Welcome to Gaia! ::

Matasoga's Disciples

Back to Guilds

Where those loyal to Matasoga can discuss a variety of topics. 

Tags: Matasoga, Disciples, Lovelies, Minions, Friends 

Reply User-Run Role-Playing and RP Discussion
The Grand Arena Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit


Geners


Aged Smoker

PostPosted: Mon Mar 26, 2012 3:32 pm


In another universe, the lord of war and chaos created clones of all of the most fierce and cunning fighters in all of the known multiverse.

This thread is a sort of Super Smash bros for the guild. All of our characters have been sent to this arena so they can challenge each other and battle for the amusement of the lord of war. For now this thread will use the character profiles in the Guilds casual RP subforum as a reference for the characters being played. If you don't have a profile set up there, simply post your characters information on your first post, if you do neither we will simply assume your character looks like your avi and your character's name is your username.

This RP has nothing to do with the cannon(The actual story line) of your characters, but merely an alternate universe where your character has been replicated to fight. Your character believes he or she has been chosen for a grand tournament to decide who is the greatest fighter. Your characters can know however much about each other as you see fit.

The environment is simple, there is a waiting room with comfortable seating and areas to enjoy meals and drink. The waiting room is where your character's would challenge each other. In the waiting room all your powers are disabled including your basic attacks, the most you could do in the waiting room is a simple fist fight which would evoke the guards to break the fighting up. Then there is the fighting rooms:

After you challenge another character to fight, the two of you would go into a fighting room, these rooms are holographic Decks in which you can choose to fight in any environment.

I will explain the battle system later in this post. If you die in the battle you will simply re spawn in the waiting room

Battle-types

1 v 1: A one vs one battle with no outside help

2 v 2: A two vs two where people fight in team battles. It is possible to kill your allies

1 v 3: In a one vs three battle. The person fighting solo will be granted level 5 right at the beginning while the others will still have to begin at level 1



The battle system
The battle system is a little complex but in order to have well balanced fights I thought it would be cool to use it.

The battle system of this RP works similar to League of Legends but adapted to work with a forum site.

At the beginning of every battle you will start out at level one. You will be given 5 Basic attacks, 4 abilities, an ultimate, and a Finisher move as well as a Passive ability which is always on your character and doesn't need to be activated. You will be in charge of creating these moves for your character.

three of your basic attacks can be used whenever and without cooldown, two of them will have at least cooldown of 2 posts depending on how powerful you make them (The battle system uses posts for cooldown, meaning after so many posts you can use that move again. Attack Damage will range anywhere from 1 - 10 and for bladed weapons or for anything else that might cut or open up a vain or any other weak points of an opponent, you would roll two six sided dice, a roll of 10 or above will cause a critical strike which will give the basic attack a 20 - 50 + bonus. (You as a player are in charge of keeping track of your moves cooldowns and dice rolling).

For an example of post cooldown, my character has a move called backflip and sidestep which are evading moves, these both have a cooldown of three and if one is used then the other cannot be used within 3 moves as well.

As an example of Damage My characters swing move does 10 damage and has a critical strike chance. My swipe move does only 5 damage and doesn't have a critical strike chance. However, my swipe move has a much higher accuracy rating. That brings me to my next explanation, accuracy.

Accuracy varies from move to move. Basically the higher the accuracy of something the more likely it is to strike. If a moves accuracy were at a 5 then out of two 10 sided dice if you roll a 5 or below you would strike. If a move were 6 then out of two 10 sided dice if you were to roll a 6 or below you would hit, etc etc.


Your four abilities will be built as follows

You are able to use your first ability at level 1 and it will have a cooldown of at least 3 depending on its power and if it's a move that does damage it can only do a max of 20 damage all together and an accuracy only as high as 15. The next one will be given at level 2 which will have a cooldown of at least 4 a max damage of 40 all together and max accuracy of 16, The third will be given at level 3 with a cooldown of at least 5 and a max damage of 50 with the max accuracy of 18 and the fourth will be given at level 4 with a cooldown of at least 10 and max damage of 80 with no limit of accuracy .

Let me explain how you level.

You land a hit of anything to gain an experience, be it a basic attack or an ability, as long as the move was successful you gain experience. Every 3 experience points gain you a level. Not only do you level to gain moves but you also level to gain HP.
The max hp you can begin with is 400 (Someone with 400 health would be a tank and would have weaker abilities and lower damage output to balance out the character)

Every level you would gain an edition of 100 max (Again this kind of life gain per level would be tank status)

At level 10 you get your ultimate which has a cooldown of at least 15 posts.

Now at level 15 you get a Finisher move, If no one has won by the time someone gets their finisher move then the first to get to level 15 wins. Finishers can only be used as the Finishing move and are an instant kill.

You will post your Players build at the beginning of every battle, and you can change it in between battles. I will give you an example of the Build I will be using for Geners

Geners has a beginning hp of 150.
For every level Geners gains 20 hp.

His passive is Insanity: Abilities that alter his state of mind are slightly weakened. He isn't afraid of pain nor does he pay attention to it, he also isn't afraid of death. He doesn't hesitate to kill or attack in combat nor does any moral code hold him back. Because of that, for every 80 damage done to him all of his moves have a reduced cool down of 1.

(You don't have to have drawings for these but I did for fun)

Basic attacks
User Image
1.Swing: Swings his knife does 10 damage with a chance of critical 0 cooldown. Accuracy:9
2.Swipe: Throws his hand out and claws at his opponent, 0 cooldown, 5 Damage, accuracy 15.
3.Bite: Bites at the flesh of his opponent with razor sharp teeth
8 damage over 3 posts while latched on, however while latched on all other abilities and attacks aren't usable. Accuracy 15
4:Backflip: Evades incoming attacks with a backflip, or can be used to escape 3 post cooldown accuracy 5.
5.SideStep: An evasive move that allows himself to step or turn himself to the side quick enough to dodge most of an incoming attack reducing damage by 50% 3 post cooldown accuracy 8.

Abilities
User Image
1.Cackle: Madly laughs which intimidates the opponent and makes him slightly hesitant during battle making their cooldown for every move including basics go up by 1. It lasts for 5 posts and has an 8 post cooldown.
2. Eyes of the dark surgeon: Geners gains the ability to see all of the weak points in his opponents body, which makes his knife especially lethal making his swing have a + 10 accuracy. Lasts for 3 posts and has an 10 post cooldown.
3. Hyena: Gen calls upon his spirit guide, the hyena who has the ability to sniff out Gen's opponent, also granting him +10 damage to swipe. It lasts 3 posts and has an 8 post cooldown.
4.Horror of Horrors: Tentacles made out of Flesh tissue comes out of Gen's body, entangling his opponent, stopping any abilities being activated or basic attacks being used. It lasts for 2 posts before degrading into nothing and has a cooldown of 15 posts.

User Image
1.Ultimate form: Gen's spirit releases and his body grows three times its size giving all his basic attacks a +10. he also radiates a miasma that can make someone temporarily hallucinate which lowers their accuracy of all their abilities and basic moves by - 2, he is also granted the power to fly during this time. It lasts 5 posts and has a cooldown of 50 posts.


2. Finisher: Gen bites out the throat of his enemy and continues to devour him.



He has a seek of: 2 His Hide has a cooldown of: 10
PostPosted: Mon Mar 26, 2012 8:31 pm


Gen sat at the food booth while trays of potatoes, Steak and other meals shot out of a hole aligned with the counter top. He didn't know where the food was coming from but he knew it was good and he knew he was hungry, "So when are we going to start fighting?!" he yelled through the hole with the thought that maybe the people in charge were somewhere through there, "Hello??, where is all the other champions" after scarfing down a half a steak, gen leaned back and yawned, "I guess they just haven't arrived yet."


Geners


Aged Smoker


mourn_of_blades

Shirtless Lunatic

6,800 Points
  • Battle: Knight 100
  • Survivor 150
  • Signature Look 250
PostPosted: Mon Mar 26, 2012 8:43 pm


((Interesting idea, and I like concept behind the gameplay mechanics. But there seems to be quite a bit missing...

First off, health and damage. I didn't see anything related to hit points or any other way of measuring how much punishment any given character can take before their defeat. Or amount of damage caused by any kind of attack. Have you just not gotten to this, or do you intend that the battles stretch on until the first use of a finishing move?

Is there any sort of accuracy rate / miss chance for attacks? Or do all just automatically hit (barring the use of evasive / defensive abilities)?

You've mentioned a few status-related effects among your example abilities... How exactly would such effects be ruled/detailed? Just in general, not yours specifically. Although, all such details really should be hammered out before gameplay begins...

Given that the battlegrounds consist of holographic Decks to enable any sort of terrain, how would environmental factors come into play?))


Quote:
1 v 3: In a one vs three battle. The person fighting solo will be granted the highest level right at the beginning while the others will still have to begin at level 1

((I can understand allowing the solo fighter to start at a higher level than the team arrayed against him/her, but the highest level seems far too much. Allowing that participant to start at... say, level 3 or 5, seems more balanced.))

Quote:
Now at level 15 you get a Finisher move, If no one has won by the time both players have their finisher move, they will decide who will win at that moment over OOC, once they do the victor will use his finisher.

((I would think whoever gets their turn first would get the first opportunity to use the finishing move. This is intended to be turn-based, right? Given that it's a play-by-post...?

Additionally, 15 levels at 3 successful hits per level seems quite long, especially for this sort of gameplay... I think it could use some condensing.))
PostPosted: Mon Mar 26, 2012 8:52 pm


mourn_of_blades
Interesting idea, and I like concept behind the gameplay mechanics. But there seems to be quite a bit missing...

First off, health and damage. I didn't see anything related to hit points or any other way of measuring how much punishment any given character can take before their defeat. Or amount of damage caused by any kind of attack. Have you just not gotten to this, or do you intend that the battles stretch on until the first use of a finishing move?

Is there any sort of accuracy rate / miss chance for attacks? Or do all just automatically hit (barring the use of evasive / defensive abilities)?

You've mentioned a few status-related effects among your example abilities... How exactly would such effects be ruled/detailed? Just in general, not yours specifically. Although, all such details really should be hammered out before gameplay begins...

Given that the battlegrounds consist of holographic Decks to enable any sort of terrain, how would environmental factors come into play?


Quote:
1 v 3: In a one vs three battle. The person fighting solo will be granted the highest level right at the beginning while the others will still have to begin at level 1

I can understand allowing the solo fighter to start at a higher level than the team arrayed against him/her, but the highest level seems far too much. Allowing that participant to start at... say, level 3 or 5, seems more balanced.

Quote:
Now at level 15 you get a Finisher move, If no one has won by the time both players have their finisher move, they will decide who will win at that moment over OOC, once they do the victor will use his finisher.

I would think whoever gets their turn first would get the first opportunity to use the finishing move. This is intended to be turn-based, right? Given that it's a play-by-post...?

Additionally, 15 levels at 3 successful hits per level seems quite long, especially for this sort of gameplay... I think it could use some condensing.



((You're under the impression that this is going to be calculated like a DnD game with health points and certain attacks do this much and others do that much.


When I said that this was LoL adapted to forum RP i meant that this was still following the layout of a typical Gaian RP. It's story based so your health is what you decide of it, You decide when amongst yourselves who wins because there may be disputes on who did the most damage even though someone is a higher level. This is more based on the trust system than anything else.

Also could you keep OOC in OOC parentheses? I didn't mention that in the first post but It would be cool if we could do that from now on.

The reason I didn't make this into an all out free for all with no restrictions is because I wanted some sort of leveling system to decrease the chance of someone becoming over powered or unbalanced without going overboard and making you fill out a character sheet.

As far as the 1 v 3 thing goes, you may be right. I will edit it to level 5. ))


Geners


Aged Smoker



Geners


Aged Smoker

PostPosted: Mon Mar 26, 2012 9:18 pm


((One last thing in response to your Holodeck question.

The environment is what your characters decide it is going to be, so your characters will use the environment how they see fit. Say if you were in a forest then the game play would be altered by the trees. They would become tools, with uses such as hiding, etc. ))
PostPosted: Mon Mar 26, 2012 9:35 pm


Geners
((You're under impression that this is going to be calculated like a DnD game with health points and certain attacks do this much and others do that much.

((Actually, since you referenced League of Legends and Super Smash Brothers, I was thinking more along the lines of video game battle systems, or even a flash game I once saw with similar mechanics. But your point remains.))

Quote:
When I said that this was LoL adapted to forum RP i meant that this was still following the layout of a typical Gaian RP. It's story based so your health is what you decide of it, You decide when amongst yourselves who wins because there may be disputes on who did the most damage even though someone is a higher level. This is more based on the trust system than anything else.

((I see. I suppose since this storyline is meant to be separate from character-canon and you referenced the given video games in the introduction, I fell under the assumption this game would be purely combat-oriented, and more mechanically-driven than you'd meant it to be.
Could've been fun, but I've never been a fan of the trust system.))

mourn_of_blades

Shirtless Lunatic

6,800 Points
  • Battle: Knight 100
  • Survivor 150
  • Signature Look 250


Geners


Aged Smoker

PostPosted: Mon Mar 26, 2012 9:38 pm


mourn_of_blades
Geners
((You're under impression that this is going to be calculated like a DnD game with health points and certain attacks do this much and others do that much.

((Actually, since you referenced League of Legends and Super Smash Brothers, I was thinking more along the lines of video game battle systems, or even a flash game I once saw with similar mechanics. But your point remains.))

Quote:
When I said that this was LoL adapted to forum RP i meant that this was still following the layout of a typical Gaian RP. It's story based so your health is what you decide of it, You decide when amongst yourselves who wins because there may be disputes on who did the most damage even though someone is a higher level. This is more based on the trust system than anything else.

((I see. I suppose since this storyline is meant to be separate from character-canon and you referenced the given video games in the introduction, I fell under the assumption this game would be purely combat-oriented, and more mechanically-driven than you'd meant it to be.
Could've been fun, but I've never been a fan of the trust system.))


((I could create a more formulated RP off of what I've already done I just didn't think the majority of the guild would be up to going through the process of creating their characters powers for simple fights. But if that's what the guild is more interested in then I am more than down for it))
PostPosted: Mon Mar 26, 2012 10:45 pm


mourn_of_blades


((I made the RP more mechanical, as well as made the finisher into "whoever can get to level 15 first wins" type thing so battles don't last for months))


Geners


Aged Smoker


Saber Blysmey

Moonlight Pirate

24,500 Points
  • Somebody Likes You 100
  • Jolly Roger 50
  • Nerd 50
PostPosted: Tue Mar 27, 2012 10:04 pm


    Starting Health: 100 (+25 at each level gained)

    Basic Moves
  • Dagger- Stabs and/or slashes at opponent with a small dagger with a chance for a critical hit. Damage: 5; Accuracy: 6; Cooldown: 0
  • Staff- Bashes opponent with a staff. Damage: 8; Accuracy: 8; Cooldown: 0
  • Clumsy- With every attack against her, Saber has a chance of tripping thus avoiding taking damage. Damage: N/A; Accuracy: 8; Cooldown: 0
  • Fly- Flies up into the air to avoid taking damage. Damage: N/A; Accuracy: 100%; Cooldown: 5
  • Thick Skin- Saber's thick skin lessens the amount of damage taken by 20. Damage: N/A; Accuracy: 100%; Cooldown: 1

    Abilities
  • Level 1: Soot Storm- Saber's coal sprite hops around the battlefield releasing large amounts of soot, temporarily reducing her opponent's visibility. Reduces opponent's attack accuracy by 8 for 5 posts. Damage: N/A; Accuracy: 15; Cooldown: 3
  • Level 2: Shooting Star- Sends the star that normally floats around her head spinning at her opponent. Deals multiple slash type attacks as each of the sharp points hit. Damage: 35; Accuracy: 16; Cooldown: 4
  • Level User Image - Blocked by "Display Image" Settings. Click to show.: Animate Puppy- Temporarily animates her stuffed puppy and makes it dance around her opponent. Completely distracted by the epic cuteness they forget to attack for 2 turns. Damage: N/A; Accuracy: 18; Cooldown: 5
  • Level 4: Summon- Summons Alot and throws sugar cubes at her opponent inciting Alot to charge. Damage: A lot (80); Accuracy: 100%; Cooldown: 15

    Seek
  • Saber hovers a few feet in the air while looking around for her opponent. Damage: N/A; Accuracy: 6; Cooldown: N/A

    Hide
  • Saber uses her surroundings to hide from her opponent. Damage: N/A; Accuracy: N/A; Cooldown: 5

    Ultimate Move
  • Apostle Queen- Forces her opponent to kneel reducing the damage and accuracy of their attacks by 10 (damage) and 3 (accuracy) and negating all of their evasive moves for 3 posts. Damage: N/A; Accuracy: 100%; Cooldown: 45

    Finishing Move
  • Hellfire- Filled with demonic fury, Saber summons a massive firestorm that rains down on her opponent disintegrating them instantly. Damage: Instant kill; Accuracy: 100%; Cooldown: N/A

    Passive Move
  • Heal- Saber recovers a small amount of health at the beginning of each of her posts. Recover: +3; Accuracy: 100%; Cooldown: N/A
PostPosted: Fri Mar 30, 2012 9:37 am


((I changed the 2 1/2 back to 3. User Image
I meant to fix it right after you discovered it but I forgot. I also keep forgetting to ask you if you'd be willing to make me some of those nifty card things for my build. You know since I actually finished it. Please? And I will play one of these days, really. User Image))

Saber Blysmey

Moonlight Pirate

24,500 Points
  • Somebody Likes You 100
  • Jolly Roger 50
  • Nerd 50


Geners


Aged Smoker

PostPosted: Fri Mar 30, 2012 11:38 am


Saber Talawyrm
((I changed the 2 1/2 back to 3. User Image
I meant to fix it right after you discovered it but I forgot. I also keep forgetting to ask you if you'd be willing to make me some of those nifty card things for my build. You know since I actually finished it. Please? And I will play one of these days, really. User Image))


((Haha, Yeah I will draw up icons for you.

Could you edit your post for me and put everything in parentheses? ))
PostPosted: Fri Mar 30, 2012 1:49 pm


Geners

((Haha, Yeah I will draw up icons for you.

Could you edit your post for me and put everything in parentheses? ))

((Yay! Thank you! But what do you mean? It looks like they're there to me. I didn't forget them. User Image))

Saber Blysmey

Moonlight Pirate

24,500 Points
  • Somebody Likes You 100
  • Jolly Roger 50
  • Nerd 50

Saber Blysmey

Moonlight Pirate

24,500 Points
  • Somebody Likes You 100
  • Jolly Roger 50
  • Nerd 50
PostPosted: Sat Mar 31, 2012 9:52 am


((I think I'm about ready to give this a try now. Sorry it's taken so long. I have a lot to do today though so I'll be a bit slow. User Image))

Saber wandered into the waiting room and helps herself to a plate of cookies and a cup of coffee with sweat cream. Taking her food, she sits near the only other person in the room and looks over at him shyly between bites. "Hello," she says quietly.
PostPosted: Sat Mar 31, 2012 6:34 pm


Saber Talawyrm


Gen turned and smiled, "What a fortunate turn of events, I finally get my chance at you" Gen jumps on top of saber, forcing her to the floor and grabs her arms. He then proceeds to lick her face from her chin to her eye, " you sniveling pathetic female! I challenge you to a battle!" he shouts then cackles with enthusiasm, "Lets see how powerful you are, now that you aren't in your guild!"


Geners


Aged Smoker


Saber Blysmey

Moonlight Pirate

24,500 Points
  • Somebody Likes You 100
  • Jolly Roger 50
  • Nerd 50
PostPosted: Sat Mar 31, 2012 6:57 pm


Saber manages to get her tail out from under herself and coils it around Gen's neck, gradually tightening it. "I'd thank you to get off of me," she says glaring at him. "Then perhaps if you ask me nicely..."
Reply
User-Run Role-Playing and RP Discussion

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum