This thread is a sort of Super Smash bros for the guild. All of our characters have been sent to this arena so they can challenge each other and battle for the amusement of the lord of war. For now this thread will use the character profiles in the Guilds casual RP subforum as a reference for the characters being played. If you don't have a profile set up there, simply post your characters information on your first post, if you do neither we will simply assume your character looks like your avi and your character's name is your username.
This RP has nothing to do with the cannon(The actual story line) of your characters, but merely an alternate universe where your character has been replicated to fight. Your character believes he or she has been chosen for a grand tournament to decide who is the greatest fighter. Your characters can know however much about each other as you see fit.
The environment is simple, there is a waiting room with comfortable seating and areas to enjoy meals and drink. The waiting room is where your character's would challenge each other. In the waiting room all your powers are disabled including your basic attacks, the most you could do in the waiting room is a simple fist fight which would evoke the guards to break the fighting up. Then there is the fighting rooms:
After you challenge another character to fight, the two of you would go into a fighting room, these rooms are holographic Decks in which you can choose to fight in any environment.
I will explain the battle system later in this post. If you die in the battle you will simply re spawn in the waiting room
Battle-types
1 v 1: A one vs one battle with no outside help
2 v 2: A two vs two where people fight in team battles. It is possible to kill your allies
1 v 3: In a one vs three battle. The person fighting solo will be granted level 5 right at the beginning while the others will still have to begin at level 1
The battle system
The battle system is a little complex but in order to have well balanced fights I thought it would be cool to use it.
The battle system of this RP works similar to League of Legends but adapted to work with a forum site.
At the beginning of every battle you will start out at level one. You will be given 5 Basic attacks, 4 abilities, an ultimate, and a Finisher move as well as a Passive ability which is always on your character and doesn't need to be activated. You will be in charge of creating these moves for your character.
three of your basic attacks can be used whenever and without cooldown, two of them will have at least cooldown of 2 posts depending on how powerful you make them (The battle system uses posts for cooldown, meaning after so many posts you can use that move again. Attack Damage will range anywhere from 1 - 10 and for bladed weapons or for anything else that might cut or open up a vain or any other weak points of an opponent, you would roll two six sided dice, a roll of 10 or above will cause a critical strike which will give the basic attack a 20 - 50 + bonus. (You as a player are in charge of keeping track of your moves cooldowns and dice rolling).
For an example of post cooldown, my character has a move called backflip and sidestep which are evading moves, these both have a cooldown of three and if one is used then the other cannot be used within 3 moves as well.
As an example of Damage My characters swing move does 10 damage and has a critical strike chance. My swipe move does only 5 damage and doesn't have a critical strike chance. However, my swipe move has a much higher accuracy rating. That brings me to my next explanation, accuracy.
Accuracy varies from move to move. Basically the higher the accuracy of something the more likely it is to strike. If a moves accuracy were at a 5 then out of two 10 sided dice if you roll a 5 or below you would strike. If a move were 6 then out of two 10 sided dice if you were to roll a 6 or below you would hit, etc etc.
Your four abilities will be built as follows
You are able to use your first ability at level 1 and it will have a cooldown of at least 3 depending on its power and if it's a move that does damage it can only do a max of 20 damage all together and an accuracy only as high as 15. The next one will be given at level 2 which will have a cooldown of at least 4 a max damage of 40 all together and max accuracy of 16, The third will be given at level 3 with a cooldown of at least 5 and a max damage of 50 with the max accuracy of 18 and the fourth will be given at level 4 with a cooldown of at least 10 and max damage of 80 with no limit of accuracy .
Let me explain how you level.
You land a hit of anything to gain an experience, be it a basic attack or an ability, as long as the move was successful you gain experience. Every 3 experience points gain you a level. Not only do you level to gain moves but you also level to gain HP.
The max hp you can begin with is 400 (Someone with 400 health would be a tank and would have weaker abilities and lower damage output to balance out the character)
Every level you would gain an edition of 100 max (Again this kind of life gain per level would be tank status)
At level 10 you get your ultimate which has a cooldown of at least 15 posts.
Now at level 15 you get a Finisher move, If no one has won by the time someone gets their finisher move then the first to get to level 15 wins. Finishers can only be used as the Finishing move and are an instant kill.
You will post your Players build at the beginning of every battle, and you can change it in between battles. I will give you an example of the Build I will be using for Geners
Geners has a beginning hp of 150.
For every level Geners gains 20 hp.
His passive is Insanity: Abilities that alter his state of mind are slightly weakened. He isn't afraid of pain nor does he pay attention to it, he also isn't afraid of death. He doesn't hesitate to kill or attack in combat nor does any moral code hold him back. Because of that, for every 80 damage done to him all of his moves have a reduced cool down of 1.
(You don't have to have drawings for these but I did for fun)
Basic attacks

1.Swing: Swings his knife does 10 damage with a chance of critical 0 cooldown. Accuracy:9
2.Swipe: Throws his hand out and claws at his opponent, 0 cooldown, 5 Damage, accuracy 15.
3.Bite: Bites at the flesh of his opponent with razor sharp teeth
8 damage over 3 posts while latched on, however while latched on all other abilities and attacks aren't usable. Accuracy 15
4:Backflip: Evades incoming attacks with a backflip, or can be used to escape 3 post cooldown accuracy 5.
5.SideStep: An evasive move that allows himself to step or turn himself to the side quick enough to dodge most of an incoming attack reducing damage by 50% 3 post cooldown accuracy 8.
Abilities

1.Cackle: Madly laughs which intimidates the opponent and makes him slightly hesitant during battle making their cooldown for every move including basics go up by 1. It lasts for 5 posts and has an 8 post cooldown.
2. Eyes of the dark surgeon: Geners gains the ability to see all of the weak points in his opponents body, which makes his knife especially lethal making his swing have a + 10 accuracy. Lasts for 3 posts and has an 10 post cooldown.
3. Hyena: Gen calls upon his spirit guide, the hyena who has the ability to sniff out Gen's opponent, also granting him +10 damage to swipe. It lasts 3 posts and has an 8 post cooldown.
4.Horror of Horrors: Tentacles made out of Flesh tissue comes out of Gen's body, entangling his opponent, stopping any abilities being activated or basic attacks being used. It lasts for 2 posts before degrading into nothing and has a cooldown of 15 posts.

1.Ultimate form: Gen's spirit releases and his body grows three times its size giving all his basic attacks a +10. he also radiates a miasma that can make someone temporarily hallucinate which lowers their accuracy of all their abilities and basic moves by - 2, he is also granted the power to fly during this time. It lasts 5 posts and has a cooldown of 50 posts.
2. Finisher: Gen bites out the throat of his enemy and continues to devour him.
He has a seek of: 2 His Hide has a cooldown of: 10