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THIS IS HALLOWEEN: Crossroads

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This is Halloween Crossroads 

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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
♞ { ORP/PRP PROMPTS } ------------------------Famine

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WE ARE HALLOWEEN
Captain

Blessed Member

PostPosted: Sat Mar 24, 2012 5:36 pm


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PROMPT RPS: CREATING YOUR OWN ORP/ PRP

- Before you create your own ORP or PRP, you need to CHOOSE A SETTING.
- Select ONE of the prompts/settings provided in this thread below. This is where your student will be ICly for that RP. Prompts may change weekly, or even a new one to be discovered may be added randomly. Title your rp [ PROMPT LOCATION HERE ] [ORP OR PRP] - PLAYERS HERE. Now, when you walk around the location, you may discover things as according to the prompt. Follow the prompt rules, everything else is at your own pace.
- EXAMPLE: I choose "The Jade Pavilion" prompt as my setting. Now, I can create the prp/orp with whomever I talked to and put my students into the setting. Other characters can also arrive or walk with my student. Once we get there, at our own pace, we can begin rolling mechanics to "spot" while in that setting, as according to the prompt I read. You can roll as many times as the prompt gives you, rp it out accordingly. These rolls are "active events" that are happen in the setting that your student can ICly discover and puzzle out for themselves.
- There is a also plotting thread for your chars to meet up with each other HERE
- GMS may or may not be busy, but if you would like to have the CHANCE at a random GM encounter in your PRP/ ORP, mark your thread with a [!] so we know!
- Please do not MAKE more than 3 prps/orps (though you can join as many as invited) until you have finished them all (marked as FIN)


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PostPosted: Sat Mar 24, 2012 6:39 pm


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THE OASIS


General setting: The Oasis is a small body of water that breaks away from the otherwise tedious nature of the surface of the Isle of Famine, nestled into location by a series of high cliffs. It is reachable through a series of pathways underground, and acts as the water reservoir for the clan, especially involving their testing rooms. While the water is dry, clean, the area is also for the most part abandoned. The only real function of the oasis is to act as a natural cooling agent close to one of the exits of the colonies underground.

OOC: EVENT ROLLS AND PROMPT MECHANICS:

- When your student has arrived in this setting, you can CHOOSE to roll a 100-sided dice at any point in time. You can only do this twice per RP you make. Match your dice roll to the results below for a prompt/ small reaction that your student may discover. RP out results accordingly.

1-20: The Oasis looks pretty much abandoned, except for the occasional clan member wandering around gathering supplies around the oasis. You notice an abundance of strange and different crops all patched around the oasis: from unknown herbs to strange, snapping leaves.
21 - 40: You see something move in the water, and you try to take a closer look at it. The shadow in the water responds by reaching out, nearly dragging you into the water forever. You barely wriggle out of its grasp - did you just get attacked by a plant?
41 - 60: The reeds around the oasis seem to oddly bend and shift whatever direction you are moving. When you get suspicious and turn around to stare at them, they immediately feign "stupid" and stop moving.
61 - 80: You hear a strange buzzing noise, and see a small colony of bugs, what look like locusts moving in and out of the oasis area. What are they doing in a place like this?
81- 100: You notice a thick black texture in the water of the oasis. It almost looks like.... oil? (see below for horsemen point prompt)
- Horsemen point prompt! You also see something glint next to you, but is it just a trick of the light? Roll a 6-sided dice. If odd you obtain one horsemen point! You can only redeem a max of two from all prompt prps/orps your student is in per OOC 24 hours. You can redeem these here and here!


The Open Den


General Setting:
The open den is one of the larger enclaves underground, that houses the "dining" area for the clans. It is rather sloppy, messy almost, the tables are constructed in natural "mounds", possibly fragments of rocks and stalactites from the ground, which also make for strange pillars/ dividers in a "honeycomb"-like structure. Food is distributed in an equally sloppy fashion: basiclly from large open "troughs" where food is deposited, though you see more Clan members playing with their food than eating it. This area is also rather populated with other Clan members, some who give you curious looks, whispering words in a different language that you don't understand.

OOC: EVENT ROLLS AND PROMPT MECHANICS:

- When your student has arrived in this setting, you can CHOOSE to roll a 100-sided dice at any point in time. You can only do this twice per RP you make. Match your dice roll to the results below for a prompt/ small reaction that your student may discover. RP out results accordingly.

1-20: You look at the buckets of slop that is supposed to be food. Insects are literally wriggling amongst the food. You aren't too sure what to think, but before you can grab a bite, someone else does, grabbing generous portions of greens and.... protein.
21 - 40: Two clans members are seated close to you, and they look at you, clattering in an unrecognizable language. They seem to be playing an odd game involving bones, and have oddly, raised the stakes on their game upon your arrival.
41 - 60: You look at your surroundings, and notice that the pillars in the enclave are all engraved with strange, primitive drawings. Many of them feature blighted crops, and large, oversized insects, with a simple depiction of a sun overhead.
61 - 80: You hear gossiping next to you: "The Heirs are back!". The gossiping gets louder, noisier, though all you can recognize is "Will they be at the ceremony?"
81- 100: You notice that instead of water/ any liquid, all that they have provided are buckets and buckets of oil. (see below for horsemen point prompt)
- Horsemen point prompt! You also see something glint next to you, but is it just a trick of the light? Roll a 6-sided dice. If odd you obtain one horsemen point! You can only redeem a max of two from all prompt prps/orps your student is in per OOC 24 hours. You can redeem these here and here!


The Crop Rooms


General Setting:

Closer to the surface seem to be a series of rooms that purposely allow the sunlight to filter in. There are several Clan members busy at work, tending to the various crops, some of them misshapen, some of them wriggling and moving. A few of them are labeled: highly dangerous, or highly poisonous.

OOC: EVENT ROLLS AND PROMPT MECHANICS:

- When your student has arrived in this setting, you can CHOOSE to roll a 100-sided dice at any point in time. You can only do this twice per RP you make. Match your dice roll to the results below for a prompt/ small reaction that your student may discover. RP out results accordingly.

1-20: You lean in to take a closer look at the crops, when one of them spits out a strange fume at you. You feel odd, sleepy, suddenly tired. This status effect will last for an IC hour.
21 - 40: You accidentally pass by a few crops - one of them attacks and bites you. Suddenly you find yourself extremely dizzy and disoriented, everything seems to be swirling around with the same colours. This status effect will last for an IC hour.
41 - 60: Oh look, some interesting flowers! You lean in close to take a smell, it doesn't seem too bad. Suddenly, you notice that everyone is staring at you. What? As you look at your hands, you suddenly realize you are glowing bright pink This status effect will last for an IC hour. (see below for horsemen point prompt)
- Horsemen point prompt! You also see something glint next to you, but is it just a trick of the light? Roll a 6-sided dice. If odd you obtain one horsemen point! You can only redeem a max of two from all prompt prps/orps your student is in per OOC 24 hours. You can redeem these here and here!
61-80: POW. A plant knocks you right out! When you wake up, you don't feel oddly different, except that you are now very tiny, at the most a few inches tall. Those plants sure look dangerously hungry around you... This status effect will last for an IC hour.
81-100: You turn around just in time to hear a Clans member tell you to watch out. CRASH. You break a bottle lying nearby, that doesn't seem too bad... until you feel a strange sensation. Why... you feel... so.. happy, as if everything would be perfectly okay with the world. Perfectly. Okay. This status effect will last for an IC hour.

WE ARE HALLOWEEN
Captain

Blessed Member

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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

 
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