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Posted: Wed Mar 14, 2012 7:10 pm
Not A Witch: Team members: Thackery (Nothing Yet/nothingyet), Ash (unstartled witch/witch), Aymet (Iizbot/Improbability) FLAGS OBTAINED DAY 1: Thackery: 0 Ash: 2 Aymet: 2 FLAGS OBTAINED DAY 2: Aymet: 2 Thackery: 0 Ash: 1 FLAGS OBTAINED DAY 3:Thackery: 1 Aymet: 3 Status Effect Current status effect: SNOW/HAIL
Snow: - ICE ROAD RUNNER, SNOW DASH, and THE WATER LAKE all now grant one extra save (unless you run out of HP, in which case its GAME OVER)
Hail: - Ouch! You must now calculate HP DAMAGE while completing every course. Every time you roll a turn, you take -5 damage (taken from your student's total HP amount fully recovered). If you hit 0 HP, your student dissipates with however many flags they recovered! YOU MUST CALCULATE YOUR STUDENT'S HP EVERY TURN, if there is a course that uses HP, the DAMAGE STACKS WITH THIS ONE.
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its me debz rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Wed Mar 14, 2012 8:25 pm
Quote: - RAIN EFFECT: Prior to choosing any obstacle course, roll a 10-sided dice. If you roll a 10, OR if you roll on a course that has already been taken you can continue on to choose a course. IF NOT, match your dice roll to the results below. YOU HAVE TO TAKE THIS COURSE All participants must do this prior to their course: 1: Ice Road Runner 2: Rock Climbing 3: Fire Cave 4: Snow Dash 5: Underground of Darkness 6: Water Lake 7: Long Grass Field 8: Jungle Course 9: Open Race Course Fortunately for Ash, the rain did not affect him and his snazzy helmet. Two for pyramidkind, suckers.
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Posted: Wed Mar 14, 2012 8:33 pm
Ice Road Runner Quote: The road itself is cold, as it should be, but not only that, you can hear the crack of ice on occasion. Not to mention that large ice stalagmites and stalactites like the cave that is the road. Light filters through the occasional cracks, bouncing every which was off of the walls. For whatever reason, a harsh biting wind pushes back at those who wish to go forward, and with the ice under your feet cracking, threatening to break, it doesn’t seem very safe. Ash stared into the cave, in his natural form. He was a solid eight feet tall and some change with his helm, large and bulky like some sort of tank. His body. It was ready. neutral ((OOC: Day: 1 Student name: Ash TOTAL HP VALUE: 30/30 FLAGS OBTAINED: 0 WEATHER MECHANICS: -WIND EFFECT: - The wind makes all the open courses difficult! If you are running Rock Climbing, Long Grass Field, Snow Dash, Jungle Course, or Open Race Course, you must roll a 10-sided dice before you start the course. If you roll 1 or 10, you are blown away before you can even start it! BONUS MECHANICS: - If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE.))
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its me debz rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Wed Mar 14, 2012 8:35 pm
Ice Road Runner Quote: WEATHER MECHANICS: -WIND EFFECT: - The wind makes all the open courses difficult! If you are running Rock Climbing, Long Grass Field, Snow Dash, Jungle Course, or Open Race Course, you must roll a 10-sided dice before you start the course. If you roll 1 or 10, you are blown away before you can even start it! Ash braced himself for the wind, glad that he was solid. It was a close call, but he managed to make his way into the cave, armed with a torch and little else. Do not fail, do not fail, DO NOT FAIL
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its me debz rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Wed Mar 14, 2012 8:35 pm
Ice Road Runner Quote: Mechanics: Roll 1-12 to determine results. You are taking the HP value from your student's normal HP value (30 HP for Y1, 40 for Y2) - When you have obtained 4 flags, you need to exit the cave and have finished the course! - You cannot obtain more than 4 flags ever. - If you pass out, calculate the amount of flags obtained, and then rp the total tally back at the infirmary tent! 6- You manage to avoid a large chunk of ice that was flying towards you, but you still slip onto an ice shard. (-10 HP) Ash took his time in the cave, slow and lumbering. Unfortunately, the ice flying at his face set him off running to avoid it. In the rush to get out of the way, his shoes, with the lack of traction typical of oxford loafers, gave way. He snarled and rubbed his skinned elbows, tongue running over his chipped tooth, as his head had banged against the ice path. With an ache in his bones from the cold, Ash got up, setting off again, dragging his great knife behind him. They were displeased. ((OOC: Day: 1 Student name: Ash TOTAL HP VALUE: 20/30 FLAGS OBTAINED: 0 WEATHER MECHANICS: -WIND EFFECT: - The wind makes all the open courses difficult! If you are running Rock Climbing, Long Grass Field, Snow Dash, Jungle Course, or Open Race Course, you must roll a 10-sided dice before you start the course. If you roll 1 or 10, you are blown away before you can even start it! BONUS MECHANICS: - If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE.))
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Posted: Wed Mar 14, 2012 8:36 pm
He stood there for a moment, wondering why, in a corner of his mind, he was being so dumb.
There were flags to get.
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its me debz rolled 1 12-sided dice:
5
Total: 5 (1-12)
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Posted: Wed Mar 14, 2012 8:37 pm
Ice Road Runner Quote: Mechanics: Roll 1-12 to determine results. You are taking the HP value from your student's normal HP value (30 HP for Y1, 40 for Y2) - When you have obtained 4 flags, you need to exit the cave and have finished the course! - You cannot obtain more than 4 flags ever. - If you pass out, calculate the amount of flags obtained, and then rp the total tally back at the infirmary tent! 5- The winds have flung you into sharp piece of ice! Owch! (-10 HP) The reaper slowly made his way down into the cave, his hand not coming up in time to shield himself from a rogue shard-- Dear Jack. Right in the ribcage. Ash ripped it out, growling low in his throat. He was getting tired of this. ((OOC: Day: 1 Student name: Ash TOTAL HP VALUE: 10/30 FLAGS OBTAINED: 0 WEATHER MECHANICS: -WIND EFFECT: - The wind makes all the open courses difficult! If you are running Rock Climbing, Long Grass Field, Snow Dash, Jungle Course, or Open Race Course, you must roll a 10-sided dice before you start the course. If you roll 1 or 10, you are blown away before you can even start it! BONUS MECHANICS: - If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE.))
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its me debz rolled 1 12-sided dice:
11
Total: 11 (1-12)
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Posted: Wed Mar 14, 2012 8:39 pm
Ice Road Runner Quote: Mechanics: Roll 1-12 to determine results. You are taking the HP value from your student's normal HP value (30 HP for Y1, 40 for Y2) - When you have obtained 4 flags, you need to exit the cave and have finished the course! - You cannot obtain more than 4 flags ever. - If you pass out, calculate the amount of flags obtained, and then rp the total tally back at the infirmary tent! 11- You manage to keep your grip as a gust of wind pushes you back, but you can’t make it further (No change) It was like a brick wall of wind. Ash dug the Great Knife into the ground, holding on as the winds howled around him. We mustn't fail, little Henry, don't you want to protect HOME? ((OOC: Day: 1 Student name: Ash TOTAL HP VALUE: 10/30 FLAGS OBTAINED: 0 WEATHER MECHANICS: -WIND EFFECT: - The wind makes all the open courses difficult! If you are running Rock Climbing, Long Grass Field, Snow Dash, Jungle Course, or Open Race Course, you must roll a 10-sided dice before you start the course. If you roll 1 or 10, you are blown away before you can even start it! BONUS MECHANICS: - If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE.))
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its me debz rolled 1 12-sided dice:
7
Total: 7 (1-12)
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Posted: Wed Mar 14, 2012 8:40 pm
Ice Road Runner Quote: Mechanics: Roll 1-12 to determine results. You are taking the HP value from your student's normal HP value (30 HP for Y1, 40 for Y2) - When you have obtained 4 flags, you need to exit the cave and have finished the course! - You cannot obtain more than 4 flags ever. - If you pass out, calculate the amount of flags obtained, and then rp the total tally back at the infirmary tent! 7-You make it to a nearby smooth wall of ice, the wind unable to push you back. (No change) Ash used his weapon as leverage against the ground, lip curled beneath his helm. The cold was biting and frigid, most certainly unwelcome. Inside, voices warred as they debated on his course of action. The pressure behind his eyelids was getting to be unbearable. ((OOC: Day: 1 Student name: Ash TOTAL HP VALUE: 10/30 FLAGS OBTAINED: 0 WEATHER MECHANICS: -WIND EFFECT: - The wind makes all the open courses difficult! If you are running Rock Climbing, Long Grass Field, Snow Dash, Jungle Course, or Open Race Course, you must roll a 10-sided dice before you start the course. If you roll 1 or 10, you are blown away before you can even start it! BONUS MECHANICS: - If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE.))
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its me debz rolled 1 12-sided dice:
10
Total: 10 (1-12)
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Posted: Wed Mar 14, 2012 8:41 pm
Ice Road Runner Quote: Mechanics: Roll 1-12 to determine results. You are taking the HP value from your student's normal HP value (30 HP for Y1, 40 for Y2) - When you have obtained 4 flags, you need to exit the cave and have finished the course! - You cannot obtain more than 4 flags ever. - If you pass out, calculate the amount of flags obtained, and then rp the total tally back at the infirmary tent! 10- You manage to traverse deeper into the cave. Ash descended down an ice slope, feet skidding along the slick surface. The darkness he was used to, at eye level. But all around him? Down the rabbit hole. ((OOC: Day: 1 Student name: Ash TOTAL HP VALUE: 10/30 FLAGS OBTAINED: 0 WEATHER MECHANICS: -WIND EFFECT: - The wind makes all the open courses difficult! If you are running Rock Climbing, Long Grass Field, Snow Dash, Jungle Course, or Open Race Course, you must roll a 10-sided dice before you start the course. If you roll 1 or 10, you are blown away before you can even start it! BONUS MECHANICS: - If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE.))
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its me debz rolled 1 12-sided dice:
8
Total: 8 (1-12)
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Posted: Wed Mar 14, 2012 8:43 pm
Ice Road Runner Quote: Mechanics: Roll 1-12 to determine results. You are taking the HP value from your student's normal HP value (30 HP for Y1, 40 for Y2) - When you have obtained 4 flags, you need to exit the cave and have finished the course! - You cannot obtain more than 4 flags ever. - If you pass out, calculate the amount of flags obtained, and then rp the total tally back at the infirmary tent! 8- You manage to traverse deeper into the cave and get one flag! Howling with victory, Ashford snatched at a flag, clutching it in his cold fist. There would be victory yet. ((OOC: Day: 1 Student name: Ash TOTAL HP VALUE: 10/30 FLAGS OBTAINED: 1 WEATHER MECHANICS: -WIND EFFECT: - The wind makes all the open courses difficult! If you are running Rock Climbing, Long Grass Field, Snow Dash, Jungle Course, or Open Race Course, you must roll a 10-sided dice before you start the course. If you roll 1 or 10, you are blown away before you can even start it! BONUS MECHANICS: - If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE.))
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its me debz rolled 1 12-sided dice:
12
Total: 12 (1-12)
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Posted: Wed Mar 14, 2012 8:44 pm
Ice Road Runner Quote: Mechanics: Roll 1-12 to determine results. You are taking the HP value from your student's normal HP value (30 HP for Y1, 40 for Y2) - When you have obtained 4 flags, you need to exit the cave and have finished the course! - You cannot obtain more than 4 flags ever. - If you pass out, calculate the amount of flags obtained, and then rp the total tally back at the infirmary tent! 12- You manage to traverse deeper into the cave and get one flag! Grabbing at a second one, the reaper collected his next flag in the dim. They were pleased. On some level, it disgusted him that he vied for their approval-- and yet...nonetheless...with the approval came a base level of relief. ((OOC: Day: 1 Student name: Ash TOTAL HP VALUE: 10/30 FLAGS OBTAINED: 1 WEATHER MECHANICS: -WIND EFFECT: - The wind makes all the open courses difficult! If you are running Rock Climbing, Long Grass Field, Snow Dash, Jungle Course, or Open Race Course, you must roll a 10-sided dice before you start the course. If you roll 1 or 10, you are blown away before you can even start it! BONUS MECHANICS: - If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE.))
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its me debz rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Wed Mar 14, 2012 8:45 pm
Ice Road Runner Quote: Mechanics: Roll 1-12 to determine results. You are taking the HP value from your student's normal HP value (30 HP for Y1, 40 for Y2) - When you have obtained 4 flags, you need to exit the cave and have finished the course! - You cannot obtain more than 4 flags ever. - If you pass out, calculate the amount of flags obtained, and then rp the total tally back at the infirmary tent! 6- You manage to avoid a large chunk of ice that was flying towards you, but you still slip onto an ice shard. (-10 HP) Unfortunately, another slip on ice below took out the last of his health. It was time to go back to the first aid station, and report his gains. ((OOC: Day: 1 Student name: Ash TOTAL HP VALUE: 0/30 FLAGS OBTAINED: 2 WEATHER MECHANICS: -WIND EFFECT: - The wind makes all the open courses difficult! If you are running Rock Climbing, Long Grass Field, Snow Dash, Jungle Course, or Open Race Course, you must roll a 10-sided dice before you start the course. If you roll 1 or 10, you are blown away before you can even start it! BONUS MECHANICS: - If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE.))
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Molten Tigrex rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Wed Mar 14, 2012 8:57 pm
Quote: - RAIN EFFECT: Prior to choosing any obstacle course, roll a 10-sided dice. If you roll a 10, OR if you roll on a course that has already been taken you can continue on to choose a course. IF NOT, match your dice roll to the results below. YOU HAVE TO TAKE THIS COURSE All participants must do this prior to their course: 1: Ice Road Runner 2: Rock Climbing 3: Fire Cave 4: Snow Dash 5: Underground of Darkness 6: Water Lake 7: Long Grass Field 8: Jungle Course 9: Open Race Course It was raining so hard, the downpour had long since swept the map out of his hands. So, like any self-respecting dragon, he sought shelter in a cave. It was unusually dark in here...
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Nothing Yet rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Wed Mar 14, 2012 9:03 pm
1: Ice Road Runner 2: Rock Climbing 3: Fire Cave 4: Snow Dash 5: Underground of Darkness 6: Water Lake 7: Long Grass Field 8: Jungle Course 9: Open Race Course
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