Welcome to the Item Shop! Here you can trade anything you've found in the Gabron Ruins for any TM, Potion. Valerian's Aide or a crew member will quote you to confirm the trade. Whenever you use one of your items PLEASE send Valerian's Aide a PM to confirm its usage. Thanks so much for your help!
Hidden Machines | Technical Machines | Medicines (Potions, Status Ailment, Ethers/Elixirs, Revives)
Pokéballs | Miscellaneous
Note: You cannot trade the Odd Keystone. All TMs need the same number of badges as they do items to be purchased.
Hidden Machines

HM Surf - Available after defeating the Zidoa Island Gym.

HM Fly - Available after defeating the Deres City Gym.
Technical Machines

01 Hone Claws - Two items for trade from the Gabron Ruins.

02
Dragon Claw - Only available once you defeat Genesia's Gym Leader.

03 Psyshock - Five items for trade from the Gabron Ruins.

04 Calm Mind - Two items for trade from the Gabron Ruins.

05 Roar - One item for trade from the Gabron Ruins.

06 Toxic - Three items for trade from the Gabron Ruins.

07 Hail - Three items for trade from the Gabron Ruins.

08 Bulk Up - Two items for trade from the Gabron Ruins.

09 Venoshock - Five items for trade from the Gabron Ruins.

10 Hidden Power - Two items for trade from the Gabron Ruins.

11 Sunny Day - Three items for trade from the Gabron Ruins.

12 Taunt - One item for trade from the Gabron Ruins.

13 Ice Beam - Four items for trade from the Gabron Ruins.

14 Blizzard - Five items for trade from the Gabron Ruins.

15 Hyper Beam - Five items for trade from the Gabron Ruins.

16 Light Screen - Two items for trade from the Gabron Ruins.

17 Protect - Three items for trade from the Gabron Ruins.

18 Rain Dance - Three items for trade from the Gabron Ruins.

19 Telekinesis - One item for trade from the Gabron Ruins.

20 Safeguard - Two items for trade from the Gabron Ruins.

21 Frustration - One item for trade from the Gabron Ruins.

22 SolarBeam - Four items for trade from the Gabron Ruins.

23 Smack Down - Four items for trade from the Gabron Ruins.

24 Thunderbolt - Four items for trade from the Gabron Ruins.

25 Thunder - Five items for trade from the Gabron Ruins.

26 Earthquake - Five items for trade from the Gabron Ruins.

27 Return - One item for trade from the Gabron Ruins.

28 Dig - Three items for trade from the Gabron Ruins.

29 Psychic - Four items for trade from the Gabron Ruins.

30 Shadow Ball - Four items for trade from the Gabron Ruins.

31 Brick Break - Four items for trade from the Gabron Ruins.

32 Double Team - Two items for trade from the Gabron Ruins.

33 Reflect - Two items for trade from the Gabron Ruins.

34 Sludge Wave - Five items for trade from the Gabron Ruins.

35 Flamethrower - Four items for trade from the Gabron Ruins.

36 Sludge Bomb - Four items for trade from the Gabron Ruins.

37 Sandstorm - Three items for trade from the Gabron Ruins.

38 Fire Blast - Five items for trade from the Gabron Ruins.

39 Rock Tomb - Five items for trade from the Gabron Ruins.

40 Aerial Ace - Three items for trade from the Gabron Ruins.

41 Torment - Two items for trade from the Gabron Ruins.

42 Facade - Three items for trade from the Gabron Ruins and three badges.

43 Flame Charge - Four items for trade from the Gabron Ruins.

44 Rest - One item for trade from the Gabron Ruins.

45 Attract - One item for trade from the Gabron Ruins.

46 Thief - Two items for trade from the Gabron Ruins.

47 Low Sweep - Two items for trade from the Gabron Ruins.

48 Round - One item for trade from the Gabron Ruins.

49 Echoed Voice - One item for trade from the Gabron Ruins.

50 Overheat - Five items for trade from the Gabron Ruins.

51 Ally Switch - One item for trade from the Gabron Ruins.

52 Focus Blast - Four items for trade from the Gabron Ruins.

53 Energy Ball - Three items for trade from the Gabron Ruins.

54 False Swipe - Two items for trade from the Gabron Ruins.

55 Scald - Three items for trade from the Gabron Ruins.

56 Fling - One item for trade from the Gabron Ruins.

57
Charge Beam - Only available once you defeat Braitto's Gym Leader.

58 Sky Drop - Four items for trade from the Gabron Ruins.

59 Incinerate - Three items for trade from the Gabron Ruins.

60 Quash - One item for trade from the Gabron Ruins.

61 Will-O-Wisp - One item for trade from the Gabron Ruins.

62
Acrobatics - Only available once you defeat Blyse's Gym Leader.

63 Embargo - One item for trade from the Gabron Ruins.

64 Explosion - Five items for trade from the Gabron Ruins.

65 Shadow Claw - Four items for trade from the Gabron Ruins.

66 Payback - Three items for trade from the Gabron Ruins.

67 Retaliate - Three items for trade from the Gabron Ruins.

68 Giga Impact - Five items for trade from the Gabron Ruins.

69 Rock Polish - Two items for trade from the Gabron Ruins.

70 Flash - One item for trade from the Gabron Ruins.

71 Stone Edge - Four items for trade from the Gabron Ruins.

72 Volt Switch - Three items for trade from the Gabron Ruins.

73 Thunder Wave - Two items for trade from the Gabron Ruins.

74 Gyro Ball - Three items for trade from the Gabron Ruins.

75 Swords Dance - Two items for trade from the Gabron Ruins.

76 Struggle Bug - Two items for trade from the Gabron Ruins.

77 Psych Up - Two items for trade from the Gabron Ruins.

78 Bulldoze - Two items for trade from the Gabron Ruins.

79 Frost Breath - Three items for trade from the Gabron Ruins and five badges.

80 Rock Slide - Three items for trade from the Gabron Ruins and five badges.

81 X-Scissor - Four items for trade from the Gabron Ruins and five badges.

82 Dragon Tail - Three items for trade from the Gabron Ruins and six badges.

83 Work Up - Two items for trade from the Gabron Ruins.

84 Poison Jab - Four items for trade from the Gabron Ruins.

85 Dream Eater - Two items for trade from the Gabron Ruins.

86 Grass Knot - Three items for trade from the Gabron Ruins.

87 Swagger - Two items for trade from the Gabron Ruins.

88 Pluck - Two items for trade from the Gabron Ruins.

89 U-turn - Three items for trade from the Gabron Ruins.

90 Substitute - Four items for trade from the Gabron Ruins.

91
Flash Cannon - Only available once you defeat Fort Ammoa's Gym Leader.

92 Trick Room - Five items for trade from the Gabron Ruins.

93 Wild Charge - Four items for trade from the Gabron Ruins.

94 Rock Smash - Three items for trade from the Gabron Ruins.

95 Snarl - Two items for trade from the Gabron Ruins.
Medicines
Potions

Potion - Must have one badge and one item from the ruins

Super Potion - Must have one badge and two items for trade from the ruins

Hyper Potion - Must have five badges and three items for trade from the ruins

Max Potion - Must have seven badges and five items for trade from the ruins

Full Restore - Must have eight badges and seven items for trade from the ruins
Status Ailments

Antidote - Must have one badge and one item from the ruins

Paralyze Heal - Must have one badge and one item from the ruins

Awakening - Must have one badge and one item from the ruins

Burn Heal - Must have one badge and one item from the ruins

Ice Heal - Must have one badge and one item from the ruins

Full Heal - Must have five badges and three items for trade from the ruins
Ethers/Elixirs

Ether - Must have the Aero Badge and one item for trade from the ruins

Max Ether - Must have the Aero Badge and three items for trade from the ruins

Elixir - Must have five badges and seven items for trade from the ruins

Max Elixir - Must have eight badges and fourteen items for trade from the ruins
Revives

Revive - Must have three badges and three items for trade from the ruins

Max Revive - Must have six badges and seven items for trade from the ruins
Pokéballs

Pokéball - You must have one badge and one item for trade from the ruins. Catches on 7-10.

Great Ball - You must have one badge and three items for trade from the ruins. Catches on 6-10.

Ultra Ball - You must have five badges and five items for trade from the ruins. Catches on 5-10.
Special Pokéballs

Premier Ball - Buy ten regular Pokéballs at once and get this one for free! They have the same capture rate as a regular Pokéball.

Net Ball - You must have one badge and one item for trade from the ruins. They have a slightly higher capture rate than a regular Pokéball but not as good as a Great Ball. Catches on 5-10 if used on a bug or water pokemon otherwise 7-10.

Nest Ball - You must have one badge and one item for trade from the ruins. They have a slightly higher capture rate on weak Pokémon than a regular Pokéball but not as good as a Great Ball. Target level 1-10: 4-10, target level 11-20: 5-10,Target level 21-30: 6-10,Target level 31-40: 7-10, target level 41+ 8-10.

Quick Ball - You must have three badges and four items for trade from the ruins. Their capturing potential is at their highest at the beginning of a match and their unique build allows you to attempt a toss at even teleporters! Catches 4-10 on the first throw, 7-10 after.

Repeat Ball - You must have three badges and three items for trade from the ruins. Their capturing potential increases based on how many of your target you currently have. Catches on 4-10 for repeats, 7-10 for others.

Heal Ball - You must have three badges and four items for trade from the ruins. Their healing capabilities only work once. They have the same capture rate as a regular Pokéball. Catches on a 7-10.

Dusk Ball - You must have four badges and three items for trade from the ruins. They work best in caves and at night. Catches on 5-10 at night or in caves, 7-10 otherwise.

Luxury Ball - You must have four badges and six items for trade from the ruins. This ball's design somehow makes even the most unfriendly of Pokémon more sociable. Catches on 7-10.

Timer Ball - You must have five badges and seven items for trade from the ruins. Their capturing potential builds every five posts you're in battle until they're up to an Ultra Ball's strength. Catches 8-10 first throw, 6-10 second, and 4-10 onward.

Master Ball - You can only get this by digging in the Gabron Ruins, through special events hosted by the mods, or by becoming the region's Champion!
Miscellaneous

Escape Rope - One badge and one item for trade from the ruins. To use the Escape Rope you must make ONE POST saying that your character quickly left the area. Nothing can stop you while you make this quick escape. You could probably use this item to escape from certain bad guys.

Smoke Ball - One badge and one item for trade from the ruins. Allows definite escape from a wild Pokémon.
Guys please use your common sense and realize that the mart is NOT left alone without supervision. Shopkeepers are there as nameless, faceless characters that you make your character interact with only so far as to say what number of badges you have, what items you're giving up for trade, and what item you're trading for. You're quoting the aide just so we have a record of when something happens.
[quote="Professor Valerian Aide"]Just letting you know that I bought an item! I have insert number badge(s) and insert number of item(s) to trade for insert item.[/quote]