TEAM NAME HERE'S CHECKERED CATS LITTERBOX SANDCASTLE.

TEAM MEMBERS:
Vaith (Random artist)
Mai (Peipur)
Aurian (Kalindara)
Lacie (Xaki)
Night (Nyxtsuki Moon)
GENERAL SANDCASTLE STATS
TOTAL HP: 100 | +20 | +10 | -40 WAVE DAMAGE | -65 KRAKEN DAMAGE = 25.5 HP
TOTAL OFFENSE 0
TOTAL DEFENSE: +5 | +3 | +3 = 11
TOTAL STABILITY: 20 | -5 | -5 | -3 | -3 | -3 = 1
ENVIRONMENT ITEMS USED: Moat, Sand dollar, Sea Urchin, Seaweed x2
SIGNATURE and BONUS items


DAILY STATUS EFFECT
Zoobey
DAILY STATUS EFFECT MARCH 10th FINAL FAMINE TRIALS DAY
While most structures were still standing, if not by the last dregs of their manufacturers' energy, the booming voice from the loudspeaker nearly did away with them all. Nearly.
"They have survived onslaughts of horrible monsters, they have survived natural disasters, but can the students survive the last wave." A poignant moment of silence. "The kraken."
At this point, some of the students, who were still half-wading in the water, might have looked at the spectator booth in the distance with something of a look of disbelief, or just outright confusion. Wasn't a kraken some sort of-

Oh.
Perhaps it was the fact that each team had exactly one tentacle that had to reach at least five times their sandcastle's height looming at them, or perhaps that it was that sheer slow, sinking feeling as they realized that oh wait a second, in order to have that happen, that means the creature must surround the entire island. Whatever it was, as most groups looked up, at the shadow of death that hovered over them, they felt a strange feeling from within the very essence of their Fear, a tugging, a heartfelt belonging as if they were bonded to their teammates together and forever-
- by horror.
- Please note the "KRAKEN" does indeed surround the entire island. Each of its arms/tentacles is large enough to destroy exactly three and a half sandcastles.
APPLYING PRIOR DAMAGE AND ITEMS FIRST:
-APPLYING DAMAGE: Before any groups continue on to the boss, they should make sure that their sandcastle survived last round. If your group DID NOT achieve 10/15/20 full foundation points as requested by number of team members, they take 50% damage of REMAINING HP to their castle. Apply this damage before you begin the kraken boss mechanics.
- EXAMPLE: My team has a group of 4. I need 15/15 stability points, but my team only managed 13/15. Our castle has 50/150 HP. I take -25 damage. That means our castle has 25/150 HP left.
-USING AN ITEM: If your team has NOT USED their SEA TURTLE or PEARL, they may choose to use it now. The SEA TURTLE will automatically be used whenever your HP dips to 0, but please make sure to note it in the main post of the thread. IF you choose to use the pearl now, apply the HP fix before the boss wave, otherwise you will have to calculate boss damage first and then, if your castle is standing, you can use the pearl. You cannot use either of the items during the boss fight, only either before (now) or after it.
BONUS CASTLE STATS:

A clam. THE CLAM STANDS STRONG AGAINST THE KRAKEN. Instead of rolling whatever is stated below, your character can instead, choose to roll 2d20s. Same mechanics as below apply otherwise though.

Mr. Starfish. Mr. Starfish has absorbed enough water and grown up to five times his size! +50 HP HEALED TO YOUR CASTLE, PLEASE APPLY BEFORE BOSS FIGHT.

Real Fake Bird. The real fake bird really looks up, not fearing death-ah. -50% damage done from the kraken PER ATTACK THE STUDENTS DO.

Bucket of Water. The bucket of water causes the kraken's tentacles to become smooth and moist. +1 INSTANT RECOVERY BACK TO 50% HP if your castle goes down AT ANY POINT during this fight. You can only use this once that means if your hp dips back to 0 even after this recover, it does nothing.

Plank of Wood. The plank of wood blocks some of the effects of the tide! All players attacks do +2 extra damage PER ATTACK THEY DO (not the boss to castle, only themselves to boss).

Red Herring. The Red Herring swims back, and it has brought all of its friends, from China, Russia, and Arizona, but not really Canada, cuz like, even though its flag may be red and stuff, its not really a communist, how could you even accuse such an awesome country?! You're just jealous you're not a communist Canadian aren't you well you know what-
- Okay I derailed sorry. It brings back its friends and recovers your castle back to full HP. This mechanic must be used PRIOR TO THE BOSS FIGHT.
BOSS FIGHT PART ONE: ROLLING THE BOSS'S HP:
- ONE PERSON (THE FIRST PERSON) IN YOUR GROUP must roll for the boss. PLEASE ROLL AND USE THIS FORM BELOW TO CALCULATE THE BOSS'S HP. Please post this form in an "EXCLAMATION" post style as a "boss mob" in your own thread. You don't need to edit the first post, just post it in t he thread as a boss mob. You can even come up with some fun flavour text like "Steve the kraken tentacle waved its tentacle around".
- Please note all characters have full recovered HP at this point in time. The Sandcastle's HP is not recovered unless by the mechanics seen above aka, STUDENTS have full recovered HP, not necessary their castle okay.
*** ROLL 4 20-sided dice. ADD THIS TO THE BOSS'S BASE HP POOL OF 100. THIS IS THE BOSS'S HP***
[size=16][b][color=orange] THE KRAKEN'S HP: DICE ROLL/ DICE ROLL [/b][/size][/color]
[center][img]http://zoo.thesporkedken.com/download/finalboss.jpg[/img]
((OOC: [b]BONUS MECHANICS:[/b]
- PLEASE LIST HERE YOUR MASCOT'S BONUS MECHANIC SO ALL PLAYERS CAN SEE. For example, if you have the bird, and you take 50% less damage to the boss, please note it here so that everyone knows to apply that 50% damage mechanic upon their damage tallies per post[/center]
** RP IN THIS PORTION your character as they watch the the kraken come in to attack their castle, IN HORROR. **
BOSS FIGHT PART 2: KILLING THE BOSS
- Disregard normal attack mechanics and please use these mechanics below. DO NOT APPLY a "miss" ratio (ie: don't subtract six)
- If you are a group of 3, you are rolling 2d12. If you are a group of 4, you are rolling 2d10. If you are a group of 5, you are rolling 2d8.
- Your first dice roll determines the damage you do to the boss. Your second dice roll determines the the damage the boss does in relatiation TO YOUR OWN CASTLE.
- FOR EXAMPLE: I have a group of 5. I roll 2d8, a 6 and a 7. I do 6 damage to the boss, and the boss does 7 damage to my castle.
- All damage done from the boss does not hit the students but INSTEAD THE SANDCASTLE.
- Make sure to use the form below while posting, so that everyone can figure out what your CURRENT sandcastle's HP is with this mechanic added.
- IF YOU DO NOT DEFEAT THE BOSS, it will berserk and take out your entire sandcastle's HP at the very end, not even a sea turtle can save you.
- Each student is only allowed to have 4 rolls total.
- ONCE THE BOSS's HP HAS HIT 0, you guys have made it! HOORAY.
- IF your castle's HP hits 0, ouch! You instantly lost!
- PLEASE USE THE FORM BELOW TO POST FOR FIGHTING THE BOSS (all characters) :
*** ROLL 2d12 for groups of 3, 2d10 for groups of 4, 2d8 for groups of 3 ***
** RP OUT YOUR RESULT, you can edit this later, make sure to match your dice roll to the results above**
(([b]OOC:[/b]
[b]Your damage done:[/b] Damage here (first dice roll)
[b]Damage boss does to your castle:[/b] Damage here (second dice roll)
[b]Turns used:[/b] Turns here /4
[b]REMAINING HP OF BOSS:[/b] Look at the post before yours and apply as necessary!
[b]REMAINING HP OF CASTLE:[/b] Look at the post before yours and apply as necessary!
))
If your sandcastle falls rather dramatically thanks to either being unable to defeat the boss or the boss literally sinking your castle, please edit your sandcastle to its beautiful vandalised image. Doing so might earn you some interesting group bonus points.
While most structures were still standing, if not by the last dregs of their manufacturers' energy, the booming voice from the loudspeaker nearly did away with them all. Nearly.
"They have survived onslaughts of horrible monsters, they have survived natural disasters, but can the students survive the last wave." A poignant moment of silence. "The kraken."
At this point, some of the students, who were still half-wading in the water, might have looked at the spectator booth in the distance with something of a look of disbelief, or just outright confusion. Wasn't a kraken some sort of-

Oh.
Perhaps it was the fact that each team had exactly one tentacle that had to reach at least five times their sandcastle's height looming at them, or perhaps that it was that sheer slow, sinking feeling as they realized that oh wait a second, in order to have that happen, that means the creature must surround the entire island. Whatever it was, as most groups looked up, at the shadow of death that hovered over them, they felt a strange feeling from within the very essence of their Fear, a tugging, a heartfelt belonging as if they were bonded to their teammates together and forever-
- by horror.
OOC MECHANICS: THE KRAKEN
- Please note the "KRAKEN" does indeed surround the entire island. Each of its arms/tentacles is large enough to destroy exactly three and a half sandcastles.
APPLYING PRIOR DAMAGE AND ITEMS FIRST:
-APPLYING DAMAGE: Before any groups continue on to the boss, they should make sure that their sandcastle survived last round. If your group DID NOT achieve 10/15/20 full foundation points as requested by number of team members, they take 50% damage of REMAINING HP to their castle. Apply this damage before you begin the kraken boss mechanics.
- EXAMPLE: My team has a group of 4. I need 15/15 stability points, but my team only managed 13/15. Our castle has 50/150 HP. I take -25 damage. That means our castle has 25/150 HP left.
-USING AN ITEM: If your team has NOT USED their SEA TURTLE or PEARL, they may choose to use it now. The SEA TURTLE will automatically be used whenever your HP dips to 0, but please make sure to note it in the main post of the thread. IF you choose to use the pearl now, apply the HP fix before the boss wave, otherwise you will have to calculate boss damage first and then, if your castle is standing, you can use the pearl. You cannot use either of the items during the boss fight, only either before (now) or after it.
BONUS CASTLE STATS:

A clam. THE CLAM STANDS STRONG AGAINST THE KRAKEN. Instead of rolling whatever is stated below, your character can instead, choose to roll 2d20s. Same mechanics as below apply otherwise though.

Mr. Starfish. Mr. Starfish has absorbed enough water and grown up to five times his size! +50 HP HEALED TO YOUR CASTLE, PLEASE APPLY BEFORE BOSS FIGHT.

Real Fake Bird. The real fake bird really looks up, not fearing death-ah. -50% damage done from the kraken PER ATTACK THE STUDENTS DO.

Bucket of Water. The bucket of water causes the kraken's tentacles to become smooth and moist. +1 INSTANT RECOVERY BACK TO 50% HP if your castle goes down AT ANY POINT during this fight. You can only use this once that means if your hp dips back to 0 even after this recover, it does nothing.

Plank of Wood. The plank of wood blocks some of the effects of the tide! All players attacks do +2 extra damage PER ATTACK THEY DO (not the boss to castle, only themselves to boss).

Red Herring. The Red Herring swims back, and it has brought all of its friends, from China, Russia, and Arizona, but not really Canada, cuz like, even though its flag may be red and stuff, its not really a communist, how could you even accuse such an awesome country?! You're just jealous you're not a communist Canadian aren't you well you know what-
- Okay I derailed sorry. It brings back its friends and recovers your castle back to full HP. This mechanic must be used PRIOR TO THE BOSS FIGHT.
BOSS FIGHT PART ONE: ROLLING THE BOSS'S HP:
- ONE PERSON (THE FIRST PERSON) IN YOUR GROUP must roll for the boss. PLEASE ROLL AND USE THIS FORM BELOW TO CALCULATE THE BOSS'S HP. Please post this form in an "EXCLAMATION" post style as a "boss mob" in your own thread. You don't need to edit the first post, just post it in t he thread as a boss mob. You can even come up with some fun flavour text like "Steve the kraken tentacle waved its tentacle around".
- Please note all characters have full recovered HP at this point in time. The Sandcastle's HP is not recovered unless by the mechanics seen above aka, STUDENTS have full recovered HP, not necessary their castle okay.
*** ROLL 4 20-sided dice. ADD THIS TO THE BOSS'S BASE HP POOL OF 100. THIS IS THE BOSS'S HP***
[size=16][b][color=orange] THE KRAKEN'S HP: DICE ROLL/ DICE ROLL [/b][/size][/color]
[center][img]http://zoo.thesporkedken.com/download/finalboss.jpg[/img]
((OOC: [b]BONUS MECHANICS:[/b]
- PLEASE LIST HERE YOUR MASCOT'S BONUS MECHANIC SO ALL PLAYERS CAN SEE. For example, if you have the bird, and you take 50% less damage to the boss, please note it here so that everyone knows to apply that 50% damage mechanic upon their damage tallies per post[/center]
** RP IN THIS PORTION your character as they watch the the kraken come in to attack their castle, IN HORROR. **
BOSS FIGHT PART 2: KILLING THE BOSS
- Disregard normal attack mechanics and please use these mechanics below. DO NOT APPLY a "miss" ratio (ie: don't subtract six)
- If you are a group of 3, you are rolling 2d12. If you are a group of 4, you are rolling 2d10. If you are a group of 5, you are rolling 2d8.
- Your first dice roll determines the damage you do to the boss. Your second dice roll determines the the damage the boss does in relatiation TO YOUR OWN CASTLE.
- FOR EXAMPLE: I have a group of 5. I roll 2d8, a 6 and a 7. I do 6 damage to the boss, and the boss does 7 damage to my castle.
- All damage done from the boss does not hit the students but INSTEAD THE SANDCASTLE.
- Make sure to use the form below while posting, so that everyone can figure out what your CURRENT sandcastle's HP is with this mechanic added.
- IF YOU DO NOT DEFEAT THE BOSS, it will berserk and take out your entire sandcastle's HP at the very end, not even a sea turtle can save you.
- Each student is only allowed to have 4 rolls total.
- ONCE THE BOSS's HP HAS HIT 0, you guys have made it! HOORAY.
- IF your castle's HP hits 0, ouch! You instantly lost!
- PLEASE USE THE FORM BELOW TO POST FOR FIGHTING THE BOSS (all characters) :
*** ROLL 2d12 for groups of 3, 2d10 for groups of 4, 2d8 for groups of 3 ***
** RP OUT YOUR RESULT, you can edit this later, make sure to match your dice roll to the results above**
(([b]OOC:[/b]
[b]Your damage done:[/b] Damage here (first dice roll)
[b]Damage boss does to your castle:[/b] Damage here (second dice roll)
[b]Turns used:[/b] Turns here /4
[b]REMAINING HP OF BOSS:[/b] Look at the post before yours and apply as necessary!
[b]REMAINING HP OF CASTLE:[/b] Look at the post before yours and apply as necessary!
))
BONUS: GOING DOWN WITH A BANG
If your sandcastle falls rather dramatically thanks to either being unable to defeat the boss or the boss literally sinking your castle, please edit your sandcastle to its beautiful vandalised image. Doing so might earn you some interesting group bonus points.
]