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Posted: Mon Mar 05, 2012 4:10 pm
Welcome to the Trial of Famine PART 1  IN the BUILDING PHASE it is your goal to OOCLY:
1) Have ONE MEMBER (Team Leader or active person at that time as agreed on) CREATE A THREAD for your team titled [TEAM NAME HERE ] SANDCASTLE THREAD.
2) On that very first post of the thread, your team leader/active person/ whomever made that post will be responsible for updating the STATUS EFFECTS that will be happening DAILY during the Trial of Famine (once part 2 is underway). These effects will give your "fort" random bonuses/ buffs/ debuffs or just IC RP distractions / things to do. Make sure to EDIT ALL DAILY STATUS EFFECTS to the first post of your Team's post, right under their stats. exclaim PLEASE SEE BELOW FOR THE FORM OF HOW TO POST YOUR FIRST POST. exclaim
3) You will need to look at the list below and choose one of the six "signature" items. Rp out the choice, whether one character takes it, or if its a group decision. This SIGNATURE ITEM must also be posted in your first post. The true use of a signature item will be revealed when the daily status effects are posted, as well as other GM mob encounters that may happen in your thread.
4) You will need to choose your ENVIRONMENT/ additional items for your sand castle, obviously, other than sand. These items may add or subtract things. Read their stats carefully, and APPLY IT to the overall stats of your Sandcastle finished product. Your sandcastle starts off with 20 stability points, for each additional item you add, subtract stability points accordingly. You CANNOT hit 0, otherwise your sandcastle loses stability and it collapses. For example, if you choose an item that gives you +10 HP but -5 stability, then you will apply the stats as necessary and LIST that item as one of your chosen items. Think of stability points as stat points distribution cost. Some group collaboration is required, though you could just choose a designated team leader and have everyone else PM a choice if you are having time zone issues.
5) ONCE you have chosen a signature item (see below list) AND chosen your environment items (see below list), you will now need to ROLEPLAY BUILDING OUT the Sandcastle. Signature items are given to you by the gnomes, additional items your character(s) have to ICLY FIND ON THE GROUND/ surroundings before applying it to their sandcastle. If you have been given the bonus from solving the mystery hunt, you can now also open it up! Check below to see what it is.
6) WHEN YOU ARE DONE AND YOUR CHARS ARE DONE rping BUILDING it, you are ready to post the finished product. Please post an IMAGE (it can be on mspaint, photoshop, or even just a collage made from several images on google) of your FINISHED SANDCASTLE PRODUCT. THIS GOES on your first post, next to the stats of your sandcastle.
So to recap -> Make thread, reserve first post, choose a signature item, choose 4 additional environment items and rp finding them out, rp building the sandcastle, post final product, edit first post with final product Sandcastle and stats. SIGNATURE ITEMS YOU CAN ONLY CHOOSE ONE OF THE FOLLOWING BELOW: A clam. This clam is tough and sturdy. Mr. Starfish. Mr. Starfish doesn't look like it can do much, but looks can be decieving... Real Fake Bird. HOLY CRAP! It's a real fake bird! Bucket of Water. Hopefully, noone kicks it. Plank of Wood. A rather formidable plank of wood! Too bad its only a few inches.... Red Herring. As opposed to you know, an invisible red herring. Straight from Colorado, land of the communists. BONUS ITEM IF YOUR TEAM SOLVED THE MYSTERY HUNT WITH THE CORRECT ANSWER YOU GET A: Breadcrumbs! How... lovely. Maybe just um... sprinkle them somewhere? ENVIRONMENT/ ADDITIONAL ITEMS PLEASE CHOOSE FROM THE LIST AND APPLY IT TO YOUR CASTLE'S STATS: exclaim YOUR SANDCASTLE AND YOU: PLEASE NOTE YOUR SANDCASTLE CANNOT REACH 0 stability, if it does, it COLLAPSES and you have to rebuild it again. Stability is only used as a "cost" mechanic for choosing items. All sandcastles start with 20 stability points. Seaweed: +3 defense, -3 stability Tiny Hermit Crab: +3 offense, -3 stability Sea Urchin: +10 HP, -3 stability Pool of water (a moat): +5 defense -5 stability Coconut: +5 offense -5 stability Sand Dollar: +20 HP, -5 stability Medium Sized Stone: +10 defense, -10 stability Old discarded Sandal: +10 offense -10 stability Driftwood: +40 HP, -10 stability Sea Turtle: Saves your Sandcastle from instant death one turn with all stats halved, -15 stability points. Pearl: Instantly repairs your Sandcastle back to 100% HP, -15 stability points (cannot be used if castle hits 0 HP on that turn).
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Posted: Mon Mar 05, 2012 4:41 pm
HOW DO I SANDCASTLE?
- Building a sandcastle requires a little bit of artistic talent and something called common sense, but most importantly, it also requires several guidelines. - ICly please note your sandcastle should not be any larger than a few feet, in fact, it would be impractical to build it outside of your allotted space as guests may STEP ON IT. SANDCASTLE STATS SANDCASTLE STAT DISTRIBUTION - THESE ARE YOUR BASE Sandcastle statsStability: Determines how many points you still have left to use in selecting Environment items (see post above on which environment items are available). If your sandcastle hits 0 or less, it COLLAPSES and your team is disqualified! HP: This is the bread and butter of your team's pass or fail trials. Your sandcastle has a base of 100 HP. If your sandcastle's HP hits 0 your team is out. - Use the environment items to add on additional HP to your sandcastle. Defense: Occasionally, whether through an GM posted even in your thread OR a STATUS EFFECT ANNOUNCEMENT, you will get mobs. They may be OFFENSE or DEFENSE mobs. If you get an OFFENSIVE mob, subtract your castle's DEFENSE by the OFFENSIVE ATTACK of the mob. If your defense is higher than their attack, you take no damage! Otherwise, apply damage as necessary to your sandcastle (by the damage the mob does) - Use the environment items to add on additional HP to your sandcastle. Offense: Occasionally, whether through an GM posted even in your thread OR a STATUS EFFECT ANNOUNCEMENT, you will get mobs. They may be OFFENSE or DEFENSE mobs. If you get a DEFENSIVE mob, subtract your castle's OFFENSE by the DEFENSE POWER of the mob. If your offense is higher than their attack, you take no damage! Otherwise, apply damage as necessary to your sandcastle (by the damage the mob does) - Use the environment items to add on additional HP to your sandcastle. ADDING ON ENVIRONMENT ITEMS TO CHANGE STATS: exclaim Please see above for list of items you can add, change your sandcastle's stats accordingly. PLEASE REMEMBER EACH TEAM ONLY GETS ONE SANDCASTLE, YOU BREAK IT, you are DQ'ed!
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Posted: Mon Mar 05, 2012 4:47 pm
WHERE IS MY SANDCASTLE FORM? [center][b][color=orange] TEAM NAME HERE'S ____ (WHATEVER YOU WANT TO CALL IT) SANDCASTLE. [/b][/size][/color]
[center]*** IMAGE GOES HERE, CENTERED*** TEAM MEMBERS: Names here (AND PLAYER'S NAMES TOO PLEASE)[/center]
[quote="GENERAL SANDCASTLE STATS"]
[b]TOTAL HP:[/b] ** after you have added in your environment items [b] TOTAL OFFENSE[/b] ** after you have added in your environment items [b]TOTAL DEFENSE:[/b] ** after you have added in your environment items [b] TOTAL STABILITY:[/b] ** after you have added in your environment items [b] ENVIRONMENT ITEMS USED:[/b] LIST them here! [/quote]
[quote="SIGNATURE and BONUS items"]
[center]POST THE IMAGE IF YOUR SIGNATURE ITEM HERE AND YOUR BONUS ITEM (if applicable for bonus) [/center][/quote]
[quote="DAILY STATUS EFFECT"]
[center]GO TO THE [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=22721343]DAILY STATUS EFFECTS THREAD[/url] to update the status! Apply stats as necessary. [/center][/quote]
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Posted: Mon Mar 05, 2012 4:50 pm
SANDCASTLES NEED TO BE SUBMITTED/ THE FIRST POST OF THE THREAD READY BY MARCH 6th at 11:59 PM PST. After this, the SURVIVAL PHASE will begin!
IF YOU HAVE QUESTIONS, PLEASE POST THEM BELOW!
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Posted: Mon Mar 05, 2012 6:05 pm
1. Can we have more/less than 4 additional environment items 2. Can we have 2 of some item? (IE 2x seaweed or 2x sea urchin)
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Posted: Mon Mar 05, 2012 6:11 pm
So for the stability points is this something to take into account ONLY before building the sand castle or as well as after? It says they are only a spending mechanism but is it just like.. a pre-game stats thing that you gotta take into account and not worry about it later once you've reached your limit?
Smerd put this in better terms than me: "like if someone hands you $100 and says build a treehouse and don't run out of money" So we have 20 to spend and as long as we have 1 left in the bank we can not worry about stability anymore?
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Posted: Mon Mar 05, 2012 6:24 pm
Pepzilla So for the stability points is this something to take into account ONLY before building the sand castle or as well as after? It says they are only a spending mechanism but is it just like.. a pre-game stats thing that you gotta take into account and not worry about it later once you've reached your limit? Smerd put this in better terms than me: "like if someone hands you $100 and says build a treehouse and don't run out of money" So we have 20 to spend and as long as we have 1 left in the bank we can not worry about stability anymore? Exactly! The mechanic of "stability" won't be used at any other point in time other than to count how many items you are using. ramenli If you want to duplicate items, that is fine too, in that case, you can have more than 4 items!
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Posted: Mon Mar 05, 2012 9:42 pm
For the offensive/defensive bonus, if our castle's defense/offense is equal to the GM's attack... we take no damage, right? 8D
Or will it be a ~mystery~ depending on the GM event and could go either way?
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Posted: Mon Mar 05, 2012 9:47 pm
Marushii For the offensive/defensive bonus, if our castle's defense/offense is equal to the GM's attack... we take no damage, right? 8D Or will it be a ~mystery~ depending on the GM event and could go either way? IT IS ENTIRELY A *~*~* MYSTERY*~*~* But at any point in time in your thread, the attack will EITHER be offensive or defensive, not both at the same time XD All attacks are equally spaced out between all the threads!
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Posted: Thu Mar 08, 2012 8:19 am
bread crumbs status effect Seagulls have been attracted by the breadcrumbs and swoop down to push away the crabs! Your castle is safe against the crabs. Phew! bread crumbs our thread A swarm of seagulls are attracted by the bread crumbs and move away from the castle...unfortunately towards your group. In the interest of making sure. Are we being attacked by the Seagulls as well? Or are they actually fighting the crabs and sending the crabs at our group?
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Posted: Thu Mar 08, 2012 8:27 am
HOLA AND GOOD MORNING
(12 crab defense - 3 castle offense) / 2 for real fake bird = 4.5 damage
Should I round up or down?
THANK YOU emotion_dowant
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Posted: Thu Mar 08, 2012 8:58 am
Do you take the 5hp off for every time you actually GET a hit in, or every time you roll?
And when you say natural abilities are locked, do you mean reapers can't summon their weapons?
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Posted: Thu Mar 08, 2012 2:34 pm
What happens if a non-Leader gets KO'd?
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Posted: Thu Mar 08, 2012 4:18 pm
"If it is lower, subtract the HP value from your castle's HP"
uhh ... what HP do we subtract from the castle's hp?
basically, our crab has 19 offense, and we have 3 defense.
does our castle take 16 damage (the difference) or 20 damage (the crab's hp) ?
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Posted: Thu Mar 08, 2012 4:40 pm
for the half damage given by the real fake bird, when do we apply that? Is it for the 'at the end if your crab isn't dead it takes half your castle's hp' attack, or is it half the damage the crabs do total?
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