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22andlucky
Captain

7,450 Points
  • Invisibility 100
  • Alchemy Level 2 100
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PostPosted: Sat Mar 03, 2012 11:37 am


Location Of Chests

Village Training
B1/Chest: No guard. Needed to complete tutorial, contains a CL 1.0 Guns, guns, guns ring

Barton Sewers
A2/Chest: Guarded by The Mumbler, contains a random healing or self/self and others buff ring. Only able to get it once. NOTE: After updates to the tutorial this chest is no longer available
A4/Chest: Guarded by an Alpha Gram and 3-9 Gramsters.
B5/Chest: Guarded by an Alpha Gram and 3-6 Gramsters

Dead Man's Pass
C4/Crate: Guarded by Clutches.

Zen Gardens
A1/Crate: Guarded by Taiko Drums.
B3/Crate: Guarded by Ghost Lanterns and Taiko Drums.
E1/Tongue Basket: Guarded by Taiko Drums

Buccaneer Boardwalk
1C/Chest: Guarded by Anchor Bugs.

Gold Beach
B7/Chest: Guarded by Sand Castle Golems, where the Duneslam spawns
C2/Chest: Guarded by Anchor Bugs.
C10/Crate: Guarded by Sand Fluffs.
D6/Crate: Guarded by Anchor Bugs.
D10/Chest: Guarded by Anchor Bugs.

Otami Ruins
A10/Crate: Not Guarded by anything, but many Tiny Terrors lead up to it, however they won't follow you to the crate. Discovery unlocks the Jungle Treasure badge.
C5/Crate: Guarded by Bladed Vases and Tiny Terrors.
D8/Chest: Guarded by Tiny Terrors, Bladed Vases, and Masks of Death and Rebirth.
E4/Tongue Basket: Guarded by Tiny Terrors, Tiny Witch Doctors, Feathered Coatl.
F1/Chest: Guarded by Tiny Witch Doctor, Tiny Terrors.
F2/Crate: Guarded by Tiny Witch Doctor, Tiny Terrors.
G4/Tongue Basket: Guarded by Tiny Terrors and Tiny Witch Doctors.

Shallow Sea
A7/Chest: Guarded by Barnacle Fluffs
D8/Chest: Must defeat Barnacle Fluffs spawned by opening chest
E4/Chests (3): guarded by Sea Anchor Bugs, Brain Clams and patrols.

Undersea Ledge
B3/Crates (2): Guarded by Brain Clams and a single Barnacle Fluff
E3/Chest: Sea Anchor Bugs
F1/Chest: Not guarded.
F4/Locker: Guarded by Grunny Subs and Grunny Sub Commanders, requires Numeric Passkey from leader.  
PostPosted: Sat Mar 03, 2012 11:44 am


World Areas
========================================================


Starting out in the Sewers
There's two crates here you want to try to get-- they provide a few orbs and will be the only crates you'll see for awhile.

Barton Town
Ah, daylight! Now you get to actually level up. Start by doing all the quests in town first for a few orbs. This will grant you around 35 orbs.(Mark gives 20 orbs if you finish his quest)

CL1.0~2.0
Do all the quests you can possibly do. Especially do the one with Larry and Remo to get your two new rings. Invest 50% of your orbs on one main ring and the other 50% divided up evenly to the other rings. You could also keep your rings around about the same level, so that if you might lose the ability to use one ring, all your other rings can still back you up. You'll be fighting a lot in The Village Greens and slowly moving on to Bill's Ranch.

CL2.0~3.0
Move on to doing the quests at Bill's Ranch and receive your 6th ring. When you reach around CL2.4ish start to gather a crew to fight the OMGWTF in Dead Man's Pass.Then slowly move on to Zen Gardens.

CL3.0~4.0
Camp out the 3 different crates at Zen Gardens. This is pretty much what you'll be doing for the entire time. Finish up Kat's Doll quest as well when you get the chance around CL3.5ish. And when you get to CL3.7ish and have a Bandage Ring it's time you should fight Cherry Fluffs near the Wish Tree and heal yourself. They die pretty quickly so it will be easier to gain a ring, orbs, gold, or ingredients from them.

CL4.0~5.0
Finish up any loose end quests you can to pull together some more orbs. Crew up with some buddies and do some runs for crates at Zen Gardens, fighting off the Drums and Ghost lanterns. When you get strong enough (probably around CL4.7ish), start beating up Mama Saw and Papa Saw for rings and orbs. Salvage any extra rings (ones you don't want, or duplicates of ones you have) for more orbs.

CL5.0~6.0
Old Aqueduct is the recommended place to go.
You may also try Gold Beach crates should be a challenging place for orbs, and you should find it easier to take on Duneslam for rings.
You can ease it in by starting at the chest at Buccaneer Boardwalk.
You used to be able to stay at 5.1 and farm shewolf/papa saw for orbs and rings, but that got fixed for being abused until SS became available.

CL6.0~7.0
By now you can't use the chest in Buccaneer Boardwalk anymore. So it's time to move on.
Hang around Old Aqueduct and Gold Beach still doing repeat quest and just farming crates, and mobs.

CL7.0~8.0
Gold Beach will start to dry up, but doing Duneslam and chest farming is a good way to get orbs if your in the lower 7s. In the high 7s move onto Otami Ruins. There's a lot of good chests in the Ruins if you know where they are. However, the Mask is still quite a deadly foe so join a crew and use buffs. If solo you should avoid the Mask and Witch Doctors.

CL8.0~9.0
Otami Ruins Mask farming works up to 8.7. Hive World is great for orbs and rings to salvage.
If you can find a Shallow Sea crew willing to go at your CL this is the best way to level up! Be careful Shallow Sea can be very dangerous you should be about 8.6 or higher.

CL9.0~10.0
Shallow Sea farming will be your main source. Hive World is fun at any CL, just make sure your crew is all green to you. If you can find someone with the quest farming the Gauntlet in Otami Ruins is great fun! Or reduce your power to go back to any earlier area and do repeat quests. There is also Deadmans Shadow, a new place for people to level up past CL 10.  

22andlucky
Captain

7,450 Points
  • Invisibility 100
  • Alchemy Level 2 100
  • Nerd 50

22andlucky
Captain

7,450 Points
  • Invisibility 100
  • Alchemy Level 2 100
  • Nerd 50
PostPosted: Sun Mar 04, 2012 9:24 am



Ring Guide

Melee Attack Rings

Ring: Bump
Ring: Dervish
Ring: Fire Rain
Ring: Hack
Ring: Mantis
Ring: Slash

Ranged Attacks Rings

Ring: Guns, Guns, Guns
Ring: Heavy Water Balloon
Ring: Hornets Nest
Ring: Hot Foot
Ring: Hunter's Bow
Ring: Shark Attack
Ring: Shuriken
Ring: Solar Rays

Crowd Control Rings

Ring: Duct Tape
Ring: Gumshoe
Ring: Quicksand
Ring: Scaredy Cat
Ring: Taunt

Defense Rings

Ring: Improbability Sphere
Ring: Pot Lid
Ring: Rock Armor
Ring: Teflon Spray
Ring: Turtle

Healing Rings

Ring: Bandage
Ring: Defibrillate
Ring: Diagnose
Ring: Healing Halo
Ring: Meat
Ring: Wish

Stat Mods Rings

Ring: Coyote Spirit
Ring: Divinity
Ring: Fitness
Ring: Fleet Feet
Ring: Ghost
Ring: Iron Will
Ring: Keen Aye
Ring: My Density
Ring: Sweetheart
Ring: Fortune's Favor
Ring: Sugar Rush

Debuff

Ring: Adrenaline
Ring: Knife Sharpen
 
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