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Cowpies77 rolled 1 8-sided dice: 5 Total: 5 (1-8)

Cowpies77
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PostPosted: Thu May 03, 2012 7:11 am
scream  
Cowpies77 rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Thu May 03, 2012 7:16 am
Alvrin impales the small creature on his spear, while the other one leaps off the flaming building and begins to book it straight left on the map, opting to not burn to death on a giant fire while hissing back statements on goblin  

Cowpies77
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PostPosted: Thu May 03, 2012 11:59 am
Serena loads up her crossbow (I believe a standard action for a light crossbow), then begins after the fleeing goblin. (N4 would be the stopping point)  
PostPosted: Thu May 03, 2012 12:32 pm
DM Draco Moondragon
Serena loads up her crossbow (I believe a standard action for a light crossbow), then begins after the fleeing goblin. (N4 would be the stopping point)


M'kay. The goblin continues trying to run for it, Using a full Run action to put some distance between Serena and itself (A total of 135' with all factors accounted)

Meanwhile, the villagers begin to panic and hastily try to put out the flaming house that didn't kill people yet.  

Cowpies77
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PostPosted: Thu May 03, 2012 2:46 pm
((How many range increments past 80 would 105 be? is it 3 or 5? Just curious in case I have to attempt a shot that's a little further than the normal shot, 'cause I know each increment decreases attack chance.))  
PostPosted: Thu May 03, 2012 4:15 pm
DM Draco Moondragon
((How many range increments past 80 would 105 be? is it 3 or 5? Just curious in case I have to attempt a shot that's a little further than the normal shot, 'cause I know each increment decreases attack chance.))

1?
Range increments work by multiples. So anything within 80' is 1 range increment. 81-160 is 2 range increments and draws a -2 penalty. 161-240 is 3 incrments and draws a -4 penalty.

And so on and so forth.  

Cowpies77
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PostPosted: Thu May 03, 2012 7:41 pm
Alright. That's all I needed to know. When I'm on my laptop, I'll see if I can figure out what to do.  
PostPosted: Mon May 07, 2012 2:16 pm
DM Draco Moondragon
Alright. That's all I needed to know. When I'm on my laptop, I'll see if I can figure out what to do.

still waiting on you, old boy.  

Cowpies77
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DM Draco Moondragon rolled 1 20-sided dice: 13 Total: 13 (1-20)

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PostPosted: Mon May 07, 2012 2:34 pm
Serena follows after the fleeing goblin at her full walking speed, then takes aim with her crossbow for a long shot and fires.

((Attack +3, -2 for past first range increment))

((Also, does that get any bonuses for nailing it from behind?))  
PostPosted: Mon May 07, 2012 5:13 pm
DM Draco Moondragon
Serena follows after the fleeing goblin at her full walking speed, then takes aim with her crossbow for a long shot and fires.

((Attack +3, -2 for past first range increment))

((Also, does that get any bonuses for nailing it from behind?))

No, but you DID manage to peg it.
Roll damage to see if you killed the fleeing lil' bugger.  

Cowpies77
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DM Draco Moondragon rolled 1 8-sided dice: 1 Total: 1 (1-8)

DM Draco Moondragon

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PostPosted: Mon May 07, 2012 5:18 pm
Cowpies77


Alrighty, then! Rollin' damage!

Edit: Damn crappy damage rolls...  
PostPosted: Mon May 07, 2012 5:40 pm
DM Draco Moondragon

Alrighty, then! Rollin' damage!

Edit: Damn crappy damage rolls...

The Goblin screams out a little pained cry as it stumbles, and then tries to limp away.
(moves 20' and ends turn.)  

Cowpies77
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DM Draco Moondragon rolled 1 20-sided dice: 19 Total: 19 (1-20)

DM Draco Moondragon

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PostPosted: Wed May 09, 2012 8:12 pm
Serena knew she had about one more shot before this goblin got out of range, making her unable to just stay put to attack. She loaded the crossbow one more time and took aim, firing as soon as she had a clear shot.

((Attack +3, -2 outside of normal range))  
DM Draco Moondragon rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Wed May 09, 2012 8:13 pm
((Confirming Critical hit))  

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DM Draco Moondragon rolled 1 8-sided dice: 8 Total: 8 (1-8)

DM Draco Moondragon

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PostPosted: Wed May 09, 2012 8:14 pm
((Rolling Damage x2))  
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