User ImageClan Name: Sandā (Sandaa, サンダー)
Village: Kumogakure
Element Affinity: Kyōmei (共鳴, Resonance), Lightning + Wind
Description of Clan: Resonance nature chakra is the result of the combination of wind and lightning nature chakra. In the case of this combination element wind acts cooperatively with lightning to increase the sharp cutting power of lightning. This drastically increases the cutting capability and the sine wave motion of lightning nature chakra's back and forth vibration. The frequency of this vibration on the microscopic level is such that it vibrates in resonance with the vary fabric of space. These vibrations then tear apart the fabric of space for a short period allowing those capable of Futon (振遁, vibration release) to travel at what appear to be instantaneous speeds as they warp space, and to rip things out of existence.

Physical Appearance: Teal eyes is the only feature that is common among them.
History:
There was a clan that long ago, were just mere farmers, carpenters, and general labourers who served gladly under the Daimyo of the Land of Lightning. There was, growth, prosperity and peace in the land, wars were not very frequent in their country anymore, there was talk of a great terror to the south, but it never came to their land, so they never bothered with it. The people were happy with their daily lives, until one day a strange man visited them. He talked of a power within all people that will make their lives far more efficient. They first ignored him, but he didn't leave. Some eventually gave in and listened, and learned. More gathered each day, until one child caught the strange eyes more then anyone else. He sensed the power of a Kekkei Genkai in the child. He saw erupting chakra, ready to explode in a great force that could be devastating, but he believed teaching the boy now would stop him from using his ability for evil deeds.

Over the years, the clan learned of chakra, and of the ability to create Ninshu, which would later become Ninjutsu. The boy learned to harness his true strength gradually, until a loud thunderous noise was heard for miles. The boy did something horrible, on accident. The strange man healed the people who the boy hurt, but now the boy was feared, and then he grew into a man. He didn't like being feared, but it was the only thing he knew, and he would eventually gain leadership because of it. The stranger left them when he knew the young man had control of his abilities, but not before giving their clan a new name.

The Sandaa.

The clan grew from farmers, carpenters, and general labourers, into a clan of warriors. They did not fight much, but they fought each other to gain strength and wisdom. But always, the man with the Kekkei Genkai, would win. For many years, he was the leader, and they gained great acknowledgement and status in the eyes of the Daimyo, they even kept the Daimyo's family in power until the years of the Five Great Shinobi Villages. But, only that young boy the stranger blessed with knowledge, was the one to awaken the Kekkei Genkai, it would not be for another few thousand years before it would reawaken into the clan...

Habits and Social Structure: They have a tendency to not use honorific titles.
Quirks and Special Features: The clan maintains an old shrine to the god of thunder.
In game Stats:
(Only applies to those with Kyōmei affinity)
Chakra + 2 per 5 lvls (the body's natural growth due to the strain of elemental combination)
Constitution -2 per 5 lvls (Kyōmei is rough on the body)

Passive Abilities:

Name: The Cursed Blessing of Resonance
Description: Kyōmei nature chakra leaves behind trace amounts of itself in the body and is what causes damage to the user's body over time. Kyōmei nature chakra is poisonous to those that absorb it due to their lack of resistance to its effects.
Rank Passive
Cp Cost: None
Attack Turns: 0
Reflex DC: Unavoidable
Damage: -2 Hp per 5 Cp absorbed
Requirements: Have used a Kyōmei based technique
Training: 0 stages
Special: If a Kyōmei based technique is active, or the chakra is absorbed from a Kyōmei based jutsu the damage is -1 Hp per 1 Cp point absorbed because the chakra being absorbed is Kyōmei nature chakra.

Name: The Nature of Kyōmei
Description: True mastery of Futon means the ability to bend space at one's will but everyone must start somewhere. Before embarking on the path to the heights of mastering Futon one must understand the nature of Kyōmei chakra. Once one understands this nature combination they will be able to move faster than other people without effort.
Rank: Passive
Cp Cost (only during training): Subtract 80% of total Cp when the training is complete
Attack Turns: None, passive ability
Reflex DC: -
Damage: -
Requirements: Kyōmei affinity, Chakra 20, Chakra Control 15, Ninjutsu 10, Concentration 10
Training: 4 stages.
Stage I: The first step to understanding Kyōmei is to understand it's components. One must first create the must jagged lightning nature chakra that they can and then they must also produce the the sharpest wind nature chakra that they can. Understanding the two natures' separate cutting styles is the key to the first lesson. By learning the height of each nature's ability one can understand how to combine them together despite winds natural dominance over lightning.
DC: 25
Formula: 1D20 + Chakra Control
Stage II: The second step is to build and maintain larger and larger amounts of both chakra nature's within one's body. The purpose of this is to train the user to be able to mold large amounts of wind and lightning nature chakra at the same time and to not let the wind nature chakra consume the lightning nature chakra.
DC: 20
Formula: 1D20 + Concentration
Stage III: The third stage is perhaps the most difficult part of learning about the nature of Kyōmei. While one can do this instinctively and forgo this entire training without loosing the ability to learn Futon, the lack of this lesson with forever cost them in efficiency. In the third stage the student must learn to combine the two chakra natures in the proper amount by consciously controlling their kekkei genkai. By so doing they learn to efficiently use their chakra to mold Kyōmei chakra.
DC: 30
Formula: 1D20 + Chakra
Stage IV: Stage four is certainly easier than stage three but it is not less important because of it. A lack of understanding all four parts of this training would still mean a failure a to grasp the nature of Kyōmei. In stage four the student will practice releasing the molded Kyōmei chakra from their body. This is equally important to molding it in the right amount as releasing to much will strain their reserves and uses too little will effect their jutsu negatively.
DC: 20
Formula: 1D20 + Ninjutsu
Special: The clan member can now use Futon techniques with only 85% of the Cp requirement. The clan member is now effortless able to coat their body with Kyōmei nature chakra without even thinking about it. They can do this without a noticeable drain on their chakra reserves and now gain a x1.3 bonus to their dexterity. Travel time is reduced by 10% rounded up to the nearest post.



Technique List:

Name: Vibration Release: Resonance Ripper (Nin-Taijutsu)
Description: Resonance Ripper is the nin-taijutsu specialty of the Sandā clan's Vibration Release members. While normal clan members practice the basic style of this technique only the members who poses futon can wield it's true potential. The taijutsu component of this jutsu involves quick stabbing strikes, and sweeps with fast round house style kicks. While this would over power most foes with the sheer flurry of strikes the power of resonance was added to combat more powerful opponents. By encasing the hands and feet with Kyōmei chakra the attacks now rip and tear parts of their opponent away when they make contact.
Rank: D
Cp Cost: 10 Cp per turn used
Attack Turns: ---
Damage: Base taijutsu damage increased to 5-12
Requirements: Kyōmei affinity, Taijutsu 5, Ninjutsu 12
Training: 2 stages.
Stage I: Taijutsu DC 15, You must learn to harness your speed by practice quick strikes and the proper motions,
Stage II: Ninjutsu DC 22, Now using your skill with ninjutsu you must add molded Kyōmei chakra to your taijutsu style.
Special: Supplement Str with Dex, while using this style, for your melee attack bonus and use it to calculate max damage. A critical hit causes a critical level bleeding wound.

Name: Vibration Release: Sonic Boom
Description: The user will create one or many unstable rips in the space-time fabric near the victim. The rips then expand into a sphere before rapidly imploding on themselves. They then release their now condensed energy as a sonic boom. The sonic wave then slams into whom ever is within the path of the blast.
Rank: C
Cp Cost: 40
Attack Turns: 3
Reflex DC: 12 + Chk mod + 2 per 10 ranks in ninjutsu for each rip
Damage: 15-35 + Chk mod
Requirements: Kyōmei affinity, Ninjutsu 15, Chakra Control 20
Training: 3 stages.
Stage I: Chakra DC 25, Practice building up the required amount of chakra for the rip.
Stage II: Chakra Control DC 30, Practice making two rips of the same make up
Stage III: Ninjutsu 25, Destabilize the rips with ninjutsu.
Special: If hit the victim must roll a fortitude check vs 15 + Chk mod + 2 per 10 ranks in ninjutsu for each explosion that they were hit with. Failure on any of them means that they are now suffering from the status effect dazed. May create 1 rip per 10 points in chakra control.

Name: Vibration Release: Instant Transmission
Description: The user continuously rips entrance and exit holes in the space time fabric, binds them together and then runs through their newly created path as a means of travel. By so doing they appear to travel instantaneously as the initial tear happens in the blink of an eye, and the binding connects two distant points into a distance shorter than a person's pinky finger.
Rank: A
Cp Cost: 90 + 5 per while active
Attack Turns: Uses the first attack turn of every turn
Reflex DC: -
Damage: -
Requirements: Kyōmei affinity, Dexterity 35, Chakra Control 35, Ninjutsu 40
Training: 5 stages.
Stage I: Chakra Control DC 45, Ripping a human sized hole in the space time fabric takes a lot of chakra. In this stage you must practicing building up the necessary level of Kyōmei chakra to do so.
Stage II: Chakra Control 50, Practice ripping a hole of the appropriate size in the space time fabric.
Stage III: Chakra control 55, Practice ripping an exit hole remotely through the first hole.
Stage IV: Ninjutsu 50, Using ninjutsu bind the the entrance and exit hole together with a path that is incredibly small.
Stage VI: Dexterity 45, Put it all together and improve the speed at which you can perform the technique.
Special: While active the users dodge bonus and dex stat is doubled and all of their attacks have their dexterity added to the reflex DC. Additionally the user may go into hiding with this technique at the end of their turn if they have at least one attack turn left. While active the user is immune to field effects as they only spend a fraction of a second inside normal space.

Name: Vibration Release: Touch of a Billion Needles
Description: After building up a concentration of Kyōmei chakra into the user's hand, he/she will then thrust their palm into their opponent's body before releasing the chakra like a shotgun blast. This causes what feels like billions of needles to rip into the victims body and slowly tear away at their insides as it dissipates.
Rank: S
Cp Cost: 200
Attack Turns: 6
Reflex DC: 20 + 2 per 10 ranks in Ninjutsu + 2 per 10 ranks in Taijutsu
Damage: 100-150 + Chk Mod
Requirements: Kyōmei affinity, Chakra Control 50, Ninjutsu, 55 Taijutsu 50, Dexterity 50
Training: 7 stages.
Stage I: Chakra Control DC 60, Practice building up the required amount of chakra.
Stage II: Chakra Control 62, Now using that large amount of chakra compact it into an area that fits the palm of your hand.
Stage III: Ninjutsu 65, Using ninjutsu turn the mass of Kyōmei chakra compacted onto your hand into billions of tiny projectiles.
Stage IV: Taijutsu 60, Practice striking your target with the mass of the chakra.
Stage V: Chakra Control 65, At the last second transform the billions of tiny needles into space-time fabric rips.
Stage VI: Ninjutsu 70, Using ninjutsu force the rips into the target while creating shotgun pattern spread.
Stage VII: Dex 60, Now that you know how to perform the technique work to increase your speed so that can perform steps one through six at lightening speeds.
Special: For 6 turns after the attack the victim suffers additional but lower damage as the chakra pieces dissipate. To calculate the damage take the previous turns damage, caused by this technique, and divide it by 2. Due to the immense pain this technique causes the victim is only able to fight with half of their ability (divide all stats by 2).

Owner: Qyp, Tairu Khime