How the Game is Played
The object of the game is to collect as many damsels as you possibly can. Your team's members must go into the other territories to find and retrieve these damsels. The other teams will try to stop you. Other teams will even try to capture you, and hold you in their jail. Once in jail, you must rely on your team members, or yourself to escape. When time is up, the team with the most damsels wins. You have nine days.
If you are a Knight You must fight other knights for their damsels. Once you have defeated a knight, quickly capture their damsels. They will try to evade you before they are stamped. To stamp a damsel, you must remove their original stamp. This can be done with the remover you were provided with. (think nail polish) Then, paint your team symbol in place of theirs.
If you are a damsel You don't have any supernatural abilities. You are allowed a small weapon, but that is it. The weapon can be no heavier than one pound/half kilogram or larger than 12 inches/30cm. You may, however, have weapons from the stockpile. This stockpile can be opened by the keys from the previous game. You are also outfitted with a bracelet that has the ability to deactivate the wearer's supernatural abilities. The bracelet is locking, so it can only be removed with a special key at the end of the game. Supplies may be carried and are not considered weapons. Damsels do not have a way to remove stamps.
If you are a game moderator your job is to make sure everyone plays fair. This means making sure all of the damsels are with a knight. If you find an unaccompanied damsel, you are to bring them back to a knight of their stamp origin.
Keys
The keys from the previous game all unlock a stockpile of weapons. These weapons may be given out to damsels. They range from swords, axes, archery sets, and more. Each weapon has a team symbol engraved on it. This is how the mods tell if it is from the stockpile or not.
If you are a Knight You must fight other knights for their damsels. Once you have defeated a knight, quickly capture their damsels. They will try to evade you before they are stamped. To stamp a damsel, you must remove their original stamp. This can be done with the remover you were provided with. (think nail polish) Then, paint your team symbol in place of theirs.
If you are a damsel You don't have any supernatural abilities. You are allowed a small weapon, but that is it. The weapon can be no heavier than one pound/half kilogram or larger than 12 inches/30cm. You may, however, have weapons from the stockpile. This stockpile can be opened by the keys from the previous game. You are also outfitted with a bracelet that has the ability to deactivate the wearer's supernatural abilities. The bracelet is locking, so it can only be removed with a special key at the end of the game. Supplies may be carried and are not considered weapons. Damsels do not have a way to remove stamps.
If you are a game moderator your job is to make sure everyone plays fair. This means making sure all of the damsels are with a knight. If you find an unaccompanied damsel, you are to bring them back to a knight of their stamp origin.
Keys
The keys from the previous game all unlock a stockpile of weapons. These weapons may be given out to damsels. They range from swords, axes, archery sets, and more. Each weapon has a team symbol engraved on it. This is how the mods tell if it is from the stockpile or not.
Rules of the Game
₪ In this game, there are three teams.
₪ Teams must acquire as many damsels as possible.
₪ The team with the most damsels wins.
₪ Teams may attack another team, at any time.
₪ Teams may steal damsels already collected by your team to prevent your win.
₪ Damsels are permitted in team bases.
₪ If you injure another player, and they need medical assistance, it is your responsibility to make sure they get to one of the doctors present.
₪ Teams may capture players from other teams, and hold them in their jail.
₪ If a damsel is caught without a knight by a game moderator, the mod will take the damsel back to a knight of their stamp's origin.
₪ If a damsel is found with a weapon not from the stockpile, the knight who it belonged to will be disqualified.
₪ Knights cannot travel out of their team's territory without a damsel in their possession. The damsel must be within fifteen yards of all accompanying knights. Several knights may accompany the same damsel if availability is low.
₪ Teams must acquire as many damsels as possible.
₪ The team with the most damsels wins.
₪ Teams may attack another team, at any time.
₪ Teams may steal damsels already collected by your team to prevent your win.
₪ Damsels are permitted in team bases.
₪ If you injure another player, and they need medical assistance, it is your responsibility to make sure they get to one of the doctors present.
₪ Teams may capture players from other teams, and hold them in their jail.
₪ If a damsel is caught without a knight by a game moderator, the mod will take the damsel back to a knight of their stamp's origin.
₪ If a damsel is found with a weapon not from the stockpile, the knight who it belonged to will be disqualified.
₪ Knights cannot travel out of their team's territory without a damsel in their possession. The damsel must be within fifteen yards of all accompanying knights. Several knights may accompany the same damsel if availability is low.




