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A fantasy strategy game where almost anything can happen. We are starting again and are accepting new characters! 

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Miss Fruit Loops
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PostPosted: Tue Feb 28, 2012 1:16 pm


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How the Game is Played



The object of the game is to collect as many damsels as you possibly can. Your team's members must go into the other territories to find and retrieve these damsels. The other teams will try to stop you. Other teams will even try to capture you, and hold you in their jail. Once in jail, you must rely on your team members, or yourself to escape. When time is up, the team with the most damsels wins. You have nine days.

If you are a Knight You must fight other knights for their damsels. Once you have defeated a knight, quickly capture their damsels. They will try to evade you before they are stamped. To stamp a damsel, you must remove their original stamp. This can be done with the remover you were provided with. (think nail polish) Then, paint your team symbol in place of theirs.

If you are a damsel You don't have any supernatural abilities. You are allowed a small weapon, but that is it. The weapon can be no heavier than one pound/half kilogram or larger than 12 inches/30cm. You may, however, have weapons from the stockpile. This stockpile can be opened by the keys from the previous game. You are also outfitted with a bracelet that has the ability to deactivate the wearer's supernatural abilities. The bracelet is locking, so it can only be removed with a special key at the end of the game. Supplies may be carried and are not considered weapons. Damsels do not have a way to remove stamps.

If you are a game moderator your job is to make sure everyone plays fair. This means making sure all of the damsels are with a knight. If you find an unaccompanied damsel, you are to bring them back to a knight of their stamp origin.

Keys
The keys from the previous game all unlock a stockpile of weapons. These weapons may be given out to damsels. They range from swords, axes, archery sets, and more. Each weapon has a team symbol engraved on it. This is how the mods tell if it is from the stockpile or not.



Rules of the Game



₪ In this game, there are three teams.
₪ Teams must acquire as many damsels as possible.
₪ The team with the most damsels wins.
₪ Teams may attack another team, at any time.
₪ Teams may steal damsels already collected by your team to prevent your win.
₪ Damsels are permitted in team bases.
₪ If you injure another player, and they need medical assistance, it is your responsibility to make sure they get to one of the doctors present.
₪ Teams may capture players from other teams, and hold them in their jail.
₪ If a damsel is caught without a knight by a game moderator, the mod will take the damsel back to a knight of their stamp's origin.
₪ If a damsel is found with a weapon not from the stockpile, the knight who it belonged to will be disqualified.
₪ Knights cannot travel out of their team's territory without a damsel in their possession. The damsel must be within fifteen yards of all accompanying knights. Several knights may accompany the same damsel if availability is low.
PostPosted: Tue Feb 28, 2012 1:27 pm


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The Teams



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Team one
Team one consists mainly of those who live in the mountains of Ithus. Nymphs, shifters, and alans live here. Warriors are scouted out at an early age, and sent to a school where everything is paid for them. In return, students must compete if chosen. Participants are always chosen from this school. They begin a rigorous training schedule that prepares them specifically for these games.

Team One came in second in the first game. They have their key as well as team two's.



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Team two
Mallandaia is the home of most on team two. Elves, centaurs, humans, and weres are all found here. Mallandaia holds a kind of tournament to chose their warriors. A year before the games, every race sends their best warriors to compete against each other. The winning participants are then trained for a year, and sent to Minevica.

Team two finished last in the first game. They have no key.



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Team three
The kingdom of Zeladis consists of darker creatures. Vampires, weres, demons, and darklings. Zeladis' warriors are often chosen by politics. The King and Queen ultimately decide who they send off to compete. This time, they chose their own son to participate on their team.

Team three won the first game They have their key and may use one of their two scrolls in this game. The scroll is a map of the entire playing field.

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200
PostPosted: Tue Feb 28, 2012 1:40 pm


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Geography



Each team member is handed a map of their territory. On the map are three colors of dots.
Red, yellow, and black. The red dot is the location of the team’s base. The yellow dot is the location of the weapon stockpile. The black dot represents the center tower which is the game moderators' base. The territories are separated by a forked river. The entire playing field is surrounded by a very tall stone wall.

Each territory has a base. In the bases are sleeping quarters, a dining room, a meeting room, a ‘jail’, and a hospital room with a doctor on standby. The bases are hidden well, so it is advised to keep this location as secret as possible.



Team one’s base
is a tree house, deep in their territory. It is completely surrounded by leafy branches. The entrance is a rear-facing hole in a large tree. Stairs within the trunk of the tree lead to the tree house. There are bridges serving as hallways between different rooms.



Team two’s base
is at the back wall of their territory. A false wall was built in front of the real one, making their base look like just another part of the wall. There is a large tree that appears to be growing against the wall. This tree serves as the entrance. There is a hole through the tree, protected by a hidden door.



Team three’s base
is underground. The entrance is like team one’s, but the stairs go downward. Since the base is underground, there are no windows. It is lit by dim lights. The floors and walls are stone.





The forest is full of creatures and monsters. Some you will recognize, some you may not. Many are dangerous. Some of them will try to kill you. Be on your guard at all times. Anything can happen.




Map of the playing field:

Someone want to make me a prettier map?

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Another version by Taokaka xx

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