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A fantasy strategy game where almost anything can happen. We are starting again and are accepting new characters! 

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Miss Fruit Loops
Captain

Dangerous Cutesmasher

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PostPosted: Sun Feb 26, 2012 7:02 pm


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The Profile Thread


Welcome to the profile thread! =3

Here is where you are to post your character profiles, once accepted by a staff member. If you have not been given the OK by a staff member, post your profile in the Creating Your Character thread. There, staff members will look over your character and give you a yea or nay.

Here copy of the race list for reference when looking at profiles. Just so you don't have to go searching for it when you ask yourself, "What was that again?"

I have also included a place for NPC character profiles to hang out. NPC stands for Non-playable character. Anyone can create an npc, and anyone can control an npc. They belong to no one and everyone. If you want to make one of these guys, you don't have to fill out a whole 'nother skeleton. Just a reserve form is good enough. But we aware that Npc's cannot fight. They can talk, carry things, make suggestions, but cannot fight. That would be unfair.

PostPosted: Sun Feb 26, 2012 7:03 pm


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Profile Index




Character Name - Gaian Name - Page Number
Team - Character position


Gian Abbiati - Crazy L Fangirl - Pg 1
Team One - Leader

Saiyuri Miyako - Miss Fruit Loops - Pg 1
Team One - Second in Command

Selene Deyron - Zippy The Lazy One - Pg 1
Team Two - Leader

Ceann de na Craos - Crazy L Fangirl - Pg 1
Team Two - Second in Command

Prince Theodore Z. Deigon - Katarjena - Pg 1
Team Three - Leader

Princess Kryein Deigon - Anika Nyame - Pg 1
Team Three - Second in Command

Muir of the Moors - Crazy L Fangirl - Pg 2
Predator - Bloody Bones

Quidel Soun & Q-Dee - Crazy L Fangirl - Pg 2
Team Two - Player Four

Isabel McGarden - yukiroseful - Pg 2
Team Two - Player Two

Karthus Darkfield - Cobalt Masquerade - Pg 2
Team Three - Player One

Christos Themelakis - Blu_Libra - Pg 2
Team One - Player Two

Goshin Ichirou Takamori - Goshin Ichirou - Pg 2
Team One - Player Three

Cieven Aurora Yaine - Kiln Aro Malac - Pg 2
Team Two - Player Six

Raito Hatlet - King_of_Rain_Makers - Pg 2
Team Three - Player Two

Lief Roste Branch - Ice-Blue_Glacier - Pg 2
Team One - Player Four

Stylus of Aztracore - sirpantine - Pg 2
Game Moderator - Alan

Matthias Stelian Lucianus - Swiping Monocles - Pg 2
Team Three - Player Three


[u][/u] - [u][/u] - [u]Pg. [/u]
[size=9] - [/size]


Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200
PostPosted: Sun Feb 26, 2012 7:04 pm


NPC's

If anyone wants to make one of these a full blown character, go ahead.
I will give you the full picture. =3
You can also change anything about them.


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Kodun Adtaild
₪ 23 ₪ Water Nymph ₪ Team One Player ₪
₪ Calm ₪ Flexible ₪ Understanding ₪
NPC
PostPosted: Sun Feb 26, 2012 7:05 pm


Controlled by Crazy L Fangirl

Leader
Team One


User Image

N a m e
Gian Lino Abbiati


N i c k n a m e
Gigi

A g e
78

G e n d e r
Male

R a c e
Nymph [Fire Type]

T e a m
Team One Leader

P e r s o n a l i t y
Gian first and foremost is very polite. While he can come off with an air of “I am better than you”, he never intends to act that way and usually counteracts this “superior” aura about him with sheer civility. Not only that, but also tries to act like “one of the gang”, often talking more like an equal with others than a superior. Though he can easily abandon that equality dare anyone disobey him. Gian can also be very protective, and not just for those he cares about. If there is one thing that’s ingrained in his mind, it is that he should protect everyone as each person, no matter how young or old, has a use. Thus he will do anything to make sure his team is safe, even willing to go in and save them himself. Finally, Gian is a hard thinker and tends to calculate a plan before running right on it. This can be both useful and a hindrance.

While it helps to be organized and plan out his actions, it can also become bothersome in moments where there is little time to plan. Plus his calculative ways often leaves Gian sometimes thinking too logically, and often getting extremely conflicted at times where his protective side tells him to save someone ASAP, while his calculative side tells him to plan something out and possibly save them later rather than now or as soon as possible.


B i o
Gian came from a rather influential family with loads of power that, oddly enough, they never seemed to use. Yes they attended high-class galas, and yes they lived in splendor. Yet for some reason, the Abbiati family just never really shoved their high class status in other’s faces. They much enjoyed their privacy and preferred keeping things balanced and organized. Thus for Gian, it was no surprise that he was never really heard of when he entered the Game. Many did recognize the last name, but only due to the fact that his sister Luisella was much more social and out there. For Gian, he truly preferred and enjoyed his privacy, and was much like his mother and grandfather rather than his father and sister.

As a child, Gian didn’t have much of a childhood, per say. Yes he got to play, but because his parents had chosen Gian to represent the family once adulthood was reached, he was often tutored, schooled and given very little time to be a child in order to prepare him for adulthood. It certainly made him intelligent, and it matured him quite quickly. However this lack of a childhood also left Gian a little too mature, making the young boy come off as a “superior” to other children which, as a result, left him with little friends. It also didn’t help that all of his family’s hopes and dreams for the future lied solely on Gian’s shoulders, since his sister was quite willing to let him take on all of the work so she could simply live the life of a care free heiress.

While Gian grew from childhood into young adulthood, more pressures were being placed onto the young man and this over time accumulated into a full-blown panic attack that left him requiring some rest and relaxation for quite a long time. So much so that, by the time he returned it seemed that his sister had gone off and taken over for him, apparently maturing in the time he was gone and quite willing to do the work he was prepared for since childhood. Now with no purpose, Gian spent another large gap of his life fighting and training while his sister dealt with all of the political issues. Things seemed fairly peaceful from here on out, until he received a letter from Luisella updating him about one of the more recent problems.

Apparently Zeladis had chosen to call all non-native races “non-citizens”, even going so far as to enslave them. Not only that, but some of the other royals and politicians feared that, in the up coming Games, Zeladis would fight to obtain the stone and use it to do more than just have an iron-fisted control in their own nation. Realizing that his land and others were in danger, and finding that he had nothing to do; Gian decided to try and take up the reins as a “leader” again and join the games to lead Ithus to victory.


A b i l i t i e s

Fire Control: As a Fire Nymph, Gian has a control over fire and can very well both create fire at will, or otherwise control it if there's already some in supply. This attack can range from lighting objects on fire to down right forms balls of fire in his hand. All that is required is oxygen (which is easy enough to get).

Fire/Heat Resistance: Gian has an extremely high tolerance to fire and heat. From being able to stand out in the sun or desert for hours (if water is in supply, of course) to setting him ablaze; Gian will not die from being set on fire or from heat exhaustion. This is of course obvious since to be able to control fire, he must be able to be resistant to its effects.

Very Minor Cold Resistance: Though he can still die in cold weather, Gian is able to somewhat keep his body at a temperature that's higher than normal and can thus keep himself somewhat warm in cold weather. This is limited though and anything below -10 degrees Celsius can begin to affect him like any other person.

O t h e r
For those who do know Gian and know him too well, he often hates to talk about "those years" he spent alone with his grandfather in their remote cabin. Not only does it embarrass him that he had just a mental shut down to the point where he had to abandon all work for years, but it shames him even more that his sister of all people (who he does love, there is no lie there) took over for him and possibly could be doing a better job than he.

T h r e exxT r a i t s
Polite, Protective, Calculating

Miss Fruit Loops
Captain

Dangerous Cutesmasher

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Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200
PostPosted: Sun Feb 26, 2012 7:12 pm


Controlled by Miss Fruit Loops

Team One
Second in Comand


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N a m e
Saiyuri Miyako

N i c k n a m e
Sai

A g e
20

G e n d e r
Female

R a c e
Shifter

T e a m
One

P e r s o n a l i t y
Sai is usually warm and social. But, if you’re an enemy, she is anything but kind. Saiyuri has a curiosity of the unknown. Little scares her. She’s the kind of person that will stride headfirst into a situation she has no idea what to expect of. Sometimes her lack of fear gets her into trouble.

B i o
Saiyuri’s adventurous excursions have led her to some pretty hard learned lessons. But of course she never takes these to heart. She is constantly off exploring something. Her pet wolf usually tags along. For a wolf, Reizo is pretty docile and totally unintimidating. But he's still a wolf, so he's not harmless.

Saiyuri has a talent for getting herself in over her head. She’ll take on almost any authority if she believes they are full of s**t. When she’s not butting heads with someone or exploring, Sai likes to work on her swordsmanship. When shifting isn’t an option, she needs something to fall back on. At an early age, she was beating some pretty remarkable sword wielders. This caught the attention of a scout looking for athletes to participate in the Minevica games. She was sent to their school to train. For eight years, she went to that school. There, she learned how to heal, better use a sword, and countless other things.

In the first game, Saiyri did well. She gathered the items herself in the first night. Then, she created a plan that took her seep into Zeladis territory and even into their base. First, she would shift into a key. Then, she get herself into Prince Theodore's grasp. He though she was the real key, so she was able to do a little eavesdropping. It didn't last long though. She was soon over her head. She was discovered and forced to leave the real key behind. Although, she did escape with her team's key. So, not all was lost.


A b i l i t i e s
Shifting: Saiyuri has the ability to shift her form into nearly any animal she imagines. There are limitations though. The larger the creature, the more energy the change takes up. Inanimate objects are much easier since they do not move. She is aware of her surroundings while in such a state. She can hear, see, and feel, but cannot move unless she releases the form. But this ability is obstructed by the bracelet put on all damsels.

Sword: Saiyuri is excellent at wielding a sword. This one in particular was crafted by the elves living in the mountains of Ithus. It is a fine sword to say the least. But she will have to leave it behind for this game.

Poison: Occasionally, she will coat her blade in toxin. She usually carries one with her. This particular one she has in the games is a Neurotoxin. It will not kill or permanently harm, but it raises a terrible fever and leaves the victim temporarily unable to move. Coughing, vomiting, and dry throat may also occur.

Reizo: Her pet wolf is quite useful to her. He can sniff things out, distract opponents, sense danger, and help find Saiyrui’s way when she is lost. He can fight a little, but he is no match for the creatures of this forest.


O t h e r
Doop da doop da doop.
PostPosted: Sun Feb 26, 2012 7:17 pm


Controlled by Kiln Aro Malac

Team Two
The Leader


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N a m e
Kadel Raoze

N i c k n a m e
Kade

A g e
?20?- It is unknown if he is twenty, as he looks, or much older.

G e n d e r
Male

R a c e
Eteles

T e a m
Two

P e r s o n a l i t y
Upon first meeting Kadel, it's hard to say just what it is about him that holds such a regal air. The manner he holds himself almost suggests he is a noble of some kind, and yet when he deals with people it is not in a condescending way, in fact he treats them as if they were the same as him. He is confident in his ability, confidence from having lived much longer than most people would even dare to think of. Even those among the Eteles are not sure what his conviction is, but it is rare for an Eteles to hold their conviction for as long as Kadel has. His conviction is to fight those whom would harm those innocent to the ways of fighting, and his dedication to this is incredible. He tends to handle the company of others in silence and while it is noted he is on Team Two, it would not be unheard of for him to suddenly assist another team, he would not directly go against his team unless his conviction required him to do so. In the end, his conviction is what makes him a match for team two. He tends to avoid displaying many emotions and mainly sticks to the serious tone most people know him for. No one has ever actually seen Kadel open up to another person in any fashion of emotion.

B i o
Kadel was once human, or at least that's the best someone coudl say judging by how he is. As he is an Eteles, it's not particularly easy to determine what his race was before he became and Eteles. Regardless of this fact, Kadel is known as the Noble Knight of the Eteles due to his manner of striving to protect those who cannot protect themselves. He has been considered a hero by some for this as he grew in power during his time traveling the world. It was only in the last hundred years that Kadel was even noticed as an Eteles simply because he hardly ever gave reason for people to suspect he was one no matter where he went. He was careful to hide the fact that he used elements to create crystals. It wasn't until recently, the last ten years, that Kadel was finally marked as being an Eteles, and also why he was selected to be in the games. Perhaps if he had been in a different place at a different time he would have been on another team, but it didn't matter to him what team he was placed on. He didn't even care much for the thought of the fighting, but he had found a fair exchange for joining.

During his travels, Kadel had taken to taking care of a young homeless girl. When he had found her, she had been dying and had no one to care for her. She wasn't a child per say, but she was young around the age of fourteen. She had been surprised to see him as he knelt over her cold body, smiling gently as he put his hand on her head. At first she had pondered at what he wanted, but he had asked her a simple question. Did she want to live? The girl had only managed a weak nod, a smile falling onto Kadel's face for the first time in years. From that day onward, the girl was known as Lulu. No one, not even Kadel, knows what her conviction as an Eteles, but then again Kadel would never ask as she has never asked for his. They traveled together for years until finally he was asked to join the games. In return for joining, since he found no point in joining for fame, he asked that Lulu be given a place to stay and upon completion of the games, that they could have a home to return to since, up to that point, they had been wanderers. Upon acceptance of his deal, Kadel openly joined the Games. If he's there to win or just there for the interest of it, one cannot say.


O t h e r
Kadel is an Eteles of earth and wind. As those are two elements, Kadel is strange in that regard. Most of what Kadel does can be seen in earth and wind, rather than their respective crystal structures. Many have tried to solve the riddle of why Kadel is strange in having two, but they have also found that this means he lacks full proficiency in either level of magic. In that same regard, it also allows him to block an element that is purely against him. Water is his main weakness, however he is not weak to earth from his wind side due to his natural ability to use earth. In theory, if someone of a specific frequency could challenge his use of earth, he would be at a large disadvantage. There is a strange marking located on the backs of each of his palm. One is a brown color, the other a dark green. No one is certain what these symbolize, but they look strange on his hands. There is a cost for his ability to use both earth and wind, but no one has been able to make sure what this fact is for certain (Note: His main element is earth. This is important, just so it is known.)

A b i l i t i e s
Earth and Wind Control: As Kadel is an Eteles of wind and earth he is capable of using wind and earth in their respective elements. This is not his strongest skill nor does he pride himself on this type of ability. He can use this to throw blades of wind at targets or send spikes of earth from the ground, and these are his two main uses of elemental manipulation. He tends to not waste energy that is unneeded though.

Crystallization: ((This is an Eteles's main skill)
Earth: The earth crystal is known to be one of the most sturdy crystal structures and the most widely usable. So long as there is earth about, earth crystallization is a possibility. This is the where an individual, rather than using spikes of earth, will convert the earth into crystals that strike at their foes imbued with the element of earth. The form of the crystals vary, but they are usually brownish in color when earth is used to create them. The crystals are hard to break and hence make an excellent weapon such as a blade or shield. Kadel mainly utilizes crystals in the shape of swords that shot forth from the ground as a spike trap of blades to skewer his enemies. Because this is a skill that requires an Eteles's energy, the closer the crystal is to the Eteles the stronger it is. Because of this, long range crystal attacks are unheard of at least with the element of earth.

Wind The wind crystal requires a great deal of more skill to use than many of the other crystal types and tends to be the least used. The only requirement for wind crystallization is that there must be air present meaning that this cannot be used underwater. Like earth crystals, the form varies depending on the user but Kadel is known to stick with sword type designs. Unlike earth crystals, wind crystals function on a completely different level. They must be created near the user, but from there they are usually thrown at a distance using an Eteles's control over the crystal. The more distance that is traveled the stronger the crystal becomes before finally impacting it's target. Unlike earth crystals, Wind crystals are prone to shattering when used like this and when they do they release a gale as sharp as blades to wound the target should they manage to dodge the crystal. Because of this, wind crystals take more time to use and are not quick to use due to their range.

Soul: This crystal is the crystal type that is the soul of an Eteles and hence is rarely used for the time it takes to re-craft such a crystal. These types of crystals are essentially unbreakable but they are very limited in supply. The more of these that an Eteles's uses the less energy they will have for other things. Kadel uses this crystal type solely for creating weapons and armor of incredibly quality should he absolutely need to. He is also very light in use of these for how important they are. If he makes a weapon out of this type of crystal you can bet he will carry that weapon with him forever or return the crystal to his soul crystal.


Earth Layout: While not an offensive skill, Kadel can map out an area just by feeling the earth about him. It creates a mental map in his head that he can use at later times.

Weapon Crafting: Kadel is partial to not carrying weapons with him, and so he tends to create weapons from the crystals of the elements about him. He is quite partial to using earth crystal for weapons and armor, but he has used the wind crystal before as well and found a happy medium between the two.

Natural Absorption: This is an Eteles skill that provides Eteles's with their energy. They constantly draw energy from their surroundings that are most notable with their element. For Kadel the earth and air are how he draws his energy and does so to remain at full energy. This can be done during combat making an Eteles a strong foe to fight as they can constantly be replenishing their energy while fighting. This is at a slower rate than when out of combat, but it is still possible. A lull in fighting allows them to increase their draw of energy from their surroundings.

Maelstrom: This is a special wind crystallization that calls for Kadel to summon several crystal blades of wind about him. Upon his indication, the blades launch themselves after a target before hitting once, snapping up into the air and doubling their number before slamming to the ground about the target, the blades shattering and causing a gale of bladed wind to tear away at his enemies. The area of effect is large, but it is possible to dodge.

Eteles Judgement: This is the simple state when Kadel uses his soul crystal to create his armor and weapons. This naturally uses a chunk of the soul crystal, but the output greatly makes up for the cost of using this skill as the armor is incredibly hard to pierce and his weapons capable of breaking through normal armor with ease.

Crystallized World: Perhaps the most frightening of Kadel's skills that involves reaching out into the world around him and causing everything about him to crystallize be it water, earth, or plant life. While Kadel cannot make use of other crystals aside of wind and Earth, the very fact that everything becomes crystallized is a frightening experience. When the world is like this using the crystals of earth and wind are incredibly easy for Kadel. Due to the time requirement for this to happen and the focus, this is rarely a skill Kadel will make use of.

Earth's Cry/Wind's Howl: These are special soul crystal created weapons imbued with Earth and Wind. They are incredibly durable and make using their respective elements incredibly easy for Kadel, particularly their crystal forms. Kadel only uses these blades in absolute necessary situations for the power the blades can offer.



Three Traits:
₪ Serious ₪ Courageous ₪ Unfaltering Will ₪

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200
PostPosted: Sun Feb 26, 2012 7:18 pm


Controlled by Crazy L Fangirl

Team Two
Second in Command


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N a m e
Ceann de na Craos

(Meaning: One of Gluttony)

N i c k n a m e
Craos

A g e
17 mortal years

G e n d e r
Male

R a c e
Chimera

T e a m
Team Two

P e r s o n a l i t y
Craos is a simple being with very little emotion. First and foremost, he is extremely greedy and lazy (or at least he wants to be lazy). Craos does move around and gets in lots of exercise, however he would much prefer eating until he's stuffed and not doing anything*. Craos is also quiet, which tends to be confused for contemplating when in fact there is nothing interesting for him to say. He's very dim, but then again all Chimera are not very smart. Finally, he is curious and anything he sees as "new" he will warily check it out and try to make sense of it. Craos is also not very sociable, though he can become more so when he comes upon a "possible mate", even if the other may not realize the intention just yet.

B i o
Born as the only surviving son of the tribe leader, Craos was raised as royalty in the Chimera world. With everything a Chimera could want, Craos had very, very little to worry about. Not only that, but being the only son, with his elder sisters off with their own mates, he was just about guaranteed the slot for the next leader. At least, so Craos had originally thought. Like his father, and his father’s father he needed to earn his place as the leader before he could return to his lazy, spoiled life. As such, the second Craos reached maturity, he was told to head out into the world and prove himself worthy.

Thus within less than a day, Craos was given little rations and was sent out to earn his place. This was not easy at first. Beyond being a little on the “rounded” side from years of not having to do much and having all that he could eat, he also was given very little if no training at all on how to hunt, fight and fend for himself. Multiple times he nearly died through starvation, attempting to defend himself or even just trying to find shelter. Thankfully he did adapt over time and eventually became capable of surviving on his own. All that was needed to do now was prove himself worthy of leading, and that opportunity was soon given to him when he heard of the games and found that, if there was anything that could prove to his tribe he was a worthy leader, it was entering the Games.


A b i l i t i e s

Claws: Containing feline genes, Craos thus as expected has claws that allow him to scratch as well as climb trees. This is also his main fighting style, though he has a few other methods.

Goat Horns: Another way for Craos to duke it out with enemies is to ram into them with his goat horns. These are good for both knocking a lot of fruit out of trees or just hurting others by physically running into them head first.

Fangs: Since Craos must be able to take down prey with his claws as well as his teeth, Craos has extremely sharp canine teeth that can easily pierce and tear at flesh. This also means, as a side note, that Craos can technically eat raw flesh without suffering risks like salmonella or other illnesses that can be brought on from eating raw food.

Night Vision: With his feline genes, Craos can see very well in the dark and is capable of otherwise spotting those who try to hide in the dark.

Heightened Senses: Naturally being a semi-animal like creature, Craos can smell, hear and see far better than most people.

O t h e r
Craos' hybridization consists of a: Mountain Goat, Pied Crow, Frilled Dragon and Bobcat. Craos can oddly enough somewhat read though it is very infantile stories and it is bits and pieces.
* Wealth (such as gold, money, gems) in Chimera culture is seen as utterly worthless, and it all comes down to survival and how easy it is for one to eat, find shelter and stay warm. As such, the more you can laze around and eat all you want, the more successful you are as a Chimera (thus Chimera measure each other's worth usually by girth).


T h r e exxT r a i t s
Spoiled, Quiet, Stupid
PostPosted: Sun Feb 26, 2012 7:20 pm


Controlled by Katarjena

Team Three

Team Leader/ Shadow Vampire


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N a m e
Prince Theodore Z. Deigon

N i c k n a m e
None. He is always addressed by his proper title.

A g e
22/Ageless

G e n d e r
Male, thank you very much.

R a c e
Shadow Vampire

T e a m
Three

P e r s o n a l i t y
Theodore is cold, incredibly irritable and impatient and won't hesitate to destroy anything in his way. He's the sort of person that you avoid if at all possible, no matter which side you're on.

B i o
Prince Theodore's parents raised him the way bears do: instilling a fear in their child that some day they could kill and eat him. As with most children with powerful parents he disagrees with them on almost everything but does admire the iron fist with which his father rules. Theodore has a vision for his kingdom and cannot wait to ascend to the throne.

His parents sent him off to compete in the Minevica Games, though with an ulterior motive: If Theodore were to succeed and bring home the Stone of Prosperity, then they would be proud and gain favour. Should he fail and die… well, that would be even better. Theodore feels that either way he better bring home the Stone or die because nothing less is acceptable. The Stone would give him the opportunity to obtain dominance over the whole world, be it by choice or enslavement.

During Theodore's spare time he trains, practicing his shadow abilities be it travelling through them, using them as weapons or using them to trap his prey. Over the many years Theodore has spent training he's grown quite skilled and has very few physical weaknesses.


A b i l i t i e s
Shadow travel: Theodore can disappear into the shadow realm and re-appear elsewhere, as long as he disappears into a shadow and appears in another. It doesn't matter how dark the shadow is, nor how small it is.
Shadow armour/weapons:
The Prince can form any kind of weapon he so desires out of darkness. It requires knowledge of the weapon, and a bit of energy. His shadow armour is like a second skin, a part of himself and disappears/forms upon will. They can also absorb physical attacks, but only with a certain amount of focus.
Shadow Illusion/travel combo thing:
basically he can make himself only half in the shadow realm while other parts of him exist in the human plane. This means he could poke someone while actually being in the shadow realm. It does not mean that he can reach through a portal and poke someone while the rest of him is in the human plane. He can taken others with him but the bigger the person the more energy it takes.
Acidic blood: Since he's immortal (or rather "ever-lasting") he spent a few years sitting at the bottom of the Acid Lake. The acid eroded his skin and eventually through his regeneration, the acid melded with his body. Thus his blood is acidic and burns everything is touches except glass (and obviously his skin).
Shadow Control: Theodore is an adept shadow user and has mastered the control of other people's shadows. He can puppet others by touching their shadow and controlling it. It takes a little bit more energy since the body resists being controlled by an outside force and not the person's mind but it will bend. He can't keep this up for too long since it can be rather draining, the more a person resists.

Being that he is a vampire he is quite strong and fast. He is also fairly good at hand to hand combat but prefers to use his speed to his advantage, surprising his victims.


O t h e r
The darker it is, the stronger the Prince is. The shadows have been blended into his essence, making him part shadow. He draws energy from the darkness as well as drinking blood. He needs to drink every few days or else he will start to feel weak and tired. Depending on what he drinks, he can get an extra boost from the blood.

Being that he is a vampire he is quite strong and fast. He is also fairly good at hand to hand combat but prefers to use his speed to his advantage, surprising his victims.

He may seem like the monster under the bed but someone may understand his intentions.


Three Traits:
Emotionless/ Wicked/ Quiet


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Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200
PostPosted: Sun Feb 26, 2012 7:28 pm


Controlled by Anika Nyame

Team Three
Second in Command


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N a m e
Princess Kryein Deigon

N i c k n a m e
The Jewel of Zeladis

A g e
Appears 18

G e n d e r
Female

R a c e
Shadow Vampire

T e a m
Three

P e r s o n a l i t y
There are many things to be said about the Princess Deigon, the most prominent being that she is entirely predictable. The princess suffers from constant mood swings and all of her decisions are a direct result of acting on a whim. She holds no value for human life and does not understand the meaning of friendship. Everyone is replaceable. Everyone except her brother that is. Over time, her brother has become the one man she considers to be ideal. No one can ever match up to him and she considers him to be the epitome of perfection. If you happen to be vying for her brother attentions, better watch out. None can be more cunning and vindictive than the Princess. She is as cold and ruthless as her parents when she wants to be and can turn things around n an instant to play the perfect victim.

B i o
Unlike her brother who rose above the cattle and was randomly selected to be named crown prince, Kryein was born and bred for the position of power. Only the smartest, most intelligent humans are hand selected and forced to copulate to produce a litter of the most beautiful and intelligent specimens available. It was in one of these circuits that she was born and was raised in a group of similar children. Through regulated studies and constant tests, Kryein achieved what the rest didn't and caught the eye of the king and queen.

On the eve of her eighteenth birthday, Kryein received the diving kiss and was formally adopted into the royal family. From there she began to discover her powers and trained daily with a tutor in the art of shadow mastery to uphold the family honor. Weakness is worse than death.

Though she has been the only other person other than her brother to be worthy of the royal title, her brother does not often look her way. It frustrates her immensely but perhaps it is this cold and uncaring attitude that has her so obsessed with him. It's not often that the Jewel of Zeladis cannot turn a head or keep someone's stare. When her brother was picked for the games, Kryein insisted on going with him, intent to prove her worth to her brother since he is the only one who has not yet acknowledged her.


A b i l i t i e s -
Kryein is a shadow vampire which means atop of her normally enhanced strength, speed, and healing rate, she can manipulate shadows. Unlike her brother, she is still unable to make armor or turn a shadow into a solid substance such as a weapon or a shield but she has other advantages that he does not. Unfortunately all of these vampiric advantages have been canceled out due to the wrist band she wears/
The only way to kill her is to completely sever her head from her body. Anything else will incapacitate her, such as a stake. A stake to the heart will cause her body to go dormant but once it is removed she will revive.

Shadow Abilities - NULLIFIED

Domination: This is her most feared ability. Once she has placed herself in the shadow of another, she is able to control the movement of their bodies. Whatever she makes the shadow do, the person is forced to follow. The exception to this is self inflicted harm. Kryein cannot force a person to injure their own bodies. If she attempts it, the person's self preservation instincts overrule her control and Kryein will not be able to dominate them again until the next day. This ability remains effective if Kryein remains in the shadow which can be difficult. At the peak of the day a person casts almost no shadows on the ground, making it very difficult to get close enough and at night the person must be standing under moonlight or some other light source to distinguish their shadow from all the others. Dawn and dusk provide the longest shadows, making it the ideal time to use this ability.

Chameleon: Though Kryein cannot create armor out of shadow, she had the ability to completely shroud herself in them. The darkness will wrap around her body, making her invisible in low light situations. The only way to spot her in this state is to shine light directly on her or to sniff her out. The light will make her body appear translucent and somewhat grey.

Shadow travel:
Like her brother, Kryein is able to open a portal to the shadow realm, a parallel dimension to our world. Because she has not yet learned to fully navigate her way, she can only travel as far as she can see. This prevents her from moving about he game too freely but can get her out of some sticky situations.

Splitting: This is similar to Kryein's chameleon move and is unique to her since she is the first one to attempt it. The shadows cover her body completely though much more slowly than in the chameleon move. The reason for this is because she is actually transferring her physical body into the shadow realm to protect it from physical harm. Her consciousness stays in the normal world as a mere shadow. When her body re-emerges, her consciousness is sucked through the shadow world to meet up with her body and as soon as she crosses back she is joined once again- albeit in a different location. This is very difficult and uses quite a bit of energy. It will also take two turns for her to completely transfer her body over. Magic can transfer to the other realm and injure her, but only if it is electric or psychic.

Other Abilities

Spanish Fly: Kryein's blood can be used as a powerful aphrodisiac. A few drops into someone's food or drink can subject them to lustful desires. This will cause them to feel heightened sensations of touch and will influence them to behave in a salacious manner. If it is tasted directly they may lose control to their primal urges and ravage the first things they can get their hands on.

Seductive Whispers: NULLIFIED There's a certain pitch in vocal tone that targets a portion of the brain to be more inclined toward feelings of trust. Granted this will not change any preconceived notions nor directly change feelings or opinions. In the event of a negative reaction it may create doubt, but someone who is neutral or more positive will be more inclined to trust and listen to her.

Skills:

Daggers: CURRENTLY USING A PROVIDED SET Kryein is equipped with a twin set of daggers. This is the only weapon she has ever trained with and while she has mastered her use of the daggers, her fighting style is defensive. She uses a pattern of circles to deflect incoming attacks and draws her opponent in before she attempts to strike.

Hand to hand: Because she is meant mainly for stealth and infiltration, Kryein's combat training is limited to self protection. In the event she is found without her weapons, she can fight with her fists and pose as a decent opponent. Unfortunately, she is not as physically strong as other vampires. While she possesses natural vampire strength, she has not progressed much further than that. Other vampires who continue to grow stronger will have an advantage- if they can hit her. Kryein is very light of foot and highly agile. Connecting a strike will be very hard but in return, Kryein's kicks and punches will not hold the same power as other vampires, such as her older brother.


O t h e r
Etele blood is her favorite and she considers it quite a treat when she can get a hold of some. She has a handsome male Etele captive at home and takes special care of him- mainly because he tastes divine. Kryein is quite picky with her food. She prefers strong, hearty men who are pleasing to look at but will feed from an attractive woman if they eat mainly fruit. It makes them taste like dessert. Kryein will not touch anything she deems unappetizing- even if she will starve. One last thing, the tattoo on her back is not merely for decoration. As legend has it, koi fish swim boldly upstream against adverse currents in attempt to swim up the falls known as the Dragon's Gate. There within the mist of the waters it is magically transformed into a water dragon. Kryein's tattoo represents the uphill battle she fought in slaying a water dragon so all may look upon her and know of her accomplishments.



Three Traits:
Unpredictable - Deceptive - Ruthless
PostPosted: Sun Feb 26, 2012 7:30 pm


Now continue onto other pages for the rest of them. 3nodding

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