___D e s c r i p t i o n Shinobi of this caliber are of a special rarity. Not only do they have unique bloodlines, shared by few, but they also focus most of their training into fine tuning those bloodline abilities. As it is, a bloodline user can prove to be quite a thorn in the side to most enemies, but Shinobi of this subclass can prove that thanks to their dedicated and focused training, they are more than capable of dealing with most any opponent.
___S p e c i a l ○ N o t e s • Only those with a bloodline may select the Bloodline Subclass. • However, if you have a bloodline, it does not mean you must be of the Bloodline Subclass. • The Bloodline Subclass' later levels have two attributes. When you get to the allotted level, simply add both to your profile.
___P h y s i c a l ○ T r a i n i n g • This class earns one type of physical training style.
___P a t h s ○ O f ○ T h e ○ B l o o d • Path of the Ancestors The user follows the spirit of the ancient ancestors of their clan, understanding what it's like to create the techniques that exist today. This gives them an extra 6 custom Jutsu slots to be used exclusively for bloodline techniques.
• Path of the Manipulator The user was born with a strong connection to their clan's elements, allowing them to freely manipulate their clan's abilities with single handed seals. (Chakra cost for manipulations depends on size and scale of what is done)
• Path of the Runt born with limited connection to their bloodline abilities, these people's bloodline techniques are slightly weaker than normal (half rank lower) but are able to be spread over a wider area. (Roughly double the area of effect: range)
___P a t h s ○ O f ○ T h e ○ S p e c i a l i s t (May Choose Only One) • Combo Kekkei Genkai (automatically gained when both Bloodline main class and Bloodline subclass are chosen) The user was born to parents with two different elemental Kekkei Genkai and specializes in elemental bloodline Jutsu. Due to this they receive an extra Chakra element, and gain a second elemental Kekkei Genkai. (Must already have one elemental Kekkei Genkai. and both Kekkei Genkai must have a shared element.) OR • Half Breed (automatically gained when both bloodline main class and bloodline subclass are chosen) The user is born to parents of two different clans, and through an anomaly of genetics, manifests the abilities of both clans. (Allows for combinations other than of two elemental bloodlines, bloodlines must share an element.) Note: this specialization is not compatible with the doujutsu based clans. OR • Pure Blood (automatically gained when both bloodline main class and bloodline subclass are chosen) The user chooses two of the disciplines from the main class rather than just one.
-_-_-_-[ G e n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+20] Chakra. -_-_-_-• Learn bloodline techniques one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Ninjutsu -_-_-_-• [+3] Genjutsu -_-_-_-• [+1] Taijutsu Style -_-_-_-• [+1] Bukijutsu Style
-_-_-_-[ C h u u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+20] Chakra. -_-_-_-• Learn bloodline techniques one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [0] Taijutsu Style -_-_-_-• [0] Bukijutsu Style
-_-_-_-[ J o u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn bloodline techniques two [2] posts faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Ninjutsu -_-_-_-• [+3] Genjutsu -_-_-_-• [0] Taijutsu Style -_-_-_-• [0] Bukijutsu Style
-_-_-_-[ K o n i n] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn bloodline techniques two [2] posts faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [+0] Taijutsu Style -_-_-_-• [+0] Bukijutsu Style
-_-_-_-[ S a n n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn bloodline techniques two [2] posts faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Ninjutsu -_-_-_-• [+3] Genjutsu -_-_-_-• [0] Taijutsu Style -_-_-_-• [0] Bukijutsu Style
-_-_-_-[ K a g e ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+40] Chakra. -_-_-_-• Learn bloodline techniques three [3] posts faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [0] Taijutsu Style -_-_-_-• [0] Bukijutsu Style
___D e s c r i p t i o n Medical ninja, or Iryonin, are those who specialize in a sect of abilities known as Eiseijutsu ( Medical techniques ). Eiseijutsu are techniques which can be performed in order to cure ailments, stitch wounds, mend flesh, and soothe bones. However, this is just one aspect of Eiseijutsu. The precision and Chakra control developed by practicing these techniques has resulted in the creation of many offensive Eiseijutsu as well. As one would expect, performing Eiseijutsu is a difficult feat which requires a concentrated and levelheaded attitude, in addition to intelligence and incredible Chakra control. Because of this, the few medical ninja that do appear in the world are considered invaluable.
___S p e c i a l ○ N o t e s • Eiseijutsu can be learned only by those of the Medical Subclass. • Eiseijutsu receive the same learning reductions as Ninjutsu. ( In addition to this subclass’ Eiseijutsu specific reductions. ) • Eiseijutsu receive their own limitation numbers, displayed in each rank. • Medical ninja have an automatic -10 bonus for Chakra control (does not count against cap) Does not stack with main class. • Cannot learn offensive Eiseijutsu • If you have the Medical class, along with this subclass, you gain a increase in technique effects • If you have the Medical class, along with this subclass, the accuracy bonuses from Faulty Precision attribute can not stack.
___P h y s i c a l ○ T r a i n i n g • This class earns one type of physical training style.
___P a t h s ○ o f ○ t h e ○ D o c t o r • Path of the Perfectionist The user is absolutely obsessed with not letting someone die on their watch. Medical techniques are increased by +1 when an ally is in danger or injured. Also gains a permanent boost of +1 to speed, agility or reflexes to make them react better in those times of need.
• Path of the Death Weaver The medical Shinobi has excelled so far in the arts of healing that they have started to learn to work life into something that has passed. This does not always work to the users favor but shortly after someone has passed away, human or creature. The user can perform a craft of medical techniques to breath life back into the target. Only works up to no more than 10 posts after death (Of the Medic's Posts). The closer to 10 the harder the procedure. After one post the user can bring life back almost effortlessly. Every post after that will cost 10% of the users Chakra. to a maximum of 90%
• Path of the Greedy Healer The user is more out for themselves. They are very skilled in the arts of healing and make no mistake will make every effort to heal people like a normal medic would. But they add a twist to their abilities. Performing Medical techniques take an additional 10 Chakra to perform because they are crafting their own unique cocktail to the treatment. By performing a procedure on someone they are in fact steeling from their maximum Chakra pool. Such a small amount its next to impossible to detect even by sensors (5 Chakra). Lowering the targets maximum Chakra while expanding their own indefinably. They must be careful however this is a very heinous act if caught.
___P a t h s ○ O f ○ T h e ○ S p e c i a l i s t • Malpractice Insurance: When the user selects both the medical main class and subclass an additional reduction to the cost of medical jutsu is given equal to 50% cost.
-_-_-_-[ G e n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-_-• Able to learn Eiseijutsu. -_-_-_-• Learn Eiseijutsu [1] post faster -_-_-_-• Class Attribute - Faulty Precision: Accuracy with techniques slightly increased. -_-_-_-_-_-_-_or -_-_-_-• Class Attribute - Faulty Potential: Defensive Eiseijutsu techniques cost one rank less to use -_-_-_-_-_-_-_or -_-_-_-• Class Attribute - Faulty Headway: Able to learn 1 A-rank or 1 Offensive Eiseijutsu Technique -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+7] Eiseijutsu -_-_-_-• [+3] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ C h u u n i n ] -_-_-B e n e f i t s: -_-_-_-• Learn Eiseijutsu [2] post faster -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-_-• Class Attribute - Precision: Accuracy with techniques increased. -_-_-_-_-_-_-_or -_-_-_-• Class Attribute - Potential: Defensive Eiseijutsu techniques cost two ranks less to use -_-_-_-_-_-_-_or -_-_-_-• Class Attribute - Headway: Able to learn 1 S-rank or 1 Offensive Eiseijutsu Technique -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Eiseijutsu -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ J o u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+35] Chakra. -_-_-_-• Learn Eiseijutsu [3] post faster. -_-_-_-• Class Attribute - Sharp Precision: Accuracy with techniques sharply increased. -_-_-_-_-_-_-_or -_-_-_-• Class Attribute - Sharp Potential: Defensive Eiseijutsu techniques cost two ranks less to use -_-_-_-_-_-_-_or -_-_-_-• Class Attribute - Sharp Headway: Able to learn 1 SS-rank or 1 Offensive Eiseijutsu Technique -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+4] Eiseijutsu -_-_-_-• [+3] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [+1] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ K o n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+35] Chakra. -_-_-_-• Learn Eiseijutsu [4] post faster. -_-_-_-• Class Attribute - Keen Precision: Accuracy with techniques greatly increased. -_-_-_-_-_-_-_or -_-_-_-• Class Attribute - Keen Potential: Defensive Eiseijutsu techniques cost two ranks less to use -_-_-_-_-_-_-_or -_-_-_-• Class Attribute - Keen Headway: Able to learn 1 SS-rank or 1 Offensive Eiseijutsu Technique -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Eiseijutsu -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ S a n n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+40] Chakra. -_-_-_-• Learn Eiseijutsu [5] post faster. -_-_-_-• Class Attribute - Needle Precision: Accuracy with techniques significantly increased. -_-_-_-_-_-_-_or -_-_-_-• Class Attribute - Needle Potential: Defensive Eiseijutsu techniques cost two ranks less to use -_-_-_-_-_-_-_or -_-_-_-• Class Attribute - Needle Headway: Able to learn 1 SS-rank or 1 Offensive Eiseijutsu Technique -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+4] Eiseijutsu -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ K a g e ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+50] Chakra. -_-_-_-• Learn Eiseijutsu [5] posts faster. -_-_-_-• Class Attribute - Legendary Precision: Accuracy with techniques Enormously increased. -_-_-_-_-_-_-_or -_-_-_-• Class Attribute - Legendary Potential: Defensive Eiseijutsu techniques cost three ranks less to use -_-_-_-_-_-_-_or -_-_-_-• Class Attribute - Legendary Headway: Able to learn 2 SS-rank or 2 Offensive Eiseijutsu Techniques -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Eiseijutsu -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
___D e s c r i p t i o n A resourceful, tactical, and versatile Shinobi; the Apollo excels in playing musical instruments, which they then use to provide distraction and are even able to channel Ninjutsu, Genjutsu, bloodline techniques, etc., through their notes. Talented, crafty, sheik, and well versed in Chakra manipulation, a musician possess various unique abilities which are often used to bewilder and blindside opponents. The typical build of the musician is a slim yet fine muscled one, boasting this common physique to avoid attacks rather than defend against them.
___P h y s i c a l ○ T r a i n i n g • This class earns one type of physical style.
___P a t h s ○ of ○ S o u n d • Path of Nothingness The path of Nothingness focuses on using complete silence rather than sound. The user does not carry an instrument and must use their own body (a whistle, a finger snap or etc) to initiate the effect. This path focuses on taking away sound with each movement as well as casting Genjutsu that are more visually based, due to the targets heightened sense of sight as well as other things. Because of this, Visual Based Genjutsu is treated as (1) Rank stronger, however any Genjutsu triggered by sound cannot be used. The Silence effect lasts only for the turn it is used in and is inactive in the next post the user makes. It cannot be re-triggered the same post it goes inactive.
• Path of Sound Specialist This path grants the user far more proficiency with Sound Based Jutsu, cutting their Chakra costs down by -20 down to a minimum chakra cost of 5.
• Path of the Echo Knife The Echo Knife doesn't use an instrument, rather a knife or other small weapon to create and utilize sound to distract and disrupt their targets. The Echo Knife uses sound to hide themselves and seemly appear out of nowhere in the middle of the battle field. While they do become harder to find, they are not impossible to spot as they cannot fully camouflage themselves with just sound. Since they are specialists with weaponry, rather than Jutsu, this path gives them (1) additional Bukijutsu style at the cost of 5 Genjutsu slots. The style must be with a light weight or small sized weapon however.
___P a t h ○ of ○ t h e ○ S p e c i a l i s t • Sonokinetic Constructs (Automatically gained when Apollo is taken as both the Main and Subclass.) Users who take both the apollo main class and subclass are so skilled in the intricacies of genjutsu and its implementation that their illusions are half a rank stronger, and they are more adept at freeing themselves from illusions allowing them to Kai a genjutsu at the cost one rank lower than the genjutsu they are breaking.
-_-_-_-[ G e n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+6] Ninjutsu -_-_-_-• [+10] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ C h u u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ J o u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn Ninjutsu one [1] post faster. -_-_-_-• Learn Genjutsu one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [+1] Bukijutsu Styles
-_-_-_-[ K o n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+35] Chakra. -_-_-_-• Learn Ninjutsu one [1] post faster. -_-_-_-• Learn Genjutsu one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ S a n n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+35] Chakra. -_-_-_-• Learn Ninjutsu one [1] post faster. -_-_-_-• Learn Genjutsu one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ K a g e ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+40] Chakra. -_-_-_-• Learn Ninjutsu two [2] post faster. -_-_-_-• Learn Genjutsu two [2] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
___D e s c r i p t i o n A sensor ( 感知タイプ, Kanchi taipu; literally meaning "Perception type" ) is a type of ninja that is capable of detecting the presence of other people through their Chakra. A skilled sensor can detect their targets from a great distance, as well as differentiate the characters by their Chakra signature alone. Although almost all ninja are capable of feeling some form of "Chakra presence", however sensors specialize in fine tuning their abilities to better manipulate this feeling. Whether this is through special training or simply by being born more sensitive, is not truly clear, though it seems both have led to the development of successful and powerful ninja.
___S p e c i a l ○ N o t e s • Bonus to Chakra control -15 • Able to recognize if a Chakra signature is one that has previously been sensed.
___P h y s i c a l ○ T r a i n i n g • This class earns one type of physical training style.
___P a t h s ○ O f ○ T h e ○ S e n s o r • Odin The user who chooses this path is so aware of their surroundings they can seem almost omniscient. They are hyper aware of everything in their immediate area (same building. If outside, then only 150 yards), able to pick up on minute details through Chakra others would miss. They are so in tune with their sensor abilities and their immediate surroundings, they are even able to touch a person, and gain knowledge about them (bloodline, customs, elements, etc.)
• Clairvoyant The user who chooses this path can sense Chakra, and the use of Chakra, from a decent distance (same thread). The user can sense elemental Chakra, but not bloodlines, and can sense if the Chakra is from a human, or a pet (tamer partner)
• Oracle This path extends the user's range exponentially, but at the expense of details. The user can sense Chakra, and the use of Chakra, at great distances (outside of thread, within forum) but can't sense what kind of Chakra, or anything specific about the person using it.
___P a t h s ○ O f ○ T h e ○ S p e c i a l i s t • Doppler Radar: When the player selects both the main sensor class and the sensor subclass their sensing range is doubled for both passive and active skills involving sensing abilities.
-_-_-_-[ G e n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+20] Chakra. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+4] Ninjutsu -_-_-_-• [+4] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ C h u u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ J o u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn Ninjutsu [1] post faster. -_-_-_-• Learn Genjutsu one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [+1] Taijutsu Styles -_-_-_- Choose One (Taijutsu or Bukijutsu) -_-_-_-• [+1] Bukijutsu Styles
-_-_-_-[ K o n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn Ninjutsu [1] post faster. -_-_-_-• Learn Genjutsu one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ S a n n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+35] Chakra. -_-_-_-• Learn Ninjutsu [2] post faster. -_-_-_-• Learn Genjutsu one [2] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ K a g e ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+40] Chakra. -_-_-_-• Learn Ninjutsu [2] post faster. -_-_-_-• Learn Genjutsu one [2] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+2] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
___D e s c r i p t i o n A class which takes its basis from well known clans, such as the canine training Inuzuka family. To put it blatantly, this class relies on the unification and cooperation of a human and an animal in order to unleash unique and powerful fighting styles. The animal that cooperates with the Shinobi is often one that has had an extremely lengthy amount of time shared with said Shinobi. Be it a childhood pet, sickly animal nursed to health, or what have you. The partner animals most often seen are dogs and cats, though the possibility of using a bird or a monkey as a partner is ever present. The only true restriction to which animal can be selected as a partner is their own maneuverability. It's not very likely that a Shinobi would use a fish or massive beast because they have very restricted movement.
___S p e c i a l ○ N o t e s • When creating your character, you should mention the animal you wish to use as your first partner in your history. • Your first partner shares a Shinobi rank with you. ( If you are a Chuunin, your partner is considered Chuunin as well. No training needed. ) • A player can have a maximum of 6 pets at any given time. Each pet must be trained. • At Gennin a player is allowed at most two [2] pets • At Chunnin a player is allowed at most four [4] pets • At Jounin a player can have the maximum number of pets allowed. • Additional partners must be tamed in the wild. • Additional partners require eight [8] posts of training per rank up, and cannot surpass their owner. ( A Gennin cannot have a Chuunin level partner. ) • Your Partner's Chakra pool is the same of yours, divided by the amount of partners you have. ( Ei: If your Chakra pool is 1500 and you have three partners, each of them will have a Chakra pool of 500. ) ( Rounded up ) • The Close the gap attribute is a universal attribute, add that along with your chosen attribute. • Takes [3] posts to tame an animal partner. { Tell a MOD once tamed } • Partners share your physical stats unless the type of animal wouldn't allow it to do something. ( example: a dog could keep up with you but isn't going to lift a person and throw them as a bear could ) • Your partner's Jutsu limitations equal your own divided by how man pets you have. This includes all limitations except for Fuuinjutsu and Kugujutsu. Your partner's limitations are also determined by whether or not they can physically learn that type of Jutsu, like how a dog can't handle a sword and a snake can't punch people. ( Ei: If your Ninjutsu limitations are 12, and you have two pets, they both get 6 Ninjutsu slots ) ( Rounded up ) • Because some animals can only learn certain Jutsu, you can exchange those Jutsu limitations to something else. Each Taijutsu or Bukijutsu style counts as eight Jutsu for you to use.
___P h y s i c a l ○ T r a i n i n g • This class earns two types of physical training styles.
___P a t h s ○ o f ○ t h e ○ A n i m a l • Bonded From Birth the user and their one pet of choosing both gain additional +100 Chakra for being together since birth. Also the user and the pet form this bond where they don’t need any kind of training for their senses to be in tune with each other. Also for each rank you gain a trait from the animal which must be mentioned somewhere in the users profile.
• Wild Thing The user who chooses this as their discipline gains an added -1 to Taijutsu training, down to 1 post of training. (Can’t go below one post ever). The Taijutsu used acts half a rank higher. (.5 increase to Taijutsu power)
• Hunter The user who chooses this, gains an added -1 to Ninjutsu training down to one post of training (can’t go below one post ever), and a -10 to Ninjutsu costs (down to a cost of 5 Chakra). The user is stronger in Ninjutsu, and as such, their Ninjutsu acts as one rank stronger.
___P a t h ○ O f ○ T h e ○ S p e c i a l i s t • One with nature (Automatically Gained when Tamer is taken as both the Main and Subclass) The amount of pets that you choose for your tamer to use is doubled with no additional penalty to Jutsu limits, Chakra pool or stats. Original penalty for number of pets still apply.
-_-_-_-[ G e n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+20] Chakra. -_-_-_-• Learn Taijutsu one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+4] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [+1] Taijutsu Style -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ C h u u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+20] Chakra. -_-_-_-• Learn Taijutsu one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Style -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ J o u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-_-• Learn Taijutsu two [2] post faster. -_-_-_-• Learn Ninjutsu between master and pet one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [+1] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ K o n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn Taijutsu two [2] post faster. -_-_-_-• Learn Ninjutsu between master and pet one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Style -_-_-_-• [+1] Bukijutsu Styles
-_-_-_-[ S a n n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn Taijutsu two [3] post faster. -_-_-_-• Learn Ninjutsu between master and pet one [2] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Style -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ K a g e ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+35] Chakra. -_-_-_-• Learn Taijutsu two [3] post faster. -_-_-_-• Learn Ninjutsu between master and pet one [2] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
___D e s c r i p t i o n Ninjutsu refers to any technique that utilizes chakra and allows the user to perform actions a normal person would otherwise be unable of doing. The ninja of this class rely mainly on the use of chakra and handsigns to perform ninjutsu, in order to create a mass variety of offensive, defensive, and supportive results. This class is granted amazing control over the elements, as well as boasting the highest base chakra pool amongst any other class.
___S p e c i a l ○ N o t e s • It should be noted that the highest power level that any given jutsu can go is S+5. All jutsu of s+5 have their elemental strengths negated vs other s+5 jutsu and will clash violently. This is to avoid complications of power play and instant kill moves. • The ninjutsu class can be considered fast on the draw with their ninjutsu. • All ninjutsu require handseals unless otherwise specified. If you are in doubt of something, ask a mod before you proceed with using one. It prevents issues with other players.
___P h y s i c a l ○ T r a i n i n g • This class earns one type of physical training style.
___P a t h s ○ o f ○ t h e ○ E l e m e n t s • Path of Elemental Manipulation The user has learned to freely manipulate elemental chakra to the point that they can change the very nature of techniques. As such, they can change the elemental nature of any jutsu they know to any other element they have access to. However, this ability takes a great force of will and energy, making jutsu cost an extra 50% chakra.
• Path of Focus The user has reached a new level of focus in their ninjutsu training, allowing them to better concentrate chakra into their jutsu. Due to this, they're able to make their jutsu act as if one rank stronger than usual. (if this path is chosen when gaining the spec for being a nin/nin the third element obtained does not gain the strength boost. Mostly for those that choose the dual element path from main class.)
• Path of Control The user has developed a higher level of control over their chakra and ninjutsu than most, this allows them to adjust the strength of their ninjutsu by putting more or less chakra into its creation. (Jutsu can be adjusted by +/- 1 rank, to a max of S rank, and adjusting the rank of a jutsu forfeits any ninjutsu power boosts granted by ninja rank.)(Ex: a B rank jutsu can be boosted to A rank or dialed back to C rank, but an S rank can only be dialed back to A rank, not boosted to S+)
___P a t h ○ o f ○ t h e ○ S p e c i a l i s t • Chakra Master (gained automatically when ninjutsu main class and subclass are chosen) These Masters of Ninjutsu have reached amazing levels of control over their elements and chakra. This grants the user an additional chakra element as well as an additional 10 custom jutsu slots to be used for elemental combination custom jutsu. (These customs can not match jutsu in the established elemental kekkei genkai.)
-_-_-_-[ G e n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+20] Chakra -_-_-_-• Learn ninjutsu one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+10] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ C h u u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+25] chakra. -_-_-_-• Learn ninjutsu two [2] posts faster. -_-_-_-• Class Attribute - Secret Puddle: Backup reserve of [50] chakra. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ J o u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+50] chakra. -_-_-_-• Learn ninjutsu three [3] posts faster. -_-_-_-• Class Attribute - Secret Pool: Backup reserve of [100] chakra. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [+1] Taijutsu Styles -_-_-_-• [+1] Bukijutsu Styles
-_-_-_-[ K o n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+50] chakra. -_-_-_-• Learn ninjutsu four [4] posts faster. -_-_-_-• Class Attribute - Secret Pond: Backup reserve of [150] chakra. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ S a n n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+75] chakra. -_-_-_-• Learn ninjutsu five [5] posts faster. -_-_-_-• Class Attribute - Secret Pond: Backup reserve of [200] chakra. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ K a g e ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+100] chakra. -_-_-_-• Learn ninjutsu six [6] posts faster. -_-_-_-• Class Attribute - Secret Sea: Backup reserve of [250] chakra. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
___D e s c r i p t i o n The ability to channel one’s Chakra into a weapon is a fairly common trait, however the Enchantment class delves deeper into more than just simple weapon enhancement. At the epitome of their training, they can channel their Chakra nature into anything they hold in their hands, potentially making anything a weapon. To supplement their weapon skills, they also train hard in Ninjutsu for ranged combat. This allows for an all-around fighter that can be deadly in most all situations. They become more and more proficient in finding elemental combinations as they progress. Some far more deadly then others. Most enchanters end up earning nicknames for themselves due to their abilities. The spell sword. Weaving their techniques into their weapons upon striking. A master of numerous elements can often use just the right element for the occasion.
___S p e c i a l ○ N o t e s • Enchantment Subclass is a balance between Ninjutsu and Tai/Bukijutsu • The user can enchant a weapon with an element for 20 rank Chakra. This takes an offensive or defensive activation to do. Duel elemental combos cost 80 Chakra to enchant, Tri-elemental combos cost 200 to enchant. • The user must repay this cost for an upkeep every 5 posts. • You can only enchant weapons with [1] element Gennin through Chuunin. • At Jounin rank, you can enchant a weapon with [2] elements. • At Sannin rank, you can enchant a weapon with [3] elements (If possessed). • All paths gain +40 chakra due to their abilities over the elements.
___P h y s i c a l ○ T r a i n i n g • This class earns two types of physical training style.
___P a t h s ○ o f ○ E n c h a n t m e n t • Elemental Magus The user has discovered an untapped element that they have never used. Adds an additional element of the users choosing. This element only gives the user +5 Ninjutsu slots for the chosen element and cannot be expanded in any other way other than this. Other Ninjutsu slots are unable to be used for this element. The Jutsu that can be learned in these slots cannot exceed A rank . This element can be used to enchant weapons. Being in tuned with extra elements yields +40 chakra
•Spell Sword Very proficient with the weapons since birth the user has grown bored of simply swinging their blades around. They have managed to push elemental effects into their weapons on top of the standard effects. Causing Ninjutsu damage with each swing. These attack hold true with elemental advantages and weaknesses. Can put ranked Ninjutsu damage into their weapon at the cost of the rank they desire (If their rank permits it). They also gain one additional Bukijutsu slot.
•Elemental Medium This class of enchanters are very in tuned with the elements around them. So well that they can use numerous elements not of their own. The user gains 2 additional elements but only has vague usage of them. Gains 2 Ninjutsu slots per 2 chosen elements this way. The chosen elements cannot be expanded in any other way other than this. Other Ninjutsu slots are unable to be used for this element. The Jutsu that can be learned in these slots cannot exceed B rank.They can be used to enchant weapons.
___P a t h s ○ o f ○ t h e ○ S p e c i a l i s t • Mystical Conjurer(Elemental Ninjutsu & Enchanter) The user has gained elemental superiority, finding out how to weave their elements of choice into weapons but now finding out a deeper method of tactics. The Jutsu the user learns can be cast through the weapon itself now. The weapon must be currently enchanted with the Jutsu element needed to be able to perform. This can be very valuable as a passive trait. Usable while in any position from the weapon itself, even while physically defending or attacking. (This only would work for Ninjutsu that does not require hand seals)
or
• Elemental Duelist(Bukijutsu & Enchanter) The user has gained elemental advantage and spliced it into their weapons martial arts training. Becoming very comfortable with merging their element/elements into their weapons they have gained the ability to pay half of the original cost to enchant any weapon they wish. They can also duel wield elements or even elemental combos if they desire. (If the original cost of the enchantment is 80, it is now 40. This goes for combos as well.)
Elemental Effects: By placing a single element into your weapon you can gain one of the following effects.
Lightning (Raiton): Numbness of limb and heavy shock. Fire (Katon): 2nd degree burns and igniting. Wind (Fuuton): Long ranged cuts up to five feet. Earth (Doton): Heavy force added to the weapon, reinforcing and being able to break through blocks easier. (Does not make blade blunt.) Water (Suiton): Sharper Cutting power
Duel Elemental Combination Effects: Some elemental combinations being added to weapons add bonus effects. This is added to the 2 listed above. All of these effects will stack when combined.
Fire & Water: Boiling Blades: Adds a coating of boiling water around the weapon. When hitting a hard object or another weapon the water will splatter off of the blade making first degree burns on anyone it touches. Earth & Fire: Igneous Remnant: The weapon glows red hot to the point where it actually looks malleable. Once the weapon looks like this anything it would hit will leave behind globs of lava in its path. This lava will melt through anything natural lava would. Armor, weapons, clothing, flesh. Lightning & Wind: Storm Blade: This causes the blade to be surrounded in a sparking frenzy of a storm. Should this blade make contact with anything capable of conducting. The surge will go right through to any target touching. It also emits an enormously loud thunder crash upon any contact. Wind & Water: Glacier Freeze: The weapon and your hand is entirely laced in ice. This strengthens your grip on the weapon and has no adverse effects. The ice is so cold that whenever it would collide with another object it will begin to freeze that too, weakening its durability. If directly hitting a person their internal blood will start to freeze from the inside. Fire & Wind: Inferno: Your weapons as well as gauntlets and types of offensive boots are entirely shrouded in swirling fire. This adds inextinguishable flames to your hand to hand Taijutsu and passes on to your target, alive or otherwise. The flame lasts for 2 post before it dissipates, causing 2nd and 3rd degree burns. Bladed weapons adds a cauterizing effect to wounds but the pain is far greater than a normal cut.
Tri-Element Combination Effects (Sannin): By having access to three elements in your arsenal. You can string them together to make even greater effects. These effects stack with all previous.
Water, Fire, Earth: Obsidian - This effect makes your weapon completely indestructible. Its sheer hardness trumps all weapons (Non customs) and breaks them on contact. Even with simple attacks. Water, Lightning , Wind: Plasma - The blade is surrounded by a bright blue beam of Metal melting heat, stronger than lava and much faster acting. Weapon and weapon fighting would make this an invaluable combo due to the fact it passes right through metal effortlessly. This blade would be incapable of becoming stuck or lodged into anything it would melt right out of it. This combo is also capable of deflecting Raiton techniques, evaporating Suiton techniques and cutting right through Doton techniques. Still vulnerable to Fuuton and Katon techniques, since their mass is unable to be altered or stopped by heat.
-_-_-_-[ G e n n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+15] Chakra. -_-_-_-• C. Attribute - Elemental Apprentice: Able to place own elements within small weapons (Projectiles, Gauntlets, Daggers Etc.) -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+6] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Style -_-_-_-• [+1] Bukijutsu Styles
-_-_-_-[ C h u u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+15] Chakra. -_-_-_-• C. Attribute - Elemental Novice: Able to place own elements within standard thinner weapons (Rapier, Sai, Wakazashi, Tonfa's. Etc.) -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [+1] Taijutsu Style -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ J o u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+20] Chakra. -_-_-_-• Learn bukijutsu one [1] post faster. -_-_-_-• C. Attribute - Elemental Amateur : Able to place own element or elemental combo within any average weapons (Swords, spear, sheath, staff. etc) -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [+1] Bukijutsu Styles
-_-_-_-[ K o n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-_-• Learn bukijutsu one [1] post faster. -_-_-_-• C. Attribute - Elemental Adept: Able to place own element or elemental combo within any above average weapons (Axes, halberd, two handed swords, etc) -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Style -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ S a n n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn bukijutsu one [1] post faster. -_-_-_-• C. Attribute - Elemental Professional: Able to place own element or elemental combo within any large weapons (Scythe, Huge Swords, two handed hammer, etc) -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Style -_-_-_-• [+1] Bukijutsu Styles
-_-_-_-[ K a g e ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn bukijutsu two [2] posts faster. -_-_-_-• C. Attribute - Elemental Master: Able to place own element or elemental combo within any weapon. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
___D e s c r i p t i o n Genjutsu ( Illusionary/Mental techniques ) refers to any technique that utilizes Chakra, requires hand-signs, and has results that affect the target's mind in some way. The ninja of this class rely on creative and sneaky methods to apply their Genjutsu to their opponent in order to inflict horrid mental and internal results. Genjutsu Shinobi boast powerful techniques, the second highest Chakra pool, but fall short in physical aspects.
___S p e c i a l ○ N o t e s • Genjutsu users can sense Genjutsu when placed under it due to their familiarity with it. They can only detect Genjutsu up to the rank they are able to learn because this is the Genjutsu they have experience with.
___P h y s i c a l ○ T r a i n i n g • This class earns one type of physical training style.
___P a t h s ○ O f ○ I l l u s i o n • Path of the Trickster This path allows the user to disguise their Jutsu as another Jutsu. While it has the effects of the Jutsu used, it would have the appearance of another Jutsu entirely. The Jutsu it is disguised as must be the same rank as the Jutsu cast.
• Path of the Mimic This path allows you to copy any Jutsu you have seen your opponent perform in battle and create an illusion of it back against them. While you cant memorize every Jutsu you see in a battle, you are able to copy any Jutsu of the last 5 Jutsu you have seen and create and illusionary copy of it. This Jutsu does not have any effect that the REAL Jutsu does, as it is merely an illusion, but the psychological effect can be immeasurable. These illusions are considered Genjutsu of the same rank as the Jutsu used and the feeling of danger is present through the castings.
• Slight of Hand This path seems simple enough, its just little tricks with your hands after all. Taking the Slight of Hand Path allows for the user to make and form hand seals for entirely different Jutsu for the Jutsu they are currently using. The hand seals must be for a Jutsu of the same rank cast.
___P a t h s ○ O f ○ T h e ○ S p e c i a l i s t • Evangelion (Automatically gained when Genjutsu is taken as Main and Subclass) All Genjutsu is (1) Rank Stronger, Lasts twice as long and reduces the effectiveness of Genjutsu countering traits by (1) rank
-_-_-_-[ G e n i n ] -_-_-B e n e f i t s -_-_-_-• Chakra pool increase: [+20] Chakra -_-_-_-• Learns genjutsu one [1] post faster -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+4] Ninjutsu -_-_-_-• [+6] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ C h u u n i n ] -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-_-• Learns genjutsu two [2] posts faster -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+3] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ J o u n i n ] -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-_-• Learns genjutsu three [3] posts faster -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+4] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ K o n i n ] -_-_-_-• Chakra pool increase: [+50] Chakra. -_-_-_-• Learns genjutsu four [4] posts faster -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+3] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ S a n n i n ] -_-_-_-• Chakra pool increase: [+50] Chakra -_-_-_-• Learns genjutsu five [5] posts faster -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+4] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ K a g e ] -_-_-_-• Chakra pool increase: [+75] Chakra. -_-_-_-• Learns genjutsu six [6] posts faster -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+4] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
___D e s c r i p t i o n Sealing Jutsu, or Fuuinjutsu, is a rather advanced and difficult ninja discipline that takes time, imagination, perfect practice, and devout patience to the art. Normally, ninja can only start learning sealing at Jounin due to the massive Chakra control and experience needed to perform this difficult art form, However, there are a gifted few in every generation that are capable of handling Fuuin at an early age.
___S p e c i a l ○ N o t e s • Members of this subclass can learn Fuuin at Gennin (usually Jounin and later) • Fuuinjutsu receive their own limitation numbers, displayed in each rank. • At Jounin, the user may decide to take on Buki style or one Tai style • Sealer ninja have an automatic -10 bonus for Chakra control (does not count against cap) Does not stack with main class. • Fuuinjutsu is a sub-type of Ninjutsu • Only Ninjutsu can be sealed unless otherwise stated, though weaker than the Class. [ E-rank at Gennin, D-rank at Chuunin, C-rank at Jounin, B-rank at Konnin, A-rank at Sannin, and S-rank at Kage. If you have the main class, it's specifications for this rule overrule the subclass ] • If you picked both the Sealer class and subclass, you get the specialist path along side a normal path.
___P h y s i c a l ○ T r a i n i n g • This class earns one type of physical training style.
___P a t h s ○ O f ○ T h e ○ S k e t c h e r • Uncanny Strokes The user gains the ability to place Genjutsu of the same rank limit as Ninjutsu in to a seal. [ Ei: E-rank Genjutsu at Gennin and so on ]
• Immortal Artist The user gains a passive -5 Chakra to all Fuuinjutsu techniques, this does not include drawing Ninjutsu out of a scroll.
• Strengthened Soul The user's soul is strengthened, and so is their connection to Fuuinjutsu. This causes the user's Fuuinjutsu to act as if they're a rank higher than they are.
___P a t h ○ of ○ t h e ○ S p e c i a l i s t • Grand Artist (Automatically gained when Sealer is both the main and subclass) gain 2 extra Fuuinjutsu and Ninjutsu per rank up, but also get 10 Chakra refunded from any Fuuinjutsu technique used.
-_-_-_-[ G e n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+20] Chakra. -_-_-_-• Able to learn Fuuinjutsu -_-_-_-• Learn Fuuinjutsu [1] post faster -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+5] Fuuinjutsu -_-_-_-• [+5] Ninjutsu -_-_-_-• [0] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ C h u u n i n ] -_-_-B e n e f i t s: -_-_-_-• Learn Fuuinjutsu [2] post faster -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Fuuinjutsu -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ J o u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-_-• Learn Fuuinjutsu [3] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Fuuinjutsu -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [+1] Taijutsu Styles -_-_-_-_-_-_or -_-_-_-• [+1] Bukijutsu Styles
-_-_-_-[ K o n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn Fuuinjutsu [4] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Fuuinjutsu -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-_-_-_or -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ S a n n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn Fuuinjutsu [5] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Fuuinjutsu -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-_-_-_or -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ K a g e ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+50] Chakra. -_-_-_-• Learn Fuuinjutsu [5] posts faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Fuuinjutsu -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-_-_-_or -_-_-_-• [0] Bukijutsu Styles
___D e s c r i p t i o n An adaptable fighter, the brawler is a type of ninja that attempts to make use of both Ninjutsu and Taijutsu to overcome and overwhelm opponents. Based deeply in two powerful standings, these ninja are capable of excelling in all ranges of combat simply by defining their training. A brawler's maximum range is often determined by their Chakra elements and what Ninjutsu they're able to learn. One could focus on powerful close-range techniques, resulting in a shorter yet powerful kill zone; or they could spread their training, resulting in a weaker kill zone, but a nearly inescapable range thanks to a combination of tight Taijutsu and far reaching Ninjutsu. Although boasting a very impressive offensive, the brawler is often lacking when it comes to defense. Relying on a combination of a moderately defensive physique, and an evasive instinct in order to avoid and evade. However, sometimes a brawler's main class can prove that logic flawed. Regardless, a properly prepared brawler is never to be taken lightly!
___P h y s i c a l ○ T r a i n i n g • This class earns two types of physical training styles.
___P a t h s ○ o f ○ t h e ○ S t r e e t • Submission fighter followers of this path prefer to bind their opponents up to break limbs or choke them out. This requires them to be quick to react and to be able to bend themselves often into strange positions. As such they receive a slight increase in reflexes and flexibility per rank.
• Speed fighter followers of this path live by the phrase "the best way to not get hit is to not be there" and as such focus on quick movement and easy change of direction. This gives them a slight increase to speed and agility per rank
• Kick-boxer these fighters rely on fast, hard hits and quick blocks to beat down their opponents, thinking that the best defense is an unbeatable offense. As such they gain a slight increase to strength and reflexes per rank.
___P a t h ○ of ○ t h e ○ S p e c i a l i s t • Taijutsu Master (automatically gained when both Taijutsu main class and Brawler subclass are chosen) these martial artists dedicate their entire lives to the martial arts, mastering both the external and internal arts. (Choose a second path from the Taijutsu main class list. If the two paths appear to counteract each other, you get the strengths of both and lose the weaknesses.)
-_-_-_-[ G e n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-_-• Learn Taijutsu one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [0] Genjutsu -_-_-_-• [+1] Taijutsu Style -_-_-_-• [0] Bukijutsu Style
-_-_-_-[ C h u u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-_-• Learn Taijutsu two [2] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [0] Genjutsu -_-_-_-• [0] Taijutsu Style -_-_-_-• [0] Bukijutsu Style
-_-_-_-[ J o u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra Pool Increase [+30] Chakra -_-_-_-• Learn Ninjutsu [1] post faster. -_-_-_-• Learn Taijutsu [3] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [0] Genjutsu -_-_-_-• [+1] Taijutsu Style -_-_-_-• [+1] Bukijutsu Style
-_-_-_-[ K o n i n] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+35] Chakra. -_-_-_-• Learn Ninjutsu [1] post faster. -_-_-_-• Learn Taijutsu [4] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [0] Genjutsu -_-_-_-• [0] Taijutsu Style -_-_-_-• [0] Bukijutsu Style
-_-_-_-[ S a n n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+35] Chakra. -_-_-_-• Learn Ninjutsu techniques two [1] posts faster. -_-_-_-• Learn Taijutsu techniques two [5] posts faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [0] Genjutsu -_-_-_-• [+1] Taijutsu Style -_-_-_-• [0] Bukijutsu Style
-_-_-_-[ K a g e ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+35] Chakra. -_-_-_-• Learn Ninjutsu [2] post faster. -_-_-_-• Learn Taijutsu [6] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [0] Genjutsu -_-_-_-• [+1] Taijutsu Style -_-_-_-• [0] Bukijutsu Style
___D e s c r i p t i o n Samurai (侍) are the tools of war of a bygone era. As the modern world began to develop more and more, less and less people saw the methods and discipline of a samurai as "viable." They were looked on as weapons rusting as time ebbed onward. Ninja, and all their specialties, are considered replacements for samurai nowadays. There are, however, warriors in the world who still recognize the power of the nearly forgotten samurai; people who practice and battle with the fierce spirit of this undying warrior. Some identify themselves simply as samurai, but others consider themselves a fusion of samurai and ninja- taking the best attributes of both to form one. Modeling themselves into something altogether new, yet reiterating the power from the two. Ninjutsu, Genjutsu, Taijutsu, Bukijutsu. Tools of the ninja, crafted into the frame and technique of the samurai. Although they have certain faults, one must never underestimate these formidable opponents.
___S p e c i a l ○ N o t e s • Once you have selected your path, you cannot switch to the other as you rank up. • Users sword prowess increases (+1 Sword skill) • Samurai starter swords are [1] rank higher in material. (Can stack with other classes)
___P h y s i c a l ○ T r a i n i n g • This class earns two types of physical training styles.
___P a t h s ○ o f ○ H o n o r • Path of the Sheath The path of the sheath allows the user to wield a katana in two manors. The sheathed style allows the user to increase the durability of their weapon by two ranks while with the weapon drawn they gain one additional rank in physical Bukijutsu techniques
• Path of the Armored Soul This user will start with an armor of D rank material. This also gives a passive ability that the user has learned the art of taking hits to the point of avoiding direct blows when possible. However complete deflection is impossible. This lowers the physical rank of attacks by one. The weight of this armor over time has moderately increased the strength of the user [1].
• Path of the Serene mind This type of warrior has underwent great deal of meditations to have great prowess of their inner and outer workings of the mind. The smallest details of alterations in the reality will alert the user of Genjutsu techniques being used. Able to detect Genjutsu of their own rank and lower. Gennin starting at E to Kage being S. This gives five additional Genjutsu slots.
-_-_-_-[ G e n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+20] Chakra. -_-_-_-• Learn Bukijutsu one [1] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+3] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [+1] Bukijutsu Style
-_-_-_-[ C h u u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+20] Chakra. -_-_-_-• Learn Bukijutsu two [2] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Style
-_-_-_-[ J o u n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-_-• Learn Bukijutsu two [2] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [+1] Taijutsu Styles -_-_-_-• [+1] Bukijutsu Styles
-_-_-_-[ K o n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+25] Chakra. -_-_-_-• Learn Bukijutsu three [3] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ S a n n i n ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn Bukijutsu three [3] post faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles
-_-_-_-[ K a g e ] -_-_-B e n e f i t s: -_-_-_-• Chakra pool increase: [+30] Chakra. -_-_-_-• Learn Bukijutsu four [4] posts faster. -_-_-J u t s u ○ L i m i t s: -_-_-_-• [+2] Ninjutsu -_-_-_-• [+1] Genjutsu -_-_-_-• [0] Taijutsu Styles -_-_-_-• [0] Bukijutsu Styles