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AphroditesChild's Original Characters

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AphroditesChild
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PostPosted: Fri Feb 17, 2012 8:45 am


Walkers : Induviduals who have the ability to enter alternative universes, or physically enter a person's dream. First time walkers rarely realize they've actually travelled at all, as the first experience always happens unconsiously, often during the heavy REM sleep. They belive they're dreaming, and therefor a lot of weaker and uninformed Walkers have no idea they got the ability at all. A learned Walker may travel exactly as he or she pleases, unless there's a Blockade or a sudden Cross Road.

Walkers rarely meet up with other Walkers, mainly because they rarely know of anyone else, as the alternative universes are so many and large.

There's a heavy debate over the Walkers place in society because of their abilities, especially if they should be monitored or not, or be forced to enter an organization to have systematic training.

Rift Path : The openings the Walkers use to travel. The Rift Paths can be physical, like a door, or a, invisible path that gradually allowes you to enter a new area. Most Rift Path however are mentally created and automatically entered.

Blockade : A Blockade is when something or someone who stops you from entering a new area. A blockade rarely applies to everybody who tries to enter, but rather follows a specific induvidual. A Blockade is most often created by the person who can't enter. If the induvidual subconciously doesn't want to return, most likely he or she will find themselves inable to do just that. In rare cases someone creates an artificial Blockade that keeps the marked person away from a specific area, or areas. Home Blockades are a category of their own; the marked will find themselves inable to enter areas they've been in before, forcing them to new ones. The Home Blockades purpose is to lead the marked to a specific spot. Once the specific spot has been reached, the Home Blockade wears off. These Blockades are usually used by Wolves to force an induvidual to a Cross Road.

Cross Road :Can be described as a transfering panel where several Rift Paths meet, tangle and split. You get faced with a Cross Road when you don't create your Rift Paths properly. You can be presented with 2 to 10000 different Rift Paths depending on how badly things went. In rare cases, a Cross Road is created when a marked induvidual is traveling with a Home Blockade. Only one of the paths presented will lead to a new place, while the others lead to the place where the creator of the Home Blockade wants them to be.

Wolves : Sort of like a police who keeps an eye on the Walkers. Sometimes men for hire. Their job is to make sure they don't enter a forbiden area or comits a Wake Dream crime. They're called Wolves as they chase down their prey tirelessly and systematically.

Walkers and Dreams : Dreams; dreams are successions of images, ideas, emotions, and sensations that occur involuntarily in the mind during certain stages of sleep. Walkers have the ability to enter these, and almost scavenge through the mind of the individual during their sleep. In some cases the Walker enters a "control room", where the Walker takes over the body of their sleeping victim.

Wake Dreams : When a Walker has entered your dreams and completely take over your body. This is sometimes the cause for occessional sleep walking and other activities. Considerd a crime like stealing a car, or depending on the result, murder.

Cross Road illness : Ever felt a sudden pain, headache or numbness for no real reason? You might have Cross Road illness; when your body is actually at two places at once, but selfawearness in one. It's nothing dangerous. You may feel the pain of whatever happens to your 'other' body, but you certainly won't die. The second body usually disappears after 2 day to 2 weeks, or when it's "killed". This illness is normally connected with Cross Roads, where as the name comes from.

Alternative universes : Different from what is commonly presumed, people rarely have a "second self" in the alternative universes. Mostly races, cultures and land have been twisted into something completely new. It's actually more correct to call the alternative universes for unreachable planets that live side by side with us. Sometimes the differences can be small; it's like you've traveled back in time, and magic is a big part of daily life, or it could be so different that flying spaghetti monsters rule with an iron first over the milk sea and it's inhabitants of cheerios. Language varies greatly, but stumbling over someone who speaks English (better known as Common) is, well... common.
PostPosted: Sat May 19, 2012 3:26 pm


General profile :

Alberta "Ally" Andersen, born and raised in Vancouver, Canada. 19 years old, doesn't attend school, works part-time at an internet cafe called "Wires". Lives together with her aunt (Ashley) and younger brother (Lindsay), parents passed away in a traffic accident two years ago. Appears to live an average life. No history worth mentioning. Newly awakened as a Walker.

Note; Refuses to respond to Alberta. Will introduce herself as Ally.

Appearance : Average height, 167cm. Weight: 52kg. Pear shaped form. Caucasian, slight tan lines and heavily freckled. Somewhat childish face, ski slope nose, large eyes, round cheeks. Green eyes, dark brown hair in a medium length layered style, naturally straight. Mostly seen in a t-shirt with a fancy motive or design, studded belt, skin tight jeans, sneakers and a whole lot of bracelets and necklaces. Visuals.

Personality and general about : Lively, a bit all over the place, and somewhat socially awkward. Ally's open and slightly over dramatic gestures, speech and overall behavior makes her eccentric and difficult to be around with, unless you're willing to level with her strange ideas. It's her way or the highway, and compromising is out of the question. Her sincere honesty is probably her best trait. She very much lives in the spur of the moment and acts on impulse, making it easy to deem her childish and blunt as she rarely thinks things all the way through. Ally appears to be fearless with her mouth, but is quick to panic once reality kicks inn. She doesn't appear to have impulse control when it comes to speaking, and she often words things in a way that creates uncomfortable silences. In addition there appears to be a certain amount of desperation underlying everything she does, which just adds the the awkwardness. She's not the one to come up with a quick comeback. This applies very much to Ally's handling of men. While able to fool around and flirt innocently with guys she has no interest in, she becomes a babbling idiot around men she's attracted to. To make things worse her taste in men is almost as weird as herself; she only finds men between 40 and 60 attractive, especially if they got cool hats, beards and foreign features. Ally drools after testosterone bombs, giggling uncontrollable, blushing like a tomato and running her mouth like a waterfall when they confront her. Oddly enough, Ally panics if somebody gets too touchy with her. Nobody is sure why, as she can comfortable sleep next to a stranger and cuddles up with people when she's upset. She's certainly not up for any realistic relationships as of yet. Ally's dark side is that once you've done her evil, she'll get revenge. You should always sleep with one eye open if you've pissed her off.

Ally's hobbies include playing 90's videogames, surfing hours on Youtube for cute cat videos, turning bottle caps into fancy pins, walking around and exploring alternative universes, and ducktaping Lindsay to the wall. Ally also enjoys drinking warm water with lemon, researching history, everything fluffy and shiny objects. She's not a fan of horses, spiders, big breasts, snakes and everything else girls are afraid of. She lacks the ability to put things in the dishwasher.

Note; Should not be left alone with sharp objects.

AphroditesChild
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AphroditesChild's Original Characters

 
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