This is the Journal for Edelsteine Ashanti, the Eternal Dune. Please do not post unless you have the expressed permission of SkieBorne.
Posted: Mon Feb 06, 2012 11:21 am
A ballad of dark queen echoes through night As he flees the curse of gods, the pharaoh's wrath 1001 nights unseen The philosopher and the queen Ancient mariner in a sea of sand The burning beauty his tomb to die for 1001 nights unseen The philosopher and the queen Horizon's swarming with death Run! Heaven has a darkened face Dunes are soaring, as on a chase Caravan of the cursed Chasing him across the waves May he now rest under aegis of mirage As the sands slowly turn to Elysian fields 1001 nights unseen The philosopher and the queen -- Nightwish - Sahara
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[Ivynian's Post][Intro][Deserts][Eternal Dune][Sand Mariner][The Korinth][Allies and Enemies] [NPCs][Sanctuary][Glory][Chronicles][Trials][Misc][Reserved][Credits]
The desert is a harsh and unyeilding place but home to a certain otherworldly beauty as well. A places of eternal dunes, brief storms that bring a flash of colour with its passing, and baking sun, it is the desert that Ashanti rules over. He embodies the essence of the desert, it harsh days and cool nights, the wild sand storms and the refreshing rain showers.
The domain of Sand is one full of duality.
It is best understood with some information regarding hot deserts.
| | [Information on Deserts] | |
| | [General] | | A desert is a landscape form or region that receives very little precipitation. Deserts can be defined as areas that receive an average annual precipitation of less than 250 mm (10 in),[1][2] or as areas in which more water is lost than falls as precipitation.[3] In the Köppen climate classification system, deserts are classed as BWh (hot desert) or BWk (temperate desert).
| | [Geography] | | Deserts take up one-third of the Earth's land surface. They usually have a large diurnal and seasonal temperature range, with high daytime temperatures (in summer up to 45 °C or 113 °F), and low night-time temperatures (in winter down to 0 °C; 32 °F) due to extremely low humidity. Water acts to trap infrared radiation from both the sun and the ground, and dry desert air is incapable of blocking sunlight during the day or trapping heat during the night. Thus during daylight most of the sun's heat reaches the ground. As soon as the sun sets, the desert cools quickly by radiating its heat into space. Urban areas in deserts lack large (more than 25 °F/14 °C) daily temperature ranges, partially due to the urban heat island effect.
Many deserts are formed by rain shadows, mountains blocking the path of precipitation to the desert. Deserts are often composed of sand and rocky surfaces. Sand dunes called ergs and stony surfaces called hamada surfaces compose a minority of desert surfaces. Exposures of rocky terrain are typical, and reflect minimal soil development and sparseness of vegetation.
Bottomlands may be salt-covered flats. Eolian processes are major factors in shaping desert landscapes. Cold deserts (also known as polar desert) have similar features but the main form of precipitation is snow rather than rain. Antarctica is the world's largest cold desert (composed of about 98 percent thick continental ice sheet and 2 percent barren rock). Some of the barren rock is to be found in the so-called Dry Valleys of Antarctica that almost never get snow, which can have ice-encrusted saline lakes that suggest evaporation far greater than the rare snowfall due to the strong katabatic winds that evaporate even ice.
The largest hot desert is the Sahara.
Deserts sometimes contain valuable mineral deposits that were formed in the arid environment or that were exposed by erosion. Due to extreme and consistent dryness, some deserts are ideal places for natural preservation of artifacts and fossils.
| | [Types of Desert] | | In 1953, Peveril Meigs divided desert regions on Earth into three categories according to the amount of precipitation they received. In this now widely accepted system, extremely arid lands have at least 12 consecutive months without rainfall, arid lands have less than 250 millimeters (10 in) of annual rainfall, and semiarid lands have a mean annual precipitation of between 250 and 500 millimeters (10-20 in). Arid and extremely arid lands are deserts, and semiarid grasslands are generally referred to as steppes.[1]
Measurement of rainfall alone cannot provide an accurate definition of what a desert is because being arid also depends on evaporation, which depends in part on temperature. For example, Phoenix, Arizona receives less than 250 millimeters (10 in) of precipitation per year, and is immediately recognized as being located in a desert due to its arid adapted plants. However, the North Slope of Alaska's Brooks Range also receives less than 250 millimeters (10 in) of precipitation per year, and is not generally recognized as a desert region.[citation needed]
Potential evapotranspiration supplements the measurement of rainfall in providing a scientific measurement-based definition of a desert. The water budget of an area can be calculated using the formula P-PE±S, wherein P is precipitation, PE is potential evapotranspiration rates and S is amount of surface storage of water. Evapotranspiration is the combination of water loss through atmospheric evaporation and through the life processes of plants. Potential evapotranspiration, then, is the amount of water that could evaporate in any given region. As an example, Tucson, Arizona receives about 300 millimeters, (12 in), of rain per year, however about 2500 millimeters, (100 in), of water could evaporate over the course of a year.[citation needed] In other words, about 8 times more water could evaporate from the region than actually falls. Rates of evapotranspiration in cold regions such as Alaska are much lower because of the lack of heat to aid in the evaporation process.
There are different forms of deserts. Cold deserts can be covered in snow or ice; frozen water unavailable to plant life. These are more commonly referred to as tundra if a short season of above-freezing temperatures is experienced, or as an ice cap if the temperature remains below freezing year-round, rendering the land almost completely lifeless.
Most non-polar deserts are hot in the day and chilly at night (for the latitude) because of the lack of the moderating effect of water. In some parts of the world, deserts are created by a rain shadow effect in which air masses lose much of their moisture as they move over a mountain range; other areas are arid by virtue of being very far from the nearest available sources of moisture.
Deserts are also classified by their geographical location and dominant weather pattern as trade wind, mid-latitude, rain shadow, coastal, monsoon, or polar deserts. Former desert areas presently in non-arid environments are paleodeserts.
Montane deserts are arid places with a very high altitude; the most prominent example is found north of the Himalaya especially in Ladakh region of Jammu and Kashmir, in parts of the Kunlun Mountains and the Tibetan Plateau. Many locations within this category have elevations exceeding 3,000 meters (10,000 ft) and the thermal regime can be hemiboreal. These places owe their profound aridity (the average annual precipitation is often less than 40 mm/1.5in) to being very far from the nearest available sources of moisture. Montane deserts are normally cold.
Rain shadow deserts form when tall mountain ranges block clouds from reaching areas in the direction the wind is going. As the air moves over the mountains, it cools and moisture condenses, causing precipitation on the windward side. When that air reaches the leeward side, it is dry because it has lost the majority of its moisture, resulting in a desert. The air then warms, expands, and blows across the desert. The warm, desiccated air takes with it any remaining moisture in the desert.
| | [Features] | | Sand covers only about 20 percent of Earth's deserts. Most of the sand is in sand sheets and sand seas—vast regions of undulating dunes resembling ocean waves "frozen" in an instant of time. In general, there are six forms of deserts:
Mountain and basin deserts Hamada deserts, which consist of plateau landforms Regs, which consist of rock pavements Ergs, which are formed by sand seas Intermontane Basins Badlands, which are located at the margins of arid lands comprising clay-rich soil
Nearly all desert surfaces are plains where eolian deflation—removal of fine-grained material by the wind—has exposed loose gravels consisting predominantly of pebbles but with occasional cobbles.
The remaining surfaces of arid lands are composed of exposed bedrock outcrops, desert soils, and fluvial deposits including alluvial fans, playas, desert lakes, and oases. Bedrock outcrops commonly occur as small mountains surrounded by extensive erosional plains.
Several different types of dunes exist. Barchan dunes are produced by strong winds blowing across a level surface and are crescent-shaped. Longitudinal or seif dunes are dunes that are parallel to a strong wind that blows in one general direction. Transverse dunes run at a right angle to the constant wind direction. Star dunes are star-shaped and have several ridges that spread out around a point.
Oases are vegetated areas moistened by springs, wells, or by irrigation. Many are artificial. Oases are often the only places in deserts that support crops and permanent habitation.
"The desert in mythology, sometimes referred to as "the wilderness," is not a place of fertility, nor is it conducive to giving birth. Few climates could pose more challenges for a pregnant woman. The desert is a hostile environment where survival is an incessantly grueling dilemma. Biblical prophets and ascetics often went to the desert in fasting and prayer--a situation lending itself much more to blazing revelatory visions than the dreamy, cozy comfort of pre-natal existence. The desert is, symbolically speaking, a much more masculine than feminine environment."
"The word for desert, in Egyptian, was Desheret, which is very similar to the word for red, Desher (in fact, it has the appearance of a feminine form of the word for red). Consequently, Set became associated with things that were red, including people with red hair, which is not an attribute that Egyptians generally had, and so he became considered to also be a god of foreigners.
Set's attributes as desert god led to him also being associated with gazelles, and donkeys, both creatures living on the desert edge. Since sandstorms were said to be under his control as lord of the desert, and were the main form of storm in the dry climate of Egypt, during the Ramesside Period, Set was identified as various Canaanite storm deities, including Baal.
Set was regarded as a fierce warrior. It was he who protected Ra on the solar barque, slaying the chaos serpent, Apep each day to allow the sun to rise. Combined with an association with the destructive and irresistible power of storms and the desert, Set became the patron deity of soldiers, who often wore Set amulets, hoping to acquire similar destructive force, or Set's infinite protection."
| | [ CONCEPT ] | | _____ || Ashanti is the god of hot deserts. He reigns over the harsh, hot, dry realms of the planes where few _____ ||creatures dare tread. The desert is often a place of mystery and difficult life. Those few however, who do _____ ||eke out a living are rewarded with the hidden riches of the sandy expanse around them. Ashanti embodies _____ ||this duality, the harsh and the mysterious, the cool and the scorching.
| | [ JEWEL PLACEMENT ] | | _____ || The gem remains to be united with its destined host and sits, waiting perhaps not so patiently, for when its _____ ||proper vessel will stumble by.
| | [ JEWEL APPEARANCE ] | | _____ || The gem is jagged and pitted at its poles, both sharp and beautiful at the same time. Veins of skyblue _____ ||pierce the golden hues, reminscent of alluvial fans, flash floods, and the meeting of Sky and Land.
| | [ PERSONALITY ] | | _____ ||
| | [ LIKES ] | | _____ || Hot, dry places, vast open spaces, sandy expanses, buildings made of stone, mirrors, glass, wind, _____ ||cobras, scorpions, falcons.
| | [ DISLIKES] | | _____ || Cool, wet places, enclosed spaces, places without any land at all, jungles, abundance of flora and _____ ||fauna, absence of light.
| | [ NAME ] | | _____ || Seryx | | [ GENDER ] | | _____ || Male | | [ AGE ] | | _____ || Equivalent to 17 in human | | [ OCCUPATION] | | _____ || Vagabond/Homesless/Drifter
| | [ BODY ] | | _____ || Quadrupedal, short-furred predator of tan, chocolate, and black markings. Capable of standing bipedal for short periods. Has long-fingered forepaws with opposable thumbs of grapsing and handling objects. 4ft at shoulder, 7.5ft body, 6ft tail (roughly the size of a full grown tiger) | | [ CLOTHING ] | | _____ || [None. Has fur.
| | [ PERSONALITY ] | | _____ || xx | | [ LIKES ] | | _____ || xx | | [ DISLIKES] | | _____ || xx | | [ SKILLS ] | | _____ || xx
Harmodius - Twin Crown, Creation/Destruction - (...)(...) Lucius - Universe -(...)(...) Gianfar - Seat of Knowledge, Knowledge - (...)(...) Byrne - Rising Phoenix, Rebirth - (...)(...) Beryl - Keeper of Winds, Wind - (...)(...) Eamnonn - Wild Hunt, Hunt - (...)(...) Melanctha - Weaver of Shadows, Shadow - (...)(...) Morpheus - Initiate of Dreams, Dream - (...)(...) Kaelin - Scion of Depths, Water - (...)(...) Revei - Dreamer's Guide, Dream - (...)(...) Illumin - Piercing Radiance, Light - (...)(...) Khiviance - Seductive Heart, Love - (...)(...) Lisana - Joyous Idol, Laughter - (...)(...) Evadne - Numen of Mountains, Mountain -(...)(...) Echo - Voice of the Countless, Music - (...)(...) Panacea - Balm of the Ages, Medicine - (...)(...) Tilion - Chariot of the Darkened Skies, Lunar - (...)(...) Kishara - Life of All, Gaia - Empress - (...)(...) Chalybis - Gods' Hammer, Forge -(...)(...) Calico - Confusing Cacophony, Insanity - (...)(...) Nergal - Overseer of Souls, Underworld - (...)(...) Gelezis - Overlord of Magnetism, Magnetism - (...)(...) Desiderio - Joyous Romance, Love -(...)(...) Tera Ilana - Archery - (...)(...) Caolan - Suffocation -(...)(...) Shkhin - Contagion, Plague - (...)(...) Halhigil - He Who Lurks, Assassination - (...)(...) Melanthos - Glory of Heroes, War - (...)(...) Itztlac - Scion of Silent Hours, Night - (...)(...) Karaskis - Milagro Rampant, Fire - (...)(...) Gadriel - Web of Word and Deed, Deception -(...)(...) Endiovar - Sachem Aphonic, Silence - (...)(...) Lucidique - Wail of Ages, Suffering - (...)(...) Tien - Commedia Dell'Arte, Trickery - (...)(...) Jahara - Fatalis Toxicity, Poison - (...)(...) Phaedra - Ruthless Desire, Greed - (...)(...) Chari - Gift of Ages, Charity - (...)(...) Cosine - Counting Crow, Numbers - (...)(...) Arctang - Pie Bird, Numbers - (...)(...) Dagny - Scire Bombshell, Science - (...)(...) Ankou - Wantalon Psychopomp, Spirit Guide -(...)(...) Tista - One in a Million Chance, Chance - (...)(...) Eid - Ceaseless Contract, Oath - (...)(...) Umbra - Spectre Shade, Shadow -(...)(...) Tajnevaki - Cardinal Conundrum, Mystery - (...)(...) Jenga - Flippant Wit, Play - (...)(...) Neva - Frozen Heart, Winter - (...)(...) Bazyli - Hollow Mouth - Famine -(...)(...) Glaucon - Verdict of Midas - Judgement - (...)(...) Lacrymosa - Wednesday's Child - Grief - (...)(...) Sotiris - Ceaseless Eye - Guardian - (...)(...) Akakios - Mournsong - Lament - (...)(...) Una - Maiandros Riparia - River - (...)(...) Nixie - Tears of Heaven - Rain - (...)(...)
The Dragon Kings
Futs Lung - Golden King (...)(...) Shenlei - Shogun of Storms, Shen Lung -(...)(...) Xuan Yi - Shadowshield of the Empress, Qian Lung - (...)(...) Kawagiri - Lifewater of Worlds, Ti Lung - (...)(...) Li Shing - Blood Shogun of the Twin Crown, Chien Tang - (...)(...) Zhijian - Fangbridle to the Crown, Ying Long - (...)(...) Xia Li Lung - Emblem Pillar of the Twin Crown, Yu Five Claws -(...)(...) Tian Yue - Starscale Consort and Worldshield, Tien Lung - (...)(...) Zhang Li Kuang - Mediator of Crowns, Mang - (...)(...)
Others of Note Merkesh - Viira's second in command aboard the Stormseed. A close friend and loyal comrade, he cares deeply for Viira, watching over her much like a guardian. When he dies, she is forced to move on by herself and brave the darkness of Yggdrasil's roots herself. He is an inspiration for her and a pillar of support when the world goes wrong. His death truly shakes her. Avalin - A young boy that had been assigned to the first group to go explore. He survives the massacre at the complex along with Viira and becomes her adopted son as he's lost all other family.
There were crowds in the downstairs of the Pantheon, nothing compared to the shadows of feet that strode the long veranda and lanes of the fallen city, but multitudes compared to the flickering tribes of life that clung and spat at the edges of the countable, remaining worlds that were left unswallowed by malice. There was some comfort in the last musters of the gods with their mortal allies. But ever counted apart, before in blessedness and now in disgrace, seemed a part counted to his person.
The Doors…the Doors he remembered. They could mostly be used, though the strength of their magic was in slow and steady decline as the paths and strings that linked what Is frayed beyond current sight of repair. It was a warning of what was to come. He used one, willed it to match his memory and it opened to a portal, to another portal, to a thousand portals until he found he could remember beyond the bounds walking Doors and could walk himself. His body dissolved again and there was a shift, and then he stood remade in body in the Hall of the Throne of the Fallen City. The light of the sky here, of his body, was a merle of red and black. Blood-bruise shifted beneath his skin and then dripped along from the metal holes in his arms and dripped on the dust of the stone floor. It had been a beautiful mural once, set stones and whirling metal carved to show the cycles of life and death. The throne had been beautiful once. The great chair, molded with facets of clear crystal and blue metal to accept the form of a great dragon and king both, lay broken from time and perhaps other force. Nothing should have been able to tear the structure of it apart, save the claws of the fallen king himself.
None had stood by then to see what had come in those final hours before the city was abandoned.
Had there been rage? What form had Harmodius worn as he looked out over the burning and broken buildings, the toppling planes and shattered caryatids?
There was some chance that some aoide had stood by in that time, but who among them had skirted the long years in exile and unbelief to tell of it? Not many. Little gods all, gathering what passions they could to themselves with small favours and magics to the lesser races.
Lucius ascended the dais and walked directly to the broken throne, squeezed the remaining armrest. His fingers shifted along the length of it, pressing, until they depressed in with an audible click. The floor ground with dust and hinges, dull metal and stone disks turned and rose until the great center floor before the dais had become a stair to an unseen height. The paces of them were massive, made for feet of dragons or the great bodies the Gods used to wear when unconstrained by their time as half mortals. Their own vestiges and forms, immense like a planet of oceans, the fires of a whole star, the twin mountain peaks from the plains of Gaia herself. The cosmos-in-form.
A trumpet sounded as his foot was laid to the first stair. The note was clarion, echoed through his crown to his toes, out to the edges of his feathers, then settled as a bomb in his stomach that leaked some poison out in slow, deleterious surety. His limbs were deadening, hollowing as he ascended. The stars were bleeding out the heavy, hanging things he though were hands once. The metal loops felt stretching, weighing the skin out like earrings of a Bodhisattva on a lotus. Lifted, his hands looked normal, except for the steaming shimmer of the star blood out the sewn holes.
”Here is the chamber that holds the Trumpets. They will each blow only once, to warn the last, all of you, of the changing tides. I am sorry. The beginning came in joy, a celebration; the end will be in terror. It is the nature of finite things to resist their ends. But you and those closest to my understanding….you I wish to understand peace in this time. It is long foretold, and is just the completion of this ….thing. This Being. Do you understand?”
“I think so.”
“The Primordial must guide the rest to what peace and acceptance they can. If it is fast, there will not be suffering. In those times to come, it must be known by you…..the Primordial, that this Beast is not Harmodius. We will be gone, it will be a new thing, an eating maw of what we were when first we beheld Gaia, we will be unmade and be Chaos. Everything must return to that, before a new Being can come again in time. Everything. It is not that We hate anything that has been made here, it is just the Completion. “
“Listen for the trumpets. They are here, in this chamber. You may ready yourselves by them. “
The top of the stair was windblown, lifted into the barren boughs of the fingers of Yggdrasil, the flesh of his own close to touching. It was a disk, wide enough for tens of worshippers to alight upon and traced through with veins of green mana from the earliest untapped veins of the Mother. Unseen from below or above, or to any except those who stood upon it, it was a marvel of magic of Old. There, at the center, a great statue of the Twins of Sound. The shards of the horns before lay around them and their lithe arms were slowly grinding down to their sides again. Few were the horns that remain at their feet for the device to shift into their hands to be raised again. The faces were graven, on in despair and the other joy. But none of us feel joy or anticipation, as we were bidden, for the Being to come. The new start and glories of First outside of this Being into another. That was the bidding of a natural end. At least, to any of our Sight. …Are we wrong? Do we resist foolishly and extend what could have been quick into a march of suffering?
A pang. A rip. The sensations repeated, starting at the holes in arms, wrist, fingers and hands. The metal coils slipped out of his limbs, a heap of metal that did not jangle on the holy disk. There was too much mass of nebula and muscle stuff that puddled with them. Lucius lifted the unformed stumps before himself. They were shaking too much. It hurt. “I did not will this.” He could hear the echo of the horn again, and his stomach felt hot, licking heat of the waves of sound up from his stomach and unraveling stitch by stitch the ends of his arms….no, feathers were falling too. He sunk, knees pressing into the mess and metal. The unbound worldStuff was like incense in the still around him. It started raining blood and blacksmokeSpace from the Old City sky.
It was same as before, alone in Galleria. Here in the old city, he was being stripped of form…only..it wasn’t just going Out. It was going away. Eaten.
“SH-“ But nothing more, and the hush returned, an echo of serpent’s silence settled through the city. And the stars were eaten away from each other. And the Sky of Every World was no more.
Quote:
Travel through Yggdrasil:
In foretime the hallowed and close servants of Gaia dwelt directly within her, within the Yggdrasil. Yggdrasil is incomprehensibly large, spanning all worlds, planes, etc. The various servants made unobtrusive paths through root, twig, branch and bough of the tree so that traffic without harm could be accomplished. In some cases, small ascetic settlements were founded within the tree within the longest paths where even those gifted with natural magic would be unable to provide sustenance in the distance spanned. All of the paths are long and twisting, many once had startling amounts of inner foliage and transplanted flora and fauna to create whole ecosystems. Other paths were smooth and devoid of any life but that of the world tree.
Travel was and is accomplished by natural locomotion: flight, feet, slithering, etc. Machines and magic of teleportation do not work within Yggdrasil. While the ways are often big enough to accommodate whole airships, the twisting turns and shifting sizes of the tunnels make it preventative. Machines were considered by the hallowed to be unclean in the heart of such pure nature, as well, so many set wards and protested any entrance of them to the passes. In fact, many such beings acted as door wardens to the paths themselves.
A few among the hallowed became guides and nomads of the paths to lead others safely through the internal foliage and labyrinth, chiefly the Nyanko. Already self-sufficient, nomadic, and well equipped at finding their way, the nomadic cat tribes dwelt almost wholly in regions of Yggdrasil and became the most sought after guides.
What does this mean:
Even for the gods, the Yggdrasil paths are confusing and alien. While the gods may run, or shape change to run, fly, etc faster then mortals, it still takes them weeks, if not longer, to take the paths between worlds. In all cases there is a large chance of getting lost from wrong turnings.
In old Nyanko camps there are sometimes stylized maps carved carefully into the living walls, but these only show ways that were important to the tribe in particular. There are no nyanko or nyanko settlements that haven’t gone into dormancy since the death of Gaia ages ago, so these guides are obviously not in great supply.
Travel through the world tree should always take at least one post. Treat it as an opportunity to explore characters internally and with their traveling companions. Also, the primordial nature of Gaia as a force, and some of the glory of the first ages is self-evident in this living relic of time past. Much like the original pantheon city, the Yggdrasil and the paths are a chance to explore awe and bluntly confront the fading and loss of wonder and splendor into banality. With the widest paths, the characters will have never witnessed or conceived anything so large in their current lives. In some cases, there may be relics or trinkets, paintings or carvings depicting old stories and old selves in resting or gathering chambers.
There is a large tree form on every world somewhere, not always living or dead or a specific kind, it varies as is appropriate. It isn’t always easy to find, nor easy to enter. Some entrances may be guarded still by wards, for others the path into the tree may be hundreds of yards off the ground up in the boughs somewhere, or the way may be grown over or filled in. Each world is a different case.
It is possible that some mortal beings may have found a world tree entrance on some worlds and go in during the Gehenna events. Unless provisions were taken and planning to keep to a well-marked and charted path, a string in the labyrinth so to speak, most of these poor souls would have become hopelessly lost and likely starved or dehydrated to death. Some may still be wandering if they are of hearty race. That being said, it is possible that a mortal or ageless immortal could make it all the way to the Pantheon building, it just would be exceedingly difficult without prior knowledge or reason (such as being called to a gem for a potential host).
Meta: As stated, the Yggdrasil tree spans Everywhere. There are two forces that served as the platforms of all, Gaia and Kishara. In case it is not clear, the Yggdrasil IS Gaia. She is the tree, the earth beneath it. It is grown from her birth seed. As such, for many, many ages now the Tree has been wan and sickly, with little heart left in it to sustain it since the Goddess’ ‘death’. With Kishara’s rebirth, the dormancy has been slowly ending, though the Age of Destruction was unkind to all things. The roots of Kishara and the world tree formed the cage that housed the underworld, drawing up the souls to her bosom to be reborn again. Her hands and branches stretch up and once lifted to her firstborn, hands and wings brushed to one another. Souls could be ushered along the most hidden and sacred paths to the underworld, or vice versa….heroes and villains to be reborn could be sent up them to return again to the world of the living.
Posted: Mon Feb 06, 2012 11:43 am
Ashanti Growth Solo Schedule
Current Points: 13 Required Points: 30
To Do: 1. 3 Works of Glory 2. 12 points worth of solos (9 x 1001+ words) a. Having been named Instinct, Ashanti begins to shape Seryx's mind in earnest, crafting the youth into a tool, and a follower. Regains voice, begins to speak to Seryx directly. Seryx becomes a devoted follower.
b. With a willing vessel, Ashanti is forced to contend with the hunters that have been tracking him for the past 3 days. Seryx's wile and fighting prowess impress the god and he decides to turn it to better use.
c. As a matter of pride and closure, Ashanti guides Seryx back to the place his gem was picked up in an effort to find the source of Viira's death. The search leads them to a small village worshiping a forest god. It is located on the edge of the great plains they'd just spent time in.
d. Irritated by the discovery, Ashanti and Seryx choose to desecrate the temple and impose Ashanti's rule on the village. Turns out the hunters they killed lived in that village and had been looking for the strange beast for a while. When the villagers come to pray for the hunters, they find Seryx curled around the altar. A fight ensues.
e. After putting down the fighters, Ashanti topples the statue, breaking it, and sets himself in its place. He delivers a speech and an ultimatum. This tires him out, however, and Seryx is left to rule for a few days, forcibly converting the village.
f. There is an exodus from the village as people begin to flee but Ashanti guarantees few successfully get out – Seryx hunts the escaped villagers. This repeats until those who are left are either willing converts or those who want to live. When satisfied with the state of fear and worship, Ashanti decides to move on and return to the Pantheon.