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Posted: Fri Feb 03, 2012 7:40 pm
Death Hunter DEATHSWEEPER General Information The large stone cavern with the tiled floor and large yellow smiley face is likely familiar to at least several trainees, and may even feature in a few nightmares from time to time. Welcome to Deathsweeper, the training course that may only be attempted via c-type golem, and often acts as a testing ground for the Life Division's more painful creations. Stealth and detecting imminent danger are vital for Death Hunters and anyone who has to spend extended amounts of time near Caelius. The Deathsweeper chamber is full of hidden traps that only the finest of survival instincts can survive unscathed.
If you fail: you get to once again relive the sensation of dying. Painfully and sometimes quite strangely.
If you win: you have survived stepping 5 tiles into the room. Anything further is purely for peen and bragging rights.
Mechanics roll 1 d10 check for hp loss and death decide whether or not to use your bonuses if you survive, repeat. roll list: the traps are ICly constantly changing, so feel free to get creative as to what exactly those traps are! -50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd
01. horrible death 02. - 50% HP 03. live 04. live 05. - 50% HP 06. - 50% HP 07. horrible death 08. - 50% HP 09. live 10. horrible death
Bonus Mechanics This bonus is consumable. All participants get a flag, this flag will allow your character to notice something about the area they're stepping into. OOCly this means you can adjust your rolled number, up or down, by one point. Instinctive moves are used in the same manner as flags. These are stackable, so if you have 1 flag + 1 instinctive move, you can use them up in order to adjust your roll by two.
(If you roll a 1, you may not move your number down to 0, -1, or 10. And 10 cannot be adjusted to 1 or 11.)
Trainees: 1 flag Death Trainees: 1 flag + 1 instinctive move Hunters: 1 flag + 1 instinctive move Death Hunters: 1 flag + 2 instinctive moves
Status Step: (current step number)HP:Flags:Instinctive moves: [quote="Status"] [size=14][color=#00BFFF][b]Step: (current step number)[/b][/color][/size]
[b]HP:[/b] [b]Flags:[/b] [b]Instinctive moves:[/b] [/quote]
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Huni Pi rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri Feb 03, 2012 7:41 pm
Status Step: OneHP: 25 Flags: 1/1 used Instinctive moves: N/A Before remembered this bit during the Mist training. He also remembered he did not like it. As he was about to put his weight on a certain tile, he thought the better of it and chose a different one. And was promptly walloped.
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Huni Pi rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri Feb 03, 2012 7:43 pm
Status Step: TwoHP: 25 Flags: 1/1 used Instinctive moves: N/A The impact from the earlier blow sent him ricocheting off the wall and landing right on the tile he was trying to avoid earlier. The trap he set off involved spikes and compression. Needless to say, the result was not pretty.
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Huni Pi rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Fri Feb 03, 2012 7:43 pm
Status Step: OneHP: 50 Flags: 0/1 used Instinctive moves: N/A Before wasn't all that surprised that when he went to have another go at the Death Sweeper training course that he would die horribly on the very first tile.
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Huni Pi rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Fri Feb 03, 2012 7:45 pm
Status Step: OneHP: 50 Flags: 0/1 used Instinctive moves: N/A The Mist trainee rolled his shoulders back, trying to smooth out any muscle-kinks and such. Either that or he was stalling, which would either be a very wise decision, or a very bad one. In this case it was the former as Before was unceremoniously shoved forward right into a safe tile.
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Posted: Fri Feb 03, 2012 7:46 pm
Status Step: TwoHP: 50 Flags: 0/1 used Instinctive moves: N/A With the momentum from the first shove, Before allowed himself to move forward and ignore any potential inertia. Much to his luck and maybe his instinct to some degree, he landed on another safe tile.
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Huni Pi rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Fri Feb 03, 2012 7:50 pm
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Huni Pi rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri Feb 03, 2012 7:51 pm
Status Step: ThreeHP: 25 Flags: 1/1 used Instinctive moves: N/A
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Huni Pi rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Fri Feb 03, 2012 7:54 pm
Status Step: FourHP: 25 Flags: 1/1 used Instinctive moves: N/A
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Huni Pi rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Fri Feb 03, 2012 7:55 pm
Status Step: OneHP: 25 Flags: 0/1 used Instinctive moves: N/A
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Huni Pi rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Fri Feb 03, 2012 7:56 pm
Status Step: TwoHP: 25 Flags: 0/1 used Instinctive moves:
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Huni Pi rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri Feb 03, 2012 7:57 pm
Status Step: ThreeHP: 25 Flags: 0/1 used Instinctive moves:
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Huni Pi rolled 5 10-sided dice:
4, 1, 7, 6, 3
Total: 21 (5-50)
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Posted: Fri Feb 03, 2012 7:59 pm
ignore, I don'tthink this type of rolling is allowed
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Huni Pi rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Fri Feb 03, 2012 8:00 pm
Status Step: FirstHP: Flags: /1 used Instinctive moves:
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Huni Pi rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Fri Feb 03, 2012 8:01 pm
Status Step: SecondHP: 25 Flags: /1 used Instinctive moves:
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