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First Look: Creation Kit and Skyrim Workshop & 1.4 update

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Nerevar Telvanni
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PostPosted: Thu Feb 02, 2012 11:55 am




First Look: Creation Kit and Skyrim Workshop

TO YOUTUBE

The Creation Kit and Skyrim Workshop (mods.elderscrolls.com) are nearly here! To get PC players ready for its release, watch our preview video and check out a new diary from Production Director Ashley Cheng.

Here’s Ash…

With each game we release — Morrowind, Oblivion, Fallout 3, and now Skyrim — modders continue to use our worlds as a canvas to build the most incredibly creative and fun mods in gaming. The fact that Morrowind’s modding community is still going strong 10 years after its release is a testament to how essential our community is to the success of our games.

We’re big believers that if we go the extra mile and make our games as moddable as possible, the game will only be better for it. So the gameplay of “do whatever you want” extends to “make the game do whatever you want.” As we were building Skyrim and its tools, we made it a goal to try and keep the transition from our previous titles to Skyrim as smooth as possible for modders. More importantly, we want to make it easier for more people to enjoy mods. So we teamed up with Valve and created the Skyrim Workshop. We couldn’t be more pleased with how it’s turning out. Mods are a big part of what makes our games special, so we urge everyone to try it out. We’re going to keep looking for ways to get mods to more people, and hopefully one day to our console audience.

With Skyrim Workshop, you can browse and search for the latest or highest rated mods, subscribe to any that interest you, rate your favorites and post feedback. Once you’ve subscribed to some mods, start the Skyrim launcher and you’ll see your subscribed mods automatically download. The launcher will even check if a mod has been updated and grab the latest version.

If you want to try making mods (and we think everybody should), the Creation Kit will be a free download via Steam under Tools. The Creation Kit has lots of new features, including the ability to build archives. Plus you’ll want to check out the Creation Kit Wiki, our online documentation and help file, for more details.

Of course, you’ll still be able to use popular fan-hosted mod sites like Skyrim Nexus to find great mods to play. We did not change any functionality to exclude the way mods worked previously. We even added a few features to help out — for instance, custom INI files can now be packaged into mods so you don’t need to backup your INI files anymore.

And we’re not done. Neither is Valve. Give us your feedback on the Creation Kit and Skyrim Workshop in our forums. We both have updates in the works, so give us your thoughts.

Big thanks to programmers Ken Cockerham, Mike Lipari, and Shannon Bailey for getting the Skyrim Workshop up and running with Skyrim. And special kudos to Joel Burgess (who originally brought up the idea of using Steam Workshop) for shepherding this process along the way.

We’d also like to give big shout outs to Valve. We are all big Valve fan boys. Thanks to David Sawyer, Josh Weier, Pieter Wycoff, Kurtis Chinn, Tom Bui, Alden Kroll and Jason Holtman.

Finally, we’d like to thank all the modders who volunteered to beta test the Creation Kit and Skyrim Workshop. Your feedback has been invaluable.

We can’t wait to see your work!


1.4 update now on Steam


Today we’ve taken Skyrim’s 1.4 update out of beta and made it available for everyone on Steam. In addition to bug and quest fixes, 1.4 adds launcher support for the Skyrim Workshop. Currently we’re putting the final touches on the Creation Kit and Skyrim Workshop and will let everyone know as soon as they’re up.

As an update to PlayStation 3 and Xbox 360 users, we’re submitting 1.4 to the console manufacturers this week. When these updates are available, we’ll let everyone know.

After the break, check out the final release notes for 1.4. The changes impact all platforms unless noted.

NEW FEATURES

Skyrim launcher support for Skyrim Workshop (PC)
BUG FIXES

General optimizations for memory and performance
Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
Long term play optimizations for memory and performance (PS3)
Improved compiler optimization settings (PC)
Memory optimizations related to scripting
Fixed issue with dangling scripts not properly clearing from memory
Fixed crashes related to pathing and AI
Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where transforming back to human from werewolf would occasionally fail
Bows and daggers will display properly when placed on weapon racks
Fixed occasional audio issue that would play sound effects louder than intended
Fixed bug related to hitching between cell boundaries
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
QUEST FIXES

The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
PostPosted: Thu Feb 02, 2012 3:50 pm


There was a gem in the Thalmor Embassy neutral

I have to log into xbox live soon and update my game.

Supinelu
Crew

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Nerevar Telvanni
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PostPosted: Thu Feb 02, 2012 5:17 pm


Supinelu
There was a gem in the Thalmor Embassy neutral

I have to log into xbox live soon and update my game.




Yeap it was on the head ladies (can't remember her name atm) desk or in her solar/room...

I just can't remember if I picked that one up or not.

PostPosted: Thu Feb 02, 2012 5:45 pm


Nerevar Telvanni
Supinelu
There was a gem in the Thalmor Embassy neutral

I have to log into xbox live soon and update my game.




Yeap it was on the head ladies (can't remember her name atm) desk or in her solar/room...

I just can't remember if I picked that one up or not.


Well, I was going to post "now I can't catch 'em all" except it didn't fit xD

But yeah, I have updated in. Months.

Supinelu
Crew

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Nerevar Telvanni
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PostPosted: Thu Feb 02, 2012 8:08 pm


Supinelu
Nerevar Telvanni
Supinelu
There was a gem in the Thalmor Embassy neutral

I have to log into xbox live soon and update my game.




Yeap it was on the head ladies (can't remember her name atm) desk or in her solar/room...

I just can't remember if I picked that one up or not.


Well, I was going to post "now I can't catch 'em all" except it didn't fit xD

But yeah, I have updated in. Months.




LMAO

Well its good that you have waited, some of the past patches broke other things after they fixed others, so let's hope nothing breaks with 1.4.
PostPosted: Fri Feb 03, 2012 8:42 pm


Supinelu
]




I just spent the last three hours hunting down the remaining gems, and guess what the last one just so happened to be the one in the Thalmor Embassy. And your going to love this next part, I was able to get to it without having the 1.4 patch.

What ya need is a horse, travel to the TE, along the left hand side of the entrance courtyard there is a stone pathway that leads to another wall with a fence ontop and a pine tree to the right. Well move your horse over to the right between the tree and wall and start jumping. After a few jumps your horse will "climb" the pine tree enough for you to clear the fence and hop on over to the second courtyard. And ta da TE gem acquired.


Nerevar Telvanni
Captain

Eloquent Elder

11,200 Points
  • Beta Gaian 0
  • Elocutionist 200
  • Alchemy Level 2 100

Supinelu
Crew

Versatile Genius

PostPosted: Sat Feb 04, 2012 1:28 pm


Nerevar Telvanni
Supinelu
]




I just spent the last three hours hunting down the remaining gems, and guess what the last one just so happened to be the one in the Thalmor Embassy. And your going to love this next part, I was able to get to it without having the 1.4 patch.

What ya need is a horse, travel to the TE, along the left hand side of the entrance courtyard there is a stone pathway that leads to another wall with a fence ontop and a pine tree to the right. Well move your horse over to the right between the tree and wall and start jumping. After a few jumps your horse will "climb" the pine tree enough for you to clear the fence and hop on over to the second courtyard. And ta da TE gem acquired.


You is a good friend Nerevar.

After the last six or so hours typing research notes I am ready for a couple mindless hours spent in Skyrim. TO THE GEM
PostPosted: Sat Feb 04, 2012 8:58 pm


Supinelu

You is a good friend Nerevar.

After the last six or so hours typing research notes I am ready for a couple mindless hours spent in Skyrim. TO THE GEM




DAAA! biggrin I do try something hard lol.

I spent a few hours trying different techniques to get back in. The 1st was involved going to Reeking Cave, (the cave you used to escape the TE, climbing a log in the back section of it and using the full three worded Whirlwind Sprint to dash up and onto the upper ledge that lead back to the ladder to get into the TE. That failed. I then tried, using the same cave and log to jump the side of the wall and climb up the whole in the ceiling to get "outside" the playing area and using Sprint again to dash across the "out of game" space and fall back into the map on the upper ledge....that failed. My 3rd attempted involved a wooden bowl and the stone wall (the one in front of the pine tree) that separates the inner and outer courtyard. I had to drop the bowl pick it, push it open side flush with the wall, step forward until the bowl "phased though" the wall and using Sprint was suppose to wrap though the wall...that failed. Luckily down in the comment section of that video was the suggestion to try the horse and that my friend succeed. All in all I think I spent a hour, hour and half trying to break back into the TE.


Nerevar Telvanni
Captain

Eloquent Elder

11,200 Points
  • Beta Gaian 0
  • Elocutionist 200
  • Alchemy Level 2 100

Supinelu
Crew

Versatile Genius

PostPosted: Mon Feb 06, 2012 6:10 pm


Nerevar Telvanni
Supinelu

You is a good friend Nerevar.

After the last six or so hours typing research notes I am ready for a couple mindless hours spent in Skyrim. TO THE GEM




DAAA! biggrin I do try something hard lol.

I spent a few hours trying different techniques to get back in. The 1st was involved going to Reeking Cave, (the cave you used to escape the TE, climbing a log in the back section of it and using the full three worded Whirlwind Sprint to dash up and onto the upper ledge that lead back to the ladder to get into the TE. That failed. I then tried, using the same cave and log to jump the side of the wall and climb up the whole in the ceiling to get "outside" the playing area and using Sprint again to dash across the "out of game" space and fall back into the map on the upper ledge....that failed. My 3rd attempted involved a wooden bowl and the stone wall (the one in front of the pine tree) that separates the inner and outer courtyard. I had to drop the bowl pick it, push it open side flush with the wall, step forward until the bowl "phased though" the wall and using Sprint was suppose to wrap though the wall...that failed. Luckily down in the comment section of that video was the suggestion to try the horse and that my friend succeed. All in all I think I spent a hour, hour and half trying to break back into the TE.


Lol, no kidding.

I haven't gotten to it yet because I got distracted by trying to smith ALL the things. Seriously, trying to find refined moonstone for elven armor is like trying to find a needle in a proverbial haystack. But I leveled it up to 50 eventually. Too bad I'm at the point where I wear glass now. Though soon I can repair magical shizz. Mwhaha
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TES V: Skyrim

 
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