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Posted: Fri Jan 20, 2012 7:02 pm
My proposal is that instead of ten people playing 100 characters, we limit everyone to two characters or less. They can pick between Gemstone senshi, knights, or cannon senshi. This proposal would have no effect on original characters outside our universe.
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Posted: Fri Jan 20, 2012 9:03 pm
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Posted: Sat Jan 21, 2012 12:57 am
I would propose we do that... but additionally allow fostering and/or NPCing of characters.
Fostering: You can have your one or two characters that are yours, but you can also foster additional characters untill someone wants to adopt them permenitly.
Ie. Ms Garnet has her main Sailor Garnet, and also plays Sailor Zircon. But then wants to develop the Knight of these two characters. Rather than ban her from doing so, let her develop them with the understanding that both characters remain up for adoption and that the goal is to get someone new to come play them.
Good Candidates for Fostering: Mates for your Characters, Children of your characters, mates/children for other characters, characters important for your story, etc etc.
NPCs: You create a character, give a good description, and label it as a [Crew-NPC] or [General-NPC]. It can now be used either by any crew member, or by any member in general. Good Canidates for NPCs: Charactors from Cannon, Sailor Nemisis, commoners, random guards, ect.
-Sailor Charoite
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Posted: Sat Jan 21, 2012 1:28 am
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Posted: Sat Jan 21, 2012 9:00 am
Your fostering idea would be acceptable IF - say - when someone else comes along who wants that character and they adopt her/him, they are allowed to modify their personalities to suit their own desires. We could say that as long as it doesn't have any bad effects on the overall storyline - like their powers can't suddenly go from earth-based to water-based or that they aren't suddenly...I dunno...a guardian instead of a senshi - that they have some artistic liberties. After all, who wants to play a character that someone else built? That's not saying that the original personality of the foster character would always be discarded. Of course they could keep the personality/storyline/traits of the character they're adopting if they would like. I'm just thinking that we should give the member adopting a character a chance to build the story that they want. I'm in agreement with Viola, that we shouldn't have the same people playing 5 different main characters. It's kinda unfair and unbalanced. Fostering should be a compromise between the way it currently is, and the way Viola suggested. THUS, people could play a character until someone else would like to apply for it.
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Posted: Sat Jan 21, 2012 9:39 am
But there's also a problems with that too. Because if someone's fostering a character for so long, it becomes part of their group in a way I suppose. So then there comes the reluctance to let them go.
Personally I'd say no more than four at the most if you can handle it. Because also there are characters that no one will take. (Particularly bad guys. They're never filled up from what I've always seen.)
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Posted: Sat Jan 21, 2012 4:07 pm
I don't like the fostering idea, except maybe pertaining to knights of a senshi you already play, because like Rei said, people get attached to the characters. As for the villian thing, maybe people can have one of each type of character? One senshi, one knight, one canon, and one villian. If they choose to only play one type, they can have two characters. Like, two senshi and no knights, canon, or villians. Or any combination therein.
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Posted: Sun Jan 22, 2012 12:52 am
@Garnet. Well that is the idea. If they're doing more the minimum development for the character, that's a problem. But yeah, people will request to take over characters if they like the name. For example, RS Sailor Blue has changed hands more times then I can keep track of.
-ponders- I agree there needs to be a limit, It's not fair to new comers if the 20 of us have build 100 characters and now they have to start doing things like 'Sailor Synthetic Blue-Green Quartz Crystal'.
Still, I'm concerned about us not being able to fill non-senshi spots.... It's a problem in all SM guilds, 100 Senshi, 2 people who want to play Knights. xD I didn't even bother trying to find someone to play Charoite Knight. I just rolled them both up, and those are my two characters. It's just easier.
Maybe the wisest thing is to allow 1-2 Senshi (Or Knights if you really don't wanna play a Girl), and then not put a cap on the number of additional Knights, civilians, peons, guardians, etc, AS LONG as those characters are associated with existing senshi. (So no coming in and making 100 Knight chars that don't have Senshi yet. That way you have to be collaborating with an Existing Senshi to create Additional Knights, effectively soft capping it to however many Senshi you can Woo into letting you play their Knight)
That way we can still help each other out playing each other's Knights, Children, Family, guardians, ect. Not to mention Bad Guys.
Regarding Cannon Chars... -ponders- I'm not entirely sure it's wise to have people playing them as anything but a NPC. Cannon Characters are both important to the story, but...since they aren't the focus of the new story, they need to remain in the background. Having them inaccessible to played as NPCs is problematic. So is having them actively played, since we want the focus on Gemstones. But we already have a couple people doing it, and I'm not sure I'd want to take them away from them either. Except maybe those playing Mamaru/Usagi/Diamond/Saphire. Those really need to be controlled by crew.
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Posted: Sun Jan 22, 2012 3:21 pm
Okay, you're a genius. I like all of your ideas, but under one addendum.
A person starts with the minimum (1 character) and there has to be a crew vote or something if they want to add characters. The crew would decide if they're using the characters they have well and not ignoring them. See if they can handle another one, I guess.
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Posted: Sun Jan 22, 2012 4:00 pm
@ Black Moon - I see your point at keeping the cannons at an comunal NPC level. I'm playing one and I know it's more about the crystals. It's actually quite difficult to incoperate them with the new scouts unless their dating them or are related to them as in Jupiter's case. I think in that sence the cannons should be trated a bit like the freinds/family/civilan add ons to the scouts they relate to.
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Posted: Sun Jan 22, 2012 5:41 pm
Viola Hirai Okay, you're a genius. I like all of your ideas, but under one addendum.
A person starts with the minimum (1 character) and there has to be a crew vote or something if they want to add characters. The crew would decide if they're using the characters they have well and not ignoring them. See if they can handle another one, I guess. -can't tell if you're being sarcastic- Thats not a bad idea, but with the addendum that the 1 character limit only refer to Senshi Characters. Knights, Guardians, Peons, Children, etc tend to just be there to add backstory to the Senshi Main. People don't exist in vacumns, so when you develop one character, it's natural to tack on several, if not dozens of side characters. (Although the vast majority never materialize as something we actually RP as) And as long as they're associated with an existing senshi, these secondary characters don't really pose a problem the way making multiple Senshi does. (In that we don't want to run out of viable senshi names, and we don't want the world run over with 100s of senshi either) @Uranus. Yeah. That's the problem. People are already playing them -sweat- It's not fair to suddenly tell them they can't, but it's gunna be hard for those playing them to integrate appropriately. Sooo I dunno. xD It's like we've handed out cookies, and found out the children aren't supposed to have sugar before bed time -shifty eyes-
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Posted: Sun Jan 22, 2012 6:06 pm
@Black Moon. Yeah it wouldn' be fair. The only way I could think for a solution is to let them either take up one of the empy senshi as a child or make a new one. I both cases it would be a relation and that character would hopefully intigrate to the point that the cannon becomes a side character for them.
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Posted: Sun Jan 22, 2012 6:39 pm
I wasn't being sarcastic. I genuinely like your ideas.
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Posted: Sun Jan 22, 2012 9:37 pm
Sailor Uranus Haruka @Black Moon. Yeah it wouldn' be fair. The only way I could think for a solution is to let them either take up one of the empy senshi as a child or make a new one. I both cases it would be a relation and that character would hopefully intigrate to the point that the cannon becomes a side character for them. Well if we were mean and took away cannon characters from those playing them, then obviously the person could make a new gemstone toon. But, if I were part of management, I'd be rather loath to do that. It could cause some serious drama. Maybe the wise thing is to make the cannon characters that haven't been claimed into NPCs. (And therefore not eligible to be taken as a main character). Then whenever one of the claimed ones goes inactive, or gets bored with them, add them to the NPC pool.
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