Godmodding has become a problem in this roleplay. God mode is when someone writes a character to control another.
For example:
"Nyan cat grabbed onto Mr Bird, digging his claws into Mr Bird's flesh."
This is not acceptable. What is acceptable is this:
"Nyan cat swiped at Mr Bird, intending to dig his claws into his flesh."
Please, post your characters intentions only. No auto-hitting.
Here are some phrases to maybe help you out:
Bob aimed his arrow at the Mary Sue, hoping to rid the world of one more.
Sally initiated the spell she intended to hit the dog with.
Jim delivered a blow that was meant to debilitate his opponent.
Julie (past tense verb) at John for being a muncher.
In a nutshell, you can throw all the attacks you want within reason. You just can't decide if they hit/disable/capture your opponent or not.
The Ani-Munch Project might also help.
You can also talk with your ic opponent! Plan out battles and how they will go. Discuss what your characters are doing and abilities and such! I have learned that this works very well. It also helps to let each other know exactly what your characters can do.
Another option is to use a system of dice while in battle. I am not making it obligatory. All parties in the battle must agree to use or not use it. You may also modify it to fit your needs, but again, all must agree to it beforehand.
When you submit your post, under chose action, select random number generator. Only one attack per post please!
For example:
"Nyan cat grabbed onto Mr Bird, digging his claws into Mr Bird's flesh."
This is not acceptable. What is acceptable is this:
"Nyan cat swiped at Mr Bird, intending to dig his claws into his flesh."
Please, post your characters intentions only. No auto-hitting.
Here are some phrases to maybe help you out:
Bob aimed his arrow at the Mary Sue, hoping to rid the world of one more.
Sally initiated the spell she intended to hit the dog with.
Jim delivered a blow that was meant to debilitate his opponent.
Julie (past tense verb) at John for being a muncher.
In a nutshell, you can throw all the attacks you want within reason. You just can't decide if they hit/disable/capture your opponent or not.
The Ani-Munch Project might also help.
You can also talk with your ic opponent! Plan out battles and how they will go. Discuss what your characters are doing and abilities and such! I have learned that this works very well. It also helps to let each other know exactly what your characters can do.
Another option is to use a system of dice while in battle. I am not making it obligatory. All parties in the battle must agree to use or not use it. You may also modify it to fit your needs, but again, all must agree to it beforehand.
When you submit your post, under chose action, select random number generator. Only one attack per post please!
Small attacks: random number 1-2
XXXXX1 - hit
XXXXX2 - miss
Medium attacks: random number 1-3
XXXXX1 - hit - full damage
XXXXX2 - hit - some damage
XXXXX3 - miss
Large attacks: random number 1-4
XXXXX1 - hit - full damage
XXXXX2 - hit - some damage
XXXXX3 - miss
XXXXX4 - miss
XXXXX1 - hit
XXXXX2 - miss
Medium attacks: random number 1-3
XXXXX1 - hit - full damage
XXXXX2 - hit - some damage
XXXXX3 - miss
Large attacks: random number 1-4
XXXXX1 - hit - full damage
XXXXX2 - hit - some damage
XXXXX3 - miss
XXXXX4 - miss
