░▒▓█♠Personal Information♠█▓▒░

Full Name: Umi Shizo Fu Wei
Nickname: Baka-ro, Baka, Bai Hu
Age: 21
Height: 6'4
Weight: 184
Hair Color: Silver
Eye Color: Luminous Red
Build: Is quite muscular despite him not being a nin class that is one of strength.
Tattoos/Scars/Birthmarks: A labyrinth of a seal that is on Umi's back. Only reveal it's seal when he exerts a large amount of chakra. Also, Umi has a diamond shape like 'scar' due to his demon on his palms.
Description: N/A
Sexual Orientation: Straight
Personality: Wild. Mostly in a comical fashion unless it is within a fight that he has to concentrate in. Also known for his perverted and humorous, mostly to onlookers, antics.
Personal Goals: He has rather obtained his goals; which was becoming an ANBU commander. He hopes that now, that he will re-take the seat as the Daiymo of the Water Country and complete what his father sacrificed so many years ago.
Relationship Status: Single
Personal Skills: Calligraphy and holds photographic memory.
╞═♣Shinobi Information♣═╡
Shinobi Class: Sensor Class
Shinobi Rank: Jounin
Element
• Meiton (Darkness)
• Fuuton ( Wind )
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Chakra Pool: 410%
Shinobi Fighting Style:Unorthodox. Though he has styles that he can utilize, his techniques resemble more so that of a street fighter than a Taijutsu-ist.
Nindo: "To create a world that will take fear and turn it into understanding."
Shinobi Skills:
1. Tracker-Sensing Chakra +2.
2. Silent Strike: After so many years of training as an ANBU operative, Umi has mastered the air of non-incantation jutsu's. Or making jutsu's require only one hand-seal to perform and be spoken mentally. This ensures his ability to kill his target for there is no warning. This is also furthered by his demon ability.
3. Access to the Element Meiton. The element of darkness. It provides many unique and powerful techniques that only few are lucky to obtain. The Demon also has been known to allow the host to see what even the Byakugan can't; or in other words, people's hearts. The host will be able to see any darkness that holds within the other's soul and use that to their advantage. The last ability this demon grants he user is the ability to utilize techniques one rank lower than them, with one hand-seal. It may be the lowest ranked Demon but it provides it's host with the protection it needs to survive it's trapped body.
Weapons
• ANBU Tanto
• Gloves that hold a hidden 7in. sharp rod.
• Shoes, that have three inch daggers that will protrude from the tip of his shoe.
TABTABWeapon Locations on the Body
TABTAB• Back, positioned up straight.
TABTAB• On his hands
TABTAB• On his feet
Standard Pack: Kunai's (Proximity Explosive), Senbon ( Poisoned ), Solider Pills, Basic medical kit
Village:
Headband Location: Right Arm
Headband Color: Purple with the royal seal of the Water Country Stamped upon it.
Goals as a Shinobi: To reclaim the title of Daiymo in the Water Country
Current Title: Bai Hu
Great Title: Water Country Daiymo
▌▬♦Speciality Information♦▬▐
Demons: Zero-Tailed Demon
Cursed Mark: N/A
Summon N/A
Implants: N/A
Custom Weapons: N/A
Kekkei Genkai/Clan: Ranmaru Eyes Stage 2
■►Missions◄■
SS- Ranked:
S- Ranked: 2
A- Ranked: 3
B- Ranked: 9
C- Ranked: 12
D- Ranked: 39
○◙♥Background♥◙○
Family History: Umi had a rough history. He was born as the Daiymo's son which wasn't bad but when the country over threw his father things started to get rough. For revenge, his father put his beloved son through the project of creating the perfect Bijuu. It was created through the remnants of chakra that the Sanbi left after it's last attack, plus sapping the negative energies from the civilians who stupidly thought they were just getting a check up. When enough energy and chakra was collected, he created the Zero-Tailed Beast;Reibi no Menhiru. When the villagers found out about the man trying to commit 'treason', they attempt to kill him and his family. Which they succeeded but only through sacrifice. The family, who despite the turmoil, always showed much love to Umi; which was why his father put the demon in him. Rather to protect him... which it did. After the emotional high was made, Umi murdered his parents killers ruthlessly, awakening not only his demon but his eyes of Ranmaru that day as well. Bloodstained and injured, Umi traveled aimlessly through the water country until some traveling medic shinobi took him in. Bringing him into Kiri where they acted as surrogate parents and adopted the child into their lives. In which when Umi became old, did they find out that they have been raising royalty.
Family Members
• Mother: Biological Dead - Zhen Ji
• Father: Biological Dead - Cao Cao Wei
• Siblings: None
History: Outside of what has already been stated, Umi had a regular life. He grew up with his adopted parents and went through normal shinobi life. No one knew about him being a Jinchuuriki so he wasn't bullied, at people began to love the pervy, extra, boisterous child. He failed the Chuunin Exams once, due to some minor discrepancies but the next time he blew it out of the water. Completely devastating his opponent with the various techniques he started to wield in his palm. From there, things continued, as he went through Oinin training, to ANBU operatives, to ultimately ANBU Commander. Where he still feels that he won't be satisfied until he re-claims the honor of the Wei family, and take his rightful position at the throne of the water country.
Traumas: Being alone in the dark. For it was within this situation he was put into when his parents were slaughtered.
Theme Song: Road to becoming a Daiymo
▼→Jutsu List←▼
Ninjutsu ((Starting Ninjutsu do not count towards Cap))
E-Rank
• Nawanuke No Jutsu (Rope Untying Technique)
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D- Rank
• Kawarimi no Jutsu (Subsitution Jutsu)
• Henge no Jutsu (Transformation Jutsu)
• Kyou Masukingu No Jutsu (Sound Masking Technique)
-Description: This ninjutsu helps to cover up any sounds the user makes if they are on a mission that requires stealth. The user sends some chakra to the target’s ears and performs the needed hand seals. Any natural sounds in the area (running water, crickets, wind, ect…) are magnified slightly to mask any soft sounds that the user may make.
• Nin Shiki Kaado (Secret Information Cards)
- Description: A technique which conceals information of an individual on a card. The information is burned onto the cards with chakra and can only be revealed by the user's chakra. Of course, this technique can also be used to store information on a different object and conceal it, like a wall, a door, or scroll. This technique cannot be used to burn information to a card that your character does not actually know, or has known at some point in his or her life. In other words, if your character is to put information onto a card about a shinobi, then that character must have met this other shinobi (or studied him through some other means), and learned from him exactly what it is the other shinobi can do before that information can be put on the cards.
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• Chakra Hikari no Jutsu (Chakra Light Technique)
-Description: This jutsu allows the user to make a ball of chakra that produces light. Although it can’t harm anyone it’s useful for when going in dark areas and good for letting your comrades know where you are if you get lost in a foggy place.
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C- Rank
• Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
•Chakra Tsuitou no Jutsu (Chakra Hunting Technique)
-Description: During chase procedures, when the user has been closer to the target than 20 feet, and having had the ability to see the target clearly under those circumstances, the user can remember the target's chakra currents and distinguish these for a number of posts equal to the user's control divided by two. If the enemy uses a Genjutsu, or gains a difference of more than a mile, the user will lose track of the target.
• Suimen Hokou no Gyou (The Art of Water Walking)
- Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.
• Hitoshizeru Bakuhatsu No Jutsu (Hidden Explosion Technique)
- Description: A simple yet effective technique that forces chakra out from the entire body, blowing out smoke and any small surrounding debris. This causes confusion, and allows the user to escape unnoticed. Useful for sneaky exits. This technique is basically the same as using a smoke bomb, and cannot be used for offensive purposes. It simply creates a large cloud of smoke to allow the user to escape.
• Ninpou Kawara Shuriken (Roof Tile Shuriken Technique)
- Description: By lifting objects with chakra, the user can launch small objects like roof tiles, small rocks and more at their enemy as if they were shuriken.
• Nioi Ue Fuku no Jutsu (Smell Covering Technique)
- Description: This jutsu basically creates a layer of chakra that seals in scents. The user coats himself in a thin layer of chakra, creating an air tight seal that doesn’t allow any scents to escape. If they touch anything a scent is not left behind. (As if they are wearing chakra gloves.) This starts to take up a lot of chakra if used for long periods since a new coating must be applied every few minutes to keep it effective. The user cannot use this jutsu on other people.
• Tessayose no Jutsu (Iron Chain Calling Technique)
- Description: With a range of the user’s sight in a general given area, the user slams their hand against a surface. Anywhere on the surface in plain sight for the user calls five separate chains to tie down a target. The chains are made of simple iron but are extremely thick and heavy, but dispel once the target is completely free. This jutsu was designed mainly to fight Taijutsu Human Tank users. The chains are helpless against Ninjutsu techniques. These chains are completely normal save that the user can control their movement.
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B- Rank
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A- Rank
• Tenkuu Hokou no Gyou (The Art of Walking on Air)
- Description: The art of walking on water and trees has long been known to many shinobi. However, although many have aspired to walk on the last frontier, the air itself, all but a handful of ninja have failed at doing such a thing. The first recorded instance of Tenkuu Hokou no Gyou was recorded long ago, in the Country of Wind, ironically. There, a famous ninja had discovered that by focusing his chakra into his feet and propelling it outward with utmost control, he could perform a sort of double-jump while airborne. This enabled him to jump almost twice as high as he normally could and in addition, it gave him utmost control of his body while airborne, making him a superb fighter. The technique was passed down through that fighter's family for years. The secret was well-kept and guarded carefully. However, the family's devotion with which they protected this secret ultimately led to their downfall. They were captured by a rival country and tortured endlessly in order to attain the secret technique. Nobody spoke and they were killed; their assailants figured that if they couldn't have the secret technique, nobody could. For awhile, the art of Tenkuu Hokou no Gyou was lost. Just recently, a resurgence of this forgotten art has been seen. A few grandmaster shinobi, having remembered stories of the ancient art, have learned to perform the art on their own. In addition, two scrolls containing information on the art have been dug up and been in circulation on the black market for several months, although most who have read the scrolls have been unable to learn the art. As of now, there are very few who know anything about the art and even fewer who can use it effectively. While airborne, the user can focus his chakra into his feet in order to make a sort of invisible stepping stone to push off of again. This can be used as a sort of double-jump commonly seen from, say, Mario, or be used to push off and change directions in midair. This technique can only be used once per jump, and the strength of the second jump is no greater than the strength of a normal jump. For instance, if your character has a five foot vertical leap, using this technique he could conceivably jump ten feet into the air.
• Kage Bunshin No Jutsu (Shadow Clone Technique)
- Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu.
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S- Rank
• Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique)
- Description: A Ninjutsu technique where the ninja creates a suicidal Kage Bunshin (shadow clone). After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out. When used in close combat, without the enemy noticing, this technique can be quite deadly. This technique requires the user not just to evenly distribute his chakra, but to give a chakra edge to the exploding clone. For almost everybody, this costs so much it puts the user in a dangerous situation, so that one hit to them can be lethal if chakra isn't molded to perfection...
SS- Rank
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Meiton ( Zero-Tailed Demon)
Variable Rank
• Meiton:Kyūketsukō (Dark Release:Inhaling Maw)
-Description: Rank || Varies
The Host uses the Dark Release order to forcibly extract the physical and spiritual energy of another ninja and absorb it through the upper diamond of the mark on his/her hands. Or in other words, absorb a chakra prone attack by releasing a chakra of equal value and absorbing it. Though because it is absorbing the technique raw, the user will not be able to absorb the chakra to be placed into their chakra reserve.
• Meiton:Jajjimento (Dark Release:Judgement)
-Description: Rank || Varies
The 'brother' technique of 'Dark Release: Inhaling Maw.' Upon absorbing the chakra of the attack that was released against host, the Demon will fire the chakra back out at the opponent with greater strength. From the bottom diamond on the host's palm, the user will release a raw beam of chakra from their hands returning the amount of chakra they absorbed. They can strengthen the technique by implying the same amount of chakra, equal to that they are returning, to make the technique be raised up one rank. But to do any higher is impossible for the mass of raw chakra would severely damage the arm or rather destroy it in the process of the host utilizing the technique.
B-Ranked
• Shokushu Danmaku- Tentacle Barrage
-Description: During it's released form, the host will be able to take advantage of it's demon's abilities. Releasing a fury of tentacles from the leech portion of their body, and utilize it to strike down their enemies. The reasoning the technique is so powerful is not because of simple tentacles shooting out at the enemy but that the tentacles have the ability to sprout out into more tentacles. In which upon grasping the victim the host can either drain the other of chakra or simply bash them about.
• Kousei - Regeneration
-Description: The Leech enables the host to regenerate the body for the price of utilizing chakra. More intense wounds means that one will need to utilize a higher amount of chakra.
*Minor wounds ( Hands, broken bones,etc.): Regular release of B-Ranked Chakra.
*Near-Lethal Wounds ( Arms, legs, some non-major internal organs): 10 extra Chakra Points
*Lethal Wounds ( Heart if it is not completely ruptured, lungs, intestines, spine): 20 Extra Chakra Points
• Mousaborikurau- Devour
-Description: If the Host is able to trap their enemy, they will get the opportunity to drain their foe of their life energy. (Chakra) Depending on what stage the host is in, the user will at like a leech and drain their foe. If at Stage one or lower, the user will simply grasp their target and drain them of their life force. If at Stage Two, the user will utilize the tendrils from their body to drain the enemy of their life force. If at Stage Three, the fully released Demon will devour their target and take their entire life force as their own. If lucky and the user is compatible, the Demon host will be able to retain the memories of their trapped prey.
Genin Rank: Enables the user to drain 5 Points of chakra per post while captured.
Chuunin Rank: Enables the user to drain 10 Points of chakra per post while captured.
Jounin Rank: Enables the user to drain 15 Points of chakra per post while captured.
Sannin Rank: Enables the user to drain 20 Points of chakra per post while captured.
-)Note: During this technique, the user will be able to 'learn' a technique from the prey. The will have to utilize the random number generated ( 1-6). If they get a 4 or a 6 the user will be able to strip the 'memory' or a jutsu of the captured victim. They can only do this once, per fight per victim in that fight. So once you have gained one jutsu, all you can do is drain chakra from the victim.
• Kagemusha no Ude
- Description: A similar technique to 'Shokushu Danmaku', the Zero-Tailed Demon releases an eerie set of arms from it's body. Each which will attempt to grab the hosts opponents with their black talon like hands or brutally beat the opponent with the enlarged fists.
A-Rank
• Zokunen - Unholy Desires
- Description: Utilizing it ability to see the darkness of the user's heart, the Zero-Tailed Bijuu will bring this out of their souls to their advantage. By taking some of itself off it's body and putting it onto it's victim the separated leech will latch onto the victim and bite. Utilizing the abilities of a leech, it will release an anesthetic to prevent the host from feeling the leech while it devours the users chakra and simultaneously put the host into an illusion. The illusion will be based on whatever the users lusts, dark desires or something of the like is composed of. They will feel at peace during this illusion though it can be broken by the removal of the leech. Though if barraged by leeches, it may be more difficult to break from the illusion as it will become stronger for each leech attached. [ The chakra stolen will be ranked the same as with the 'Devour' technique.
S-Rank
• Naibuteki Ryokuchi - Internal Dominion
- Description: The user will expel a mass of what seems like black water from their mouth. Little will the user know, is within the 'water' is multiple leeches that have a particular taste; internal organs. Instead of feasting upon the chakra or flesh of the user from the outside, these demon leeches will dig into the flesh of the prey and attempt to devour the insides of their victim.
SS-Rank
• Naibuteki Kuchiku- Internal Devastation
- Description: This is the most fearsome technique the Zero-Tailed has to offer it's host. Summoning up a great amount of chakra, the user will do similar to 'Internal Dominion' and expel a massive stream of black water from their mouths. Hitting their targets with an immense amount of force while the leeches within will begin to dig into the flesh. But unlike 'Internal Dominion' the leeches will restrain their want to devour their targets organs and instead dive into their targets and latch onto something stable within the body. When the host feels that the leeches have embedded themselves deeply into their opponent, the user upon the next post, will weave through a long string of seals and clasp their hands together. This will make the leeches start to glow a brilliant green underneath the skin of their victim. Upon the third and last post of the user, the leeches will explode within the prey. Having the explosive power of a baseball-sized wad of explosive tags.
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Fuuton
E-Rank
• Kaze Bunshin (Wind Clone)
- Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.
• Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
- Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.
• Kaze Fuuchuufuyuu (Wind Levitation)
-Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.
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D-Rank
• Okuridashi Kaze (Propelling Winds)
- Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.
• Kaze no Yoroi (Armor of Wind)
- Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.
• Kaze Bakuhatsu (Wind Explosion)
- Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again
• Boufuu Kyouzuu no Jutsu (Gale Surge)
- Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.
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C-Rank
• Fuuton: Tei Hakusha (Wind Release: Air Riding)
- Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
• Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
- Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.
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B-Rank
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A-Rank
• Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
- Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.
S-Rank
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SS-Rank
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Full Name: Umi Shizo Fu Wei
Nickname: Baka-ro, Baka, Bai Hu
Age: 21
Height: 6'4
Weight: 184
Hair Color: Silver
Eye Color: Luminous Red
Build: Is quite muscular despite him not being a nin class that is one of strength.
Tattoos/Scars/Birthmarks: A labyrinth of a seal that is on Umi's back. Only reveal it's seal when he exerts a large amount of chakra. Also, Umi has a diamond shape like 'scar' due to his demon on his palms.
Description: N/A
Sexual Orientation: Straight
Personality: Wild. Mostly in a comical fashion unless it is within a fight that he has to concentrate in. Also known for his perverted and humorous, mostly to onlookers, antics.
Personal Goals: He has rather obtained his goals; which was becoming an ANBU commander. He hopes that now, that he will re-take the seat as the Daiymo of the Water Country and complete what his father sacrificed so many years ago.
Relationship Status: Single
Personal Skills: Calligraphy and holds photographic memory.
╞═♣Shinobi Information♣═╡
Shinobi Class: Sensor Class
Shinobi Rank: Jounin
Element
• Meiton (Darkness)
• Fuuton ( Wind )
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Chakra Pool: 410%
Shinobi Fighting Style:Unorthodox. Though he has styles that he can utilize, his techniques resemble more so that of a street fighter than a Taijutsu-ist.
Nindo: "To create a world that will take fear and turn it into understanding."
Shinobi Skills:
1. Tracker-Sensing Chakra +2.
2. Silent Strike: After so many years of training as an ANBU operative, Umi has mastered the air of non-incantation jutsu's. Or making jutsu's require only one hand-seal to perform and be spoken mentally. This ensures his ability to kill his target for there is no warning. This is also furthered by his demon ability.
3. Access to the Element Meiton. The element of darkness. It provides many unique and powerful techniques that only few are lucky to obtain. The Demon also has been known to allow the host to see what even the Byakugan can't; or in other words, people's hearts. The host will be able to see any darkness that holds within the other's soul and use that to their advantage. The last ability this demon grants he user is the ability to utilize techniques one rank lower than them, with one hand-seal. It may be the lowest ranked Demon but it provides it's host with the protection it needs to survive it's trapped body.
Weapons
• ANBU Tanto
• Gloves that hold a hidden 7in. sharp rod.
• Shoes, that have three inch daggers that will protrude from the tip of his shoe.
TABTABWeapon Locations on the Body
TABTAB• Back, positioned up straight.
TABTAB• On his hands
TABTAB• On his feet
Standard Pack: Kunai's (Proximity Explosive), Senbon ( Poisoned ), Solider Pills, Basic medical kit
Village:
Headband Location: Right Arm
Headband Color: Purple with the royal seal of the Water Country Stamped upon it.
Goals as a Shinobi: To reclaim the title of Daiymo in the Water Country
Current Title: Bai Hu
Great Title: Water Country Daiymo
Demons: Zero-Tailed Demon
Cursed Mark: N/A
Summon N/A
Implants: N/A
Custom Weapons: N/A
Kekkei Genkai/Clan: Ranmaru Eyes Stage 2
■►Missions◄■
SS- Ranked:
S- Ranked: 2
A- Ranked: 3
B- Ranked: 9
C- Ranked: 12
D- Ranked: 39
○◙♥Background♥◙○
Family History: Umi had a rough history. He was born as the Daiymo's son which wasn't bad but when the country over threw his father things started to get rough. For revenge, his father put his beloved son through the project of creating the perfect Bijuu. It was created through the remnants of chakra that the Sanbi left after it's last attack, plus sapping the negative energies from the civilians who stupidly thought they were just getting a check up. When enough energy and chakra was collected, he created the Zero-Tailed Beast;Reibi no Menhiru. When the villagers found out about the man trying to commit 'treason', they attempt to kill him and his family. Which they succeeded but only through sacrifice. The family, who despite the turmoil, always showed much love to Umi; which was why his father put the demon in him. Rather to protect him... which it did. After the emotional high was made, Umi murdered his parents killers ruthlessly, awakening not only his demon but his eyes of Ranmaru that day as well. Bloodstained and injured, Umi traveled aimlessly through the water country until some traveling medic shinobi took him in. Bringing him into Kiri where they acted as surrogate parents and adopted the child into their lives. In which when Umi became old, did they find out that they have been raising royalty.
Family Members
• Mother: Biological Dead - Zhen Ji
• Father: Biological Dead - Cao Cao Wei
• Siblings: None
History: Outside of what has already been stated, Umi had a regular life. He grew up with his adopted parents and went through normal shinobi life. No one knew about him being a Jinchuuriki so he wasn't bullied, at people began to love the pervy, extra, boisterous child. He failed the Chuunin Exams once, due to some minor discrepancies but the next time he blew it out of the water. Completely devastating his opponent with the various techniques he started to wield in his palm. From there, things continued, as he went through Oinin training, to ANBU operatives, to ultimately ANBU Commander. Where he still feels that he won't be satisfied until he re-claims the honor of the Wei family, and take his rightful position at the throne of the water country.
Traumas: Being alone in the dark. For it was within this situation he was put into when his parents were slaughtered.
Theme Song: Road to becoming a Daiymo
▼→Jutsu List←▼
Ninjutsu ((Starting Ninjutsu do not count towards Cap))
E-Rank
• Nawanuke No Jutsu (Rope Untying Technique)
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D- Rank
• Kawarimi no Jutsu (Subsitution Jutsu)
• Henge no Jutsu (Transformation Jutsu)
• Kyou Masukingu No Jutsu (Sound Masking Technique)
-Description: This ninjutsu helps to cover up any sounds the user makes if they are on a mission that requires stealth. The user sends some chakra to the target’s ears and performs the needed hand seals. Any natural sounds in the area (running water, crickets, wind, ect…) are magnified slightly to mask any soft sounds that the user may make.
• Nin Shiki Kaado (Secret Information Cards)
- Description: A technique which conceals information of an individual on a card. The information is burned onto the cards with chakra and can only be revealed by the user's chakra. Of course, this technique can also be used to store information on a different object and conceal it, like a wall, a door, or scroll. This technique cannot be used to burn information to a card that your character does not actually know, or has known at some point in his or her life. In other words, if your character is to put information onto a card about a shinobi, then that character must have met this other shinobi (or studied him through some other means), and learned from him exactly what it is the other shinobi can do before that information can be put on the cards.
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• Chakra Hikari no Jutsu (Chakra Light Technique)
-Description: This jutsu allows the user to make a ball of chakra that produces light. Although it can’t harm anyone it’s useful for when going in dark areas and good for letting your comrades know where you are if you get lost in a foggy place.
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C- Rank
• Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
•Chakra Tsuitou no Jutsu (Chakra Hunting Technique)
-Description: During chase procedures, when the user has been closer to the target than 20 feet, and having had the ability to see the target clearly under those circumstances, the user can remember the target's chakra currents and distinguish these for a number of posts equal to the user's control divided by two. If the enemy uses a Genjutsu, or gains a difference of more than a mile, the user will lose track of the target.
• Suimen Hokou no Gyou (The Art of Water Walking)
- Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.
• Hitoshizeru Bakuhatsu No Jutsu (Hidden Explosion Technique)
- Description: A simple yet effective technique that forces chakra out from the entire body, blowing out smoke and any small surrounding debris. This causes confusion, and allows the user to escape unnoticed. Useful for sneaky exits. This technique is basically the same as using a smoke bomb, and cannot be used for offensive purposes. It simply creates a large cloud of smoke to allow the user to escape.
• Ninpou Kawara Shuriken (Roof Tile Shuriken Technique)
- Description: By lifting objects with chakra, the user can launch small objects like roof tiles, small rocks and more at their enemy as if they were shuriken.
• Nioi Ue Fuku no Jutsu (Smell Covering Technique)
- Description: This jutsu basically creates a layer of chakra that seals in scents. The user coats himself in a thin layer of chakra, creating an air tight seal that doesn’t allow any scents to escape. If they touch anything a scent is not left behind. (As if they are wearing chakra gloves.) This starts to take up a lot of chakra if used for long periods since a new coating must be applied every few minutes to keep it effective. The user cannot use this jutsu on other people.
• Tessayose no Jutsu (Iron Chain Calling Technique)
- Description: With a range of the user’s sight in a general given area, the user slams their hand against a surface. Anywhere on the surface in plain sight for the user calls five separate chains to tie down a target. The chains are made of simple iron but are extremely thick and heavy, but dispel once the target is completely free. This jutsu was designed mainly to fight Taijutsu Human Tank users. The chains are helpless against Ninjutsu techniques. These chains are completely normal save that the user can control their movement.
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B- Rank
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A- Rank
• Tenkuu Hokou no Gyou (The Art of Walking on Air)
- Description: The art of walking on water and trees has long been known to many shinobi. However, although many have aspired to walk on the last frontier, the air itself, all but a handful of ninja have failed at doing such a thing. The first recorded instance of Tenkuu Hokou no Gyou was recorded long ago, in the Country of Wind, ironically. There, a famous ninja had discovered that by focusing his chakra into his feet and propelling it outward with utmost control, he could perform a sort of double-jump while airborne. This enabled him to jump almost twice as high as he normally could and in addition, it gave him utmost control of his body while airborne, making him a superb fighter. The technique was passed down through that fighter's family for years. The secret was well-kept and guarded carefully. However, the family's devotion with which they protected this secret ultimately led to their downfall. They were captured by a rival country and tortured endlessly in order to attain the secret technique. Nobody spoke and they were killed; their assailants figured that if they couldn't have the secret technique, nobody could. For awhile, the art of Tenkuu Hokou no Gyou was lost. Just recently, a resurgence of this forgotten art has been seen. A few grandmaster shinobi, having remembered stories of the ancient art, have learned to perform the art on their own. In addition, two scrolls containing information on the art have been dug up and been in circulation on the black market for several months, although most who have read the scrolls have been unable to learn the art. As of now, there are very few who know anything about the art and even fewer who can use it effectively. While airborne, the user can focus his chakra into his feet in order to make a sort of invisible stepping stone to push off of again. This can be used as a sort of double-jump commonly seen from, say, Mario, or be used to push off and change directions in midair. This technique can only be used once per jump, and the strength of the second jump is no greater than the strength of a normal jump. For instance, if your character has a five foot vertical leap, using this technique he could conceivably jump ten feet into the air.
• Kage Bunshin No Jutsu (Shadow Clone Technique)
- Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu.
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S- Rank
• Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique)
- Description: A Ninjutsu technique where the ninja creates a suicidal Kage Bunshin (shadow clone). After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out. When used in close combat, without the enemy noticing, this technique can be quite deadly. This technique requires the user not just to evenly distribute his chakra, but to give a chakra edge to the exploding clone. For almost everybody, this costs so much it puts the user in a dangerous situation, so that one hit to them can be lethal if chakra isn't molded to perfection...
SS- Rank
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Meiton ( Zero-Tailed Demon)
Variable Rank
• Meiton:Kyūketsukō (Dark Release:Inhaling Maw)
-Description: Rank || Varies
The Host uses the Dark Release order to forcibly extract the physical and spiritual energy of another ninja and absorb it through the upper diamond of the mark on his/her hands. Or in other words, absorb a chakra prone attack by releasing a chakra of equal value and absorbing it. Though because it is absorbing the technique raw, the user will not be able to absorb the chakra to be placed into their chakra reserve.
• Meiton:Jajjimento (Dark Release:Judgement)
-Description: Rank || Varies
The 'brother' technique of 'Dark Release: Inhaling Maw.' Upon absorbing the chakra of the attack that was released against host, the Demon will fire the chakra back out at the opponent with greater strength. From the bottom diamond on the host's palm, the user will release a raw beam of chakra from their hands returning the amount of chakra they absorbed. They can strengthen the technique by implying the same amount of chakra, equal to that they are returning, to make the technique be raised up one rank. But to do any higher is impossible for the mass of raw chakra would severely damage the arm or rather destroy it in the process of the host utilizing the technique.
B-Ranked
• Shokushu Danmaku- Tentacle Barrage
-Description: During it's released form, the host will be able to take advantage of it's demon's abilities. Releasing a fury of tentacles from the leech portion of their body, and utilize it to strike down their enemies. The reasoning the technique is so powerful is not because of simple tentacles shooting out at the enemy but that the tentacles have the ability to sprout out into more tentacles. In which upon grasping the victim the host can either drain the other of chakra or simply bash them about.
• Kousei - Regeneration
-Description: The Leech enables the host to regenerate the body for the price of utilizing chakra. More intense wounds means that one will need to utilize a higher amount of chakra.
*Minor wounds ( Hands, broken bones,etc.): Regular release of B-Ranked Chakra.
*Near-Lethal Wounds ( Arms, legs, some non-major internal organs): 10 extra Chakra Points
*Lethal Wounds ( Heart if it is not completely ruptured, lungs, intestines, spine): 20 Extra Chakra Points
• Mousaborikurau- Devour
-Description: If the Host is able to trap their enemy, they will get the opportunity to drain their foe of their life energy. (Chakra) Depending on what stage the host is in, the user will at like a leech and drain their foe. If at Stage one or lower, the user will simply grasp their target and drain them of their life force. If at Stage Two, the user will utilize the tendrils from their body to drain the enemy of their life force. If at Stage Three, the fully released Demon will devour their target and take their entire life force as their own. If lucky and the user is compatible, the Demon host will be able to retain the memories of their trapped prey.
Genin Rank: Enables the user to drain 5 Points of chakra per post while captured.
Chuunin Rank: Enables the user to drain 10 Points of chakra per post while captured.
Jounin Rank: Enables the user to drain 15 Points of chakra per post while captured.
Sannin Rank: Enables the user to drain 20 Points of chakra per post while captured.
-)Note: During this technique, the user will be able to 'learn' a technique from the prey. The will have to utilize the random number generated ( 1-6). If they get a 4 or a 6 the user will be able to strip the 'memory' or a jutsu of the captured victim. They can only do this once, per fight per victim in that fight. So once you have gained one jutsu, all you can do is drain chakra from the victim.
• Kagemusha no Ude
- Description: A similar technique to 'Shokushu Danmaku', the Zero-Tailed Demon releases an eerie set of arms from it's body. Each which will attempt to grab the hosts opponents with their black talon like hands or brutally beat the opponent with the enlarged fists.
A-Rank
• Zokunen - Unholy Desires
- Description: Utilizing it ability to see the darkness of the user's heart, the Zero-Tailed Bijuu will bring this out of their souls to their advantage. By taking some of itself off it's body and putting it onto it's victim the separated leech will latch onto the victim and bite. Utilizing the abilities of a leech, it will release an anesthetic to prevent the host from feeling the leech while it devours the users chakra and simultaneously put the host into an illusion. The illusion will be based on whatever the users lusts, dark desires or something of the like is composed of. They will feel at peace during this illusion though it can be broken by the removal of the leech. Though if barraged by leeches, it may be more difficult to break from the illusion as it will become stronger for each leech attached. [ The chakra stolen will be ranked the same as with the 'Devour' technique.
S-Rank
• Naibuteki Ryokuchi - Internal Dominion
- Description: The user will expel a mass of what seems like black water from their mouth. Little will the user know, is within the 'water' is multiple leeches that have a particular taste; internal organs. Instead of feasting upon the chakra or flesh of the user from the outside, these demon leeches will dig into the flesh of the prey and attempt to devour the insides of their victim.
SS-Rank
• Naibuteki Kuchiku- Internal Devastation
- Description: This is the most fearsome technique the Zero-Tailed has to offer it's host. Summoning up a great amount of chakra, the user will do similar to 'Internal Dominion' and expel a massive stream of black water from their mouths. Hitting their targets with an immense amount of force while the leeches within will begin to dig into the flesh. But unlike 'Internal Dominion' the leeches will restrain their want to devour their targets organs and instead dive into their targets and latch onto something stable within the body. When the host feels that the leeches have embedded themselves deeply into their opponent, the user upon the next post, will weave through a long string of seals and clasp their hands together. This will make the leeches start to glow a brilliant green underneath the skin of their victim. Upon the third and last post of the user, the leeches will explode within the prey. Having the explosive power of a baseball-sized wad of explosive tags.
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Fuuton
E-Rank
• Kaze Bunshin (Wind Clone)
- Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.
• Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
- Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.
• Kaze Fuuchuufuyuu (Wind Levitation)
-Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.
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D-Rank
• Okuridashi Kaze (Propelling Winds)
- Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.
• Kaze no Yoroi (Armor of Wind)
- Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.
• Kaze Bakuhatsu (Wind Explosion)
- Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again
• Boufuu Kyouzuu no Jutsu (Gale Surge)
- Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.
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C-Rank
• Fuuton: Tei Hakusha (Wind Release: Air Riding)
- Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
• Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
- Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.
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B-Rank
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A-Rank
• Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
- Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.
S-Rank
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SS-Rank
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Taijutsu
Style => Basic Style Mastered
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Style => Basic Style Mastered
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Kenjutsu
Styles
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D- Rank
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C- Rank
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B- Rank
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A- Rank
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S- Rank
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SS- Rank
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Styles
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D- Rank
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C- Rank
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B- Rank
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A- Rank
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S- Rank
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SS- Rank
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Genjutsu
D- Rank
• Bushin no Jutsu (Clone Jutsu)
• Fukushi no Jutsu (Double Vision Technique)
• Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
-Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
• Senro Ue Fuku no Jutsu (Track Covering Technique)
-Description: This is a simple genjutsu that allows you to cover up foot prints in mud, snow, sand and grass. With each step the user takes they send a small burst of chakra to their feet. The chakra that is left on the ground where they stepped creates an illusion that makes it look like whatever element they were walking in hasn‘t been disturbed. The illusion lasts for three hours and then begins to diminish.
• Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique)
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C- Rank
• Atama Kusari No Jutsu (Chained Mind Technique)
-Description: This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
*If the target cannot see the shinobi's hands, the technique will not take hold.
• Suguni Ouda (Instant Strike)
-Describe: For this technique the user must have eye contact with the target. A single hand seal is formed and the user vanishes with a loud bang. In an instant the user is standing in front of the target, a weapon (such as a kunai or katana) plunged into the opponent's body. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes, revealing it was merely genjutsu. This technique means to paralyze the target in temporary terror.
• Nemuri (Sleep)
-Description: A genjutsu technique where the ninja places their hand on their target's shoulder and forces them into a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat.
Genjutsu Kai (Release)
-Description: A jutsu that destroys/cancels out an illusionary jutsu attempted on the user once it is recognized as an illusion. With very powerful shinobi, Kai may be performed without handseals.
• Nise Shookanjoo No Jutsu (False Summons Technique) This crafty technique has the user mimic the hand gestures used to perform a summon; however, nothing is actually summoned except for an incredibly lifelike illusion shaped to the caster's will. Since the only thing being created is a chakra projection and not flesh, this genjutsu can be used by lower level shinobi who would normally not have the skills to perform an actual summon. The catch is that the shinobi's genjutsu skills will determine the size and detail of the chakra projection. (A genin might be able to create a false summons of a tracking dog, while a jounin could create a false summons of Gamabunta himself). The illusion is extraordinarily lifelike, in fact is indistinguishable from the real McCoy (of course, not to the Byakugan or Sharingan); its movements are controlled directly by the shinobi. If attacked, the chakra projection will stay there, but any decent ninja would figure out it's an illusion and simply ignore it then. The best use of this technique would be for intimidation or as a bluff ("that punk kid shouldn't be able to summon THAT! He must be a genius!").
Note: Making an illusion of higher level summoning can only be done by jounin-ranked genjutsu specialists. Anyone else is limited to medium-sized summons at best (Orochimaru's snakes at the Forest of Death, for example)
• Naisenranki no Jutsu (Internal Spawn Technique)
-Description:
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B- Rank
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A- Rank
• Genmu no Henshuubyou (Visions of Paranoia)
-Description: This is an area effect that once the victim(s) have entered the area, for four posts they start to think that there are things watching them. The area effect makes it looks like there are shinobi in the trees or hiding. When seen through the corner of the eye they are there, yet upon moving the head to pinpoint the spies they seem to vanish. The technique stays even in a combat situation, and can be lethally distracting for the enemy.
• Gensou no Udai (World of Illusion)
-Description: A technique that is meant to find out vital information from people without using physical torture, mostly on prisoners and captives. It cannot be used during battle. The victim is put into a hypnotized half-sleep like state where he/she is balancing between being conscious and unconscious. While hypnotized, a person’s inhibition is greatly lowered, and they are much more likely to comply with the hypnotist’s demands. Some victims are able to resist the technique. It can take just a few minutes or several hours but sooner or later they will break, and tell their enemies anything they need to know. Only the user can communicate with the victim. The victim cannot see or hear any other enemies or allies. Once brought back, a victim does not remember anything what happened while he/she was under the influence of the genjutsu.
• Gokuangyou no Jutsu (Bringer of Darkness Technique)
-Description: Kokuangyou no Jutsu is the ability to create total chaos or darkness. Only the performer is able to see through the darkness, making it the perfect illusion and time to attack. This shrouds the vision of all those caught in the illusion. It directly effect the neural patterns of its victims, making their optic nerves disable, showing them pure darkness or blinding chaos. It is nearly unbreakable, and only done so by the strongest willed. It allows the user complete dominance against them.
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S- Rank
• Tataki Nouzui (Mince Meat Brain)
-Description: This requires the user to make physical contact with the head region of the intended victim, even if it is just a tap on the back of the head. After, the enemy will feel the urge to sneeze, and will do so… but wait! What is that on his hands and the ground?
To the victim, he will see a tiny puddle of slimy, slightly translucent fluid with little bits of pale-pink, squishy meat, and he realizes to his horror that he’s just sneezed out a bit of his brain. Shocked, the genjutsu induces the victim to sneeze yet again, expelling more of his brain through his nose and mouth. The more panicked he becomes, the more he sneezes. Though there is little pain involved, being exposed to this genjutsu for too long may reduce the victim to an incoherent babbling mess, so convinced is he that he’s sneezed half his brains out. Proper counseling might help, if such is the case.
• Jissei Muma no Jutsu (True Nightmare Technique)
-Description: This technique requires physical contact with the victim before it can take hold, and even then, it will only show itself after the victim has fallen asleep, whether by force of jutsu or naturally. In this nightmare, he dreams of being attacked and shredded by wild beasts, monsters, demons, perhaps all three, and amazingly, he can feel the pain from his injuries but will not wake up. The screams from this sleeping torture are chilling to hear. After waking up, he may be afraid to sleep for several weeks.
SS- Rank
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D- Rank
• Bushin no Jutsu (Clone Jutsu)
• Fukushi no Jutsu (Double Vision Technique)
• Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
-Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
• Senro Ue Fuku no Jutsu (Track Covering Technique)
-Description: This is a simple genjutsu that allows you to cover up foot prints in mud, snow, sand and grass. With each step the user takes they send a small burst of chakra to their feet. The chakra that is left on the ground where they stepped creates an illusion that makes it look like whatever element they were walking in hasn‘t been disturbed. The illusion lasts for three hours and then begins to diminish.
• Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique)
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C- Rank
• Atama Kusari No Jutsu (Chained Mind Technique)
-Description: This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
*If the target cannot see the shinobi's hands, the technique will not take hold.
• Suguni Ouda (Instant Strike)
-Describe: For this technique the user must have eye contact with the target. A single hand seal is formed and the user vanishes with a loud bang. In an instant the user is standing in front of the target, a weapon (such as a kunai or katana) plunged into the opponent's body. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes, revealing it was merely genjutsu. This technique means to paralyze the target in temporary terror.
• Nemuri (Sleep)
-Description: A genjutsu technique where the ninja places their hand on their target's shoulder and forces them into a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat.
Genjutsu Kai (Release)
-Description: A jutsu that destroys/cancels out an illusionary jutsu attempted on the user once it is recognized as an illusion. With very powerful shinobi, Kai may be performed without handseals.
• Nise Shookanjoo No Jutsu (False Summons Technique) This crafty technique has the user mimic the hand gestures used to perform a summon; however, nothing is actually summoned except for an incredibly lifelike illusion shaped to the caster's will. Since the only thing being created is a chakra projection and not flesh, this genjutsu can be used by lower level shinobi who would normally not have the skills to perform an actual summon. The catch is that the shinobi's genjutsu skills will determine the size and detail of the chakra projection. (A genin might be able to create a false summons of a tracking dog, while a jounin could create a false summons of Gamabunta himself). The illusion is extraordinarily lifelike, in fact is indistinguishable from the real McCoy (of course, not to the Byakugan or Sharingan); its movements are controlled directly by the shinobi. If attacked, the chakra projection will stay there, but any decent ninja would figure out it's an illusion and simply ignore it then. The best use of this technique would be for intimidation or as a bluff ("that punk kid shouldn't be able to summon THAT! He must be a genius!").
Note: Making an illusion of higher level summoning can only be done by jounin-ranked genjutsu specialists. Anyone else is limited to medium-sized summons at best (Orochimaru's snakes at the Forest of Death, for example)
• Naisenranki no Jutsu (Internal Spawn Technique)
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B- Rank
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A- Rank
• Genmu no Henshuubyou (Visions of Paranoia)
-Description: This is an area effect that once the victim(s) have entered the area, for four posts they start to think that there are things watching them. The area effect makes it looks like there are shinobi in the trees or hiding. When seen through the corner of the eye they are there, yet upon moving the head to pinpoint the spies they seem to vanish. The technique stays even in a combat situation, and can be lethally distracting for the enemy.
• Gensou no Udai (World of Illusion)
-Description: A technique that is meant to find out vital information from people without using physical torture, mostly on prisoners and captives. It cannot be used during battle. The victim is put into a hypnotized half-sleep like state where he/she is balancing between being conscious and unconscious. While hypnotized, a person’s inhibition is greatly lowered, and they are much more likely to comply with the hypnotist’s demands. Some victims are able to resist the technique. It can take just a few minutes or several hours but sooner or later they will break, and tell their enemies anything they need to know. Only the user can communicate with the victim. The victim cannot see or hear any other enemies or allies. Once brought back, a victim does not remember anything what happened while he/she was under the influence of the genjutsu.
• Gokuangyou no Jutsu (Bringer of Darkness Technique)
-Description: Kokuangyou no Jutsu is the ability to create total chaos or darkness. Only the performer is able to see through the darkness, making it the perfect illusion and time to attack. This shrouds the vision of all those caught in the illusion. It directly effect the neural patterns of its victims, making their optic nerves disable, showing them pure darkness or blinding chaos. It is nearly unbreakable, and only done so by the strongest willed. It allows the user complete dominance against them.
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S- Rank
• Tataki Nouzui (Mince Meat Brain)
-Description: This requires the user to make physical contact with the head region of the intended victim, even if it is just a tap on the back of the head. After, the enemy will feel the urge to sneeze, and will do so… but wait! What is that on his hands and the ground?
To the victim, he will see a tiny puddle of slimy, slightly translucent fluid with little bits of pale-pink, squishy meat, and he realizes to his horror that he’s just sneezed out a bit of his brain. Shocked, the genjutsu induces the victim to sneeze yet again, expelling more of his brain through his nose and mouth. The more panicked he becomes, the more he sneezes. Though there is little pain involved, being exposed to this genjutsu for too long may reduce the victim to an incoherent babbling mess, so convinced is he that he’s sneezed half his brains out. Proper counseling might help, if such is the case.
• Jissei Muma no Jutsu (True Nightmare Technique)
-Description: This technique requires physical contact with the victim before it can take hold, and even then, it will only show itself after the victim has fallen asleep, whether by force of jutsu or naturally. In this nightmare, he dreams of being attacked and shredded by wild beasts, monsters, demons, perhaps all three, and amazingly, he can feel the pain from his injuries but will not wake up. The screams from this sleeping torture are chilling to hear. After waking up, he may be afraid to sleep for several weeks.
SS- Rank
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Medical Jutsu
E-Rank
• Kiyomaru (Cleanse)
-Description: It is not always possible for a medical-nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. It the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used as if the shinobi were using it on somebody else.
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D- Rank
• Sansokyoukyuu (Oxygen Supply)
-Description: While it is possible for anyone to do CPR without chakra, this technique is an improvement. By holding their hands over a patient’s chest a shinobi is able to use chakra to very carefully massage the heart and lungs in to functioning. This technique is not effective if for some reason the air passage is blocked, it does not provide oxygen or blood, only forces air in and out of the lungs and makes the heart continue to beat. A Chuunin is able to perform this technique on two patients at once if the need should arise. This technique requires that patients be unconscious and still before it will work and as such it will not work to disrupt the breathing and heart rate of anyone who is awake.
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C- Rank
• Important Body Points Disturbance
-Description: By converting her chakra into electricity and striking the enemy's cerebellum, the user is able to disrupt the signals that are sent from the brain to the opponent's nervous system in order to function. For example, if someone tried to move their right arm, a different part of the body would move in the way they wanted their right arm to move. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat however is not an easy one and takes a high amount of concentration and intelligence.
• Ondochousetsu (Temperature Control)
-Description: Normal body temperature can be disrupted for one reason or another and this technique is used to restore it. It can be used to treat abnormally high or low body temperatures either by using chakra to infuse the patients body with heat or by using chakra to siphon off excess heat. It is not required for the medical-nin to continue to use this technique in order for it to be effective but unless the cause of the abnormal body temperature is solved then it will occur again over time.
• Summon Medical Tools
Requirements: Scroll
-Description: This technique allows a medical-nin to summon some of the tools of their trade. It is not practical to carry around mortar, pestle, and other tools but a scroll that can be used to summon these and other similar objects is both practical and convenient. A higher ranking ninja can use this technique to summon more specialized and advanced tools for poison creation and ninja medicine creation but at this level it is only good for medicine creation
• Chishio Tensou no Jutsu (Blood Transfusion Skill)
- Description: Loss of blood is a serious condition, and not very uncommon one in the shinobi battlefield. When a person reaches such a dangerous state, a medical-nin can ease their symptoms by using this jutsu. First, the medical-nin places a surgically precise cut on the patient and then another cut on the donor. The donor and the recipient must have their respective cuts within six inches of each other; this is typically accomplished by cutting their opposing arms and having them lay beside each other. The medical-nin then forms a sphere of chakra between the two cuts drawing out blood from both patients and altering it so that the blood type of the donor matches that of the recipient. It is important to remember that taking more than 1 pint of blood from a donor is extremely dangerous, even with the loss of only 1 pint of blood the donor may suffer from dizziness and fatigue.
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B- Rank
• Satsugaite no Jutsu (Killing Hands Technique)
-Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of the Chiyute no Jutsu (Healing Hands Technique). Through concentrating their chakra in a manner opposing the Chiyute, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells.
• Biransei no Jutsu (Poison Gas Technique)
-Description: Technique creates a cloud of poisonous gas that erupts from the ninja’s mouth in a stream. The cloud clears a distance between the ninja and their enemy, as not to capture the ninja himself within its area of effect. Any enemy caught within its area of effect will succumb to the poison’s effects.
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A- Rank
• Inyu Shometsu (Secret Healing Injury Destruction)
-Description: A Ninjutsu technique where the ninja focuses all of their chakra into one part of their body just before an attack. The moment that attack connects, the chakra activates the natural regeneration of the body's cellular makeup, repairing the damage done by an attack the moment after it is done. An extremely powerful jutsu, and at all times it uses almost all of the ninja's chakra, pretty much ending the battle for the user.
• Shinzou no Suiryoku no Jutsu (Heart Thrust Skill)
-Description: Using chakra at the fingertips, the medical-nin is able, with a direct and accurate blow to an opponent's thorax, to cause a slight heart attack, and other serious heart conditions such as VT, VF and so on. The blow must be very accurate and done with exactly two fingers, the chakra at the tips of said fingers travels upon impact to the heart and the arteries surrounding it. The possibilities are quite endless at that point, as the destructive chakra is capable of ripping a part one or two arteries, fracture the heart muscle and even force the coronary veins to tighten, resulting in a mild heart attack.
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S- Rank
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SS- Rank
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E-Rank
• Kiyomaru (Cleanse)
-Description: It is not always possible for a medical-nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. It the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used as if the shinobi were using it on somebody else.
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D- Rank
• Sansokyoukyuu (Oxygen Supply)
-Description: While it is possible for anyone to do CPR without chakra, this technique is an improvement. By holding their hands over a patient’s chest a shinobi is able to use chakra to very carefully massage the heart and lungs in to functioning. This technique is not effective if for some reason the air passage is blocked, it does not provide oxygen or blood, only forces air in and out of the lungs and makes the heart continue to beat. A Chuunin is able to perform this technique on two patients at once if the need should arise. This technique requires that patients be unconscious and still before it will work and as such it will not work to disrupt the breathing and heart rate of anyone who is awake.
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C- Rank
• Important Body Points Disturbance
-Description: By converting her chakra into electricity and striking the enemy's cerebellum, the user is able to disrupt the signals that are sent from the brain to the opponent's nervous system in order to function. For example, if someone tried to move their right arm, a different part of the body would move in the way they wanted their right arm to move. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat however is not an easy one and takes a high amount of concentration and intelligence.
• Ondochousetsu (Temperature Control)
-Description: Normal body temperature can be disrupted for one reason or another and this technique is used to restore it. It can be used to treat abnormally high or low body temperatures either by using chakra to infuse the patients body with heat or by using chakra to siphon off excess heat. It is not required for the medical-nin to continue to use this technique in order for it to be effective but unless the cause of the abnormal body temperature is solved then it will occur again over time.
• Summon Medical Tools
Requirements: Scroll
-Description: This technique allows a medical-nin to summon some of the tools of their trade. It is not practical to carry around mortar, pestle, and other tools but a scroll that can be used to summon these and other similar objects is both practical and convenient. A higher ranking ninja can use this technique to summon more specialized and advanced tools for poison creation and ninja medicine creation but at this level it is only good for medicine creation
• Chishio Tensou no Jutsu (Blood Transfusion Skill)
- Description: Loss of blood is a serious condition, and not very uncommon one in the shinobi battlefield. When a person reaches such a dangerous state, a medical-nin can ease their symptoms by using this jutsu. First, the medical-nin places a surgically precise cut on the patient and then another cut on the donor. The donor and the recipient must have their respective cuts within six inches of each other; this is typically accomplished by cutting their opposing arms and having them lay beside each other. The medical-nin then forms a sphere of chakra between the two cuts drawing out blood from both patients and altering it so that the blood type of the donor matches that of the recipient. It is important to remember that taking more than 1 pint of blood from a donor is extremely dangerous, even with the loss of only 1 pint of blood the donor may suffer from dizziness and fatigue.
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B- Rank
• Satsugaite no Jutsu (Killing Hands Technique)
-Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of the Chiyute no Jutsu (Healing Hands Technique). Through concentrating their chakra in a manner opposing the Chiyute, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells.
• Biransei no Jutsu (Poison Gas Technique)
-Description: Technique creates a cloud of poisonous gas that erupts from the ninja’s mouth in a stream. The cloud clears a distance between the ninja and their enemy, as not to capture the ninja himself within its area of effect. Any enemy caught within its area of effect will succumb to the poison’s effects.
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A- Rank
• Inyu Shometsu (Secret Healing Injury Destruction)
-Description: A Ninjutsu technique where the ninja focuses all of their chakra into one part of their body just before an attack. The moment that attack connects, the chakra activates the natural regeneration of the body's cellular makeup, repairing the damage done by an attack the moment after it is done. An extremely powerful jutsu, and at all times it uses almost all of the ninja's chakra, pretty much ending the battle for the user.
• Shinzou no Suiryoku no Jutsu (Heart Thrust Skill)
-Description: Using chakra at the fingertips, the medical-nin is able, with a direct and accurate blow to an opponent's thorax, to cause a slight heart attack, and other serious heart conditions such as VT, VF and so on. The blow must be very accurate and done with exactly two fingers, the chakra at the tips of said fingers travels upon impact to the heart and the arteries surrounding it. The possibilities are quite endless at that point, as the destructive chakra is capable of ripping a part one or two arteries, fracture the heart muscle and even force the coronary veins to tighten, resulting in a mild heart attack.
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S- Rank
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SS- Rank
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Bloodline
D- Rank
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C- Rank
• Hitoshirenu Shitai Ki (Hidden Body Skill)
-Description: The user's eye flashes red as their body and chakra "vanishes", noone is capable of seeing the user what so ever, not even the sharingan or byakugan. However, as long as one is in this state, they cannot attack. If they attack their cover is dropped. This is for stealth and recon mission.
B- Rank
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A- Rank
• Akumu Bun'ya (Nightmare Realm)
-Description: One of the most terrible genjutsu created within the bloodline. This requires eye contact, even the slightest glance. The genjutsu is said to be what true hell is, the opponent appears in an area that the skies are dark and red, the lands stretch endlessly with twisted grounds and trees. Here, the target is subjected to anything the user wills, the pain feels very real, rivaling to the tsukyomi for 7 days in here is three seconds in real life. Psychological damage is a result often, insomnia usually and fear of the dark.
• Genwaku Me (Blinding Eye)
-Description: A special technique, the user strings handsigns together and a flash of light is emitted from the eyes. Any with the sharingan within the area gets blinded and the sharingan goes in active for a total of 6 posts. This cannot be used for 3 posts after the sharingan becomes active again.
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S- Rank
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SS- Rank
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D- Rank
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C- Rank
• Hitoshirenu Shitai Ki (Hidden Body Skill)
-Description: The user's eye flashes red as their body and chakra "vanishes", noone is capable of seeing the user what so ever, not even the sharingan or byakugan. However, as long as one is in this state, they cannot attack. If they attack their cover is dropped. This is for stealth and recon mission.
B- Rank
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A- Rank
• Akumu Bun'ya (Nightmare Realm)
-Description: One of the most terrible genjutsu created within the bloodline. This requires eye contact, even the slightest glance. The genjutsu is said to be what true hell is, the opponent appears in an area that the skies are dark and red, the lands stretch endlessly with twisted grounds and trees. Here, the target is subjected to anything the user wills, the pain feels very real, rivaling to the tsukyomi for 7 days in here is three seconds in real life. Psychological damage is a result often, insomnia usually and fear of the dark.
• Genwaku Me (Blinding Eye)
-Description: A special technique, the user strings handsigns together and a flash of light is emitted from the eyes. Any with the sharingan within the area gets blinded and the sharingan goes in active for a total of 6 posts. This cannot be used for 3 posts after the sharingan becomes active again.
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S- Rank
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SS- Rank
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Barriers and Seals
E-Rank ~ Chakra-less Jutsu ~ Chakra Representative Jutsu
•Sai (塞, Restrain) —
Locks a target's arms in place behind their back. The seal must be be slapped onto the opponent in order for it to work.of course the user of the seal has to be the same rank or higher or their opponent in which they wish to restrain.
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D- Rank
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C- Rank
• Explosion creation
Description:Simply enough the user is able to make exploding tags with their blood so that only they can explode these seals. They come in handy in all occasions and are a highly personalized form of regular exploding tags which are what are commonly used.
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B- Rank
• Otomasen (音ません Soundless)
Description: Using the battle seal array a person can add the ability to make a barrier in which sound cannot travel through. Making yes, the room or outside of the barrier soundproof, thus private conversations can be kept private.
• Atsui( 暑い Hot)
Description: Pretty simple seal anything that this seal is placed on will heat up and keep heating up until the seal is removed which is sometimes harder than it sounds.
• Samui (寒い Cold)
Description: Pretty simple seal anything that this seal is placed on will get colder and keep getting colder until the seal is removed which is sometimes harder than it sounds.
• Ban (番 To keep watch)
Description: This seal lets the user place it wherever they so please and once making the correct handseals and focusing on their chakra see out the seal. In essence it becomes an extra set of eyes and is very useful in times of need.
• Seki (斥, Repulse)
Description: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. this is a basic seal which is actually quite small in size it can only cover certain items, such as weapons actual shields, and walls to make them very tough to break.
• Kyakko (曲光, Curving Light)
Description: Hides the target from sight, presumably by bending light. Another protection seal, much like the false place genjutsu however it simply hides a user from the target by making the seal and slapping it to a surface or having 4 in a square formation which will make a whole area invisible because of the bending of light.
• Hiku (引くto pull)
Description: The seal is simple it literally pulls certain items to it. If one would put the fire symbol next to it, fire would be attracted towards it. Same with any other element or combination of elements.
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A- Rank
• Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) — Description: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, or on a predetermined scroll, the scroll of course has to be rather big. it is cut into four parts with a specific character in each. The required handseals and percise chakra control animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. once made the users can switch the circle from track to trap and cause the circle to envelop whatever mysterious spiritual force it finds. It even has the power to seal a demon away.
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S- Rank
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SS- Rank
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E-Rank ~ Chakra-less Jutsu ~ Chakra Representative Jutsu
•Sai (塞, Restrain) —
Locks a target's arms in place behind their back. The seal must be be slapped onto the opponent in order for it to work.of course the user of the seal has to be the same rank or higher or their opponent in which they wish to restrain.
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D- Rank
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C- Rank
• Explosion creation
Description:Simply enough the user is able to make exploding tags with their blood so that only they can explode these seals. They come in handy in all occasions and are a highly personalized form of regular exploding tags which are what are commonly used.
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B- Rank
• Otomasen (音ません Soundless)
Description: Using the battle seal array a person can add the ability to make a barrier in which sound cannot travel through. Making yes, the room or outside of the barrier soundproof, thus private conversations can be kept private.
• Atsui( 暑い Hot)
Description: Pretty simple seal anything that this seal is placed on will heat up and keep heating up until the seal is removed which is sometimes harder than it sounds.
• Samui (寒い Cold)
Description: Pretty simple seal anything that this seal is placed on will get colder and keep getting colder until the seal is removed which is sometimes harder than it sounds.
• Ban (番 To keep watch)
Description: This seal lets the user place it wherever they so please and once making the correct handseals and focusing on their chakra see out the seal. In essence it becomes an extra set of eyes and is very useful in times of need.
• Seki (斥, Repulse)
Description: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. this is a basic seal which is actually quite small in size it can only cover certain items, such as weapons actual shields, and walls to make them very tough to break.
• Kyakko (曲光, Curving Light)
Description: Hides the target from sight, presumably by bending light. Another protection seal, much like the false place genjutsu however it simply hides a user from the target by making the seal and slapping it to a surface or having 4 in a square formation which will make a whole area invisible because of the bending of light.
• Hiku (引くto pull)
Description: The seal is simple it literally pulls certain items to it. If one would put the fire symbol next to it, fire would be attracted towards it. Same with any other element or combination of elements.
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A- Rank
• Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) — Description: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, or on a predetermined scroll, the scroll of course has to be rather big. it is cut into four parts with a specific character in each. The required handseals and percise chakra control animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. once made the users can switch the circle from track to trap and cause the circle to envelop whatever mysterious spiritual force it finds. It even has the power to seal a demon away.
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S- Rank
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SS- Rank
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