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klgirebdnchajdelfianemdke

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PostPosted: Mon Jan 02, 2012 7:41 pm


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  • Custom Jutsu | Personal or Guild-wide | Turn to page
  • Descending Greatness - Shigure Soen | Personal Kenjutsu | Turn to Page
  • Gin tamashī o ken no yōshiki(Sword Style of the Silver Soul) | Guildwide Kenjutsu | Turn to Page
 
PostPosted: Mon Jan 02, 2012 7:43 pm


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klgirebdnchajdelfianemdke

Shirtless Hunter

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klgirebdnchajdelfianemdke

Shirtless Hunter

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PostPosted: Mon Jan 02, 2012 7:44 pm


Gin tamashī o ken no yōshiki(Sword Style of the Silver Soul)

Fast, Agile, Adaptive


User Image


The Gintama o ken no yoshiki was derived from the sword-style of one known as the White Devil. No one knows the White Devil's true identity, but he was a Samurai of great skill and prowess in the latest Great Shinobi War. His Style focused on speed and maneuver, to create opening and gaps in a foes defense which could then be exploited in an instant.

Rules
-Katana must be primary weapon.

General Fighting Style

The Gintama sword styles relies on speed and quick reflexes to outmaneuver and kill an opponent. The user only keeps one hand on the katana at most times, only adding his other hand for blocking or when power is needed. Otherwise, the second hand is held near the waist, to be used to grapple an opponent, to gain leverage over an opponent, or to be used as a weapon itself. At later stages, a user can pick up a one handed weapon of any sort and use it effectively as an offhanded weapon at the price of sacrificing the ability to use their off-hand for grappling and other techniques. Users also become very flexible as many of their techniques require them to move their bodies about in rapid secession.

Training Methods

A practitioner trains in the Gintama sword style via basic swordplay and drills. They practice drawing and swinging their sword and often use training dummies to stimulate targets. However, many prefer to find a willing training partner and spare with them using a Boken. In order to advance to the next rank, the user must have trained for a designated number of post, and then be involved in either an intense spar or a life or death match in order to advance.

Stage One Mastery: 6 post of training, no fight required

Stage Two Mastery: 10 post of training, atleast a 5 post spar

Stage Three Mastery: 15 post of training, atleast a 8 post spar.

Stage Four Mastery: 20 post of training, atleast a 10 post spar.

Stage Five Mastery: 25 Post of training, atleast a 15 post spar.
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| Genin |
- Stage One -

The user learns the basics of the style and learns to hone in on their speed and reflexes. Basic strikes as well as how to effectively use their off-hand as a weapon on its own in partner with the sword in the main hand. Users are also taught how to be more fluid and dynamic in their motions, to add a sense of unpredictability to their attacks.

Techniques learned:
Quick Draw: The user practices drawing their sword from their sheath so much, it has become second nature to them and that can draw their blade in an instant and at a moment's notice. The draw is preformed so quickly that only a Shinobi whose evasion rank is at or above the user's speed rank can avoid it entirely. If below, then the draw comes so quickly that if they do not already have their weapon drawn, they will be forced to attempt to dodge the strike.

Speed Slash: This technique involves the user creating somewhat of an optical illusion. With a flick of his wrist, the users makes the blade flash for a brief moment, making it seem like a strike in coming from one direction. Then with another quick flick of the wrist and a turn of the elbow, the strike comes from the completely opposite direction, catching the enemy off guard. Only a foe with fairly keen awareness would be able to catch the feint while in motion.

Headache Counter: Used when countering a strike that the user can effectively see coming. The user will parry the strike with his sword, and then quickly bring his off off-hand up to perform an uppercut the foes chin, followed back a quickly back-hand from the off-hand as well. The goal is to knock the foe off balance so a quick strike can be performed with the blade.

| Chunnin|
- Stage Two -

At Stage Two, the user focuses on become more maneuverable and agile so that he can effectively weave circles around his foe to effectively create gaps in their defenses. The user, though intense training becomes more agile and flexible, as these become vital during this stage of training as the basics of gain leverage over the opponent are learned as well as, maneuvers that, if preformed wrong, can put the user in a dangerous position, but if preformed correct, can create large gaps for the user to exploit.

Techniques Learned:

Disarm Counter: A more advanced counter that takes considerable practice to master. When the users is able to successfully read and dodge a strike, he can being his offhand up to the foe's wrist and attempt to pinch the nerve points around their wrist, forcing them to drop their weapon. Wither he succeeds or fails, he will attempt to deliver a swift kick to the gut at his foe to create distance after the attempted disarm. The roll will only occur if the user manages to get his hand on the foes wrist which is determined mainly by each RPC's Agility score.

To determine wither or not the disarm will be successful, the roll of a six-sided dice by the users opponent will be used.
For opponents of equal ranks, a roll of a 4,5,or 6 will result in being disarmed.
For opponents one rank higher than the user, a roll of 6 is needed to be disarmed. For opponents of two ranks higher, then cannot be disarmed.
For opponents one rank lower than the user, a 2 through 6 will result in being disarmed, if the opponent is two or more ranks lower, they will automatically be disarmed.

Spinning Strike: This technique is preformed in order to stun an opponent. First the user will slash at the side of the foe followed quickly by a knee to the gut in order to get the foes disoriented.

Pivot Counter: A counter designed to deal damage to the foe. The user will rush the foe and as the foe attempts to strike him, he will dodge the strike by either going low, that being dodging below the strike by crouching. Or going high, that being if the user decides to jump over the intended strike. If the users dodges high, then he strikes at the foe's shoulder with his sword. If the user dodges lower, he aims for the kidney.

Vital Point Attack: The user at this rank learns the location of the major vital points in the body, Liver, Lungs, Spine,Cervical Vein, Neck Vain, Brain, Kidneys and Heart. At this rank, the user can single out a single vital point and then proceed to attack it with extreme precision. It takes triple the amount of post to learn this technique due to the nature of muscle memory.
| Sp. Jounin |
- Stage Three -

At Stage Three, the users learns how to effective wield weapons in their off-hand. Weapons used in the off-hand can run the gauntlet from simply another katana to any range of other one handed weapons such as maces, knives and other forms of swords. While wielding an off-handed weapon, any technique that requires grabbing an opponent to be used cannot be preformed while the off-handed weapon is in place. Also, because it is the users off hand, it is naturally slower than their primary hand and therefore, every strike delivered with an off-hand weapon is one rank lower in speed and evasion, unless using a short sword, dagger, or small hammer.
Techniques learned:

Soaring Strike: The User will run towards in opponent, and then, using his superior speed, literally run up the side of his opponent's chest, while delivering a blow to the head with his off-handed weapon, followed by a quick pivot and strike at the back with his katana.

Double Quick Draw: An advanced version of the normal Quick Draw, the Double Quick Draw involves drawing both weapons within an instant of each other for maximum damage. The user will actually draw their off-handed weapon first in an attempt to hit their opponent with their slower moving hand first, follow almost instantly by the drawing of the katana with the primary hand to carry on the attack.


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| Jounin |
- Stage Four -
At this stage, acrobatics and extreme precision are added to the users already deadly arsenal of skills. Users learn the locations of the bodies vital spots and training to hit them with extreme precision. Also, in the state, the users is taught how to send takes into the air and how to effectively give chase while the target is still airborne. Also, at this point, the swordsman has matured enough to understand the White Devil's true meaning of fighting..and it is not to kill, but to protect one's soul, which includes everything one holds dear.If the user has not learned this lesson by this point, then his effectiveness in combat decreases, taking a -1 rank drop in both speed and agility and cannot advance to the final stage.

Arial Chase:The user launches the foe into the air, the user kicks the foe in the chin to get the foe airborne, and then proceeds to kick the foe in the chest three times to get them further up. The reason for kicking the foe in the chin is because the initial kick to the chin will get the foe airborne the most, the three kicks that follow gets the foe a few feet off the ground which allows the user then to jump above the foe and thrust his katana forward, using his own power and gravity to deliver a devastating blow.


Vital Points Strike: The users has learned all the exact locations and proceeds to aim quick and precise strikes at theses points. Normally occurring in rapid succession that a normal person would see it as one strike, when actually there is one strike per vital spot. To block all the strikes requires amazing reflexes. The strikes proceed as follows. It begins with a slash to the side for the liver, followed by a diagonal slice upward, handling the heart and lungs, then a downward chop with the offhand weapon for the brain, followed by two rapid strikes to the neck vain, cervical and spine, and then a side chop with the katana for the kidney. The reason the strikes all appear to be one is the fact that the users speed is so high that to a normal person, the strikes occur so quickly they are one.


|Sannin/Kage |
- Stage Five -

At this stage, the users has reached the pinnacle of speed and agility, moving so quickly that only the best of the best trackers can even hope to keep up with them. Also at this stage, the users has surpassed caring about protecting his life and instead protects his soul, that is, his values and friends more then he does his own life. The user will fight to great lengths to protect his soul, but his actual life in danger often to do so.

Howling Stirke: This technique actually starts by the user drawing his sword back so quickly, that a vacuum of air is created in front of him, sucking all surrounding opponents into the void, effectively off-footing them and leaving them completely exposed to the forthcoming strike by either the katana or the offhand weapon. If the foes strength level is Jounin or above, then they are merely knocked off-balanced slightly, but not completely sucked in. If the foes evasion is higher than the users, then they are able to avoid the void completely by dodging. The range is three yards directly in front of the draw arc of the user.


Current of Death: The users rushes the opponent slashing his blade in such rapid succession that it doesn't even appear to exist to the normal eye. Multiple strikes are aimed at all the vital spots on the body and for someone not on par speed and agility wise with the user, this spells almost certain death. The foe's speed and agility rank would both have to be on par with the users in order to escape the current completely unharmed, if either is below then they either cannot perceive it in time or if they can they cannot react quickly enough.

Blade Shatter: By coating their blade in chakra, the user user becomes able to shatter normal blades with ease when the two blades come into contact, rendering other swordsmen useless. This is normally followed by a prompt asking the foe to surrender peacefully. This technique will not work against custom weapons. ((Cost A rank Jutus chakra to coat the blade and the coating last for two blades or up to four post.))


This is property of Malfrost, and I am using it with his permission.
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