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[MISSION] 2am Text Message | Group 2 (Success) Goto Page: 1 2 [>] [»|]

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prolixity

Shameless Enabler

17,150 Points
  • Invisibility 100
  • Hygienic 200
  • Ultimate Player 200
PostPosted: Wed Dec 21, 2011 11:13 am


GROUP TOTALS
RESEARCH: 126 pts
DRILLS: 112
BUILDING: 82 + 5 = 87
PREP-WORK: 60 + 5 = 65

ROBERT'S TOTALS
RESEARCH: 19 (day 1)
DRILLS: 12 (day 2) + 8 (day 3) + 10 (day 4) = 30
BUILDING: 0
PREP-WORK: 33 (Life bonus)

JORDAN'S TOTALS
RESEARCH: 13
DRILLS: 37
BUILDING: 20
PREP-WORK: 15

DERYK'S TOTALS
RESEARCH: 62
DRILLS: 26
BUILDING:
PREP-WORK:

OTTO'S TOTALS
RESEARCH: 0
DRILLS: 50
BUILDING: 11
PREP-WORK: 6

PETRA'S TOTALS
RESEARCH: 25
DRILLS: 26
BUILDING: 51
PREP-WORK: 6

Nio Love

Blade Kuroda

Drifter Jet Enduro

x_Nata_x


((I figured I'd get the thread going; if I've messed up your totals above, please let me know so I can fix it - Blade in particular, I think I must have missed a post somewhere.))
PostPosted: Wed Dec 21, 2011 11:15 am


Marushii
OOC: PART 3 OF ZE MISSION

  • I would like every group to make their own thread. Title it [MISSION] 2am Text Message (group members). In the first post, please list the group total at the top followed by the individual totals for every member.

  • As for the actual mission: it's your choice whether to RP it or roll it. You can even "opt out" of this by having your character sleep in/ignore the texts if you wish.

  • The setting: a jungle-like island that is smaller than the Deus Ex island. Feel free to make up what the island is like (spoilers: it's currently covered in snow), what supplies you have, etc etc.

  • To guide you on your journey, please roll 1-20 sided dice once every hour. This will determine what your group encounters (if anything).

  • I highly encourage all of you to have every group member roll at least once before rolling every hour.

  • You do not need to RP out every prompt. If you wish, that is fine. If you don't want to, that's cool too. If you're the only one in your group that wants to RP, you can create a solo thread and solo-respond to the prompts.

  • Ideally I'd like everyone to be done by the 23rd of this month~

  • ICly this part of the mission takes place a couple days AFTER the events of the snow sculpture competition.


Mission 3 Prompts


  1. Your group manages to find their way back to the helicopter. The hunters who flew you in are still there, and look at your group with disapproval until the group turns around and goes back to work.

  2. Somehow your group wound up on a beach on the other side of the island. You suddenly wonder which is more fun to build: a sand castle, or a snow castle...

  3. Your group takes a break. A huge load of nothing happens, except someone shakes a pebble out of their boot.

  4. While searching, your group stumbles upon a waterfall completely frozen. Your group decides to take a break and rest here for a bit.

  5. The bushes near your group rustle, and before you know it a rabbit jumps out. It catches sight of the group, freezes, then turns fail and flees!

  6. Your group encounters a large group of -- oh, no, wait. It's just another trainee group. Hopefully they wouldn't mind that you nearly attacked them...

  7. Your group encounters a creature that you're pretty sure is your prey! Unfortunately it manages to spot you first, and flees! Try again... in an hour.

  8. A figure drops down from the trees, weapon drawn and leveled at your group! A Sun Hunter gets the drop on you. She laughs at your expense, but the situation has left your group on high alert. Add +3 points to the group total of DRILLS.

  9. Your group finds the creature you're after! And by "finds" I mean the creature charges out of the bushes and runs everyone over. Combat has begun! Please see the Combat box below. Because it attacked first, everyone must subtract from their HP the damage the creature did when it charged the group.

  10. The group comes across a run-down building being examined by a team of more experienced Moon Hunters. They rope your group into assisting them. Your group must now wait two hours to roll again. But on the plus side, you can now add +5 points to your group's BUILDING total.

  11. Your group encounters an irate Death Hunter who explains that the noise the group was making managed to scare off the specimen they were studying. Wisely, your group decides to retreat. Quickly.

  12. While your group is out exploring, they encounter a Life Hunter gathering samples of the local flora for research purposes. She gives you a few tips; +5 to the group total of PREP WORK.

  13. There it is! The creature you were looking for, you're sure of it! It doesn't seem to have noticed the group; your group may launch a surprise attack. Please see the Combat quote box below.

  14. The group finds a trail of footprints and decides to follow it! ...turns out they're your own foot prints. Roll again in TWO hours from this post.

  15. You find a plant! Is your group's RESEARCH skill over 125? If it is, you recall this particular plant acting sort of like catnip towards the thing you're after. +3 to your next capture roll; after that the effect is lost. (One use only!)

  16. Hey? Where did so'n'so go? You... lost someone. WHELP better spend the next hour looking for them, you guess.

  17. You know what time it is? BREAK TIME! Take five, reroll again in 30 min.

  18. Your group couldn't resist. You guys are out in the middle of the forest, and nobody's around to see. Who can blame you for slacking off on the mission long enough for a snowball fight?

  19. Is that it?! Your group perks up when you see something duck into a cave. Your group follows it, ready to spring into action. The group's excitement plummets when they realize that it's a bear. Now the question is... do you fight? Or do you flee?

    -> Flee! Reroll again in an hour.
    -> Fight! See the Combat quote box below. And yes, you can capture the bear if you want to... but then the mission's over. Is it a failure? Success? You won't know until you drag it back!

  20. While searching, your group notices an additional party member. It's a Mist Hunter, who points out that they were walking alongside the group for the past ten minutes and nobody noticed until now. The hunter gives some tips on tracking before fading away into the jungle.

    -> You may now ALTER your next roll by two. If you roll a 6, this means you can pick option 4, 5, 6, 7, or 8. You still need to wait for the next hour to roll, however.




Quote:

COMBAT!
+ ONE PERSON generate a number between 5 and 10.
+ QUOTE WHOMEVER YOU ARE TALKING TO PLEASE~
+ Your target has 50 hp.
+ Whenever you attack, your target will counter-attack YOU for the amount one of your group members generated.
+ You can attack as many times as you want so long as you take the counter-damage.
+ Tally up the damage you did to the NPC'd opponent. In addition, please note its current HP.
+ Be creative! Do you jump on its back and try to subdue it? Shoot it? Throw a stick at it?
+ If it runs out of HP, you have failed the mission. Report back to the helicopter.
+ What is the amount of your DRILL?

Quote:
DRILL AMOUNTS:
+ 25: No extra effect.
+ 50: -2 from all attacks against you. You're somewhat prepared.
+ 75: -3 from all attacks against you. You're prepared.
+ 100: ...did you do nothing BUT drills? You're overprepared. -5 from all attacks against you.

ie, if the target counterattacks for 7 damage and you have 50 points in drill, you take only 5 damage. (7-2=5)


To Capture:
When the creature is at 20hp or less, you can try to capture it. If you are attempting a capture, please roll 2d20. The first dice represents your attempt; the second dice is the creature's. If the creature's roll is higher than your's, take x2 damage.

If you roll higher than the creature, then secure your target and haul it back to the chopper. Mission success.

prolixity

Shameless Enabler

17,150 Points
  • Invisibility 100
  • Hygienic 200
  • Ultimate Player 200
prolixity rolled 1 20-sided dice: 12 Total: 12 (1-20)

prolixity

Shameless Enabler

17,150 Points
  • Invisibility 100
  • Hygienic 200
  • Ultimate Player 200
PostPosted: Wed Dec 21, 2011 11:17 am


Quote:
While your group is out exploring, they encounter a Life Hunter gathering samples of the local flora for research purposes. She gives you a few tips; +5 to the group total of PREP WORK.


Grateful for any help they could get, Jordan listened to the Life Hunter's explanations attentively. It might take time, but advice from a more experienced Hunter was always welcome. Particularly when it didn't come paired with verbal abuse.
Bittiface rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Wed Dec 21, 2011 11:23 am


While your group is out exploring, they encounter a Life Hunter gathering samples of the local flora for research purposes. She gives you a few tips; +5 to the group total of PREP WORK.


((rpz lataz / redundancies nao))

Bittiface

Sarcastic Hunter

Nio Love rolled 1 20-sided dice: 20 Total: 20 (1-20)

Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
PostPosted: Wed Dec 21, 2011 11:23 am


Quote:
While searching, your group notices an additional party member. It's a Mist Hunter, who points out that they were walking alongside the group for the past ten minutes and nobody noticed until now. The hunter gives some tips on tracking before fading away into the jungle.

-> You may now ALTER your next roll by two. If you roll a 6, this means you can pick option 4, 5, 6, 7, or 8. You still need to wait for the next hour to roll, however.
x_Nata_x rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Wed Dec 21, 2011 11:46 am


Here there be hunters

x_Nata_x

Interesting Conversationalist

Blade Kuroda rolled 1 20-sided dice: 10 Total: 10 (1-20)

Blade Kuroda

Militant Raider

PostPosted: Wed Dec 21, 2011 4:32 pm


Quote:
The group comes across a run-down building being examined by a team of more experienced Moon Hunters. They rope your group into assisting them. Your group must now wait two hours to roll again. But on the plus side, you can now add +5 points to your group's BUILDING total.
prolixity rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Wed Dec 21, 2011 6:20 pm


Quote:
Your group manages to find their way back to the helicopter. The hunters who flew you in are still there, and look at your group with disapproval until the group turns around and goes back to work.


Was that the helicopter? That was the helicopter. Fail. Embarrassingly full of fail. It didn't help that Ferros was snickering in Jordan's head, either. If you're any better at finding the right path, feel free to chime in, he said grumpily.

I didn't say I was any better at it. I'm still going to laugh at you, the weapon answered.

prolixity

Shameless Enabler

17,150 Points
  • Invisibility 100
  • Hygienic 200
  • Ultimate Player 200
Blade Kuroda rolled 1 20-sided dice: 6 Total: 6 (1-20)

Blade Kuroda

Militant Raider

PostPosted: Wed Dec 21, 2011 7:07 pm


Quote:
Your group encounters a large group of -- oh, no, wait. It's just another trainee group. Hopefully they wouldn't mind that you nearly attacked them...
Nio Love rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Wed Dec 21, 2011 7:27 pm


11 + 2 = 13

Quote:
There it is! The creature you were looking for, you're sure of it! It doesn't seem to have noticed the group; your group may launch a surprise attack. Please see the Combat quote box below.

Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
Nio Love rolled 1 10-sided dice: 6 Total: 6 (1-10)

Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
PostPosted: Wed Dec 21, 2011 7:37 pm


((Generating number of counter-damage))
Blade Kuroda rolled 2 8-sided dice: 2, 7 Total: 9 (2-16)
PostPosted: Wed Dec 21, 2011 7:39 pm


Deryk pounced at it and went stabby.

HP: 34
Damage: 3
Creature hp: 47
Charge: 1/3

Blade Kuroda

Militant Raider

Blade Kuroda rolled 2 8-sided dice: 1, 4 Total: 5 (2-16)

Blade Kuroda

Militant Raider

PostPosted: Wed Dec 21, 2011 7:40 pm


Deryk tried to stabby again but missed.


HP: 28
Damage: 0
Creature hp: 47
Charge: 1/3
Blade Kuroda rolled 2 8-sided dice: 3, 6 Total: 9 (2-16)
PostPosted: Wed Dec 21, 2011 7:41 pm


Deryk is starting to feel worn but just stabs again.

HP: 22
Damage: 0
Creature hp: 44
Charge: 2/3

Blade Kuroda

Militant Raider

Blade Kuroda rolled 2 8-sided dice: 5, 1 Total: 6 (2-16)

Blade Kuroda

Militant Raider

PostPosted: Wed Dec 21, 2011 7:42 pm


And thus Deryk misses again.

HP: 16
Damage: 0
Creature hp: 44
Charge: 2/3
Reply
THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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