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[MISSION] 2 AM Text Mission l TEAM 1 (SUCCESSSS) Goto Page: 1 2 3 [>] [»|]

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danse-hexe

PostPosted: Wed Dec 21, 2011 5:18 am


GROUP TOTALS
RESEARCH: [J]5+2+9 [C]24+17 [H]14 [E]41+27+5+37 [R]13 [T] 166 - 20 = 174
DRILLS: [J]19+29 [C]10+28 [H]9+12+5+15 [E]15+10 [R]16+5+4 [T] 177 + 3 = 180
BUILDING: [J]1 [C]19 [H]44+10 [R]4 [T]78 + 5 = 83
PREP-WORK: [J]3 [R]18+8+37+31 [T]97

CANDACE'S TOTALS
RESEARCH: 41
DRILLS: 38
BUILDING: 19

EVA'S TOTALS
RESEARCH: 110
DRILLS: 25

HARRISON'S TOTALS
RESEARCH: 14
DRILLS: 41
BUILDING: 54

JERRY'S TOTALS
RESEARCH: 16
DRILLS: 48
BUILDING: 1
PREP-WORK: 3

REINE'S TOTALS
RESEARCH: 13
DRILLS: 25
BUILDING: 4
PREP-WORK: 94

Kaiyumi

Eight

Bilious

Toshihiko Two
PostPosted: Wed Dec 21, 2011 5:20 am


Now for the mission:

  • I would like every group to make their own thread. Title it [MISSION] 2am Text Message (group members). In the first post, please list the group total at the top followed by the individual totals for every member.

  • As for the actual mission: it's your choice whether to RP it or roll it. You can even "opt out" of this by having your character sleep in/ignore the texts if you wish.

  • The setting: a jungle-like island that is smaller than the Deus Ex island. Feel free to make up what the island is like (spoilers: it's currently covered in snow), what supplies you have, etc etc.

  • To guide you on your journey, please roll 1-20 sided dice once every hour. This will determine what your group encounters (if anything).

  • I highly encourage all of you to have every group member roll at least once before rolling every hour.

  • You do not need to RP out every prompt. If you wish, that is fine. If you don't want to, that's cool too. If you're the only one in your group that wants to RP, you can create a solo thread and solo-respond to the prompts.

  • Ideally I'd like everyone to be done by the 23rd of this month~

  • ICly this part of the mission takes place a couple days AFTER the events of the snow sculpture competition.


Mission 3 Prompts


  1. Your group manages to find their way back to the helicopter. The hunters who flew you in are still there, and look at your group with disapproval until the group turns around and goes back to work.

  2. Somehow your group wound up on a beach on the other side of the island. You suddenly wonder which is more fun to build: a sand castle, or a snow castle...

  3. Your group takes a break. A huge load of nothing happens, except someone shakes a pebble out of their boot.

  4. While searching, your group stumbles upon a waterfall completely frozen. Your group decides to take a break and rest here for a bit.

  5. The bushes near your group rustle, and before you know it a rabbit jumps out. It catches sight of the group, freezes, then turns fail and flees!

  6. Your group encounters a large group of -- oh, no, wait. It's just another trainee group. Hopefully they wouldn't mind that you nearly attacked them...

  7. Your group encounters a creature that you're pretty sure is your prey! Unfortunately it manages to spot you first, and flees! Try again... in an hour.

  8. A figure drops down from the trees, weapon drawn and leveled at your group! A Sun Hunter gets the drop on you. She laughs at your expense, but the situation has left your group on high alert. Add +3 points to the group total of DRILLS.

  9. Your group finds the creature you're after! And by "finds" I mean the creature charges out of the bushes and runs everyone over. Combat has begun! Please see the Combat box below. Because it attacked first, everyone must subtract from their HP the damage the creature did when it charged the group.

  10. The group comes across a run-down building being examined by a team of more experienced Moon Hunters. They rope your group into assisting them. Your group must now wait two hours to roll again. But on the plus side, you can now add +5 points to your group's BUILDING total.

  11. Your group encounters an irate Death Hunter who explains that the noise the group was making managed to scare off the specimen they were studying. Wisely, your group decides to retreat. Quickly.

  12. While your group is out exploring, they encounter a Life Hunter gathering samples of the local flora for research purposes. She gives you a few tips; +5 to the group total of PREP WORK.

  13. There it is! The creature you were looking for, you're sure of it! It doesn't seem to have noticed the group; your group may launch a surprise attack. Please see the Combat quote box below.

  14. The group finds a trail of footprints and decides to follow it! ...turns out they're your own foot prints. Roll again in TWO hours from this post.

  15. You find a plant! Is your group's RESEARCH skill over 125? If it is, you recall this particular plant acting sort of like catnip towards the thing you're after. +3 to your next capture roll; after that the effect is lost. (One use only!)

  16. Hey? Where did so'n'so go? You... lost someone. WHELP better spend the next hour looking for them, you guess.

  17. You know what time it is? BREAK TIME! Take five, reroll again in 30 min.

  18. Your group couldn't resist. You guys are out in the middle of the forest, and nobody's around to see. Who can blame you for slacking off on the mission long enough for a snowball fight?

  19. Is that it?! Your group perks up when you see something duck into a cave. Your group follows it, ready to spring into action. The group's excitement plummets when they realize that it's a bear. Now the question is... do you fight? Or do you flee?

    -> Flee! Reroll again in an hour.
    -> Fight! See the Combat quote box below. And yes, you can capture the bear if you want to... but then the mission's over. Is it a failure? Success? You won't know until you drag it back!

  20. While searching, your group notices an additional party member. It's a Mist Hunter, who points out that they were walking alongside the group for the past ten minutes and nobody noticed until now. The hunter gives some tips on tracking before fading away into the jungle.

    -> You may now ALTER your next roll by two. If you roll a 6, this means you can pick option 4, 5, 6, 7, or 8. You still need to wait for the next hour to roll, however.




Quote:

COMBAT!
+ ONE PERSON generate a number between 5 and 10.
+ QUOTE WHOMEVER YOU ARE TALKING TO PLEASE~
+ Your target has 50 hp.
+ Whenever you attack, your target will counter-attack YOU for the amount one of your group members generated.
+ You can attack as many times as you want so long as you take the counter-damage.
+ Tally up the damage you did to the NPC'd opponent. In addition, please note its current HP.
+ Be creative! Do you jump on its back and try to subdue it? Shoot it? Throw a stick at it?
+ If it runs out of HP, you have failed the mission. Report back to the helicopter.
+ What is the amount of your DRILL?

Quote:
DRILL AMOUNTS:
+ 25: No extra effect.
+ 50: -2 from all attacks against you. You're somewhat prepared.
+ 75: -3 from all attacks against you. You're prepared.
+ 100: ...did you do nothing BUT drills? You're overprepared. -5 from all attacks against you.

ie, if the target counterattacks for 7 damage and you have 50 points in drill, you take only 5 damage. (7-2=5)


To Capture:
When the creature is at 20hp or less, you can try to capture it. If you are attempting a capture, please roll 2d20. The first dice represents your attempt; the second dice is the creature's. If the creature's roll is higher than your's, take x2 damage.

If you roll higher than the creature, then secure your target and haul it back to the chopper. Mission success.

danse-hexe

danse-hexe rolled 1 20-sided dice: 1 Total: 1 (1-20)

danse-hexe

PostPosted: Wed Dec 21, 2011 6:01 am


Prompt
Your group manages to find their way back to the helicopter. The hunters who flew you in are still there, and look at your group with disapproval until the group turns around and goes back to work.


On receiving the text at around 2am, Reine was somewhat unfazed- there were still hours more to her bedtime, anyway, and considering the suddenness of the last mission request, this one didn't surprise her too much. Probably Aria was the last-minute sort, unlike Clarice, who sent texts hours before the mission started.

Yay life hunters!

At any rate, they were all wandering around the jungle now, in the snow.. and it seemed like they'd been walking around in circles, because they were back at the helicopter they'd started at. Whoops..

10PM GMT+8
Eight rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Wed Dec 21, 2011 8:33 am


((11:33am EST))

Prompt
A figure drops down from the trees, weapon drawn and leveled at your group! A Sun Hunter gets the drop on you. She laughs at your expense, but the situation has left your group on high alert. Add +3 points to the group total of DRILLS.


Candace had sent texts to her teammates herself, though Jerry had gotten his wakeup in person so she could convince him to get out of bed despite it being around 2am and still dark out. Somehow she'd succeeded and managed to get him and the rest of her team to the room on time. Good, good.

Though admittedly she was disappointed by the island. Aria had said jungle...there was snow everywhere.

Sighing, Candace pulled her scarf up so it covered the lower part of her face and trudged through the snow. Aria had said it was around here somewhere...hopefully an 'angry beastie' wouldn't be too hard to find.

Like how they weren't hard. She'd tensed and nearly attacked the Sun Hunter that dropped down from the tree until she realized it was just that, a Sun Hunter. Damnit! She nearly gave them a heart attack! Not funny!

...Okay maybe it was a little funny.

((NEW DRILLS TOTAL: 180))

Eight

Fanatical Friend

Toshihiko Two rolled 1 20-sided dice: 20 Total: 20 (1-20)

Toshihiko Two

Sugary Marshmallow

PostPosted: Wed Dec 21, 2011 10:30 am


(( 1:30 PM EST ))

Harrison was used to getting called in at weird hours (and taking late shifts), so while Jerry was asleep on his feet, Harrison was on the alert. The last thing he wanted was a tiger to the back of the head.

So he was pretty surprised when a Mist Hunter crept up beside them like a ninja. He was not used to actual jungles. There was a lot of noise and a lot of rustling and it was hard to tell where everything was. Jungles, he decided, were creepy.

But he listened to the guy's advice before he slipped back into the undergrowth.


(( -> You may now ALTER your next roll by two. If you roll a 6, this means you can pick option 4, 5, 6, 7, or 8. You still need to wait for the next hour to roll, however. ))
Bilious rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Wed Dec 21, 2011 11:35 am


11:34 PST

Quote:
Your group takes a break. A huge load of nothing happens, except someone shakes a pebble out of their boot.


Jerry was tired. He decided to take a nap. It had been a rough week, man. A very rough week. And it was eeeeaaarly.

Bilious

Sparkly Wolf

11,200 Points
  • The Wolf Within 100
  • Peoplewatcher 100
  • Nerd 50
Kaiyumi rolled 1 20-sided dice: 20 Total: 20 (1-20)

Kaiyumi

PostPosted: Wed Dec 21, 2011 2:06 pm


[ 2:07pm PST ]

Quote:
20. While searching, your group notices an additional party member. It's a Mist Hunter, who points out that they were walking alongside the group for the past ten minutes and nobody noticed until now. The hunter gives some tips on tracking before fading away into the jungle.

-> You may now ALTER your next roll by two. If you roll a 6, this means you can pick option 4, 5, 6, 7, or 8. You still need to wait for the next hour to roll, however.



Somehow--Eva, personally, was not very sure how--a Mist Hunter had apparently been following along and chipping into their conversation without any of them noticing. When one of them finally acknowledged that there was an extra voice among theirs, they finally realized that the Hunter was trailing after them.

After giving them some helpful information, the Mist Hunter disappeared.
danse-hexe rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Wed Dec 21, 2011 2:19 pm


Nothing much had happened, still, and Reine was almost disappointed. She'd expected a huge monster to jump out at them from behind a tree or something, but all she got was a pile of snow on her head after she kicked a tree trunk angrily.

And also her foot hurted from kicking the tree. Scowling at it, Reine refrained from punching the tree, because she knew better now. At any rate, she was freezing; the snow had gotten into her jacket and everything, and it was making her thoroughly miserable. After walking around a while more, they found themselves back at the helicopter.

Reine was not amused.

6AM GMT+8

danse-hexe

Eight rolled 1 20-sided dice: 19 Total: 19 (1-20)

Eight

Fanatical Friend

PostPosted: Wed Dec 21, 2011 2:46 pm


((5:46pm EST))

Despite Reine leading them back to the helicopter twice Candace wasn't feeling terrible about this mission. In fact, they found something! Oh s**t! That must have been it! GUYS THIS HAD TO BE IT!

Bear...

Candace didn't hear Atropos.

...Bear.....

Oh s**t! "GUYS IT'S A BEAR." Candace finally gasped when their rejoicing over finding the creature got its attention. She grabbed whoever she could and she fled.
Eight rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Wed Dec 21, 2011 3:54 pm


What was that rustle?

...The wind.

Eight

Fanatical Friend

danse-hexe rolled 1 20-sided dice: 14 Total: 14 (1-20)

danse-hexe

PostPosted: Wed Dec 21, 2011 7:09 pm


Quote:
The group finds a trail of footprints and decides to follow it! ...turns out they're your own foot prints. Roll again in TWO hours from this post.


BEAR SCARE. Finally something appeared, a bear towering over them- and the group's first instinct had been to run. What did you expect?! They'd completely forgotten about the whole 'capture' thing, until someone mentioned it... oops.

Having calmed down a little and discussed strategies and after fifteen or so pep talks, the group decided to attempt to back-track. Hey, footprints! Maybe these would lead them back to where the monster was, and then they could capture it and fiiiiiinally shove it into its cage and.. watch it eat or something. And also take a bath. An amazing, hot bath. Reine was determined to soak until she looked like a prune. For now, though, only the thought kept her warm as they trudged through the forest, looking for a sign of anything at all.

11AM GMT+8
Eight rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Wed Dec 21, 2011 7:28 pm


Candace nearly summoned Atropos when she heard the rustling, calming when it turned out to just be an adorable bunny. "Awwwww! Look how pre--aw! Come back!" She pouted, watching the bunny run away at the very sight of them.

She wanted a bunny.

Eight

Fanatical Friend


Kaiyumi

PostPosted: Wed Dec 21, 2011 7:50 pm


[ 7:51pm PST ]
Kaiyumi rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Wed Dec 21, 2011 7:51 pm


Kaiyumi
[ 7:51pm PST ]


Quote:
Somehow your group wound up on a beach on the other side of the island. You suddenly wonder which is more fun to build: a sand castle, or a snow castle...


Now was not the time. Eva knew this (as if Chara wasn't telling her this repeatedly in her mind), but it was so hard to resist the urge to rush onto the beach and make a...a something-castle. She wasn't sure if it would be more interesting to make a sand castle or a snow castle--all she knew was that it would be more interesting than wandering aimlessly.

Kaiyumi

Eight rolled 1 20-sided dice: 10 Total: 10 (1-20)

Eight

Fanatical Friend

PostPosted: Wed Dec 21, 2011 8:28 pm


Candace didn't actually want to stop and help...but apparently they had o choice. But...but guys! The creature! Their mission!

Damnit.

Quote:
The group comes across a run-down building being examined by a team of more experienced Moon Hunters. They rope your group into assisting them. Your group must now wait two hours to roll again. But on the plus side, you can now add +5 points to your group's BUILDING total.

((I'm sorry guys QQ))
Reply
THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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