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A fantasy strategy game where almost anything can happen. We are starting again and are accepting new characters! 

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Little Fluffette

Dapper Phantom

PostPosted: Fri Dec 16, 2011 5:13 am


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N a m e
Ceann de na Craos

(Meaning: One of Gluttony)

N i c k n a m e
Craos

A g e
17 mortal years

G e n d e r
Male

R a c e
Chimera

T e a m
Team Two

P e r s o n a l i t y
Craos is a simple being with very little emotion. First and foremost, he is extremely greedy and lazy (or at least he wants to be lazy). Craos does move around and gets in lots of exercise, however he would much prefer eating until he's stuffed and not doing anything*. Craos is also quiet, which tends to be confused for contemplating when in fact there is nothing interesting for him to say. He's very dim, but then again all Chimera are not very smart. Finally, he is curious and anything he sees as "new" he will warily check it out and try to make sense of it. Craos is also not very sociable, though he can become more so when he comes upon a "possible mate", even if the other may not realize the intention just yet.

B i o
Born as the only surviving son of the tribe leader, Craos was raised as royalty in the Chimera world. With everything a Chimera could want, Craos had very, very little to worry about. Not only that, but being the only son, with his elder sisters off with their own mates, he was just about guaranteed the slot for the next leader. At least, so Craos had originally thought. Like his father, and his father’s father he needed to earn his place as the leader before he could return to his lazy, spoiled life. As such, the second Craos reached maturity, he was told to head out into the world and prove himself worthy.

Thus within less than a day, Craos was given little rations and was sent out to earn his place. This was not easy at first. Beyond being a little on the “rounded” side from years of not having to do much and having all that he could eat, he also was given very little if no training at all on how to hunt, fight and fend for himself. Multiple times he nearly died through starvation, attempting to defend himself or even just trying to find shelter. Thankfully he did adapt over time and eventually became capable of surviving on his own. All that was needed to do now was prove himself worthy of leading, and that opportunity was soon given to him when he heard of the games and found that, if there was anything that could prove to his tribe he was a worthy leader, it was entering the Games.


O t h e r
Craos' hybridization consists of a: Mountain Goat, Pied Crow, Frilled Dragon and Bobcat. Craos can oddly enough somewhat read though it is very infantile stories and it is bits and pieces.
* Wealth (such as gold, money, gems) in Chimera culture is seen as utterly worthless, and it all comes down to survival and how easy it is for one to eat, find shelter and stay warm. As such, the more you can laze around and eat all you want, the more successful you are as a Chimera (thus Chimera measure each other's worth usually by girth).


T h r e exxT r a i t s
Spoiled, Quiet, Stupid


- - - -

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxℯɑℵℵ ɗℯ ℵɑ ℜɑℴʂ
Team Mallandaia Second in Command
xxxxxxxxxxxxxxxxxxxxW h a txxy o uxxc a l lxxG l u t t o n o u sxxIxxc a l lxxs u r v i v a l ;
S oxxg r a bxxaxxf o r kxxa n dxxl e t ' sxxf e a s t !

¦┅Mood: Exhausted and HungryHealth & Energy: 100% | 100%Location: Territory 2; with Selene, Sebastian, Yuuki and Aure┅¦
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Craos kept as still as stone as Aure observed and studied his gift, the fur about his ears and tail stiffening when he easily spotted Aure’s scrunching up of his nostrils. Practically any creature with even the simplest mind knew what “scrunching up one’s nose” signified. Disgust. Or displeasure, either way he could tell Aure was not very happy with the way Craos spoke and that unnerved him. Well, more upset him than unnerve him. Aure did not see Craos hissing angrily at him because of the way he spoke to them, so why should he act so rudely to Craos when they were being utterly polite to him?

Thankfully before Craos could possibly get further upset the more he thought about it (odd as he wasn’t one to think often), Aure accepted his gift and had Yuuki hand the scroll over to Craos as he wanted. Taking it rapidly, he returned to his position beside Serene and glanced upwards to her, giving a loud yawn to signify he was tired. That and a large gurgle from his stomach also reminded Craos that he was quite hungry too, however he was more tired than hungry and he still had some apples left.

“Wueih guoh tu baysueh, Craiohss sahlieehp biiggs sahlieehp.” He quietly spoke to his captain, his lethargic and slow movement coupled with the bags under his eyes displaying his exhaustion at this moment in time.


The Translation Station:
1. When we get to the base, I'm going to sleep forever.

♪♫♪♪ - Craos' little theme song


#8A496B
PostPosted: Sat Dec 17, 2011 4:57 pm


(Just a place to set up another character)

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N a m e
Angjelko Marin Pandev


N i c k n a m e
Ange

A g e
47

G e n d e r
Male

R a c e
Bogman

R o l e
Game Moderator

P e r s o n a l i t y
Ange is much like that of a father or mother watching over their children. For him there has to be some good in all and even if someone makes a mistake, there is always a way to fix it. Always. Thus to him each and every member is his “temporary” child and it is his job and duty as their “parent” to make sure they have fun, are safe and follow the rules. However he can at times be a little lenient. Being a bit too caring, Ange has a habit of being not as strict as the other game moderator, Austra, and though he will make sure they are told not to do it again he won’t likely demand it or sound very upset. It takes a lot to upset Ange, and even then he’ll just turn and break down crying a little after. However he can certainly hold his ground, as much as he doesn’t act like it.

B i o
Ange was born and raised in a thick swamp, for the most part living a fairly simple and joyful life. Being raised more around his effeminate father rather than his masculine father, Ange took on much of his “motherly” father’s traits. This, as such, made it a little sensitive and often pushed around. However this did leave him also sympathetic for other’s plights and as time went he grew to be a motherly parent to many of the other younger children bullied and bothered. When Ange reached adulthood, he settled to see the world for a bit before he settled down. However in his travels, he found himself to overtime grow bored of traveling but still not yet ready to return home at the same time. Conflicted with what to do, his prayers were answered when he heard that game moderators were needed for The Game.

Without a second thought he signed up and in short time he was situated into the Tower to watch over the game and make sure all of the rules were followed.


O t h e r
Not much else can be said about Ange other then that there is a small mushroom growing on the back of his neck.

T h r e exxT r a i t s
Fatherly, Caring, Permissive


Bogmen: Often confused as “Bogeymen” for their very similar titles, Bogmen are beings born from swamps and bogs and tend to be a balance of water and plant manipulators. Often they look very human, however their skin tends to be very moist and moss often grows on their body, as well as the occasional mushroom though this is extremely rare. They are also one of the view mobile beings who can survive alone off of water and sunlight. As their title states, their race only consists of men so there is no such thing as a female Bogman.
Limitations: Fire is very deadly to them, extremely so actually. They are also sensitive to cold and cannot survive without obtaining sunlight and water at least once a day.

Little Fluffette

Dapper Phantom


Little Fluffette

Dapper Phantom

PostPosted: Mon Dec 19, 2011 5:23 pm


╬═ ⒩ ⒢ ⒥ ⒠ ⒧ ⒦ ⒪xxx ⒜ ⒭ ⒤ ⒩xxx ⒜ ⒩ ⒟ ⒠ ⒱═╬
Game Moderatorxxxxxxxxxxxxx
L e txxu sxxh o p exxt h a txxt h exxr u l e sxxc a nxxb exxf o l l o w e d
¦┅Mood: CheerfulHealth: 100%Location: Tower; with Austra┅¦

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“Ah, Austra!” Ange smiled, turning his attention over to his fellow game moderator. “Well that’s good… I really do hope he won’t try that again…” he mumbled lightly, carefully scanning his ponds and hoping there was no more cheaters strewn about the teams. “Did he argue with you or was it a not-so-complicated discussion?” he asked, turning his attention towards Austra and doing something to get a little social interaction.

Austra was not a very talkative person; it was quite easy to see. She just went about her business and focused solely on the task at hand, not like Ange who wanted to at least do a little more than sit there quietly and watch. Plus unlike Austra, Ange was very social and loved to chat. Thus it was at times hard for him to do his job when Austra seemed so quiet. At this rate he’d go insane without having at least one conversation with her. Though he did hear news that there was to be another game moderator joining the two, and he did hope this one could talk a little more. Not that Ange hated Austra, she was a fine woman and extremely wise, likely wiser and older than he was.

He just wished she’d talk a little. They were going to be here for a while and unless problems occurred between players, they had very little to do. Ange didn’t know if they were even allowed to leave the tower for things other than dealing with rule breakers. So talking was the least they could do to kill the time. Even though Ange was quite aware that there really was only so much they could talk about before even he himself ran out of topics to bring up.

“What team do you think has the best chance…?” he asked quietly. “I mean, I am very aware that each one has its unique members and such, but so far, which ones do you think would have the best chance at winning?"


♪♪♫♪ - Ange's little theme song


#667C26
PostPosted: Fri Dec 23, 2011 8:24 pm


Leader
Team One


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N a m e
Gian Lino Abbiati


N i c k n a m e
Gigi

A g e
78

G e n d e r
Male

R a c e
Nymph [Fire Type]

T e a m
Team One Leader

P e r s o n a l i t y
Gian first and foremost is very polite. While he can come off with an air of “I am better than you”, he never intends to act that way and usually counteracts this “superior” aura about him with sheer civility. Not only that, but also tries to act like “one of the gang”, often talking more like an equal with others than a superior. Though he can easily abandon that equality dare anyone disobey him. Gian can also be very protective, and not just for those he cares about. If there is one thing that’s ingrained in his mind, it is that he should protect everyone as each person, no matter how young or old, has a use. Thus he will do anything to make sure his team is safe, even willing to go in and save them himself. Finally, Gian is a hard thinker and tends to calculate a plan before running right on it. This can be both useful and a hindrance.

While it helps to be organized and plan out his actions, it can also become bothersome in moments where there is little time to plan. Plus his calculative ways often leaves Gian sometimes thinking too logically, and often getting extremely conflicted at times where his protective side tells him to save someone ASAP, while his calculative side tells him to plan something out and possibly save them later rather than now or as soon as possible.


B i o
Gian came from a rather influential family with loads of power that, oddly enough, they never seemed to use. Yes they attended high-class galas, and yes they lived in splendor. Yet for some reason, the Abbiati family just never really shoved their high class status in other’s faces. They much enjoyed their privacy and preferred keeping things balanced and organized. Thus for Gian, it was no surprise that he was never really heard of when he entered the Game. Many did recognize the last name, but only due to the fact that his sister Luisella was much more social and out there. For Gian, he truly preferred and enjoyed his privacy, and was much like his mother and grandfather rather than his father and sister.

As a child, Gian didn’t have much of a childhood, per say. Yes he got to play, but because his parents had chosen Gian to represent the family once adulthood was reached, he was often tutored, schooled and given very little time to be a child in order to prepare him for adulthood. It certainly made him intelligent, and it matured him quite quickly. However this lack of a childhood also left Gian a little too mature, making the young boy come off as a “superior” to other children which, as a result, left him with little friends. It also didn’t help that all of his family’s hopes and dreams for the future lied solely on Gian’s shoulders, since his sister was quite willing to let him take on all of the work so she could simply live the life of a care free heiress.

While Gian grew from childhood into young adulthood, more pressures were being placed onto the young man and this over time accumulated into a full-blown panic attack that left him requiring some rest and relaxation for quite a long time. So much so that, by the time he returned it seemed that his sister had gone off and taken over for him, apparently maturing in the time he was gone and quite willing to do the work he was prepared for since childhood. Now with no purpose, Gian spent another large gap of his life fighting and training while his sister dealt with all of the political issues. Things seemed fairly peaceful from here on out, until he received a letter from Luisella updating him about one of the more recent problems.

Apparently Zeladis had chosen to call all non-native races “non-citizens”, even going so far as to enslave them. Not only that, but some of the other royals and politicians feared that, in the up coming Games, Zeladis would fight to obtain the stone and use it to do more than just have an iron-fisted control in their own nation. Realizing that his land and others were in danger, and finding that he had nothing to do; Gian decided to try and take up the reins as a “leader” again and join the games to lead Ithus to victory.


O t h e r
For those who do know Gian and know him too well, he often hates to talk about "those years" he spent alone with his grandfather in their remote cabin. Not only does it embarrass him that he had just a mental shut down to the point where he had to abandon all work for years, but it shames him even more that his sister of all people (who he does love, there is no lie there) took over for him and possibly could be doing a better job than he.

T h r e exxT r a i t s
Polite, Protective, Calculating

Little Fluffette

Dapper Phantom


Little Fluffette

Dapper Phantom

PostPosted: Sat Dec 24, 2011 8:45 am


┯┷IANxINOxBBIATI┷┯
Team Ithus Leaderxxxxxxxxxxxxxxxxxxxxxxxxxx
Ixxt r u l yxxh o p exxt h a txxw exxc a nxxw o r kxxt o g e t h e r
T h i sxxm a yxxb exxm yxxl a s txxc h a n c exxt oxxb exxaxxt r u exxl e a d e r

¦┅Mood: Self-CriticizingHealth: 100%Location: Territory 1; in the Base┅¦

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Gian smiled lightly and nodded his head when she said that she’d let him tell the others, but would not stay yet to see the results. It would make telling the others a little challenging, since to some it might come off as escaping. Hopefully though they would hear him out and understand why Gian could see good in Shaitan. Besides; if they were allowing a Crystal Dragon to be used then why couldn’t he have Shaitan help them? Well, whatever the case was he’d have to deal with it later, for soon he had found himself swiftly deep a sleep and allowing the female djinn a moment to feed.

As he rested, no dream of any kind came to his thoughts. At least when Gian awoke he remembered having none. It had been quite some time since he had a dream that he could remember; chances were he was dreaming, but nothing was truly impacting or big enough to be remember once awake. Slowly sitting up, he glanced over to the nightstand and spotted a small note likely left by Shaitan. Reaching over, he glanced through it with a light smile and reminded himself to call her name out the next time he needed assistance from her.

“Well… time to get back to work.” He sighed lightly, wondering now as he made his way out of the room if the others were still here. As he headed on though, he noticed again that everyone but a few was gone and he couldn’t help but sigh heavily. “Right now, I’m being a terrible leader…” he shook his head, uncertain with what to do with himself. As he made his way through the base, he could see upon peering in each room quietly that Saiyuri was catching up on some sleep and guessing he could talk to her when she was awake, he headed to the front of the base and sat down to relax for a moment.


♫♪♪♫ - Gian's little theme song


#C12869
PostPosted: Sat Jan 14, 2012 12:20 pm


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N a m e
Muir of the Moors


N i c k n a m e
Muir

A g e
Ageless

G e n d e r
Asexual
(but seeing as Muir was a male, we will refer to Muir as "he" and so forth)


R a c e
Bloody Bones

R o l e
Predator

P e r s o n a l i t y
Muir is a very secretive person. Possibly used to being alone, Muir often finds it hard to talk to others or express his feelings to people. Well, alright he just doesn’t like to tell others everything and often fears how others would react if he told them too much. Thus usually Muir keeps certain information on the low, or at the most avoid telling others too much about himself. However how Muir makes up for this is through being very gentle and caring. While Muir may not be entirely honest with others, he does not treat others harshly and actually will try to be as kind and loving to them as possible.

This as much makes him very soft spoke at times and extremely tolerant. He never raises his voice to others and will let others treat him how they may feel, even if that will hurt his feelings or cause him some pain if they use holy devices on him. There is a limit though, and usually if the person comes down to attempting to kill him he will back away and goes to his safe spot; usually any body of water that’s nearby. Finally Muir loves children; so much so that he actually finds it hard to turn any child under three who happens to be nearby. Oh he’ll likely do it someday, but at the moment he just doesn’t have the stomach or ability to hurt anyone even if doing this would ensure he has a child of his own.


B i o
Muir was born (as a human) in a normal family with loving but somewhat neglectful parents. Being too busy with work and farming, they often let Muir wander freely in the yard though they nearly lost him a few times when he nearly toddled off into the woods. Their friends had always told them that if they weren’t more careful they’d lose him, however they always assumed that this would never happen and went along the way they did. Of course, they were proven wrong and when both were busy debating a farmer about selling a cow, Muir had toddled off into the woods. Around two at the moment, he was found by an eerie but friendly being who had taken Muir off. Raising him for a short bit, it wasn’t long before Muir was taken to a moor where as expected; his guardian went through the process and turned Muir into a Bloody-Bones.

After that, he more or less traveled with his guardian, learning the way of the world. This went on until he grew up and moved on to do his own thing, where after possibly centuries of traveling and looking, he found himself on the island and came to be a resident there. Since then, he’s been traveling around the island, meeting contestants, befriending a few and sadly, indirectly killing them through their drinking of the water he lives nearby or staying in his “shroud radius” too long.


O t h e r
Muir often tries to make friends with whatever dark spirits and creatures live in his shroud radius. And his shroud radius is actually very large.

T h r e exxT r a i t s
Secretive, Gentle, Caring


- - - -


Bloody-Bones: Also sometimes known as “Water Bogeymen”, they are undead creatures that are found around bodies of water. Though usually human in appearance, their lower half tends to be nothing but bone while as the body trails up, flesh and organs reform till you reach full flesh at around the torso up. As such, gender is usually considered useless due to the lack of sexual organs. This also means that Bloody-Bones are not born but created. This process involves taking a child under the age of three, ending their life through drowning, and then enchanting a spell to bring the child back as a Bloody-Bones (thus why they are often associated in the whisking away of children). This enchantment which is ingrained in the mind of all Bloody-Bones upon creation is called An Mian Marbh, has also been known as the “zombie summons” due to the enchanment being capable of being used by others though when not used by a Bloody-Bones, it tends to create a mindless creature seen as an abomination, even to Bloody Bones. One can tell when a Bloody-Bones is nearby, specifically elder ones, as they emit a “shroud” that tends to give the environment around them in a certian radius a “dead” or “lifeless” quality that is often very dark. It is warned never to stay in this radius for a long time. Though the area itself is perectly harmless, many dark creatures that survive best in this environment have been found to always live around Bloody-Bones in order to travel easily and can attack anyone who wonders for too long around Bloody-Bones.

It is also suggested that one does not drink water often used as creation grounds for Bloody-Bones, as what blood they do emit is extremely toxic and can have volatile consequences. This is easy to tell as usually the water is unnaturally dark but very clear. Thankfully water can be purified with any holy item and be made drinkable until it has been tainted again. Only large bodies of water, like massive lakes, are too big for their blood to fully taint it. They are also very hard to kill due to already being dead, and cutting their limbs or head off will do nothing to kill it.
Limitations: Dangerous as they may sound, Bloody-Bones are very docile creatures who prefer non-violence. It is rare to find a Bloody-Bones who wishes to harm others for actual malicious intent. They also are very fragile in the sense that, though near unkillable they can be taken apart easily and have little to no damaging attack. Really they are utter pacificts and are not dangerous directly. Holy water and other holy relics (crosses, white magic) can also be harmful to them. The best method to kill a Bloody-Bones is to simple dry one out. Fire is the quickest method, however one can also kill it by holding it away from water for a period of one week if they cannot cast fire magic or light one ablaze.

Little Fluffette

Dapper Phantom


Little Fluffette

Dapper Phantom

PostPosted: Sun Jan 15, 2012 2:41 pm


Ѫ˗˗˗¤ӍʊɨɾxѳʄxϮɦϵxӍѳѳɾʂ¤˗˗˗Ѫ
Predatorxxxxxxxxxxxxxxxxxxxx
L e txxt h o s exxb exxw a r n e dxxa b o u txxh a n g i n gxxa r o u n dxxm e ;
W h i l exxIxxm a yxxb exxt a m e ,xxt h o s exxa r o u n dxxm exxw i l lxxk i l lxxy o u

¦┅Mood: CalmHealth: 100%Location: Territory One; alone┅¦


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“I understand.” Muir complied with an inaudible sigh and bow. As relaxed as he was to hear that Khan had settled to calmly ask Muir to leave, the bloody-bones had come to like relaxing in this little section of the woods and had hoped that was how the game would go for this year. Alas, it seemed his shroud was just too large and would interfere with one of the teams. He could only assume from what he knew about this place that he might have been a little too close to their base. Whatever the case was, he knew he had to move though he did wish that Khan had avoided using the words “your carelessness” in explaining why it was best Muir move. It wasn’t as if he were carelessly wandering about not considering about the contestants. It just happened to be that there was a base nearby that he didn’t know about, and his shroud was quite large and able to cover it.

Again, he couldn’t control his shroud. Otherwise he’d have made it so small that one would barely notice is. Just as he moved to wander in a direction that would lead him far from team two’s base, the sound of Khan crying out “Zaine!” startled Muir to a halt and he glanced back to see what was another person who had been hiding behind a tree. Muir cautiously stepped back a few paces, warily watching the two and not settling down even when Khan insisted that he would make sure Zaine or anyone on his team didn’t hurt him. As easy as it was to say he would make sure, it was often hard to enact it.

“Well… it was a pleasure to meet you both.” He bowed for the last time, turning to walk in his originally intended direction and continuing to do so. By the time he was far away the base the area around Zaine and Khan was back to normal, save for the water of course. And as he walked on, so did his shroud followed, following him all the way to the territory of team one’s area where after a bit of exhaustion Muir sat down and relaxed, quietly humming.


♪♫♫♪ - Muir's little theme song
♪♪♪♪ - Song of the Cumberdahmon


#737CA1
PostPosted: Sun Jan 22, 2012 4:56 pm


N a m e
Ceann de na Craos

A b i l i t i e s

Claws: Containing feline genes, Craos thus as expected has claws that allow him to scratch as well as climb trees. This is also his main fighting style, though he has a few other methods.

Goat Horns: Another way for Craos to duke it out with enemies is to ram into them with his goat horns. These are good for both knocking a lot of fruit out of trees or just hurting others by physically running into them head first.

Fangs: Since Craos must be able to take down prey with his claws as well as his teeth, Craos has extremely sharp canine teeth that can easily pierce and tear at flesh. This also means, as a side note, that Craos can technically eat raw flesh without suffering risks like salmonella or other illnesses that can be brought on from eating raw food.

Night Vision: With his feline genes, Craos can see very well in the dark and is capable of otherwise spotting those who try to hide in the dark.

Heightened Senses: Naturally being a semi-animal like creature, Craos can smell, hear and see far better than most people.


- - - -

N a m e
Angjelko Marin Pandev

A b i l i t i e s

Water Manipulation: The first of two elements he can somewhat control, Anje can easily move water about as he pleases and can even sent a few powerful blasts at people for damage. Alas Anje cannot extract water from animals or flesh-based creature, nor can he actually create water from out of nothing.

Plant Manipulation: The other element he can somewhat control is plants, since of course he is a gigantic plant himself. This one he has a far better control over, up to the point where he can grow plants from nearly nothing (he still needs good soil and water) as and even control trees. Again this can be very useful in battle as well, from wrapping others up to otherwise entrapping them in a large plant-based cage. However he mainly uses this, coupled with water, to watch contestants.


Oxygen & Aquatic Breather: Anje can very well survive in water and oxygen. In other words, he can swim under water for an endless amount of time or simply live on land and use the air to help him breathe. Either way, he can survive and thrive in both water and on land.


- - - -

N a m e
Gian Lino Abbiati

A b i l i t i e s

Fire Control: As a Fire Nymph, Gian has a control over fire and can very well both create fire at will, or otherwise control it if there's already some in supply. This attack can range from lighting objects on fire to down right forms balls of fire in his hand. All that is required is oxygen (which is easy enough to get).

Fire/Heat Resistance: Gian has an extremely high tolerance to fire and heat. From being able to stand out in the sun or desert for hours (if water is in supply, of course) to setting him ablaze; Gian will not die from being set on fire or from heat exhaustion. This is of course obvious since to be able to control fire, he must be able to be resistant to its effects.

Very Minor Cold Resistance: Though he can still die in cold weather, Gian is able to somewhat keep his body at a temperature that's higher than normal and can thus keep himself somewhat warm in cold weather. This is limited though and anything below -10 degrees Celsius can begin to affect him like any other person.


- - - -

N a m e
Muir of the Moors

A b i l i t i e s

Poison Blood: Like every Bloody-Bones, Muir's body produces a natural toxin that is highly deadly and tends to result in death if not treated in time (usually within three hours). Symptoms consist of: increased nausea, hallucinations, bloating, temporary blindness, vomiting of blood, weakness, numbing and memory loss/gradual decrease in intellect. The cause of death from the toxic blood is internal failure of all organs. The cure usually is holy water, a sort of counter-balance that neutralizes the toxic blood. This blood can also taint any liquid but holy water.

Regenerative Abilities: The other ability Muir naturally has is his ability to heal himself. Save for fire and holy objects, Muir's body can repair itself from all kinds of damage. From being able to reattach his arms, legs and other appendages, to just naturally being pulled back together Muir is just about impossible to kill, save for of course the aforementioned two methods that can harm any Bloody Bones.

Shroud Radius: Muir naturally produces a Shroud Radius that, as explained for Bloody Bones, alters the world around them in a certain area to that of a more dead, lifeless quality. This Shroud Radius for Muir is rather large and contains a few shadow and monstrous creatures that thrive best in his Shroud Radius

Beast Control: Not really a power at all, Muir just happens to be protected by three of these creatures due to of course his Shroud Radius being their habitat. They consist of:

Shadows - Living shadows that otherwise feed off of dark energy. Weakness is white magic. Low intelligence.
Traveling Flytrap - An enlarged Venus flytrap that can move via sinking underground and forming tunnels to travel through, it grows in low-grade soil and requires a constant flow of dark energy to thrive. Weakness is fire. Low Intelligence.
The Cumberdahmon - Very rare to find in a Shroud Radius, it is a creature that literally builds upon itself from the corpses of other monsters. They tend to prefer not living in any Bloody-Bone's Shroud Radius since there is never enough creatures to attach to itself, but in the case of this one it can find just enough that in fact the reason why only three creatures live in Muir's Shroud Radius is because the Cumberdahmon kills any flesh-based creature that comes to try and live here. This is why the Traveling Flytrap and Shadows can survive; these two are not flesh-based. Weakness is white magic and an unstable body. Extremely intelligent.

Little Fluffette

Dapper Phantom


Little Fluffette

Dapper Phantom

PostPosted: Fri Jan 27, 2012 4:47 pm


Mallandaia
Spiritual


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Q-Dee

N a m e
Quidel Soun
&
Q-Dee


N i c k n a m e
Soun
&
Q


A g e
31

G e n d e r
Male

R a c e
Spiritual

T e a m
Mallandaia

P e r s o n a l i t y
First and foremost, Quidel is extremely particular down to the point where he comes off as both a perfectionist and fussy. When it comes to his daily life, everything must be neat, tidy and done with finesse. Anything less and he deems it failure. As such he will continually redo little things to make sure he does it “right”, whether it be cooking or something as simple as making his bed. When it comes to others, he is much the same and will not accept anything less. This can make him very fussy to deal with, though thankfully Quidel will only ask that things are done well. While he may be a perfectionist of sorts, he is not greedy and won’t ask for high class materials or food. A simple sandwich will be fine with Quidel; just as long as everything is even and done right.

Following his perfectionist ways is Quidel’s pride. This is the main reason to why he’ll try and do everything perfectly instead of simply making others do it for him. To Quidel, one cannot be prideful less they actually have done something worth being proud of; and in his case everything he does, if done perfectly, is something he can be proud of. This can leave Quidel giving off a narcissistic attitude, however he can also come off as very critical of himself at times of failure and thankfully he does not think of himself as the best person in existence. He knows when he’s been beat, and he knows when someone is better at something than he is; though that doesn’t mean he won’t try and get better at said thing.

Finally, Quidel can be stubborn. He would have to be if Quidel would be willing to waste precious time trying to perfect even the littlest of daily things. Worst of all and as expected, he will never listen to anyone when they try to stop him from “perfecting” whatever he is doing and can even push others away if it seems they’ll be an “obstacle” to succeeding at reworking whatever it is he did “wrong”. This is usually where Quidel is at his worst, since he can be snippy, easily angered and downright nasty to those when he’s being his bullheaded self.

On the topic of Q-Dee, the little spiritual being is the part of Quidel that actually accepts failures and mistakes. In other words, one could say Q-Dee is the relaxed, flexible and humble part of Quidel that was broken away at the time of his transformation into a Spiritual. Usually at times where Quidel messes up on friendships and nearly ruins them with his stubbornness, Q-Dee will be nearby to go and apologize for him, followed with trying to relax Quidel and convince him that it’s alright to make a few mistakes.


B i o
Much of what Quidel became today did not occur until his late teens. Born into a mildly well-heeled family, Quidel was raised how to be a proper and well-behaved gentleman. With his mother and father working to raise their son as well as they could without, of course, pushing him over the edge; he had a fairly well balanced and equally well off childhood until he began to reach adulthood. At the time that Quidel was 18, he had heard numerous stories of a graveyard in their little town that, at the witching hour, had numerous ghosts float up from the graves to haunt the cemetery.

Many of the children didn’t believe this including Quidel; but his parents had warned him time and time again not to go there at that time. Of course though likely any teen he had disobeyed his parents one night and with a gable of friends they headed off to check out the graveyard. At the time of twelve, nothing happened at first. Then as they were told, numerous ghosts had risen up from the graves, terrifying the poor teens. They all attempted to flee however Quidel had found himself tripping over a root and proceeding to knock himself out.

By the time he had awoken, day had arrived and he was alright save for of course the fact that beside him was a small creature that apparently was a part of Quidel’s soul, broken away due to the ghosts and leaving Quidel a “Spiritual”. Ever since that day, Quidel hadn’t been the same. With Q-Dee being the part of Quidel that could be humble, flexible and relaxed Quidel became his prideful, perfectionist self that often driven away most of his friends because of how fussy he was. Oh yes he succeeded in school and at work, however his need for perfection left him hard to be around and many of his friends began to distance themselves from him.

Quidel sadly never noticed, too engrossed in his own struggle for perfection and just continued on with his life. As expected, it wasn’t too long after Q-Dee came to be that he heard of the games and finding nothing was more prideful than coming home with the stone, he struggled hours and hours perfecting his fighting just so when the games came around he’d enter. Of course he was able to get in, but alas he couldn’t come in as Second in Command or Leader, though thankfully he did not hold that against them.


A b i l i t i e s
Invisibility/Transparency: Like any "ghost" like creature, Quidel and Q-Dee can become invisible or simply transparent. The plus side to this; he can sneak around, go through walls and can't be hurt physically. The downside though is that he can't harm others and certian spells can still harm him. Not forgetting that he can't stay invisible forever. For him, doing this trick is like holding his breath in some ways. After a certain amount of time he has to come up "for air" otherwise he'll pass out and reappear physically. Q-Dee on the other hand can stay like that forever, since he is in essence a ghost already.

Possession: Another ghost-like ability Quidel has is possession, albeit it isn't human possession. Quidel can simply go into an object, like a knife, and "be" it through lifting it up and moving it around. Q-Dee can do the same, but both cannot go into one item and only Q-Dee can stay in an object like that as long as he pleases. Quidel, again, has a limit before he must leave.

Hovering: This is one thing Quidel and Q-Dee can do for as long as they please. Though their height is limited, both can hover off the ground and can basically float around. This is useful for large jumps or just trying to avoid others.


O t h e r
Q-Dee though useful in many things can not hurt anyone. Alas, he can only avoid attacks nothing more.


T r a i t s
₪ Particular ₪ Prideful ₪ Stubborn ₪



Spiritual: A Spiritual is a human being who at any point in life happens to have a part of their soul broken away due interferences from ghosts or a higher magical being to form a separate entity known as a “Soulite”. The appearance of a Soulite depends on many factors, but usually it is a child-sized being who represents what part of the soul it was broken from (e.g. the part of the soul that was greedy may result in a greedy Soulite). As expected, the soul part missing does affect the main body, usually resulting in that person lacking the soul part (e.g. with the earlier example; the main body would end up never being greedy). Due to the ghostly nature of the Soulites, many Spirituals are capable of trickery such as walking through solid matter, floating and other ghostly abilities. Trying to kill a Soulite can be tricky as well, since while they can be put on the verge of death they can’t truly die unless the Soulite is killed as well.

Limits: It is impossible for a Soulite to stray too far from a Spiritual due to their ties, and while it is impossible to kill a Spiritual without killing the Soulite, the reverse does not work and a Soulite can be killed which often leaves the Spiritual feeling “hollow” since a part of it has been destroyed.
PostPosted: Mon Jan 30, 2012 12:29 pm


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Team Mallandaiaxxxxxxxxxxxxxxxxxxxx
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F o rxxaxxw o r l dxxw i t h o u txxi t xxw i l lxxs u r e l yxxf a i l

¦┅Mood: CalmHealth: 100%Location: Territory One; alone┅¦


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“I understand.” Muir complied with an inaudible sigh and bow. As relaxed as he was to hear that Khan had settled to calmly ask Muir to leave, the bloody-bones had come to like relaxing in this little section of the woods and had hoped that was how the game would go for this year. Alas, it seemed his shroud was just too large and would interfere with one of the teams. He could only assume from what he knew about this place that he might have been a little too close to their base. Whatever the case was, he knew he had to move though he did wish that Khan had avoided using the words “your carelessness” in explaining why it was best Muir move. It wasn’t as if he were carelessly wandering about not considering about the contestants. It just happened to be that there was a base nearby that he didn’t know about, and his shroud was quite large and able to cover it.

Again, he couldn’t control his shroud. Otherwise he’d have made it so small that one would barely notice is. Just as he moved to wander in a direction that would lead him far from team two’s base, the sound of Khan crying out “Zaine!” startled Muir to a halt and he glanced back to see what was another person who had been hiding behind a tree. Muir cautiously stepped back a few paces, warily watching the two and not settling down even when Khan insisted that he would make sure Zaine or anyone on his team didn’t hurt him. As easy as it was to say he would make sure, it was often hard to enact it.

“Well… it was a pleasure to meet you both.” He bowed for the last time, turning to walk in his originally intended direction and continuing to do so. By the time he was far away the base the area around Zaine and Khan was back to normal, save for the water of course. And as he walked on, so did his shroud followed, following him all the way to the territory of team one’s area where after a bit of exhaustion Muir sat down and relaxed, quietly humming.


♫♫♫♫ - Quin's & Q's little theme song


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#C47451 Quidel
#F76541 Q-Dee

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