[CLEAN VERSION]
-20-sided-
We go around in a circle taking turns rolling this die. When it's your turn, you can choose any person you want to challenge or question.
-Pick a number, make your challenge or question, roll the die.
-If the die lands on your number, the person you challenged or questioned has to do whatever you told them to, or answer whatever question you asked them.
-Rolling a 1 ends in a backfire. This means the roller has to complete the challenge or answer the question instead.
-Furthermore, the challenged/questioned person has the chance to make a revenge roll. This means they can challenge/question the person back, if they roll the die and it lands on their number.
-Rolling a 3, 5, 7, or 9 results in double-time. This means if the roller challenged someone to do something, that person has to do the task twice. ( Ex: Hopping on one foor for 20 seconds becomes hopping on one foot for 40 seconds. )
-Rolling an 11, 13, 15, or 19 results in secret reveal. If the roller rolls one of these numbers, the person they challenged or questioned has to reveal one secret about themselves OR tell one truth about another person. ( This means you can tell something about yourself, or something you think about any other person playing the game. )
This means, we can only call even numbers.
-Rolling a 20 also results in instant-win for the roller. This means we have double the chances of winning, should our die roll on the number we call, or on 20.
-10-sided-
-We go around in a circle taking turns rolling this die. When it's your turn, you can choose any person you want to challenge or question.
-Pick a number, make your challenge or question, roll the die.
-If the die lands on your number, the person you challenged or questioned has to do whatever you told them to, or answer whatever question you asked them.
-Rolling a 1 ends in a backfire. This means the roller has to complete the challenge or answer the question instead.
-Furthermore, the challenged/questioned person has the chance to make a revenge roll. This means they can challenge/question the person back, if they roll the die and it lands on their number.
-Rolling a 3 or 5 results in double-time. This means if the roller challenged someone to do something, that person has to do the task twice. ( Ex: Hopping on one foor for 20 seconds becomes hopping on one foot for 40 seconds. )
-Rolling an 7 ot 9 results in secret reveal. If the roller rolls one of these numbers, the person they challenged or questioned has to reveal one secret about themselves OR tell one truth about another person. ( This means you can tell something about yourself, or something you think about any other person playing the game. )
-Rolling a 10 is an instant win for the roller.
This means, we can only call even numbers, 2-8
-6-sided-
-We go around in a circle taking turns rolling this die. When it's your turn, you can choose any person you want to challenge or question.
-Pick a number, make your challenge or question, roll the die.
-If the die lands on your number, the person you challenged or questioned has to do whatever you told them to, or answer whatever question you asked them.
-Rolling a 1 ends in a backfire. This means the roller has to complete the challenge or answer the question instead.
-Furthermore, the challenged/questioned person has the chance to make a revenge roll. This means they can challenge/question the person back, if they roll the die and it lands on their number.
-Rolling a 2-6 results in a regular challenge or question, anything goes.
D.Gray-Man Black Order
This guild is for fans of the manga/anime: D.Gray-man