Posting: Daily
Time zone: Eastern
~Character Data~
Name: Chiaki Yubari
Village: Kumokagure
Clan/Bloodline: None
Element Affinity: Water
Age: 17
Gender: Female
Rank: Tokubetsu
~Appearance~
Headband: Worn on her left thigh
Height: 5'4"
Weight: 128 lbs.
Hair: Long, straight brown hairthat has a purple tint in the right amount of light
Eyes: Amber
Physical Description: Clicky
Clothing: Chiaki sports a long black robe that goes all the way down to her ankles. She wears black tobi at her feet. The only other thing she wears is a golden locket that she constantly wears around her neck and under her robe.
Background:Chiaki had a great childhood. She is the eldest of four and is the only female amongst her and her siblings. This caused the girl to end up being rotten to the core and the fact that her parents catered to her every desire made things that much worse.
Reality set in when she joined the academy at age nine. She had the mindset of being the smartest in the bunch, however, she ended up as the worst student in the classroom due to the fact that her ninjutsu skills were sub-par. The girl was the last to graduate and was the subject of ridicule throughout the academy and town.
Eventually, she started training in the art of taijutsu. She got better at it and after a few missions, she saved up he money and bought a bo staff. That is when she really began training. After a while, she became a formidable opponent in battle and grew into her own skin.
The chuunin exams came and Chiaki's squad ended up making it past the first two stages The final stage came and her two squad members made it to the quarterfinals. Meanwhile, she made it all the way to the final battle and lost by a very thin margin. After she recovered and met with the kage, she was promoted to the rank of chuunin... the only one to do so that year in the village... at 13 years old.
Fast forward four years and Chiaki met with the kage again. Chiaki gets assigned to the rank of Tokubetsu. Her first assignment as such is to teach a new wave of students in the academy.
Personality: Chiaki has grown to be full of spunk and tenacity. In battle she is known to give it all she has. Outside of that, she is very mild-mannered and approachable. She loves to listen and is always there to lend a helping hand.
Other: Chiaki is right handed and carries her staff WHEREVER she goes.
Missions:
S: 2
A: 4
B: 17
C: 62
D: 91
Jutsu:
Ninjutsu-
Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage.
Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
Special: +intelligence modifier to disguise (Craft) checks.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Requirements: Learn in the academy. Chakra Control 3
Training: 1 stage
Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.
Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Dice Rolls: 1 Roll
Damage: Exploding tag damage [10-20]
Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Learn in the academy. Chakra Control 2.
Training: 1 stage
Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage
Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
Special: +2 to your Escape Artist roll when escaping from rope. Medical Ninjutsu-
Genjutsu-
Taijutsu-
Style: Gouken (Strong Fist)
Gouken aims at inflicting external damage and breaking bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
Cp cost: ----
Dice Rolls: n/a
Damage: Basic Taijutsu Damage increases to 5 - 12.
Requirements: Taijutsu 5, Strength 12.
Training: 2 stages.
Dynamic Entry
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Cp cost: ---
Dice Rolls: 1
Damage: Add 3 - 8 to Taijutsu dmg
Requirements: Taijutsu 6.
Training: 2 stages.
Stage I: Taijutsu DC 18. Train jump kick from standing.
Stage II: Taijutsu DC 20. Train jump kick from a running start.
Senpū (Whirlwind)
A taijutsu technique where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Cp cost: -----
Dice Rolls: 2
Damage: Double taijutsu damage.
Requirements: Style: Gouken, Taijutsu 11.
Training: 2 stages.
Stage I: Taijutsu DC 21. Practice arriving in a position capable of performing Senpu - in a brief moment.
Stage II: Taijutsu DC 23. Send heavy objects flying using the Senpu.
Blocking
Using a weapon to block an attack from another weapon is an essential skill to the survival of all shinobi. Obviously the techniques for blocking with a kunai are not the same as blocking with a spear. The size categories are Small(kunai and smaller)/Medium(katana and smaller)/Large(Kusarigama and smaller/Huge(15 feet or 25 pounds and smaller).
Cp cost: ---
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Strength 12/14/16/18, Dexterity 12/14/16/18, Associated Weapon Skill 5
Training: 1 stage
Stage I: Associated Weapon Skill DC 17 Stop weapons from hitting you with a melee weapon.
Special: Use the formula 1D20+Weapon Skill against attackers attack score. If the Block is higher all damage from the attack is negated. [
Style: Capoeira
Capoeira is a style that combines elements of martial arts, music, and dance. The style is marked by fluid acrobatic play, feints, and extensive use of sweeps, kicks, and headbutts. Less frequently used techniques include elbow strikes, slaps, punches, and body throws. Lastly, striking with the hands is often seen as inelegant and disruptive to the flow of movement. Elbow strikes are commonly used in place of hand strikes. Capoeira also uses acrobatic and athletic movements to maneuver around the opponent. Cartwheels, handstands, headspins, hand-spins, handsprings, sitting movements, turns, jumps etc. are all very common in capoeira though vary greatly depending on the form and rhythm. Fakes and feints are also an extremely important element in capoeira and the setting of traps or illusory movements are very common. Capoeira defenses consists of evasive moves and rolls which allow the defensive players to quickly evade an attack and position themselves around the aggressor in order to lay up for an attack. Other evasive moves allow the capoeirista to move away or dangerously close in an attempt to trip up the aggressor in the briefest moment of vulnerability (usually in a mid-kick.)
Cp cost: ---
Dice Rolls: n/a
Damage: 8 - 14 + dex mod per hit
Requirements: Dex 20, Taijutsu 16, Acrobatics 9.
Training: 3 stages.
Stage I: Acrobatics DC 19. Use acrobatic moves (flips, cartwheels, handstands etc.) in a small radius.
Stage II: Taijutsu DC 26. Shadowbox using capoeira. Meaning; adding kicks, slaps, elbows, knees to Stage I.
Stage III: Taijutsu DC 28. Repeat Stage II in a narrow space.
Special: +2 to maximum damage per 5 ranks in Acrobatics when using this style. Immune to attacks of opportunity.
Hayabusa Otoshi (Peregrine Falcon Drop)
The user grabs a falling opponent by their ankles, wraps their legs around the opponents waist, and drives them head first into the ground.
Cp cost: ---
Dice Rolls: 3
Damage: Taijutsu damage x 2 + 10 – 15 damage per 10 feet of falling.
Requirements: Taijutsu 23, height to perform the move from (Konoha Senpu, a ledge, a crate etc.).
Training: 3 stages.
Stage I: Taijutsu DC 33. Dive from a high ledge and save yourself with a big log or some other kind of substitute for a person.
Stage II: Taijutsu DC 35. Dive from a higher ledge.
Stage III: Taijutsu DC 38. Jump together with your training object and then use the technique.
Summoning Contract-
~Stats~
LV. 20
Experience: 0/1050
Hp: 300
Cp: 80
MHp: 240
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Strength: 11 + 29 + 0 = 40 Mod:15
Dexterity: 11 + 19 + 0 = 30 Mod: 10
Constitution: 11 + 9 + 0 = 20 Mod: 5
Intelligence: 11 + 5 + 0 = 16 Mod: 3
Wisdom: 11 + 3 + 0 = 14 Mod: 2
Charisma: 11 + 10 + 0 = 21 Mod: 5
Chakra: 11 + 0 + 0 = 11 Mod: 0
Dodge Bonus: 23
Base Attack Bonus: 20
Attack Melee: 34
Attack Ranged: 30
Base Save Bonus: 10
Fort: 15
Rex: 20
Will: 13
~Skills~
Ninja Skills [Mundane] ((Modified By)):
Acrobatics (Dex): 15 + 10 = 25
Alchemy (Int): 0 + 3 = 3
Awareness (Wis): 20 + 2 = 22
Athletics (Str): 20 + 15 = 35
Chakra Control (Int): 10 + 3 = 13
Concentration (Con): 0 + 5 = 5
Craft (Int): 0 + 2 = 2
Diplomacy (Cha): 20 + 5 = 25
Escape Artist (Dex): 0 + 10 = 10
Handle Animal (Cha): 0 + 5 = 5
Innuendo (Cha): 0 + 5 = 5
Intimidate (Cha): 10 + 5 = 15
Perform (Cha): 0 + 5 = 5
Read Lips (Wis): 0 + 2 = 2
Seduction (Cha): 0 + 5 = 5
Sense Motive (Wis): 0 + 2 = 2
Sleight of Hand (Dex): 0 + 10 = 10
Stealth (Dex): 25 + 10 = 35
Survival (Wis): 0 + 2 = 2
Treat Injury (Int): 0 + 3 = 3
Ninja Skills [Passive] ((No Modifiers)):
Ninja Weapons:
TAB-Bo staff: 40
Taijutsu: 20
Ninjutsu: 0
Medical Ninjutsu: 0
Genjutsu: 0
Fuuin Jutsu: 0
Sneak Attack: 30
Puppet Play: 0
~Possessions~
Money:
Ryo: 215
Equipment: Wooden Bo Staff
20x Kunai
10x Shuriken
Valuables
Locket that contains a note and photo from her mom before she passed away.
