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Velvet Chronicler Captain
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Posted: Sat Dec 10, 2011 12:54 pm
It's alright if you'd like to voice your questions or concerns in this thread instead of the main thread. There are five main staff members in total that can answer your questions, be them about specific factions, function of your Armistician (what's allowed/normal in the Armsitice universe). Just in case, be sure you've read the front page and the FAQ subforum's contents just in case! Ask away!
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Posted: Fri Jan 13, 2012 5:38 pm
HEY I think I am supposed to post questions here...? Haha Anywho!
I'm thinking about making a quest for the shop and I have some concepts for a moltov cocktail....? I am not sure if this would be allowed since it would be a type of bomb, but since it is not a large scale one, I wonder if there is a possibility of questing for one? There is the concern of battle once in Armistice as well, though, but I thought if the Moltov was a-okay then we might be able to figure out how that might work. xD
Anyways! Let me know what you guys think and if I can go ahead with this concept or if I should seek out another weapon! @v@
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Velvet Chronicler Captain
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Posted: Fri Jan 13, 2012 8:03 pm
Ka-ray-zee HEY I think I am supposed to post questions here...? Haha Anywho! I'm thinking about making a quest for the shop and I have some concepts for a moltov cocktail....? I am not sure if this would be allowed since it would be a type of bomb, but since it is not a large scale one, I wonder if there is a possibility of questing for one? There is the concern of battle once in Armistice as well, though, but I thought if the Moltov was a-okay then we might be able to figure out how that might work. xD Anyways! Let me know what you guys think and if I can go ahead with this concept or if I should seek out another weapon! @v@ Punani: The molotov cocktail, as you said, is a type of bomb so technically it wouldn't be allowed o: In the Armistice world, bombs in general (small or large) would be animals rather than Armisticians. Additionally, the molotov cocktail would be just like grenadillos (and probably as cute xP). We also can't allow weapons like grenade launchers, rockets, and anything fictional. Before, we allowed replica weapons, but someone is already using that concept so it's no longer available. Missiles would also be disallowed not simply because of range but also because the Asset needs to be (to some extent) easy to carry around. You'll have to look for a new weapon, but thankfully there's a plethora of 'em out there xD
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Posted: Fri Aug 17, 2012 10:33 pm
minsuil I'm just wondering if the age (years since awakening) of an Armistician has any limits? For example if a weapon is particularly ancient, could you make that Armistician really, really old? Yes, that's totally fine since Armisticians do not physically age. However, it would have a substantial amount of time that it's spent in Armistice which would technically correlate to how much life experience he/she has. I hope this helps!
- Pistolsys
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