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Posted: Sun Dec 04, 2011 11:18 am
Post your custom weapons here. You can have a maximum of 4 weapons normally. However swordmasters can have two extra if they are swords, and gunslingers can have the same if the custom is a gun Weapons that have nothing special about them (In terms of ability) don't have to be accepted. Just post in your profile where you acquired it. Nothing that boosts skills or stats are allowed. You will be denied, even if it's a side benefit. Before you submit your weapon/armor, check your class if you can wield it. [size=11][b]RPC Name:[/b] [b]Rank:[/b] [b]Class:[/b] [b]Element:[/b] [b]Weapon/Armor name: [/b] [b]Type & Material:[/b] (what kind of weapon is it and what is it made from? [) [b]Description:[/b] (what are its capabilities, what's it made from) [b]Abilities:[/b] (What makes it custom)[/size]
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Posted: Tue Feb 07, 2012 3:49 pm
Silence and Kukan are creations of my Wish, just in case anyone is suspicious about their resemblance to the weapons of Envy and Sloth.
RPC Name: Nai Rank: Expert Class: Gunslinger Element: n/a
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Weapon name: Nameless Type: pocket watch Description: A somewhat large (normal diameter of 3.5 inches) working chained pocket watch with two clocks, a large main one and a smaller mini one embedded into the lower right blank area of the main clock, that is heavily influenced by Nai's Quicksilver abilities and even embedded with her affinity to chaos. The larger clock works like a regular, twelve-hour clock. The smaller clock, when its dial rotates fully, measure exactly one minute. The mini and the main clock look exactly alive if their size wasn't accounted for; both use roman numerals. The watch, as a whole, is silver in color and has a cover that can be snapped open and closed. When open, the soft ticking of the mechanism can be heard. When closed, the watch is absolutely silent, all sounds are blocked. On the outside of the cover and back of the watch (basically, on both flat sides of the watch) is the finely done engraving of a detailed clock face without dials; compared to the raised decorations on most other pocket watches, such engraved decoration is quite unique. The design of the clock face engraving is exactly like the actual clock face inside, minus the mini clock. The inside of the cover is very reflective, creating a reflection as clear as any mirror's. In relation to her bloodline, the main clock keeps track of normal time with impeccable accuracy and the smaller clock, which is still until a time different from normal time is introduced, keeps track of distorted time with impeccable accuracy, translating it the way it seems to feel to the clock. Normal time refers to the time most people feel. Distorted time refers to the time that Nai feels when she's using skills such as Time Lag on either herself or the clock. (Ex: Clock is in Time Lag where 5 seconds is 1 normal second. Every time the main clock ticks off one second, the auxiliary clock has ticked away 5 seconds.) When still, the dial of the small clock always returns to the noon position. The clock only works when in possession of Nai (Nai doesn't necessarily have to hold the clock, it just needs to be clear that she's the owner). Should its time be off when its working for whatever reason, the dials will automatically move to the correct position and maintain the time from there. The casing and cover of the watch is surprisingly durable, as strong as an expertly crafted shield to be exact. As long as the watch is closed, it can essentially be used as a shield or a blunt weapon. The watch's name, Nameless, is just a name for the sake of a name. It is simply a space-filler that Nai created because she felt there was no need to think up a name. In a sense, just as the word nameless suggests, Nameless has no name. Abilities: Just as the clock doesn't work unless the watch is in Nai's possession, all abilities can only be used by Nai. The watch is like a living being in that it exerts energy, the same energy as Nai to be exact. This energy combined with the soft ticking that is heard when the watch is opened allows even those who are blind to be capable of watching and thus being affected by the moves that require watching the clock face. The clock simply needs to be focused on in some way. As the clock isn't really just a mechanical tool anymore, being flooded with water or suffering from extreme temperatures does not harm it in any way.
- [Underland has no set cost only because it cannot be used in battle. The skill requires all who are to be affected by it to hear the snap of the watch as it opens and then watch the clock face swing back and forth by the chain (think hypnotism). After two posts of watching the watch swing, those that have fulfilled the condition and who have been accepted by the user enter a slip in time referred to as Underland. In this slip of time, no time passes in the real world. A new world isn't entered, so the slip of time and regular time are sensed exactly alike. Those affected must remain in the same thread and nothing they do affects the world in any way. This skill can be held for as long as the user pleases. However, once it ends, everyone returns to the position, posture, status, health, location, etc. that they were in just before entering the slip, regardless of any changes that were made (ex: the heads of innocent passerby can be chopped off, but the passerby won't notice and there heads will return to not being chopped off; someone allowed in the slip of time can lose a fight and be thrown against a wall with their spine broken, but they'll return to where they were standing before the slip happened, just as healthy as if they hadn't fought).]
- [When Humpty Dumpty sat on a wall, he had a great fall. Even with all the king's men and all the king's horses, Humpty Dumpty could not be put back together again. Like Humpty Dumpty, this pocket watch cannot be fixed once it is broken. At least, not through conventional means. Though, if there was a way to reverse time on the object so that it was never broken in the first place, then perhaps it could be considered fixed. Luckily, though, the watch's shell isn't nearly as fragile as Humpty Dumpty's shell. Capable of withstanding just about any attack without a single scratch when closed, the watch is only vulnerable when its delicate inside is revealed. Minor repairs (ex: taking the dents out of the casing) are capable of being done. Only major repairs such as those involving the mechanism are impossible to accomplish.]
- [A little cake labeled "eat me" and a little bottle labeled "drink me" caused quite a bit of chaos for poor Alice as she shrunk and grew repeatedly. It wouldn't be a surprise if she was quite confused as to her real size after a few rounds of eating and drinking. The watch, being filled with chaos, actually has no set size. It's "normal" size is simply the size the user likes to keep it in. It can instantly change size at the user's will, becoming anything as small as a keychain or as large as a wheel with a diameter equal to Nix's height. However, it cannot change size consecutively, being limited to only one change per post.]
C [Mirror Mirror on the Wall uses the mirror-like inside of the clock's cover. It reflects the past of whatever is either reflected in the mirror or is on the other side of the cover. Obviously, the amount that can be seen is restricted by the size of the clock's face. It can only reflect the visual past. When used on a general area, past events can be seen. However, when used on specifics, such as specific items and people, only past appearances are shown, not the history of the item/people. This move can be held indefinitely as long as the focus remains constant.]
C [The watch is swung from its chain, creating a path of chaos across wherever it and its chain cross. When swung quickly enough, the path would look like the path of a sword swing. Of course, chaos has no solid visual form, so the path can't be seen. The effects don't set in until the clock is grabbed by the user after having created the path. Then, everything in the path, regardless of whether or not it was in the path when the pocket watch cross, becomes one chaotic jumble as everything switches places with everything else (ex: flesh switches place with flesh and air fills some spots that were once flesh). While the concept is completely different, the effect is much like that of a blade.]
B [The Jabberwocky is an extremely convincing illusion of fear that affects only one target. The watch is swung hypnotically by the chain for one post, undeniably attracting the attention of the target to it. There is no way for the target to not want to see the watch through whatever method they see the world (eyesight, hearing, sensing energy, etc.), but that doesn't prevent the target from noticing what is happening around them or to interrupt the process. It's a strange case of dual focus, where one part of the mind is completely focused on the clock face even though the target can focus on other surroundings and objectives just as easily as if they weren't caught by the skill. After one post, the Jabberwocky appears, exploding from the watch. This "Jabberwocky" is not a fearsome creature (though it could contain a fearsome creature). It shows to the target the most traumatic experience they've had, having them feel a heightened version of all the emotions they felt in the experience, even if they wouldn't have felt those emotions should the experience happen to the present version of the target. This vision, which feels real in all ways as it tricks all five (or six or seven, however many senses the target has) senses, can seem to last for days, hours, or mere minutes (depends on how long the traumatic experience lasted) but only lasts for a mere moment in reality. After the moment for the vision, most people are shocked for at least another moment or two, perhaps longer. In other words, the target is completely helpless for usually 2 posts or more; although, those who haven't experienced much trauma and are able to quickly refocus can snap out of the effects after just one post. Stopping this skill is fairly easy as long as the Jabberwocky has not appeared (after its appearance, natural shock rather than the watch is the problem). The watch simply needs to be stopped from swinging or the target's vision of the watch needs to be block by outside interference (target can't block his/her own vision). Because a constant swing is required, the user cannot move their upper body in any way. Repeated exposure in a short period of time temporarily dulls the effects of the skill (can only affect each potential target once per battle).]
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Weapon name: Kukan Type: pocket watch casing Description: The inside of Nameless's casing shows a very clear reflection (so does the outside, but the outside's reflection is marred by the clock face decor). This reflective surface, despite being used as part of Nameless at times, can also be considered a completely separate weapon from the pocket watch. Known as Kukan when it is considered a separate weapon, the inside of the cover is like a mirror, eternally untarnished and truthful. As the name suggests, Kukan is a reincarnation of Envy's weapon, created by the influence her mere passing had on Nai's void. Abilities: Nai's influenced void passed on to the outside of Nameless all of the skills that Envy's Kukan had. Although, Silence has slightly changed to adapt to Nai's lack of any sound-related skills. Unless the watch's casing suffers severe damage, the mirror remains clear and unblemished (light scratches don't work). It even repels any foreign materials (ex: dust) for the purpose of remaining perfect.
Varies [The mirror is, in fact, a container for a large area of void, of emptiness, that acts like a black hole. It draws in any attacks that have energy in them (whether the energy is pure, fire element, reinforcing a metal weapon, or anything else) and sucks it up. The energy rank of the skill is one rank higher than the strongest skill that was absorbed during the post it was used.]
D [The mirror sucks in all sound, creating a silence that is permeated with energy. This prevents energy from being sensed clearly. While this skill is used, no sound is heard at all and the mirror will glow slightly. As long as the user does not move or use any skills, Silence can last indefinitely.]
A [If the target stares at the mirror long enough (at least three posts) whether its by force or by mere cluelessness, Nai is able to suck all of their memories (including skills) into her mirror, gaining them while the target loses them.]
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Weapon name: Silence Type: Tonfa Guns Description: The Silence, originally Sloth's weapon, was dual pistols with several special properties that are easily mimicked by void. When Nai's unconscious wish attempted and failed to be granted, the abilities of Silence were transferred to Nai. The actual weapon was not transferred, though. Instead, her dual tonfa guns, the guns she is the closest to, received the abilities. Since they had no name before, they were named after Sloth's Silence, befitting their new abilities. When Nai needs to differentiate between the two, she follows Sloth's practice of calling the gun on his right Thing 1 and the gun on his left Thing 2. Despite all of the changes they've gone through, though, the tonfas appear much the same as before. A blade on each gun protects the shooting mechanism just as before. Both weapons are entirely black in color with a regular trigger on the bottom of each handle. The reloading equipment, however, is no longer needed so it has been discarded. Abilities: The Silence, originally Sloth's weapon, is a pair of tonfa gun that emit absolutely no sound and have absolutely no recoil when fired. In addition, they seem to have an infinite amount of bullets, erasing the need to constantly reload them and doubling the amount of bullets that the user has access to. Other than their newfound abilities, the tonfa guns are much the same as before. The retain the shooting power of revolvers while using pistol bullets and be used as both regular tonfas when in close-range and guns when in long-range. Their reloading weaknesses are now non-existent, but their mechanism remains just as fragile, breaking when up to three-quarters of the pressure a tonfa can usually withstand before breaking is applied directly to the body of the shooting mechanism. If the main mechanism for the tonfa gun were to break, then a mechanist (main class or subclass) is needed to fix the guns. Rapid fire mode remains and eats away bullets just as quickly. The razor-sharp blades on the outside of each tonfa is still usable in close combat, doubling as a boost to offensive abilities (stabbing and cutting) and a shield for the delicate shooting mechanism. The blades, while not large, do run the full-length of each tonfa gun and are connected to the tonfas by a few strategically placed pole-like metal connectors that also help to distribute any weight that the blades feel.
- [the trigger is held for a prolonged time to release a machine gun-like stream of bullets. It uses bullets extremely quickly. While the reload limitation no longer exists, should Rapid Fire be held for too long (more than five posts), the gun's mechanism will begin to malfunction from high temperatures, essentially breaking. If the skill is stopped after three posts or less, it can be restarted instantly. However, if the skill lasts longer, than a two post cool down is required before re-using the move.]
D - S [By infusing his energy into the bullets that he shoots and then releasing them at the right moment, Nai is able to cause them to explode at will. The strength of the explosion depends on the amount of energy used along with how many times the skill has been used before in the current battle. However, all of the explosions share the characteristics of being absolutely silent and causing absolutely no damage outside of their given radius. It is impossible to tell when the explosion will occur. In addition, the explosion itself does not act like a normal explosion. While a normal explosion harms whatever is around it by suddenly pushing it outwards, the explosion of Silence harms in a more blade-like manner, leaving numerous gashes on whatever is around it. The first time it is used, only a D-rank explosion is possible. The second and third explosions can reach up to C-rank while the fourth can be A-rank at highest. S-rank explosion may only be used from the fifth explosion onwards. In addition, Nai is unable to decrease the energy usage of the S-rank skill due to the sheer amount of energy that he needs to put into it.] D = 3 meters | minor, blunt damage (novice swordmaster hitting with a wooden sword) C = 2 meters | large gashes (adept swordmaster slashing with a sharp sword) B = 4 meters | large gashes (adept swordmaster slashing with a sharp sword) A = 4 meters | blunt damage mixed with large gashes (sage swordmaster hitting with a sword and a club at once); almost nothing is left in the blast radius S = 5 meters | almost nothing left in the area of effect SS = 5 meters | nothing is left in the area of effect; everything seems to have simply disappeared
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Sample: Nai spied the enemy encampment from her hiding spot behind a boulder. She was supposed to exterminate the entire lot. The most efficient way was to, obviously, use the darkness of the night to her advantage and take out as many without being noticed. Cloaked completely in black, Nai blended in well, so did her black tonfa guns which she held steady and aimed at a human that had strayed from the small camlp. The figure was doing an interesting dance as he walked away from the camp. Nai analyzed that he needed to relieve himself. She allowed him to begin, but he never ended. Instead, he was shot right in the head by a silent bullet from Thing 1. It was quite useful, really, the affect that Sloth's temporary presence in Nai had given to the tonfa guns, now called Silence because of their newfound abilities. Among other things, they could fire silently.
Time was now of the essence. At most, the gunslinger had ten minutes before her targets became suspicious at the absence of one of their comrades, even if at the moment they didn't have the slightest clue to his fate. The girl quickly approached the camp as she circled about it, but continued to remain hidden. Her eyes darted quickly, looking for any who were away from the group. There were only three others, the ones on guard duty. This was going to be tricky. If it was two, she could have shot them simultaneously as they passed each other. However, three was not a number she could shoot all at once nor did all three of them pass each other at any point. This called for speed and luck.
When two sentries passed in front of the girl as another had their back turned and was walking around the camp the other way, Nai shot the two of them, one bullet per gun. As before, the regular bullets were silent. Then, she circled around the camp, keeping a safe distance, in the other direction that the third sentry had walked in. Before he could catch a glimpse of his dead comrades, he was shot down by a silent bullet as well.
Nai ticked off. She had killed four out of the ten enemies she needed to face without attracting any unwanted attention. The remaining six required direct combat, though. If anyone so much as left the small circle they were huddled in, then they would likely see the lack of sentries. Nai could choose between striking first or counterattacking. In this situation, striking first seemed more advantageous.
Sheathing one tonfa blade, the girl pulled out a delicate-looking pocket watch. Of course, the watch was far from delicate. Keeping it closed, the girl activated the technique Silence and then rushed into the camp. The pocket watch sucked in all sound, creating absolute silence.
Her targets were confused and uncertain. Suddenly, they couldn't hear each other's voices, or anything else for that matter. With the lack of any verbal communication, their confusion lasted and they were far from prepared for Nai's assault. She came in with a bang, literally. From the one tonfa gun she had out, Thing 2, the girl shot out a D-rank Explosion, pushing everyone 3 meters around the target back as if they were hit with a wooden sword. She landed right where the Explosion had been shot at, now a clear and empty place, and swung Nameless around in a full circle. As the closed watch was swung, the Vorpal Sword ability was activated and it created a path of chaos.
As predicted, a good number of the enemy charged right at Nai the moment they got up. They were quick and that worked to the girl's advantage. When she caught her pocket watch after having it create a full circle around her body, they had fallen straight into the trap. Suddenly, what was present in the path of chaos that was created mixed, creating a gruesome equivalent of being cut as air and flesh and even a bit of a steel blade mixed with each other. Two of the remaining six were killed with this method while one suffered a serious gash in his abdomen. He wasn't alive for long as Nai took his weakened body out with the one tonfa she held.
The remaining three suddenly grew cautious. They remained unsure of whether or not they themselves would be cut in two if they chose to step up. One of them, a gunslinger, suddenly launched an attack, using the Glancing skill to shoot at Nai. Nai dodged from the moment she saw the gun come up and shot at the gunslinger herself. As if on cue, the other two jumped into action. One, a berserker from the looks of it, charged straight at the girl. The other, an arcanist, started spamming spells.
Nai ducked and rolled out from the center of the group as she enlarged Nameless. The pocket watch grew into the size of a medium-large shield. Admittedly, using the watch as a shield was a bit awkward (to keep it stead, Nai had to grasp the chain right where it connected to the watch, but it worked and she managed to block the bullets and spells that were thrown at her. The berserkers attacks could have probably broken the watch, but she had dodged those before he could hit.
Nai observed as time suddenly froze around her. She couldn't use Nameless as a shield forever, she didn't want it to break. Having no idea of Nameless's Humpty Dumpty ability, she thought that once the watch broke, it would be impossible to fix.
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Posted: Wed Feb 08, 2012 8:47 am
Okay, let's do this... All Sin references need to be changed to Nai in for Kukan and Silence. Nameless: Under ablities, you mention the blind watching the watch. Does this energy force them to watch or just make it possible? Also, you need what material its made of so we know how long it can hold up. Underland- A single full swing (once back and forth) is a little short for this. Maybe two posts of watching it swing would be better? Eat Me/Drink Me- Approved as long as you only change its size once per post. Mirror Mirror- So... like how a seer can see the past but without all the senses? *is trying to understand this move* Vorpal- A bit low ranked for such an effect Jabberwocky- I feel like the target should get a roll to resist. Let me think on this more... Humpty Dumpty- I like the idea but it's too much. I have to deny this one. The item acts outside the user's influence to pretty much make it unbreakable. You can make something strong as hell and hard to break, but unbreakable won't work. Kukan: Again, a rank to durability since this isn't the direct weapon itself. Void: Looks good Silence: No indefinite duration. It needs some kind of stopping point. If not, you can't use anything else at all while it's active. Emptiness- Needs a cost and you can't have the heart portion of the skill. Silence: Rapid Fire Mode needs to be a skill of itself, since you have no ammo to offset it, so it can have a cooldown to literally cool down the guns for use again. Explosion- I'd like to see it as D-SS, with A being the blunt damage and large gashes, S being almost nothing left, and SS being nothing left.
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Posted: Wed Feb 08, 2012 10:16 am
Including the references where I'm just explaining the connection/similarities? For instance, "When Nai needs to differentiate between the two, she follows Sloth's practice of calling the gun on his right Thing 1 and the gun on his left Thing 2." Do I have to take out the reference to Sloth in that sentence? NamelessUmm..... For materials, let's go with some high-quality steel? I'd say damascus since it's the best I can get, but the swirly patterns don't match very well with the description. As for the alternate ways to keep track of the watch, it's just like if they have eyes. If the skill description says that the watch undeniably attracts their attention, then it does. If the description doesn't, then it doesn't. Underland- Will change. Eat me/Drink me- Will change that as well. Mirror Mirror- Yes, but even more restricted. Seers can also see the entire past of specific people and items, correct? This skill can't do that. It can, essentially, just see the past condition, thus why it sees how people appeared in the past. Since the condition of an area depends on the events happening in it, past events can be seen only when an entire area (ex: marketplace) is looked into. Even then, the user needs to determine how far into the past they want to look into (that part isn't specified, but I thought it was common sense; should I add it?). Vorpal- Well, it'll be difficult to get in a hit with the attack, as I can't just slice directly at the target for the most part. The path extends behind the watch and the ability only activates the moment the watch returns to Nai's hand. Meaning that if I want to harm flesh, then I'm going to have someone literally walk into a trap that they've seen me construct. If you want, I could add in a post limit between the creation of the path and when the watch is grabbed. Jabberwocky- Take your time 3nodding . Humpty Dumpty- Understood. I changed the description so that it didn't have the time rewind. KukanSame as the watch's since it is a part of the watch. Silence- Umm.... Sure? Not much Nai can do in the first place when she can't move a single muscle.... Oh, right, nevermind. Forgot she could use arcanist abilities now.... Emptiness- Aww.... Oh well. Does... B-rank sound good? The effects are pretty serious, but getting someone to stare at a mirror for three posts is also very unlikely. SilenceUnderstood about Rapid Fire. 5 post maximum with a two post cooldown if the mode is held for 3 or more posts alright? Explosion- Will change.
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Posted: Sat Feb 18, 2012 7:36 pm
Your edits look good. As for Jabberwocky, you need to give definite post counts for things like how long the vision actually lasts and how long the person is stunned coming out of it. The counts you impose might require the rank to increase on the skill.
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Posted: Sat Feb 18, 2012 10:58 pm
Hm, alright. Is this good?
B [The Jabberwocky is an extremely convincing illusion of fear that affects only one target. The watch is swung hypnotically by the chain for one post, undeniably attracting the attention of the target to it. There is no way for the target to not want to see the watch through whatever method they see the world (eyesight, hearing, sensing energy, etc.), but that doesn't prevent the target from noticing what is happening around them or to interrupt the process. It's a strange case of dual focus, where one part of the mind is completely focused on the clock face even though the target can focus on other surroundings and objectives just as easily as if they weren't caught by the skill. After one post, the Jabberwocky appears, exploding from the watch. This "Jabberwocky" is not a fearsome creature (though it could contain a fearsome creature). It shows to the target the most traumatic experience they've had, having them feel a heightened version of all the emotions they felt in the experience, even if they wouldn't have felt those emotions should the experience happen to the present version of the target. This vision, which feels real in all ways as it tricks all five (or six or seven, however many senses the target has) senses, can seem to last for days, hours, or mere minutes (depends on how long the traumatic experience lasted) but only lasts for a mere moment in reality. After the moment for the vision, most people are shocked for at least another moment or two, perhaps longer. In other words, the target is completely helpless for usually 2 posts or more; although, those who haven't experienced much trauma and are able to quickly refocus can snap out of the effects after just one post. Stopping this skill is fairly easy as long as the Jabberwocky has not appeared (after its appearance, natural shock rather than the watch is the problem). The watch simply needs to be stopped from swinging or the target's vision of the watch needs to be block by outside interference (target can't block his/her own vision). Because a constant swing is required, the user cannot move their upper body in any way. Repeated exposure in a short period of time temporarily dulls the effects of the skill (can only affect each potential target once per battle).]
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Posted: Thu Feb 23, 2012 12:22 pm
Kagetsukiko Hm, alright. Is this good? B [The Jabberwocky is an extremely convincing illusion of fear that affects only one target. The watch is swung hypnotically by the chain for one post, undeniably attracting the attention of the target to it. There is no way for the target to not want to see the watch through whatever method they see the world (eyesight, hearing, sensing energy, etc.), but that doesn't prevent the target from noticing what is happening around them or to interrupt the process. It's a strange case of dual focus, where one part of the mind is completely focused on the clock face even though the target can focus on other surroundings and objectives just as easily as if they weren't caught by the skill. After one post, the Jabberwocky appears, exploding from the watch. This "Jabberwocky" is not a fearsome creature (though it could contain a fearsome creature). It shows to the target the most traumatic experience they've had, having them feel a heightened version of all the emotions they felt in the experience, even if they wouldn't have felt those emotions should the experience happen to the present version of the target. This vision, which feels real in all ways as it tricks all five (or six or seven, however many senses the target has) senses, can seem to last for days, hours, or mere minutes (depends on how long the traumatic experience lasted) but only lasts for a mere moment in reality. After the moment for the vision, most people are shocked for at least another moment or two, perhaps longer. In other words, the target is completely helpless for usually 2 posts or more; although, those who haven't experienced much trauma and are able to quickly refocus can snap out of the effects after just one post. Stopping this skill is fairly easy as long as the Jabberwocky has not appeared (after its appearance, natural shock rather than the watch is the problem). The watch simply needs to be stopped from swinging or the target's vision of the watch needs to be block by outside interference (target can't block his/her own vision). Because a constant swing is required, the user cannot move their upper body in any way. Repeated exposure in a short period of time temporarily dulls the effects of the skill (can only affect each potential target once per battle).]I'm not big on the "or more" in this sentence. maybe 2-5 posts, depending on the experience you decide to bring up? B= 2 posts A= 3 posts S= 4 posts SS= 5 posts
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Posted: Thu Feb 23, 2012 8:19 pm
Well, the memory brought up can't be chosen. The most traumatic memory will always be what is created. At least, that's how I meant it to be. I hope I can keep it that way, particularly since, for the most part, whoever is rping the target is allowed control on the post duration. Other than what's written in a profile, I don't know much about an rpc's history so I can't really say much. Besides, past personality factors into the skill. Really, the only times I plan on stepping in are in completely absurd cases, like an rpc who's parents were killed in front of his/her eyes but is only affected by Jabberwocky for a post. I will add a limit, though. Completely forgot about that. Mm, will four posts be good or should I limit it to three? Actually, before asking that, I should have asked this. Is it alright for me to keep Jabberwocky as it is after everything I've said or do I still need to assign concrete ranks to it?
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Posted: Thu Feb 23, 2012 8:39 pm
Kagetsukiko Well, the memory brought up can't be chosen. The most traumatic memory will always be what is created. At least, that's how I meant it to be. I hope I can keep it that way, particularly since, for the most part, whoever is rping the target is allowed control on the post duration. Other than what's written in a profile, I don't know much about an rpc's history so I can't really say much. Besides, past personality factors into the skill. Really, the only times I plan on stepping in are in completely absurd cases, like an rpc who's parents were killed in front of his/her eyes but is only affected by Jabberwocky for a post. I will add a limit, though. Completely forgot about that. Mm, will four posts be good or should I limit it to three? Actually, before asking that, I should have asked this. Is it alright for me to keep Jabberwocky as it is after everything I've said or do I still need to assign concrete ranks to it? As is should be fine if the opponent is controlling the duration. But it should be watched for the reason you stated.
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Posted: Thu Feb 23, 2012 9:50 pm
Alright, here's a new version with a few more details. Changes are in bold 3nodding . B [The Jabberwocky is an extremely convincing illusion of fear that affects only one target. The watch is swung hypnotically by the chain for one post, undeniably attracting the attention of the target to it. There is no way for the target to not want to see the watch through whatever method they see the world (eyesight, hearing, sensing energy, etc.), but that doesn't prevent the target from noticing what is happening around them or to interrupt the process. It's a strange case of dual focus, where one part of the mind is completely focused on the clock face even though the target can focus on other surroundings and objectives just as easily as if they weren't caught by the skill. After one post, the Jabberwocky appears, exploding from the watch. This "Jabberwocky" is not a fearsome creature (though it could contain a fearsome creature). It shows to the target the most traumatic experience they've had, having them feel a heightened version of all the emotions they felt in the experience, even if they wouldn't have felt those emotions should the experience happen to the present version of the target. This vision, which feels real in all ways as it tricks all five (or six or seven, however many senses the target has) senses, can seem to last for days, hours, or mere minutes (depends on how long the traumatic experience lasted) but only lasts for a mere moment in reality. After the moment for the vision, most people are shocked for at least another moment or two, perhaps longer. In other words, the target is completely helpless for usually 2 posts or more (limit of 4 posts); although, those who haven't experienced much trauma and are able to quickly refocus can snap out of the effects after just one post. The duration of this skill is mainly decided by the target. However, the user is free to argue should the proposed number be completely absurd (ex: only one post of effect when the target rpc had seen their parents die). The final duration is one that both parties need to agree on. Stopping this skill is fairly easy as long as the Jabberwocky has not appeared (after its appearance, natural shock rather than the watch is the problem). The watch simply needs to be stopped from swinging or the target's vision of the watch needs to be block by outside interference (target can't block his/her own vision). Because a constant swing is required, the user cannot move their upper body in any way. Repeated exposure in a short period of time temporarily dulls the effects of the skill (can only affect each potential target once per battle).]
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Posted: Sat Feb 25, 2012 12:13 pm
Kagetsukiko Alright, here's a new version with a few more details. Changes are in bold 3nodding . B [The Jabberwocky is an extremely convincing illusion of fear that affects only one target. The watch is swung hypnotically by the chain for one post, undeniably attracting the attention of the target to it. There is no way for the target to not want to see the watch through whatever method they see the world (eyesight, hearing, sensing energy, etc.), but that doesn't prevent the target from noticing what is happening around them or to interrupt the process. It's a strange case of dual focus, where one part of the mind is completely focused on the clock face even though the target can focus on other surroundings and objectives just as easily as if they weren't caught by the skill. After one post, the Jabberwocky appears, exploding from the watch. This "Jabberwocky" is not a fearsome creature (though it could contain a fearsome creature). It shows to the target the most traumatic experience they've had, having them feel a heightened version of all the emotions they felt in the experience, even if they wouldn't have felt those emotions should the experience happen to the present version of the target. This vision, which feels real in all ways as it tricks all five (or six or seven, however many senses the target has) senses, can seem to last for days, hours, or mere minutes (depends on how long the traumatic experience lasted) but only lasts for a mere moment in reality. After the moment for the vision, most people are shocked for at least another moment or two, perhaps longer. In other words, the target is completely helpless for usually 2 posts or more (limit of 4 posts); although, those who haven't experienced much trauma and are able to quickly refocus can snap out of the effects after just one post. The duration of this skill is mainly decided by the target. However, the user is free to argue should the proposed number be completely absurd (ex: only one post of effect when the target rpc had seen their parents die). The final duration is one that both parties need to agree on. Stopping this skill is fairly easy as long as the Jabberwocky has not appeared (after its appearance, natural shock rather than the watch is the problem). The watch simply needs to be stopped from swinging or the target's vision of the watch needs to be block by outside interference (target can't block his/her own vision). Because a constant swing is required, the user cannot move their upper body in any way. Repeated exposure in a short period of time temporarily dulls the effects of the skill (can only affect each potential target once per battle).]Approved.
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Posted: Fri May 04, 2012 5:10 am
RPC Name: Cicero Nightbane Rank: Adept Class: Trickster Element: Air Weapon/Armor name sad snazzy names ARE required) Sothus and Demicus Type:Twin Snake Chains or Daggers Description:Sothus and Demicus are twin weapons with in respect to how they look. These weapons are rather long 15ft chains with snake like heads at the end of them. The heads are sharp edged and smooth steel. These are not normal chains these chain exist inside the body of the wielder intil they are summoned from a part of the wielders body. When they are summoned a triangular seal is formed and one of the two brothers is shot out in a straight line to where they are directed, once they reach their 15ft reach they quick return back into the seal and back into the wielders body. Another of its special traits is that the mouths of the chain snakes can open up and snap down when commanded(this is not always a verbal command but a mental one as well) which can allow the wielder to fling himself in the direction it caught on to giving the wielder the ability to reach great distances in short amounts of time. Now these jaws can be used on enemies as well once they get there mouth around them, they can either drag the captured target to the wielder or allow the wielder to go flying at them Now there is a speical mode that can make these chains form outside the body and transform into twin daggers. The daggers are 4 inches blade and the hilt adds 3 inches so all together is 7 inches each dagger. Both have snake like features Abilities: Summon Circle Passive Like explained above its the triangular seal that forms to release the weapon from any part of the body launching the chain or chains. (Only one limb can make a single seal, so two limbs allow both chains to be used) Snap Jaws Rank E (or D rank) When launched the chain's mouth opens up until it strikes a surface or target and than snaps down gripping on to the target. The steel fangs will dent or leave small holes in metal from where they had bit or rip though flesh. Nice Shine... C rank This is another rare thing about these weapons, by summoning both chains they can trans form into small daggers that can be used for close combat. They are just as strong as their former forms but all skills beside the ones that go with the daggers can not be used. It cost C rank energy to transform them back.
Sample:His muscules tightened as he slowly begins to raise from the table, his eyes slowly adjusted to the dim lighting around him. The room was bare, the tile floors and walls around him showed him nothing about where he was at as he slid off the table. Cicero mused to himself on how the hell he got here and where the fresh scent of bloo--, He quickly looked down at his bare chest seeing large scared cut marks on his torso, even his arms were cut to peices with the scars.. Cicero screamed as he saw this it only prolonged due to his adrjenlin running out and bringing on the pain from what had happened. Moments passed as he tried getting a hold of himself trying to make sense of everything. His memory was foggy, he remember seeing Aleigh and his brother walking with him going towards town, than things had gone black from there.... He staggers towards the door infront of him, trying to keep his balance the best he could before he fell to the floor. His massive claw like hand braces it self against the left side wall and slowly opens the door. His eyes could not make out the firgure before him as it looks down at him, he had just realized he down his knees, was that out of it? The figure scoffs as his hand comes down and touches his head."Well it seems that someone woke up from their little nap. From how your still able to move that the operation was sucuessful. You are free to go if you can get out..." Cicero snarled darkly as he listen to man with the deep voice, who the hell was he? What in the hell did he do to him. Cicero gets to his feet and looks around his vision coming back to him. His feet start to move foreword as his mind trys to make sense of things... Turning corner after of hallways he felt like he hd been going with some time in the same spot. Finally after moments of wandering he reaches a large room His eyes could make out a opening at the top of the room near the ceiling and from how it looked it was his only way out. His feet stagger as he starts to reach towards it, his mind still distored from the operation. Cicero reaches up at it as best he could, still he could not reach.... Something inside his body moved, making him grip his mid section, his eyes glance down watching as he could see whatever was inside him. He choaked down his scream once more as he tried reaching for it again, but this time some odd symbol formed near his hand. The symbol forms fully and launches some chain like object out of him. The chain opens its jaws and snaps down on the edge of the opening and starts pulling cicero. Cicero tried moving away from it but he did not move. He tried to guess what the hell it was but whatever it was it was helping him get out it seemed. He jumped into the air as the chain pulled him to the edge, Cicero plants his foot on the wall and climbs up into the opening. The sun was bright in the sky as he looked up, his body wanted to curl into a ball trying to escape its blinding light but he kept his ground as he tried heading away... Looking back he only saw a small hole in the ground... Whatever happened would have to wait, he needed to find Aleigh and Balder...
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klgirebdnchajdelfianemdke
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Posted: Mon May 07, 2012 12:07 pm
I'd help you, but I'm not crew. Please don't quote me.
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Posted: Mon May 07, 2012 12:12 pm
for quoting a crew first day out and quoting a non-crew in an attempt to get approval, your custom is being denied.
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