Nar Lilies are a rare spawn in the (********) caves, which can drop special weapons. As a withil, that player already had enough Photon Claws to spare from the monsters, the correspondent drop for that group of players. As a bluful, my drop is a Vjaya, which is why they wanted me to go hunt with them on the (********) caves. And I accepted, despite my hatred for the (********) caves, as I would much rather go hunt on Episode II or something. We did a round of Forest too, since Vjaya can be acquired there, but the caves are longer and give more EXP.
But wait, what's this?
A single monster made two people play a game for longer?
On a place neither like to play that much?
Maybe this is something too specific. Certainly other games don't do such a thi-
http://pwi-wiki.perfectworld.com/index.php/Rare_Pet_Taming_Guide
http://wow.allakhazam.com/dyn/mobs/rare.html
We need this.
We need rare spawns on zOMG! that drop rare loot. No they don't need to give the rare loot to specific players, ignore that part of my tale above. We just need monsters, not too though nor too strong, that are there for the single purpose of having to be sought after by players whiling to set camp. Or to reward some random very lucky person for simply BEING THERE!
This would be a passive incentive for players of zOMG! to play zOMG! outside instances as well as... just playing at all! people doing badges would seek these monsters, given their loot had a good use. At least the rarity of the loot would guarantee its high demand and price.
And yes, there would be an incentive to poach these if too many people camped together. Either you crew up with the other people killing the monster, or you risk having to share the drop rates. Which adds to the rarity.
They don't even need much work. They can be recolors of current monsters.
... PSO rares are so worth it, for such a outdated looking game! Just look at the drop from the dragon boss I got at random on my 4th forest run. These babies will serve me for long.