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Posted: Tue Nov 22, 2011 11:43 am
T a i j u t s uTaijutsu! The tool of the hard working shinobi! Physical arts mastered through tempered hard work, determination, and sweat. Most users of Taijutsu are physically fit, but there are shinobi capable of using their odd shapes and forms to better their Taijutsu game. Below is a listing of Taijutsu Styles you are able to learn within our fine guild. Just remember, your [ Class ] dictates how many Taijutsu Styles you are able to learn, so go check to see what that number is! S t a g e sUnlike Ninjutsu and Genjutsu, Taijutsu techniques are separated by [ Stages ]. Simply put- a stage is a limitation placed on one or more techniques to prevent someone from learning high end Taijutsu before the lower ones. Those who wish to learn a Taijutsu style start at the very first stage (stage one) and proceed by learning all techniques within that set stage. After doing so, they are able to move up to the next stage, which- as one would think -contains stronger techniques to learn. • Genin cannot go above [ Stage Four ] in any one Style. ○ Chuunin cannot go above [ Stage Five ] in any one Style. ( Whence the Jounin rank has been reached, this limitation is removed. ) • There should always be no more, and no less, than six to seven stages in a single style. V a r i a t i o n sTaijutsu techniques come in two variations- Simple and Complex. They are two very bland yet very important terms. Simple: Taijutsu techniques that do not require chakra. Complex: Taijutsu techniques that require chakra. T r a i n i n gS i m p l e Rank (E) ○ 2 Posts Rank (D) ○ 4 Posts Rank (C) ○ 6 Posts Rank (B) ○ 8 Posts Rank (A) ○ 10 Posts Rank (S) ○ 12 Posts [bC o m p l e x Rank (E) ○ 3 Posts Rank (D) ○ 5 Posts Rank (C) ○ 7 Posts Rank (B) ○ 9 Posts Rank (A) ○ 11 Posts Rank (S) ○ 13 Posts Taijutsu-Basic _______________________________________________________________
Styles
Gouken Ryuu (Strong Fist Style) Description: Gouken is a fighting style utilized by Rock Lee and Maito Gai. Because Lee has almost no Ninjutsu or Genjutsu skills, he has devoted his training to mastering Taijutsu. To that end he must deal significant damage to his opponent to be able to defeat them. The Gouken form focuses on injuring the body and breaking bones, dealing primary damage to the outer body. Attacks like Konoha Dai Senpuu, Konoha Gouriki Senpuu and Konoha Shoufuu fall into this category. Juuken Ryuu (Gentle Fist Style) Description: Juuken is fighting style utilized by Hyuuga clan members, it is the strongest style of Konoha. The Byakugan has a penetrating ability to see the tenketsu, the internal chakra coils system 361 pressure points. The clan member can use their fingers or palms to emit chakra to flow into their opponents body's at these precise points. When the hand draws close enough to strke, the clan member can stop or increase their opponents chakra flow. The internal chakra coils which spread throughout the body also wrap around the internal chakra producing organs. So if the internal coils are attacked, it also damages these internal organs. Because a ninja can not train their internal body, such damage can be a critical hit for even a highly skilled ninja. Note: Usable by Hyuuga Clan members only. Rakanken Ryuu (Achiever of Nirvana Fist Style) Description: The Sound ninja Jiroubou has several Taijutsu attacks in his arsenal. These include HouShou (Demolishing Palm), a palm strike to the chest which is capable of knocking an opponent back approximately 30-40 feet. TokKen (Shoulder Thrust), a charging strike with his shoulder. ShouShitsu (Rising Knee) a hard uppercutting knee strike. ShouGekiShou (Rising Palm Attack), a hard thrusting palm attack that can send his opponent flying. AtsuShou (Pressure Palm), a powerful driving palm thrust. And finally GanGeki (Boulder Attack), another powerful fist strike. Suiken Ryuu (Drunken Fist Style) Description: Suiken is fighting style utilizing alcohol to loosen the body's muscles and the unstructured movements make the users attacks harder to predict. By being in this drunken state, the user can take more damage without feeling the pain, gain higher agility and provide a natural fluidity to their movements. Genin Hayabusa Otoshi (Peregrine Falcon Drop) Description: While at an elevated position, the user will grab their opponent from behind. Firmly locking them self to their back, they will lock their ankles to their neck to get their body rigid. He will then plant them head first into the ground. Essentially a belly to back pile driver, the move can provide a great concussion to his opponent's head. Konoha Kage Buyou (Leaf Shadow Dance) Description: Konoha Kage Buyou is a Taijutsu technique that is used to position a ninja's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a switch upper kick they will launch their target into the air. The ninja will then jump into the air to "shadow" the target with the target's back to their chest. Konoha Reppuu (Leaf Violent Wind) Description: Using their quickness and agility, the user moves low to the ground and spinning kicks to sweep the opponent off their feet. Konoha Senpuu (Leaf Whirlwind) Description: Using their quickness and agility, the user charges at their target and spins their body to do a flying round house kick on those opponents within range of attack. Sennen Goroshi (One Thousand Years of Death) Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling. Chuunin Dynamic Action (Dainamikku: Akushon) Description: The user will launch them self at their opponent and then use a barrage of strikes and kicks. Dynamic Entry (Dainamikku: Entorii) Description: The user will throw a kunai to distract their target and will then use their speed and agility to quickly approach and attack the opponent from their blind side. Konoha Dai Senpuu (Leaf Great Whirlwind) Description: Like the normal Senpuu, the uses their quickness and agility to deliver a series powerful spinning kicks to their opponent. Note: Must know Konoha Senpuu to perform. Konoha Shoufuu (Leaf Rising Wind) Description: Using their quickness and agility, the user with do a swift upwards kick at their opponent or at a weapon the opponent is wielding. Shishi Rendan (Lion Combo) Description: The user first performs Konoha Kage Buyou to maneuver their opponent in a vulnerable aerial position. While shadowing, the user will attempt to strike them from a vulnerable angle. If they are unable to make a clean strike, they will strike anyway as a feint, to draw the target's attention and defense to one area. He can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to the opponent's chest. Cherry Blossom Impact Description: While some may see it as "Superhuman Strength", this technique is actually an application of medical ninjutsu, that demands the ability to concentrate and minute chakra control. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact". Jounin Bunshin Kaiten Kakatou Otoshi (Clone Spinning Heel Drop) Description: The user first uses Kage Bunshin to create several clones. These clones and the user launch themselves into the air and begin to somersault. They then come spinning down, laying their heels into the target's shoulders and head. Note: Must know Kage Bushin no Jutsu to perform. Painful Sky LegDescription: This technique is simply a falling axe kick. The user concentrates their incredible strength into their heel and strikes the enemy. ( Just as Tsunade does ) The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when she strikes the ground it results in a gigantic crater that can even kill an opponent caught in its immediate strike zone. Bunshin Taiatari (Clone Ramming Suicide Attack) Description: The user first uses Kage Bunshin to create several clones. These clones launch themselves at the opponent. Another clone will launched the real user at the target. This fast speed allows the user to get in closer. Note: Must know Kage Bushin no Jutsu to perform. Gouwan (Strong Arm) Description: The user will first build up a high amount of chakra to their fist and then release it in an instant creating powerful strikes. Konoha Dai Senkou (Leaf Great Light Rotation) Description: After charging their opponent, the user will unleash a powerful kick which will spin the opponent away. Tsuuten Kyaku (Bruising Sky Leg) Description: Using monstrous strength, the user will raise their leg in a high arc and bring it thundering down causing massive damage to whatever it impacts. If one of the kicks or strikes were to connect, they would kill a normal ninja. Kage/Sannin Asakujaku (Morning Peacock) Description: The user first opens the sixth Celestial Gate Keimon, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, they will approach their opponent in a distinctive stance. When near enough, the user will kick their opponent and launch them into the air. They will then strike them multiple times, causing the distinctive peacock fan to develop. The opponent will then fall back to the earth, covered in the strike's aura.
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Posted: Tue Nov 22, 2011 11:44 am
Konohagakure no TaijutsuAs random as leaves in the wind
 ___Description: The Leaf has never really developed its own style of Taijutsu, as each individual Shinobi changes the styles to match the situation, never really giving way to one coherent system of teaching. The style often utilizes weaponry to assist in the attacks of the user.
___Notes: • If there is any stage that contains more than five [5] techniques, you need only learn four [4] in order to proceed to the next stage.
___S t a g e O n e [1]
Dainamikku-Entori [Dynamic Entry] Simple :: E-Ranked This is simply a flying jump kick straight at the enemy. Usually used to create an opening or as a surprise attack.
Dainamikku-Akushon [Dynamic Action] Simple :: E-Ranked The user will launch him/herself at the opponent and then use a barrage of strikes and kicks to confuse and damage the opponent.
Youjitsuba [Spitting Toothpick] Simple :: E-Ranked A Taijutsu technique where the ninja spits a toothpick out of their mouth. Attacking in this manner, while the enemy is normally focusing on the hands, provides a small element of surprise, but with much more effectiveness when used following a distraction.
___S t a g e T w o [2]
Asshou [Pressure Palm] Simple :: D-Ranked This is a Taijutsu technique where the ninja drives their fist into their opponent while they are on the ground, crushing and grinding them into the earth. With impressive strength, this technique could be quite devastating.
Fuuma Kage Shuriken no Jutsu [Wind Shuriken Shadow Windmill] Simple :: D-Ranked This attack uses a Fuuma Shuriken (a big, aerodynamically designed shuriken with curved blades). The user throws 2 shuriken at the opponent; however, one is hidden just beneath the first one, creating a perfect shadow. The opponent believes that only one shuriken is thrown, so after dodging it, the second shuriken appears from the blind spot, surprising the opponent, and possibly damaging him/her
Haridoku [Poison Needles] Simple :: D-Ranked A Taijutsu technique involving several chutes strapped along the ninja's arm, loaded with poison-tipped needles attached to strings. The strings are tied to the loaders in the back of the chutes that house the needles, which the ninja draws back in attack. Upon release, the loaders shoot forward, snapping the strings and firing the needles at the ninja's enemy. • Requirements: Youjitsuba [Spitting Toothpick]
Harisuzu [Bell Needles] Simple :: D-Ranked A Taijutsu technique where the attacker attaches bells to needles to mislead the enemy into reacting to sound instead of movement. In this way, one or many needles with bells can be thrown, quickly followed by regular needles that would catch the opponent off guard when they react to the sound. Even if the bell needles miss, they cans till be used to mislead the enemy into reacting to sound by attaching strings to the bells, allowing the attacker to create the distraction of sound at any time during the fight, opening their opponent up for another attack.
Hayabusa Otoshi [Peregrine Falcon Drop] Simple :: D-Ranked The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground.
Houshou [Crushing Fist] Simple :: D-Ranked A Taijutsu technique where the ninja palm strikes their enemy, hurling them away. With impressive strength, this technique could be quite devastating. This move is capable of knocking an opponent approximately 30-40 feet back.
Kage Buyou [Leaf Shadow Dance] Simple :: D-Ranked An attack which on its own does pretty much nothing yet can inflict great damage when in combination with other Jutsu. This Jutsu is an aerial set-up, meaning the enemy has to be in the air for it to fully function. Once in the air, the shinobi positions himself just below the opponent while in the air. Thus, the ninja becomes their opponent's shadow, leaving the opponent unable to escape from a follow-up attack.
Konoha Senpuu [Leaf Spinning Wind] Simple :: D-Ranked This Taijutsu attack uses a combination of speed, strength, and the element of surprise. It is a perfect move to link up with other aerial attacks. For this Taijutsu, the ninja first disappears using a quick movement. The opponent, obviously, is totally confused. However, seconds later, the attacking shinobi appears just below their opponent, and by raising his dominant leg, kicks the enemy right on the chin. This would send the victim flying up into the air. The attacker can then proceed with an even more devastating follow-up attack. Leaf Spinning Wind is very hard to dodge, since the movement is so fast the opponent won't probably know about the attack until he gets kicked and is already high up in the air. Hard for any ninja of your rank to counter or dodge this move.
Konoha Daisenpuu [Leaf Great Whirlwind] Simple :: D-Ranked A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.
Konoha Reppuu [Leaf Violent Wind] Simple :: D-Ranked This is a very simple, yet effective technique, which can be used for anybody who comes charging with a direct attack. Using his leg, the shinobi swipes the attacker's feet off the ground by moving his dominant leg across the opponent's feet, tripping him. This sends the opponent flying away from the defender in an awkward position, and probably smashing into another object such as a tree.
Shoushitsu [Knee Strike] Simple :: D-Ranked A Taijutsu technique where the ninja braces against the ground and drives a powerful knee into their enemy, hurling them away. With impressive strength, this technique can be devastating
Tokken [Tackle Charge] Simple :: D-Ranked Description: A Taijutsu technique where the ninja shoulder charges their enemy, driving them away or even into something stable. With impressive strength, this technique can be quite devastating.
Tsutenkyaku [Painful Sky Leg] Simple :: D-Ranked This is basically just a kick down from the air, where the user (if gifted with an amazing amount of strength) uses their power to create an earthquake like effect and massive destruction to the surrounding area.
___S t a g e T h r e e [3]
Bunshin Kaiten Kakatou Otoshi [Clone Spinning Heel Drop] Complex :: C-Ranked Bunshin Kaiten Kakatou Otoshi is a taijutsu technique that can be truly devastating. The attacker first uses Kage Bunshin no Jutsu [Shadow Clone Technique] to create several clones. These clones and the user launch themselves into the air and begin to somersault. They then come spinning down, slamming their heels onto the target's shoulders and head.
Bunshin Taiatari [Clone Body Blow] Complex :: C-Ranked The user quickly creates a shadow clone above them, who dives at the target using a burst of chakra. Best used in combination with some kind of charging attack, this can sometimes be used to catch the opponent off-guard.
Hien [Flying Swallow] Complex :: C-Ranked Using chakra to extend the reach of the held blades, the user charges almost directly at their opponent with movements so swift it almost seems like they are flying. This usually results with a near-fatal blow across the chest to the target.
Konoha Gouriki Senpuu [Leaf Herculean Whirlwind] Simple :: C-Ranked A Taijutsu technique where the user spins with all of their strength and delivers a powerful, spinning, heel kick, blasting their opponent back. This kick can also be used to disarm an opponent since this kick is powerful enough to easily knock a weapon out of the opponent's hand. It is a much stronger version of the Konoha Daisenpuu [Leaf Great Whirlwind].
Konoha Shofu [Leaf Rising Wind] Simple :: C-Ranked Using quickness and agility, the user will do a swift upwards kick at his opponent or at a weapon his opponent is wielding thus knocking it out of their hand or grip.
Midare Senbu [Chaos Fan Dance] Simple :: C-Ranked The user attacks the enemy with their fan, thus launching them into the air. They then throw their fan behind the enemy and disappear, reappearing behind the enemy. Finally, they grab the fan and strike the enemy headfirst into the ground.
Sakura Fubuki no Jutsu [Cherry Blossom Blizzard Technique] Simple :: C-Ranked The user hurls several kunai at their opponent, each with a small sack of miniature explosive tags attached. The opponent, while deflecting the kunai, will cause the sacks to break and scatter the tags on themselves and the area around them. The user merely has to throw another kunai with an explosive tag to ignite them, thus catching their opponent in an immense explosion.
Shishi Rendan [Lion Combo] Simple :: C-Ranked A Taijutsu technique following the Kage Konoha Buyou [Shadow Leaf Dance], putting both the ninja and their opponent in the air, giving the attacking ninja the advantage. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow. This technique puts a great deal of strain on the user's body, which is why it is concluded that it is not a technique one could come to rely on.
Shou-Geki-Shou [Rising Impact Palm] Simple :: C-Ranked A Taijutsu technique where the ninja lifts up their opponent with one arm, retracts, and then drives their palm upward into their opponent, hurling them into the air. With impressive strength, this technique could be quite devastating.
___S t a g e F o u r [4]
Konoha Raiken [Leaf Thunder Fist] Simple / Complex :: B-Ranked The user will spin to gain momentum while in the air, and then lay a powerful strike into the opponent while falling. • User's chakra element can be applied, but then become [ Complex ].
Isshi Resshin [One-fingered Earthquake] Simple :: B-Ranked A Taijutsu technique that only the strongest ninjas can accomplish. With just one finger, the ninja can merely tap the ground and create an enormous split in the earth before them. Of course, with this strength, one finger could do more to the enemy directly, but this incorporates physical power and range into an attack.
Cherry Blossom Impact Complex :: B-Ranked Description: While some may see it as "Superhuman Strength", this technique is actually an application of medical ninjutsu, that demands the ability to concentrate and minute chakra control. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
___S t a g e F i v e [5]
Oukashou Complex :: B-Ranked Oukashou is a Taijutsu technique utilizing the user‘s fine chakra control. The user will first build up a high amount of chakra to a striking body part, and then release it in an instant, increasing strength exponentially at the moment of impact.
Tsuuten Kyaku Complex :: B-Ranked Tsuuten Kyaku is a Taijutsu technique utilizing the user‘s fine chakra control. Using his/her monstrous strength, the user will raise a leg in a high arc and bring it thundering down and release all chakra built up in the leg, causing massive damage to whatever it impacts. If one of these kicks were to connect, they would kill a normal ninja
Kujiku Hajiku [To Break and Snap] Simple :: A-Ranked Kujiku Hajiku is a Taijutsu technique that utilizes the user's leg muscles in a unique way. The user will perform a running jump kick, but rather than attempt to make full contact, they will try to hook their legs with their opponent. If successful in doing so, the user will then attempt to cradle themselves, and wrap around the opponent's limb. After which, they will then apply pressure and pulling force in an attempt to break or remove said limb. Simply put- this is a flying limb suplex.
___S t a g e S i x [6]
Sodate Rakka [Raising Drop] Simple :: S-Ranked Boushi Gufuu is a Taijutsu technique which makes use of a person's leg muscles to their highest natural potential, without causing recoil damage. The user will start by performing a sweeping low kick, followed by a follow through twirl into a sweeping heel. Whence the target has been off-footed, the user will continue by pressing either shin against the target's torso- knee just reaching their chin. In a flash movement, the user will hammer the target with the same knee that was just a moment ago used to prop them up. Now projected into the air, the user will follow by leaping up, raising either leg, and delivering a heel drop. As the target is now falling to the ground, the user will dash back down before their target makes contact, and raise them up again using a raising knee attack. This movement can thusly be repeated until the user is physically exhausted.
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Posted: Tue Nov 22, 2011 11:45 am
Suiken: Drunken FistChannel your pathetic drunken nature and bludgeon your enemy with it!
 Description: Some would think that Drunken Fist isn't a literal term, that this style merely mimics the nature of a stumbling drunkard and uses that to remain unpredictable and fluid. Well, they are WRONG. You, the chosen few, will be imitating the movements of a drunkard to gain the fluidity and unpredictability, but you will be doing so WHILE DRUNK! Suiken is the style of future alcoholics, as well as future badasses. The practitioners are graceful, unpredictable, and fluid beyond understanding, all from first watching the drunken movements of their masters, then by emulating and finally, partaking of the sauce and becoming masters themselves. These masters are combat pragmatists, no move being too dirty or dishonorable. After all, when you're a drunken wretch, how much honor can you possibly have? When you're a numb, graceful wreck, they'll laugh... Only until you crack a brew and beat them to death with it.
___Notes: • Practitioners are fluid in their movements, moving with a natural grace and elegance. This comes from a lot of training and drinking, although to everyone else they look like they're stumbling around. • Practitioners need a container for their alcohol. It can be anything, from a gourd, flask, wine skin, or what have you. They must keep it on them at all times. • Unlike other Taijutsu, Suiken contains various techniques branded with the type "Training". When these techniques are learned, they become passive benefits for the practitioner. ___( Training techniques are learned as if 'Complex' of the corresponding rank. )
___S t a g e O n e [1] Drunken Dancing Training :: Rank E The first move one will learn in this style, it is nonetheless the most important. Drunken dancing is simply that: moving around, be it stumbling or the Tango, as if you're drunk. It prepares the neophyte, really, and can really add some flair to whatever situation is at hand. This is the most basic move in the arsenal of a Suiken master, but the most important. • Required to learn before moving on to other techniques.
Drunk Dropper Simple ::Rank E A simple combo, normally learned after the Drunk Dance. The user simple belts out a quick one-two combo, but this combo isn't specific in what is involved in the one-two combo. Rather, it allows the student to learn and adapt that unpredictable nature this style is famed for. In the hands of a novice, a stepping stone, but in the hands of a master this is a useful teaching method, if not a useful combo.
Fallen Drunk Simple :: Rank E The fallen drunk is ground-fighting, simply put. It's ground-fighting for the drunken master, however. The user practices fighting while knocked down, whether they're on all fours or flat on the back, if they aren't standing up then they're on the ground. The user will practice basic spastic strikes, a common staple of the style, in an attempt to keep the opponent from gaining an edge. There's no move that's off-limits. Throwing sand, biting, gouging, groin kicks, anything goes.
___S t a g e T w o [2] Headbutt Simple :: Rank D A simple, if useful, technique. Can be used at any time, really. The user is most likely under the influence, or this would be pretty painful. Any way, it's a simple headbutt. The kicker is that, while the user is probably under the influence and thus dulled to pain, the victim is most certainly not. Used for disorienting an opponent, but it can kill with enough force. If you somehow include a kunai on your head, you're a mad genius. Using chakra is possible, in lieu of alcoholic numbness • Disorientation for the opponent lasts one post, as well as the user if not protected. • If chakra is used in stead of alcohol, this technique is slightly more powerful, but because complex.
Crazy Legs Training :: Rank D The user simply focuses on fluidity, movement and simple attack routines. From now on, the user's movement is a bit more graceful and liquid.
___S t a g e T h r e e [3] Slapfest Complex :: Rank C Kind of an infuriating technique, to be honest. The user pumps chakra into their palms and goes to town on whoever they're fighting. Normally, this would be nothing but an annoyance, but with the chakra in the hands these blows have the tendency to rip skin of of wherever they hit. It's the first real, deadly technique. Just be careful not to slap yourself! • Requires alcohol. • Lasts as long as the user pumps chakra into their hands.
Drunken Counterblow Simple :: Rank C The user takes a stance resembling that of a Muay Thai fighter. Every attack thrown at them has the ability to be countered from this stance, with either a quick snap kick or any combination of punches. Takes timing and training, but useful once mastered. • Requires Alcohol. • Can only counter blows that the user can track.
Jazz Hands Training :: Rank C As with Crazy Legs, Jazz Hands is meant to increase the fluidity and speed of the practitioners hand movements.
___S t a g e F o u r [4] Rancid Breath Complex :: Rank B A distraction technique, all in all. The user, after chugging a bit of whatever drink they have, focuses some chakra into the mouth and turns that normal bad-breath into straight foul territory. Then they simply breath on the enemy. Nausea, vomiting, blurred vision and cotton mouth are all possible outcomes... Immediate vomiting is the most common, however. • Requires alcohol.
Drunken Deception Simple :: Rank B A deceptive move, it requires a lot of cheating. Normally, the user will throw sand in the face of the enemy and use the momentary respite as a chance to attack, but anything will do. Usually opens the enemy up for a nasty combo. • Requires alcohol and an object such as sand, flowers, smoke pellets, etc.
Influenced Battle Dancer Complex :: Rank B Dance Battler requires a good amount of alcohol, and it's the last step from student to master. After imbibing the sauce, the user harnesses all that raw potential and training so far and melds it into an unpredictable dance of death. Punches and kicks hit harder, the user moves faster, and moves in ways previously thought impossible. The user in numb to feeling of any kind. • Requires alcohol. • Lasts [10] posts.
Drunken Tango Training :: Rank B Just like Crazy Legs and Jazz Hands, this is another passive training technique. This time, the user trains their entire body for the coming techniques. It's all for grace and power. Stamina and reflexes are increased.
___S t a g e F i v e [5] Belly Slam Complex :: Rank A The user begins by pumping chakra to the legs and jumping into the air; any height will do. Then, the user focuses that chakra into their entire body and becomes dense, very very dense and heavy. One could call them almost diamond-like. Then they drop, belly-first, onto whatever they want with all the power they can muster. In conjunction with a wind jutsu to propel them forward, this can create medium-sized craters. A deadly, if ridiculous, technique. • Hardened state passes as you make contact with a surface.
Dead Drunk Sweep Combo Complex :: A The user pumps themselves full of chakra, and performs what seems to be a simple leg sweep. Then, once the opponent is swept off of their feet, the user explodes into motion and quickly delivers a kick to the solar plexus, knocking them into the ground with enough force to, if not knock them unconscious, than at least knock the wind out of them. While on the ground, the user proceeds to stomp the victim's face into the floor with enough power to turn that hairline fracture into a full-on broken face. Not a very kind technique. It should be noted that if the sweep is successful, the rest should fall into place easily. • Requires alcohol.
Dead Drunk Fisticuffs Counter Complex :: A Just like the Drunken Sweep, this technique works on the same principal; with a few twists. The user grabs the arm of an opponent, blocking whatever blow they would have landed, and proceeds to whale on the victim with impunity. Mainly, this starts with a jab to the throat. Once that is done, and the victim is gasping for breath, the user drops the held hand/arm/leg and goes to town on the body and head of the enemy. With chakra pumping through their arms, the user is hitting much harder than normal. Easily a killing move, or, with some self retrains, a fight-ender. It should be noted that if the throat jab is successful, the rest should fall into place easily. • Requires alcohol.
___S t a g e S i x [6] Alcoholic Mist Complex :: Rank S The master of this style wants to share the booze with everyone, even the enemy. By turning their chakra into sweet, sweet liquor, the user excretes a drunken aura. The color corresponding to their chakra color. Every exhale made by the user forms a sickly sweet smelling booze cloud, the size of the user's torso, and the color of their aura. • Requires alcohol. ___- 1 post in mist: Tipsy. ___- 3 posts in mist: Drunk. ___- 5 posts in mist: Blacked out.
Scotch Slammer Complex :: Rank S It begins as a simple grapple, but the user suddenly shifts into a full nelson and lifts the enemy of the ground and slams them back down with frightening speed and strength. All but guaranteed to break the neck, arms, spine and possibly the ribcage, resulting in nasty, debilitating and possibly permanent damage should the victim survivre. All through the technique, the user is pumped full of chakra and drunk as a skunk. They don't feel a thing, and the chakra also works to release the mental blocks on muscles, so the user is utilizing their complete, full strength. The penultimate move in any Suiken masters' arsenal. • Requires alcohol. • After used, practitioner is exhausted and nigh useless on the battle field.
Enlightened Drunkenness Training :: Rank S Difficult, yet for the Master Drunk, essential. The practitioner of this style is able to, once true drunken enlightenment and zen-like status have been bestowed upon him/her, induce a perpetual drunken or tipsy state by sheer force of will~ • Does not receive reduction benefits during training. • Techniques no longer require alcohol to perform.
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Posted: Tue Nov 22, 2011 11:47 am
The Hachimon (The Eight Celestial Gates) Description:The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies. Rock Lee is able to open the first five gates. Might Guy, who taught Lee the skill, is able to open at least seven. Kakashi can open at least one gate, as shown during Kakashi's one-handed rock climbing where a shot of his brain shows the relevant point activating, as well as in his usage of the Front Lotus. The state of having all Eight Gates open is known as Eight Gates Released Formation (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers greater than a Kage, Unfortunately such power comes at a price, as each subsequent gate is opened, the ninja increases the damage to their body and comes closer to death. For this reason gate opening has been deemed Kinjutsu. If all eight gates are opened, the ninja gains power that surpasses the Hokage at the cost of their own life. Also, even if the ninja opens fewer gates, if they do not strike a finishing blow against their opponent, they will be severely weakened and very defenseless to a counter attack. The user may activate multiple gates at once but may not skip directly to a higher gate.
Regulations: ○ Once the effects of each Gate wear off, you have a maximum of three posts to open another. Know that in the posts that follow, you are slightly weakened and slower than normal (1 rank below normal). ○ The Taijutsu Class can open all Eight Gates at the rank of Jounin, & Genin can open up to the fifth gate,Chuunin up to the sixth. Non-tai-class goes at 1 Gate per rank, starting at Academy, & ending with Kage. ○ Please follow the damage chart below: » Gates 1-5 - Gate of Opening: Nerves begin twitching. - Gate of Healing: Complete body rejuvenation. - Gate of Life: Muscle stiffening & overheating. - Gate of Pain: Stress, overheating, & slight muscle tearing during offensive maneuvers. - Gate of Limit: Stress fractures/muscle tearing in limbs involved with offensive maneuvers, overheating. » Gates 6-8 - Gate of View: Any physical maneuver results in limb breakage & muscle tearing, overheating. - Gate of Wonder: Intense sweating due to extreme overheating. Any maneuver that lands a physical blow results in complete shattering of one's limb's skeletal structure. - Gate of Death: Death by skeletal & muscular annihilation. ○ Opening the Eighth Gate, the Gate of Closing, will result in the death of one's rpc after the 5 post Gate limit. ○ Chuunin ranked & above shinobi, of Taijutsu Class do not suffer the effects of gates 1-3. Jounin ranked & above shinobi, of Taijutsu Class, do not suffer the after effects of Gates 1-5. Konin ranked & above shinobi, not of the Taijutsu Class, do not suffer the aftereffects of Gates 1-5. ○ Training this style takes ten posts for non-Taijutsu users, and 5 for Taijutsu users--for each Gate. This is a non-reduce-able amount.
Techniques : [1] Gate of Opening (開門, Kaimon) Located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. Speed and strength are now double what they normally are.
○ Omote Renge (Front Lotus) Rank: B Description: Omote Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. In Lee's case, he was able to increase his speed and power. To utilize the Omote Renge, Lee first loosens the bandages around his arm. With a quick dash he is suddenly below his target and a quick upward kick sends his opponent skyward. Lee then jumps into the air to place his chest to the back of his opponent. He then wraps his arms and the bandages around his opponent to prevent escape. As the pair begin their fall back to earth, Lee begins to spin downwards at a high rate of speed, driving his opponent head first into the ground. At the last moment Lee himself releases the bandages and jumps to the clear. Though the technique injures his opponent, it also takes its toll on Lee's body as well.
[2] Gate of Healing (休門, Kyūmon) Raises stamina and assists in recovery after being weakened. This does NOT heal major wounds such as stab wounds or slashes. It will however restore the users muscles to their original condition and restore HALF of the users total chakra used.(rounded up to the nearest whole number) This gate is located in the head. Does not provide a speed or strength bonus.
○ Gourai Rensa (Strong Thunder Lotus Chain) Rank: B Description: Gourai Rensa is a Taijutsu technique used by Rock Lee. Lee first opens a celestial gate to increase his speed, he then uses his extending chain weapon to wrap up his opponent and launch them into the air. Lee himself will then launch into the air and begin a barrage of strikes, knocking his opponent back towards the ground. He will then finish them off with a strong strike right into the ground itself.
[3] Gate of Life (生門, Seimon) Body enters Ura Renge phase, turning their body a shade of red. This gate is located along the spine.Speed and strength are now three times what they normally are. Muscles are pushed to their limits in this stage. And a temporary boost of an additional fifty [50] Chakra is granted to the user which is vented out of the body. Capable of deflecting a jutsu with the same or less chakra.
[4] Gate of Pain (傷門, Shōmon) Further increases speed and power to now four times four normal, usage will begin to tear the body's muscles. This gate is located along the spine.
[5] Gate of Limit (杜門, Tomon) Further increases speed and power to a staggering five times the normal speed.At this point it is hard for anyone of Jounin or below rank to even see you let alone counter you. This gate is located along the spine.
○ Ura Renge (Reverse Lotus) Rank: A Description: Ura Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. To complete the technique, Lee had to open the first five of the Celestial Gates. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. In Lee's case, he was able to increase his speed and power. By opening the second gate, the Heal Gate, Lee was able to temporarily increase his stamina. With the opening of the Third Gate, the Life Gate, Lee's body turns a shade of red and he is able to perform the Ura Renge. When Lee performed the technique though, he also opened the fourth gate, the Harm Gate, and the fifth gate, the Limit Gate. Opening the gates removes the limiters placed on the body, and by opening these gates Lee was given a great increase in power in speed. The technique was forbidden though because as each subsquent gate is opened, the body faces more and more strain. When Lee opened the fifth gate, his muscles began to snap.
To utilize the Ura Renge, Lee will open the first three Celestial Gates. Then, like Omote Renge, he quickly moves beneath the target and kicks them upwards. While in the air Lee will then pummel his opponent throughout the air with high speed Taijutsu attacks to weaken them. Then at the apex of his attack he will strike his opponent in the chest towards the ground. Lee then moves in close to his opponent and attaches his bandage. Lee will then allow his opponent to get some distance, he then pulls his target back to his body and does a hard downward palm strike to their chest causing them to crash into the ground with massive damage.
[6] Gate of View (景門, Keimon) Further increases speed and power to six times normal,and grants an additional one hundred and fifty [150] Chakra is granted to the user and instantly is vented out of the body. Capable of deflecting a jutsu with the same or less chakra. This massive outpouring can cause damage to the surroundings. The user becomes able to use Asakujaku technique. This gate is located along the spine.
○ Asakujaku (Morning Peacock) Rank: A Description: Asakujaku is a Taijutsu technique used by Might Guy. Guy first opens the sixth Celestial Gate Keimon, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, he will approach his opponent in a distinctive stance. When near enough, he will kick his opponent and launch them into the air. He will then strike them multiple times, causing the distinctive peacock fan to develop. The feathers of the fan will be formed by the super-sonic movement of Guy's fists. The high speed creates friction in the air, setting it on fire. This then rends the air into a flaming shockwave which destroys his target. After being struck, the opponent will then fall back to the earth, covered in the strike's aura.
[7] The Gate of Wonder (驚門, Kyōmon) Further increases speed and power to seven times normal, body becomes able to use the Hirutora technique. After opening Kyoumon, blue sweat will begin to pour from the user's body. It then evaporate due to their own heat energy, causing a blue-green aura to appear around their body. This gate is located along the spine.
○ Hirutora (Afternoon Tiger) Rank: (null rank) Description: Hirutora is a Taijutsu technique used by Might Guy. Guy first opens the seventh Celestial Gate Kyoumon, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, he will form the needed hand positions and unleash a punch which focuses a massive amount of air pressure into a single point. This pressure point then explodes in a single instant, causing a massive blast range. Because the technique is Taijutsu and not made of chakra, it can not be absorbed by ninja skilled in chakra absorption.
[8] Gate of Death (死門, Shimon) Further increases speed and power to a staggering eight times the normal , No one other than a Hokage level ninja of the taijutsu class can see you. The user will then unwillingly vent ALL of their remaining chakra.However this power comes at the cost of their own life. This gate is located at the heart.
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