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Superonimalco

PostPosted: Mon Nov 21, 2011 9:57 pm


Has anyone ran a successful Ally of Justice deck? Im considering using the material I have for some cards and make it a mix variant in the future. Keep in mind I dont have synchros for em.

Heres what I have currently for mine:

Ally of Justice Garadholg
Ally of Justice Cyclone Creator
Ally of Justice Enemy Catcher
Flamevell Magician (obviously works with the deck)
Ally of Justice Rudra
Ally of Justice Cosmic Gateway
Ally Salvo x2
Ally of Justice Quarantine
Ally of Justice Clausolaus
Perfect Machine King (helps cause its mostly machines)
Machine King (I might take it out, Im not sure.)
Ally of Justice Nullifier
Ally Mind
Ally of Justice Reverse Break
Ally of Justice Thousand Arms

Spells:
Riryoku
Spell shattering Arrow
Break! Draw!

Traps:
Defenders Intersect
Light Imprisoning Mirror
Pineapple Blast
PostPosted: Tue Nov 22, 2011 2:38 am


no. the only good early duel terminal archetypes are Fabled, Worms, and Flamvell, and only worms are still alive and kicking, but just barely though, and only thanks to the meteorite.


oucyan


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PostPosted: Tue Nov 22, 2011 10:05 am


I ran an Anti meta Light control version with DNA Transplant and Macro Cosmos
PostPosted: Tue Nov 22, 2011 11:16 am


Odd. Well hopefully someday this types gonna rise again. Dunno when, but I hope soon. Cause I wanna see if I can't make this not only against light, but also warrior type monsters. Kinetic soldier is obviously gonna play a key role here, but I just would like ideas on what else to should be in it.

Superonimalco


B1g_crunch

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PostPosted: Tue Nov 22, 2011 2:26 pm


If they were more diverse and ran some spell and trap support, they might have been something to look at, but the entire thing is all monsters.

It's the same reason you don't hear much about genex. A few of the early duel terminal archtypes got away with no spell/trap support.
PostPosted: Tue Nov 22, 2011 9:49 pm


B1g_crunch
If they were more diverse and ran some spell and trap support, they might have been something to look at, but the entire thing is all monsters.

It's the same reason you don't hear much about genex. A few of the early duel terminal archtypes got away with no spell/trap support.
True. We havent seen many support cards for them. Kinda makes you wonder what the makers were thinking when they made em in the first place.

Superonimalco


B1g_crunch

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PostPosted: Wed Nov 23, 2011 6:38 am


Superonimalco
B1g_crunch
If they were more diverse and ran some spell and trap support, they might have been something to look at, but the entire thing is all monsters.

It's the same reason you don't hear much about genex. A few of the early duel terminal archtypes got away with no spell/trap support.
True. We havent seen many support cards for them. Kinda makes you wonder what the makers were thinking when they made em in the first place.


I know, they really need to make spell and trap support for the genex and ally archtypes. Everything else has some already. Mist valley, worm, flamvell, ice barrier, naturia, x-saber, dragunity. All of those have support.
PostPosted: Wed Nov 23, 2011 7:53 am


B1g_crunch
Superonimalco
B1g_crunch
If they were more diverse and ran some spell and trap support, they might have been something to look at, but the entire thing is all monsters.

It's the same reason you don't hear much about genex. A few of the early duel terminal archtypes got away with no spell/trap support.
True. We havent seen many support cards for them. Kinda makes you wonder what the makers were thinking when they made em in the first place.


I know, they really need to make spell and trap support for the genex and ally archtypes. Everything else has some already. Mist valley, worm, flamvell, ice barrier, naturia, x-saber, dragunity. All of those have support.
the worms only have one good support card for their archtype out of the 2 they have, and dragunity only use their field spell

SkeleRollz

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PostPosted: Wed Nov 23, 2011 8:07 am


OC ReMix
B1g_crunch
Superonimalco
B1g_crunch
If they were more diverse and ran some spell and trap support, they might have been something to look at, but the entire thing is all monsters.

It's the same reason you don't hear much about genex. A few of the early duel terminal archtypes got away with no spell/trap support.
True. We havent seen many support cards for them. Kinda makes you wonder what the makers were thinking when they made em in the first place.


I know, they really need to make spell and trap support for the genex and ally archtypes. Everything else has some already. Mist valley, worm, flamvell, ice barrier, naturia, x-saber, dragunity. All of those have support.
the worms only have one good support card for their archtype out of the 2 they have, and dragunity only use their field spell


Even 1 good spell or trap is better than none.
PostPosted: Wed Nov 23, 2011 8:23 am


B1g_crunch
OC ReMix
B1g_crunch
Superonimalco
B1g_crunch
If they were more diverse and ran some spell and trap support, they might have been something to look at, but the entire thing is all monsters.

It's the same reason you don't hear much about genex. A few of the early duel terminal archtypes got away with no spell/trap support.
True. We havent seen many support cards for them. Kinda makes you wonder what the makers were thinking when they made em in the first place.


I know, they really need to make spell and trap support for the genex and ally archtypes. Everything else has some already. Mist valley, worm, flamvell, ice barrier, naturia, x-saber, dragunity. All of those have support.
the worms only have one good support card for their archtype out of the 2 they have, and dragunity only use their field spell


Even 1 good spell or trap is better than none.
true even though the Nebula is a busted card

SkeleRollz

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Superonimalco

PostPosted: Wed Nov 23, 2011 11:45 am


OC ReMix
B1g_crunch
OC ReMix
B1g_crunch
Superonimalco
B1g_crunch
If they were more diverse and ran some spell and trap support, they might have been something to look at, but the entire thing is all monsters.

It's the same reason you don't hear much about genex. A few of the early duel terminal archtypes got away with no spell/trap support.
True. We havent seen many support cards for them. Kinda makes you wonder what the makers were thinking when they made em in the first place.


I know, they really need to make spell and trap support for the genex and ally archtypes. Everything else has some already. Mist valley, worm, flamvell, ice barrier, naturia, x-saber, dragunity. All of those have support.
the worms only have one good support card for their archtype out of the 2 they have, and dragunity only use their field spell


Even 1 good spell or trap is better than none.
true even though the Nebula is a busted card
Suppose you were trying to run a build like the one I mentioned, what would you use for it?
PostPosted: Wed Nov 23, 2011 12:57 pm


Superonimalco
OC ReMix
B1g_crunch
OC ReMix
B1g_crunch


I know, they really need to make spell and trap support for the genex and ally archtypes. Everything else has some already. Mist valley, worm, flamvell, ice barrier, naturia, x-saber, dragunity. All of those have support.
the worms only have one good support card for their archtype out of the 2 they have, and dragunity only use their field spell


Even 1 good spell or trap is better than none.
true even though the Nebula is a busted card
Suppose you were trying to run a build like the one I mentioned, what would you use for it?


DNA transplant is the key one to keep a lot of the opponent's stuff LIGHT.
Also recommended is book of moon, swords of concealing light, and cat of ill omen to search your transplants and flip the opponent's stuff to face down.

The best thing to do for monsters is combine ally of justice with some genex ally and R-genex monsters to focus on quickly synchro summoning from ally of justice and genex archtypes. Machine support can also work here in powering up some of your monsters.

B1g_crunch

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Superonimalco

PostPosted: Wed Nov 23, 2011 2:31 pm


B1g_crunch
Superonimalco
OC ReMix
B1g_crunch
OC ReMix
B1g_crunch


I know, they really need to make spell and trap support for the genex and ally archtypes. Everything else has some already. Mist valley, worm, flamvell, ice barrier, naturia, x-saber, dragunity. All of those have support.
the worms only have one good support card for their archtype out of the 2 they have, and dragunity only use their field spell


Even 1 good spell or trap is better than none.
true even though the Nebula is a busted card
Suppose you were trying to run a build like the one I mentioned, what would you use for it?


DNA transplant is the key one to keep a lot of the opponent's stuff LIGHT.
Also recommended is book of moon, swords of concealing light, and cat of ill omen to search your transplants and flip the opponent's stuff to face down.

The best thing to do for monsters is combine ally of justice with some genex ally and R-genex monsters to focus on quickly synchro summoning from ally of justice and genex archtypes. Machine support can also work here in powering up some of your monsters.
Interesting advice. I wanna see if I can't replace the current machine deck that I posted last time and use this whenever I go on DN in the future. Im gonna hopefully get a new laptop which may support it.
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