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Of Witches and Wishes. 

Tags: Witches, Humanoid, Majin, Makai, Fantasy 

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✰ ✰ Writing Guide: What we judge upon!

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Vanilla Cryptid
Captain

Timid Bloodsucker

PostPosted: Mon Nov 21, 2011 1:12 am


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If you participate in a bio-flat or roleplay-flat, you might be wondering what our criteria is on judging.

✰ Proper grammar, spelling, and punctuation.
While you don't have to be perfect, an entry that has this is more likely to be chosen above an entry that is filled with spelling errors, bad punctuation (or lack thereof) and etc. For example:
The hairy cat slowly blinked his lazy eyes, stretching as he sat up and stared sourly out the window. "I do hate dreary days," he said. [Good!]

the hairy cat slowly blinkked his lazy eyes stretcing as he sat and stared sourly out the wndow. "i do hate dreary days." he said. [Bad!]

✰ Creativity.
Nobody wants to roleplay with a borrrring character, do they! Feel free to be creative with your character. Give them ailments, give them talents, give them tragic or golden pasts. Are they important, or are they growing? Do they have revenge on their mind, or do they have other motives?

✰ Make it interesting.
Don't worry about if your character fits into the class you have it aimed for. You very well could make it grow into an Ars Lilium human who wants to gain the ability to consume Witch Hearts or Majin Seeds for their own benefit. Just because you are going a certain path doesn't mean your character must fit into it like a cookie mold.

✰ Tell us about your character, and what you have planned for them.
Unless they seriously matter, why talk about the welfare past of your character's parents? We care about the character - outer influences should only be mentioned if they're really important on how your character thinks or feels. If family or outer influences are involved, it helps if you write about the incidents the character would remember or be effected by. For instance, parents running from the law with their baby would not really attribute anything to how your character might feel when they're grown, since they'd not remember an infantile memory.


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