Ok. We all know that gravity can totally screw someone up if they aren't used to it. Well, this thread is designed to tell you exactly how to use this system to your advantage. The bonuses or detriments of gravity are decided based on a relatively simple system.
For every two points higher the gravity you are accustomed to, you will gain one point of strength and one point of dexterity.
Now, this might not seem like much, and it may seem like it's biased for people who live on more massive planets. True: They will gain more immediate effects from this system... But it's also true that they must work much harder to be able to gain those benefits after they lose them by going to a lighter planet.
When you enter reduced gravity, you gain the effects for 1 week, at which point your body is completely accustomed to the new gravity. Yes, I know it would wear off much faster in real life, but this is a game, and these are warriors who have trained for endless hours in these extreme environments to gain this power.
During this month, your bonuses to your STR and DEX are reduced by twenty-five percent of their original per week. So if your planet had 20x gravity, and you went to a 1x gravity planet, you would gain 10 to STR and 10 to DEX, but you would subtract two points every week, until you lost the bonuses entirely.
Now, going the other way is quite a different story, but it is still very rewarding as far as the benefits go. Going to a higher gravity takes time, but not as much as it takes to lose the benefits, (and that's only to offset the fact that you don't have to roll to keep the benefits, FYI.)
for each G-force your increase your normal gravity by, you must meet the DC in a post in which you are moving, with a varying DC. For every one G-force you increase by, you add one to a DC of five.
This means that if you go from 1 g-force to 10, your DC would be 14, versus a roll of 1d20 + STR mod. and you would have to meet this DC 9 times. 10g's - 1g = 9 times
The advantage of this in a training sense is that this is applicable for experience, and that on top of the stats gained from training, you also get the benefits of the increase in STR and DEX when you travel to a new planet.
Failing a roll does NOT mean that you failed that DC, with the exception of a roll of 1, which means, unfortunately, that post is completely useless. If you do not make a DC, you can post again to add your roll to the next DC, and so on. This training need not be done all at once, and can be spread out over a long period of time, but now that you will suffer penalties until you are used to the gravity.
Penalties to your STR and DEX stats are inverse to the benefits. This means that for every two g-forces you increase by, you suffer -1 to both.
(And now the good news smile For every two successes, the penalty reduces by 1. This means that if you are minus 9 to STR and DEX, after two successful DC's of the required 14, your penalty becomes only minus 8 to STR and DEX, reflecting your gradual acclimatization to the gravity.
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Now, there may be some of us who are not on a technologically advanced world or on a super-massive planet that can liquefy you with the weight of its atmosphere. For these people, weight training is a very useful tool. Weights are a more controllable environment, and they can be just as useful as gravity, if not more so.
The formula for weighted clothes is this:
for every two points in strength, you can add ten (earth) pounds of weight. This means that the maximum amount of weight you can add is reflected by 10 * (STR STAT/2)
For every ten pounds you wear, you must train for two posts with a DC of 10 + (however many pounds you have added/10) versus a roll of 1d20 + STR. mod.
However, unlike gravity, weights will subtract two points from strength and dex per ten pounds of weight, until you train and acclimatize, when they will only subtract one point of STR and DEX per ten pounds. There can be no minus zeroes with weights; they will always restrict you.
For every additional 10 pounds, however, you will gain 1 point to STR and DEX upon removal, for the duration of one rp day per fifty pounds, to a minimum of one day
Now, you may be thinking 'weights are the same as gravity, why do they still reduce my stats!? Gravity is the way to go.' Well, you'd be right, if you were talking about any day before 11/15/11. As of now, weights have an added benefit which rewards you for the reduced stats; When doing physical training while wearing your weights, you gain a bonus to your strength, dex, and wisdom gain for the training, and bonus experience, both dependent on the amount of weight your character is wearing. This means that while gravity has more immediate benefit, weights have now have permanent benefits.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
But wait! There's more!
if you've been accustomed to a weight or a gravity before, it takes you half as long to adjust to it, no matter how long you've been away!
If a saiyan warrior stays away from planet Vegeta (plant) for 5 years, and finally return, they only have to train for half as long to regain their comfort with the gravity.
If a human warrior decides to take their weights off for a couple of years, and want to come back to them later, they only have to train for half as long as Joe-schmoe who had never worn weights before.
That wraps this section up. If you have any questions, feel free to contact me! biggrin
For every two points higher the gravity you are accustomed to, you will gain one point of strength and one point of dexterity.
Now, this might not seem like much, and it may seem like it's biased for people who live on more massive planets. True: They will gain more immediate effects from this system... But it's also true that they must work much harder to be able to gain those benefits after they lose them by going to a lighter planet.
When you enter reduced gravity, you gain the effects for 1 week, at which point your body is completely accustomed to the new gravity. Yes, I know it would wear off much faster in real life, but this is a game, and these are warriors who have trained for endless hours in these extreme environments to gain this power.
During this month, your bonuses to your STR and DEX are reduced by twenty-five percent of their original per week. So if your planet had 20x gravity, and you went to a 1x gravity planet, you would gain 10 to STR and 10 to DEX, but you would subtract two points every week, until you lost the bonuses entirely.
Now, going the other way is quite a different story, but it is still very rewarding as far as the benefits go. Going to a higher gravity takes time, but not as much as it takes to lose the benefits, (and that's only to offset the fact that you don't have to roll to keep the benefits, FYI.)
for each G-force your increase your normal gravity by, you must meet the DC in a post in which you are moving, with a varying DC. For every one G-force you increase by, you add one to a DC of five.
This means that if you go from 1 g-force to 10, your DC would be 14, versus a roll of 1d20 + STR mod. and you would have to meet this DC 9 times. 10g's - 1g = 9 times
The advantage of this in a training sense is that this is applicable for experience, and that on top of the stats gained from training, you also get the benefits of the increase in STR and DEX when you travel to a new planet.
Failing a roll does NOT mean that you failed that DC, with the exception of a roll of 1, which means, unfortunately, that post is completely useless. If you do not make a DC, you can post again to add your roll to the next DC, and so on. This training need not be done all at once, and can be spread out over a long period of time, but now that you will suffer penalties until you are used to the gravity.
Penalties to your STR and DEX stats are inverse to the benefits. This means that for every two g-forces you increase by, you suffer -1 to both.
(And now the good news smile For every two successes, the penalty reduces by 1. This means that if you are minus 9 to STR and DEX, after two successful DC's of the required 14, your penalty becomes only minus 8 to STR and DEX, reflecting your gradual acclimatization to the gravity.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now, there may be some of us who are not on a technologically advanced world or on a super-massive planet that can liquefy you with the weight of its atmosphere. For these people, weight training is a very useful tool. Weights are a more controllable environment, and they can be just as useful as gravity, if not more so.
The formula for weighted clothes is this:
for every two points in strength, you can add ten (earth) pounds of weight. This means that the maximum amount of weight you can add is reflected by 10 * (STR STAT/2)
For every ten pounds you wear, you must train for two posts with a DC of 10 + (however many pounds you have added/10) versus a roll of 1d20 + STR. mod.
However, unlike gravity, weights will subtract two points from strength and dex per ten pounds of weight, until you train and acclimatize, when they will only subtract one point of STR and DEX per ten pounds. There can be no minus zeroes with weights; they will always restrict you.
For every additional 10 pounds, however, you will gain 1 point to STR and DEX upon removal, for the duration of one rp day per fifty pounds, to a minimum of one day
Now, you may be thinking 'weights are the same as gravity, why do they still reduce my stats!? Gravity is the way to go.' Well, you'd be right, if you were talking about any day before 11/15/11. As of now, weights have an added benefit which rewards you for the reduced stats; When doing physical training while wearing your weights, you gain a bonus to your strength, dex, and wisdom gain for the training, and bonus experience, both dependent on the amount of weight your character is wearing. This means that while gravity has more immediate benefit, weights have now have permanent benefits.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
But wait! There's more!
if you've been accustomed to a weight or a gravity before, it takes you half as long to adjust to it, no matter how long you've been away!
If a saiyan warrior stays away from planet Vegeta (plant) for 5 years, and finally return, they only have to train for half as long to regain their comfort with the gravity.
If a human warrior decides to take their weights off for a couple of years, and want to come back to them later, they only have to train for half as long as Joe-schmoe who had never worn weights before.
That wraps this section up. If you have any questions, feel free to contact me! biggrin
