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ChelleasaurusRexx Captain
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Posted: Sun Nov 13, 2011 9:05 pm
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{{[RINGS:]}}
Small Key:
AoE - Area of Effect
DoT - Damage over Time
RR(#) - Means Rage Rank. There are four different ranges. 1, 2, 3 and 4. Range ranking, is using up your rage for stronger attacks.
How to Rage your rings:First, make sure, you have what you want to use it on, targeted. You would look at your rage meter, in the right-hand part of your rings bar. When the whole thing, is fully red, you have full rage. You can also see if you have full rage, looking at the crew pane.
Select the buff that you want to use... now, depending on how you play, either using the mouse, or the numbers, you would go to click the ring normally, but instead of it being a fast click, hold down the mouse/number key until the bar becomes a brighter red.
Release the button, and then, you should have a r4(or lower depending on how much rage you.)
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Posted: Sun Nov 13, 2011 9:12 pm
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(all stats will be used for CL: 10) --ATTACKS--
-Melee- (What is a melee ring? A ring which requires close quarters to attack.)
Bump:
Turn that hip around and BUMP your opponent away from you. Knocking them FAR away at higher Rage Ranks. The process *is* painful to your target.
Stamina Cost : 3-4 Damage : Strong Range : Short Targets : Enemy Only Knockback : Superb Recharge Duration : Short
• RR1: 90-130 Damage (110 Damage) + Knockback • RR2: 130-190 Damage (160 Damage) + Knockback • RR3: 140-200 Damage (170 Damage) + Knockback • RR4: 160-240 Damage (200 Damage) + Knockback
Dervish: Whirling at incredible speed, you deal damage to all foes close to you. Higher Rage Ranks knock your enemies farther back and increase the area you hit.
Stamina Cost : 5 Damage : Moderate Range : Point Blank Targets : Enemy Only Knockback : Strong Recharge Duration : Moderate
• RR1: 60-100 Damage (80 Damage) + AoE • RR2: 80-120 Damage (100 Damage) + AoE • RR3: 100-160 Damage (120 Damage) + AoE • RR4: 140-190 Damage (160 Damage) + AoE
Fire Rain: Summon burning rain from the sky to fall in an area around yourself damaging your foes and draining their Willpower. Higher Rage Ranks result in bigger damage areas and greater Willpower drains.
Stamina Cost : 10 Range : Point Blank Targets : Enemy Only Willpower Debuff : Weak Knockback : Feeble Damage Over Time : Strong DoT Duration : Very Short Recharge Duration : Long Debuff Duration : Moderate • RR1: 120 (20*6) Damage + 30 Willpower Debuff (6s) + AoE • RR2: 180 (30*6) Damage + 50 Willpower Debuff (6s) + AoE • RR3: 180 (30*6) Damage + 80 Willpower Debuff (6s) + AoE • RR4: 240 (40*6) Damage + 120 Willpower Debuff (6s) + AoE
Hack: Land a colossal blow to your foes! Hits things hard, even causing them to bleed for a bit after you hit them. At higher Rage Ranks, the bleeding lasts longer, thus causing more damage.
Stamina Cost : 4 Damage : Superb Range : Short Targets : Enemy Only Knockback : Weak Damage Over Time : Weak DoT Duration : Very Short Recharge Duration : Moderate
• RR1: 110-170 Damage (140 Damage) + 2*20 DoT • RR2: 150-210 Damage (180 Damage) + 3*20 DoT • RR3: 200-280 Damage (240 Damage) + 4*20 DoT • RR4: 270-370 Damage (350 Damage) + 5*30 DoT
Mantis:
You create a katana from nothing to do your bidding. Does light damage, but attacks again very quickly. At higher Rage Ranks, it also drains an enemy's Willpower.
Stamina Cost : 2 Damage : Strong Range : Short Targets : Enemy Only Knockback : Feeble Recharge Duration : Short
• RR1: 70-110 Damage (90 Damage) • RR2: 100-140 Damage (120 Damage) + 20 Willpower Debuff (8s) • RR3: 120-180 Damage (150 Damage) + 30 Willpower Debuff (8s) • RR4: 170-250 Damage (210 Damage) + 50 Willpower Debuff (8s)
Slash: You slash at the nearby foes in front of you, doing damage to all that you hit. Your slash becomes wider and deeper at higher Rage Ranks, allowing you to hit more enemies.
Stamina Cost : 3 Damage : Strong Range : Short Targets : Enemy Only Knockback : Feeble Recharge Duration : Short
• RR1: 80-120 Damage (100 Damage) + AoE • RR2: 100-160 Damage (130 Damage) + AoE • RR3: 130-190 Damage (160 Damage) + AoE • RR4: 170-250 Damage (210 Damage) + AoE
-Ranged- (What is a ranged ring? A ring that can hit a target from a farther distance.)
Guns, Guns, Guns:
(AKA: Guns) – When all else fails, haul out the artillery and drown your target in lead! Higher Rage Ranks create a wider spray of bullets, causing more damage in a bigger and bigger area around your target.
Stamina Cost : 2-3 Damage : Moderate Range : Extreme Targets : Enemy Only Knockback : Feeble Recharge Duration : Short
• RR1: 60-80 Damage (70 Damage) • RR2: 70-110 Damage (90 Damage) + AoE • RR3: 90-130 Damage (110 Damage) + AoE • RR4: 120-180 Damage (150 Damage) + AoE
Heavy Water Balloon: (AKA: Balloon) – You create a giant water balloon and hurl it at your foes, causing a colossal splash in a large area, damaging those affected. Higher Rage Ranks make bigger splashes and Taunt the enemies in the area to attack you instead of your friends.
Stamina Cost : 6 Damage : Moderate Range : Extreme Targets : Enemy Only Knockback : Moderate Recharge Duration : Moderate
• RR1: 60-100 Damage (80 Damage) + 1 Hate + AoE • RR2: 80-120 Damage (100 Damage) + 2 Hate + AoE • RR3: 100-160 Damage (120 Damage) + 3 Hate + AoE • RR4: 140-190 Damage (180 Damage) + 4 Hate + AoE
Hornets' Nest: Hurl a nest of hornets at the ground, creating a swarm that attacks nearby foes. Higher Rage Ranks increase the area affected, as well as making the target sometimes panic and run away.
Stamina Cost : 6 Range : Extreme Targets : Enemy Only Knockback : Feeble Damage Over Time : Moderate DoT Duration : Very Short Recharge Duration : Moderate
• RR1: 60 (20*3) Damage + AoE • RR2: 90 (30*3) Damage + AoE • RR3: 120 (40*3) Damage + Fear (5s) + AoE • RR4: 120 (40*3) Damage + Fear (7s) + AoE
Hot Foot: Set your target's feet on fire, causing it pain for several seconds after the attack occurs. While the target is on fire, it also suffers a Dodge penalty, making it easier to hit. Higher Rage Ranks make this ability affect an area around the target.
Stamina Cost : 4 Range : Extreme Targets : Enemy Only Knockback : Feeble Damage Over Time : Moderate DoT Duration : Very Short Recharge Duration : Moderate
• RR1: 80 (20*4) Damage • RR2: 120 (30*4) Damage + AoE + 20 Dodge Debuff (4s) • RR3: 120 (30*4) Damage + AoE + 30 Dodge Debuff (4s) • RR4: 160 (40*4) Damage + AoE + 50 Dodge Debuff (4s)
Hunters' Bow"
(AKA Bow)– This bow lets you fire arrows often and far, damaging your foe and slowing it down so they can't get to you easily. Higher Rage Ranks reduce the target's Footspeed.
Stamina Cost : 2 Damage : Moderate Speed Debuff : Moderate Range : Extreme Targets : Enemy Only Knockback : Feeble Recharge Duration : Short Debuff Duration : Moderate
• RR1: 40-60 Damage (50 Damage) + Speed Debuff (6s) • RR2: 50-70 Damage (60 Damage) + Speed Debuff (8s) • RR3: 60-100 Damage (80 Damage) + Speed Debuff (10s) • RR4: 90-130 Damage (110 Damage) + Speed Debuff (12s)
Shark Attack: (AKA Shark) – Groundsharks attack your foe, often knocking it away from you, and also causing some bleeding to persist after the attack. Higher Rage Ranks result in longer bleeding duration and sometimes paralyzing your target with shock.
Stamina Cost : 5 Damage : Strong Range : Long Targets : Enemy Only Knockback : Superb Damage Over Time : Weak DoT Duration : Very Short Recharge Duration : Moderate
• RR1: 80-120 Damage (100 Damage) + 20 DoT • RR2: 100-160 Damage (130 Damage) + 40 DoT • RR3: 140-200 Damage (170 Damage) + 60 DoT • RR4: 180-260 Damage (220 Damage) + 80 DoT
Shuriken: Hurl spiny metal stars at your foes! In addition to damaging your target, higher Rage Ranks increase the effect to an area around your target, plus they cause your target to have reduced Accuracy for a time.
Stamina Cost : 3 Damage : Moderate Range : Long Targets : Enemy Only Knockback : Feeble Recharge Duration : Short
• RR1: 70-80 Damage (70 Damage) • RR2: 70-110 Damage (90 Damage) + 20 Accuracy Debuff (8s) • RR3: 90-130 Damage (110 Damage) + 30 Accuracy Debuff (8s) + AoE • RR4: 120-180 Damage (150 Damage) + 50 Accuracy Debuff (8s) + AoE
Solar Rays: Focus the power of the sun into a beam that damages your foe and, at higher Rage Ranks, can knock it away from you, or even stun it to Sleep for a short time.
Stamina Cost : 3 Damage : Moderate Range : Extreme Targets : Enemy Only Recharge Duration : Short
• RR1: 60-100 Damage (80 Damage) • RR2: 80-120 Damage (100 Damage) • RR3: 100-140 Damage (120 Damage) + Sleep (2s) • RR4: 120-180 Damage (150 Damage) + Sleep (3s)
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ChelleasaurusRexx Captain
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ChelleasaurusRexx Captain
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Posted: Sun Nov 13, 2011 9:14 pm
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--NON-ATTACKS--
-Crowd Control- (What is a crowd control? A ring that can slow down, or stop an animated to help in lager spawn crowds.)
Duct Tape:
Wrap your target up and keep it from moving (Sleep). NOTE: Hitting a target while it is taped will weaken the tape and allow it to move again. Higher Rage Ranks start affecting foes around your original target also, as well as increasing the chance that they get bound by tape.
Range : Long Targets : Enemy Only CC Duration : Long Recharge Duration : Moderate Crowd Control : Tiny
• RR1: Sleep (12-18s) • RR2: Sleep (12-18s) + AoE > 3 enemies • RR3: Sleep (12-18s) + AoE > 5 enemies • RR4: Sleep (12-18s) + AoE > 7 enemies
Gumshoe: Make the feet of your enemy sticky and slow its Footspeed substantially. Higher Rage Ranks make this ring affect increasingly-sized areas and slow the targets within even further.
Stamina Cost : 4 Speed Debuff : Superb Range : Long Targets : Enemy Only Recharge Duration : Moderate Debuff Duration : Long
• RR1: 45% Speed Debuff (20s) • RR2: 50% Speed Debuff (20s) + AoE • RR3: 55% Speed Debuff (20s) + AoE • RR4: 60% Speed Debuff (20s) + AoE
Quicksand: Cause the ground at an area to become mostly water and then solid mud for a short while, trapping your enemies where they stand. (Root). Higher Rage Ranks increase the area affected, as well as the chance to stick your foes in the mud.
Stamina Cost : 11 Range : Long Targets : Enemy Only CC Duration : Moderate Recharge Duration : Long Crowd Control : Large
• RR1: Root (10s) + AoE > 2 enemies • RR2: Root (10s) + AoE > 4 enemies • RR3: Root (10s) + AoE > 6 enemies • RR4: Root (10s) + AoE > 8 enemies
Scaredy Cat: (AKA Scaredy) – Make your foe flee from you in sheer panic! At higher Rage Ranks, this ring affects entire areas and the tendency for your foes to flee is bigger also.
Stamina Cost : 6 Range : Long Targets : Enemy Only CC Duration : Long Recharge Duration : Moderate Crowd Control : Tiny
• RR1: Fear (12-18s) • RR2: Fear (12-18s) + AoE > 2 enemies • RR3: Fear (12-18s) + AoE > 3 enemies • RR4: Fear (12-18s) + AoE > 4 enemies
Taunt:
Sometimes, you need to pull enemies away from your friends. This ring does the trick, making foes in an area angered at you for a while. Higher Rage Ranks increase the area affected and the strength of the Taunt. The highest Rage Ranks also make your foes tremble, draining their Dodge for a time.
Stamina Cost : 4 Range : Long Targets : Enemy Only CC Duration : Very Long Recharge Duration : Moderate Crowd Control : Tiny
• RR1: 40 Hate + AoE • RR2: 60 Hate + AoE • RR3: 80 Hate + Dodge Debuff (20s) + AoE • RR4: 110 Hate + 30 Dodge Debuff (20s) + AoE
-Debuff- (What is a debuff? A ring that helps lower an animateds’ defenses)
Adrenaline:
You jump up the nerves of your foe, causing them to jitter and shake, spoiling their ability to Dodge your blows for a time. Higher Rage Ranks also cause damage to your enemy.
Stamina Cost : 5 Damage : Weak Range : Extreme Targets : Enemy Only Dodge Debuff : Moderate Recharge Duration : Moderate Debuff Duration : Very Long
• RR1: 40 Dodge Debuff (45s) + 30-50 Damage (40 Damage) • RR2: 60 Dodge Debuff (45s) + 40-60 Damage (50 Damage) • RR3: 90 Dodge Debuff (45s) + 50-70 Damage (60 Damage) • RR4: 120 Dodge Debuff (45s) + 60-100 Damage (80 Damage)
Knife Sharpen: You draw the keen edge from a foe's Ghi and use it to sharpen your own metaphorical knives. Your foe suffers an Accuracy drain for a short time as you disrupt its lifeforce. Higher Rage Ranks also cause damage to your enemy.
Stamina Cost : 5 Damage : Weak Range : Extreme Targets : Enemy Only Accuracy Debuff : Moderate Recharge Duration : Moderate Debuff Duration : Very Long
• RR1: 40 Accuracy Debuff (45s) + 30-50 Damage (40 Damage) • RR2: 60 Accuracy Debuff (45s) + 40-60 Damage (50 Damage) • RR3: 90 Accuracy Debuff (45s) + 50-70 Damage (60 Damage) • RR4: 120 Accuracy Debuff (45s) + 60-100 Damage (80 Damage)
-Healing- (What is healing ring? A ring that helps you regenerate your health, or helps you heal a friends heal.)
Bandage:
Start a bandaging process on you or a friend. Healing then occurs over a short time, a bit at a time. Higher Rage Ranks increase the amount of Health recovered.
Stamina Cost : 5 Range : Long Targets : Self & Allies Damage Over Time Debuff : Weak Recharge Duration : Moderate
• RR1: 25% Damage Healed (oT) • RR2: 30% Damage Healed (oT) • RR3: 40% Damage Healed (oT) • RR4: 50% Damage Healed (oT)
Diagnose: You analyze the wounds of all allies in the area around you and heal them of some of their wounds, including your own! Higher Rage Ranks increase the healing effect and the area affected.
Stamina Cost : 8 Damage : Superb Range : Point Blank Targets : Self & Allies Recharge Duration : Long
• RR1: 100-140 Damage Healed (120 Damage Healed) + AoE • RR2: 120-180 Damage Healed (150 Damage Healed) + AoE • RR3: 160-240 Damage Healed (200 Damage Healed) + AoE • RR4: 220-320 Damage Healed (300 Damage Healed) + AoE
Wish: Heal any of your friends, one at a time with this quickly-recharging and powerful ring. Higher Rage Ranks heal targets standing around your target also. The bigger the Rage Rank, the bigger the area affected.
Stamina Cost : 4 Damage Debuff : Superb Range : Extreme Targets : Allies Only Recharge Duration : Short
• RR1: 150-200 Damage Healed (170 Damage Healed) • RR2: 190-250 Damage Healed (220 Damage Healed) + AoE • RR3: 230-320 Damage Healed (270 Damage Healed) + AoE • RR4: 320-440 Damage Healed (380 Damage Healed) + AoE
Defibrillate: (AKA Defib) – Use this on a Dazed ally, and you'll instantly Awaken them. Higher Rage Ranks increase the amount of Health and Stamina recovered, as well as reducing the number of rings temporarily locked because you had been Dazed.
Stamina Cost : 12 Range : Short Targets : Allies Only Recharge Duration : Very Long
• RR1: Unlocks maximum of 2 rings + 300 Damage Healed + 30 Stamina • RR2: Unlocks maximum of 3 rings + 400 Damage Healed + 40 Stamina • RR3: Unlocks maximum of 4 rings + 650 Damage Healed + 65 Stamina • RR4: Unlocks maximum of 5 rings + 1000 Damage Healed + 100 Stamina
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Posted: Sun Nov 13, 2011 9:15 pm
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--BUFFS--
-Defensive- (What is a defensive buff? A buff, that gives you persistent armor against a foes’ attack.)
Improbability Sphere:
(AKA Improb or Sphere) - Use the Improbability Sphere to give you or a friend moderate defense (Persistent Armor), as well as to Reflect an attack back against the attacker of you or a friend! Any attack Reflected back on the attacker does the damage to the attacker instead. Higher Rage Ranks increase the amount of Armor and the…probability...that Reflection will occur.
Stamina Cost : 11 Range : Long Targets : Self & Allies Reflection Threshold : Strong Recharge Duration : Long Refection : Moderate Buff Duration : 15 minutes
• RR1: 15% Persistent Armor + 3% Reflection • RR2: 15% Persistent Armor + 8% Reflection • RR3: 15% Persistent Armor + 9% Reflection • RR4: 15% Persistent Armor + 10% Reflection
Pot Lid: (AKA Pot) – Use Pot Lid to give you or a friend moderate defense (Persistent Armor) and to sometimes Deflect an attack away from you or a friend completely. Any Deflected attack is nullified completely! Higher Rage Ranks make it more and more likely that a Deflection will occur on an attack.
Stamina Cost : 11 Range : Point Blank Targets : Self & Allies Deflection Threshold : Moderate Recharge Duration : Very Long Deflection : Large Buff Duration : 15 minutes
• RR1: 15% Persistent Armor + 2% Deflection • RR2: 15% Persistent Armor + 5% Deflection • RR3: 15% Persistent Armor + 9% Deflection • RR4: 15% Persistent Armor + 14% Deflection
Rock Armor: (AKA Rock) – Cover each of your allies in Rock Armor giving them strong protection against incoming damage. (Armor Pool) The Rock Armor lasts for several minutes, or until it absorbs enough damage to break up. Higher Rage Ranks make stronger and stronger Armor.
Stamina Cost : 11 Range : Long Targets : Self & Allies Armor : Moderate Recharge Duration : Long Buff Duration : 15 minutes
• RR1: 25% Armor Pool, 20000 damage absorbed • RR2: 28% Armor Pool, 30000 damage absorbed • RR3: 31% Armor Pool, 40000 damage absorbed • RR4: 34% Armor Pool, 50000 damage absorbed
Teflon Spray: (AKA Tef) – This makes some of any incoming damage bounce away instead of hurting you or a friend (Persistent Armor). At higher Rage Ranks, it also makes your target harder to hit (Dodge) and eventually can occasionally Reflect an attack back against your foe.
Stamina Cost : 11 Range : Long Targets : Self & Allies Armor : Weak Deflection Threshold : Weak Recharge Duration : Long Deflection : Moderate Buff Duration : 15 minutes
• RR1: 15% Persistent Armor • RR2: 15% Persistent Armor + 20 Dodge • RR3: 15% Persistent Armor + 30 Dodge + 2% Refection • RR4: 15% Persistent Armor + 50 Dodge + 5% Reflection
Turtle:
When trouble is overwhelming, the best thing to do is curl up in your shell and hope the bad things go away. This creates a protective field that can absorb an amazing amount of damage out of any incoming attack, but only lasts a short time. (Armor Pool) Higher Rage Ranks create stronger shells.
Stamina Cost : 11 Range : Point Blank Targets : Self Only Armor : Very Strong Recharge Duration : Very Long Buff Duration : Varies with RR
• RR1: 100% Armor Pool (5s) • RR2: 100% Armor Pool (7.5s) • RR3: 100% Armor Pool (11s) • RR4: 100% Armor Pool (15s)
-Stat- (What is a stat buff? A buff, that raises your statistics and abilities.)
Coyote Spirit:
(AKA Coy) – Use this ring to give you or any friend a faster Footspeed. This ring also makes you able to Dodge attacks a bit more nimbly. Higher Rage Ranks increase the Footspeed bonus, as well as providing you the Luck of the Coyote.
Stamina Cost : 11 Speed : Moderate Range : Long Targets : Self & Allies Dodge : Weak Recharge Duration : Moderate Buff Duration : 15 minutes
• RR1: 48 Speed • RR2: 58 Speed + 2 Luck • RR3: 67 Speed + 3 Luck • RR4: 77 Speed + 5 Luck
Divinity: (AKA Div) – Use this to draw lifeforce energy to you more quickly, increasing the rate at which you and your nearby friends regain Stamina, even during combat! Higher Rage Ranks let you recover Stamina even more quickly, and the highest Rage Ranks even help you find loot more easily. (Luck)
Stamina Cost : 11 Stamina Regen : Moderate Range : Point Blank Targets : Self & Allies Recharge Duration : Very Long Buff Duration : 15 minutes
• RR1: 2 Stamina Regen (Standing), 4 Stamina Regen (Sitting) • RR2: 2.6 Stamina Regen (Standing), 5.2 Stamina Regen (Sitting) • RR3: 3.2 Stamina Regen (Standing), 6.4 Stamina Regen (Sitting) + 8 Luck • RR4: 4.4 Stamina Regen (Standing), 8.8 Stamina Regen (Sitting) + 8 Luck
Healing Halo: (AKA Halo) – Create this halo over you and your nearby allies. You all then regenerate health more quickly, even during combat! Higher Rage Ranks increase this effect and the highest Rage Ranks also make all affected targets harder to knockback. (Weight)
Stamina Cost : 11 Health Regen : Weak Range : Point Blank Targets : Self & Allies Recharge Duration : Very Long Buff Duration : 15 minutes
• RR1: 30 Health Regen (5s) • RR2: 39 Health Regen (5s) • RR3: 48 Health Regen (5s) + 50 Weight • RR4: 66 Health Regen (5s) + 100 Weight
Ghost: You become slightly ethereal and matter occasionally, err, passes through you in a fairly disturbing fashion. (Dodge) Higher Rage Ranks increase the amount of Dodge bonus you receive. (Dodge bonuses also decrease the chance that a monster will Critical Hit you during a fight.)
Stamina Cost : 11 Range : Point Blank Targets : Self & Allies Dodge : Moderate Recharge Duration : Very Long Buff Duration : 15 minutes
• RR1: 40 Dodge • RR2: 60 Dodge • RR3: 90 Dodge • RR4: 120 Dodge
Iron Will:
(AKA Will or Iron) – When fighting a foe using crowd control *or* debuff abilities, Iron Will erects defenses around the mind (or the minds of any of your friends) to help resist their evil influence. Higher Rage Ranks amplify the mind still further, allowing you to Deflect occasional incoming attacks.
Stamina Cost : 11 Range : Long Targets : Self & Allies Willpower : Moderate Recharge Duration : Short Buff Duration : 15 minutes
• RR1: 80 Willpower + 2% Deflection • RR2: 120 Willpower + 2% Deflection • RR3: 170 Willpower + 5% Deflection • RR4: 230 Willpower + 5% Deflection
Keen Aye: (AKA Keen) – Use this on you or a friend to help them spy out where a foe *will* be, letting you hit it more easily. (Accuracy) Higher Rage Ranks increase the Accuracy boost. (Accuracy bonuses also increase the chance that you will Critical Hit a monster on any particular attack.)
Stamina Cost : 11 Range : Point Blank Targets : Self & Allies Accuracy : Moderate Recharge Duration : Very Long Buff Duration : 15 minutes
• RR1: 40 Accuracy • RR2: 60 Accuracy • RR3: 90 Accuracy • RR4: 120 Accuracy
My Density: (AKA Dens) – Are you getting knocked around by monsters? There's an easy way to solve that. Weigh more! Using this ring increases your Weight and sticks you to the ground. Higher Rage Ranks actually make you dense enough to resist some damage directly! (Persistent Armor)
Stamina Cost : 11 Range : Long Targets : Self & Allies Mass : Superb Recharge Duration : Moderate Buff Duration : 15 minutes
• RR1: 100 Weight + 0% Persistent Armor • RR2: 150 Weight + 5% Persistent Armor • RR3: 200 Weight + 8% Persistent Armor • RR4: 300 Weight + 12% Persistent Armor
Fleet Feet: (AKA Fleet) – Sometimes, you just need to get away. This makes you, and any friends around you, greatly increase your Footspeed for a brief time. Since you're probably running into or out of trouble, this also bolsters your Willpower with a modest bonus at higher Rage Ranks.
Stamina Cost : 11 Speed : Strong Range : Point Blank Targets : Self & Allies Dodge : Weak Recharge Duration : Very Long Buff Duration : 30 seconds
• RR1: 96 Speed • RR2: 106 Speed • RR3: 115 Speed + 30 Willpower • RR4: 125 Speed + 50 Willpower
Meat:
Be a meateater and beef up big and strong! You heal a big chunk of damage you've suffered as well as increasing your maximum Health the same amount. Higher Rage Ranks increase the amount of Health increased.
Stamina Cost : 11 Health : Moderate Range : Point Blank Targets : Self Only Recharge Duration : Very Long Buff Duration : 15 minutes
• RR1: 400 Extra Health • RR2: 500 Extra Health • RR3: 650 Extra Health • RR4: 850 Extra Health
Fitness: When you wear this ring, you just get…better! Accuracy, Dodge, Willpower, Weight, Health Regeneration, Stamina Regeneration and even Luck are all given minor bonuses. This ring is passive and does not need to be clicked to be fully functional. Just wear it and it works!
Health Regen : 5 Stamina Regen : 0.5 (standing), 2 (sitting) Accuracy : 20 Dodge : 20 Willpower : 30 Mass : 25 Luck : 5
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ChelleasaurusRexx Captain
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ChelleasaurusRexx Captain
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Posted: Sun Nov 13, 2011 9:16 pm
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-Special Rings-
-Event- (What is an event ring? A ring that was released for a fun event around zOMG. It is a limited ring, only found during the event or on the Market Place. You will not get it as a drop.)
Sweetheart:
Blow your sweetheart a kiss with this wonderful ring and make them gush with giddiness. Sweetheart causes the heart to swell with emotion and increases maximum Health.
Stamina Cost : 5 Health : Moderate Range : Extreme Targets : Self & Allies Recharge Duration : Short Buff Duration : 15 minutes
• RR1: 150 Max Health • RR2: 200 Max Health • RR3: 240 Max Health • RR4: 330 Max Health
Fortunes' Favor: (AKA FF) – This ring bestows its wearer with the luck of a golden rabbit, increasing the amount of loot they are rewarded with.
Accuracy : 40 Dodge : 40 Luck : 13
Sugar Rush: Forget runner's high for speed, this ring gives you a dose of high fructose energy to put an extra spring in your step. So, give it a lick, you'll gain an increase in speed, dodge and willpower. This effect is passive, so no need to activate anything.
Dodge : 30 Willpower : 30 Speed : 38
-Updates: - (What is an update ring? A ring that was released in zOMG by the devs due to some glitches that happened. To read more on it [Click Here].)
Kamila's Curse (Abuse Ring): Image Unavailable You didn't think your questionable behavior would go unnoticed, did you?
Accuracy : -20 Dodge : -20 Willpower : -30 Weight : -25 Luck : -5 HP Regeneration : -50 Stamina Regeneration : -5 (Standing), -12? (Sitting)
Integrity: Honesty isn't always it's own reward. Your integrity has been recognized!
Accuracy : 30 Dodge : 30 Willpower : 30 Weight : 35 Luck : 8 HP Regeneration : 8 Stamina Regeneration : 0.8 (Standing), 3.2 (Sitting)
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Posted: Sun Nov 13, 2011 9:17 pm
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--RING SETS-- (What is a ring set? A group of four rings, that rewards the wearer with special bonuses to specific character statistic, defenses or abilities. )
Pirate:
Composed of – Shark Attack, Slash, Quicksand and Keen Aye Provides a persistent Armor bonus.
Ninja: Composed of – Shuriken, Mantis, Divinity and Ghost Provides both an Accuracy and Dodge bonus.
Medic:
Composed of – Adrenaline, Bandage, Diagnose and Defibrillate Provides a Footspeed boost.
Chef:
Composed of – Hack, Knife Sharpen, Pot Lid and Meat Provides a Dodge Bonus.
Space Trooper:
Composed of – Guns, Guns, Guns, Duct Tape, Improbability Shpere and My Density Provides and Accuracy bonus.
Demon:
Composed of – Fire Rain, Scaredy Cat, Teflon Spray and Iron Will Provides a bonus to your Heath Regeneration rate.
Angel:
Composed of – Solar Rays, Hunters’ Bow, Healing Halo and Wish Provides a bonus to your Luck.
Prankster:
Composed of – Hot Foot, Heavy Water Balloon, Gumshoe and Fleet Feet Provides a boost to your maximum Health.
Shaman:
Composed of – Dervish, Hornet Nest, Rock Armor and Coyote Spirit Provides a boost to your Stamina Regeneration rate.
Athlete:
Composed of – Bump, Taunt, Turtle and Fitness Provides a boost to your Debuff Resistance.
**The rings can be in any order, as long as the four of them are on one "hand" Their bonus is added automatically, you don't need to refresh. Although the golden outline only shows up if you do refresh. It's not really an indicator of anything, once you break the ring set, the golden outline will still remain until you refresh, while your bonus will dissapear as soon as the set is broken.
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ChelleasaurusRexx Captain
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ChelleasaurusRexx Captain
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Posted: Thu Oct 19, 2017 2:11 pm
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