
Full Name: Rei Yamazaki
Nickname: The Paper
Age: 17
Height: 5ft
Weight: 160lbs
Hair Color: Grey
Eye Color: Red
Build: Toned/midweight muscular
Tattoos/Scars/Birthmarks: none
Description:
Personality: Rei is very analytical in every aspect of life. He's always thinkin on every little thing and interestingly enough he never over thinks. Rei has demonstrated prodigal analytical skill allowing him to learn many different jutsu with little practice. He loves his village and whatever friends he makes and will give his life to protect them. He enjoys strategy games and exercises above all else.
Personal Goals: To grow up, get maried, have kids, become a jounin or higher.
Relationship Status: single
Personal Skills: Rei can perform most things that would be defined as a household chore.
╞═♣Shinobi Information♣═╡
Shinobi Class: Tactician Class
Shinobi Rank: ANBU(S - Rank)
Element
• Wind
• Water
• Fire
Chakra Pool: 700(Due to Custom Skill)
Shinobi Fighting Style: Aggressive and decisive
Shinobi Skills:
1. Intelligence-Perception is always 2 ranks higher then Rank.
2. Ninjutsu Expertise: Gains ninjutsu class chakra pool stats based on rank.
3.
Philosophy: Wait and listen to achieve clarity.
Weapons
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•
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TABTABWeapon Locations on the Body
TABTAB• <1st Weapon location>
TABTAB• <2nd Weapon location>
TABTAB• <3rd Weapon location>
Standard Pack: Countless paper bombs as well as various sizes of sheets of paper.
Headband Location: Forehead
Headband Color: Dark Red
Loyality: To Konoha
Goals as a Shinobi: Reached: To Become a Jounin or higher.
Current Title: Rei Sensei
Great Title: Rei Sensei
Shinobi Skills: Espionage, Recon, and Tactical Maneuvers.
Demons:
Cursed Mark:
Summon
Implants:
Custom Weapons:
Kekkei Genkai: Oragami No Dara
SS- Ranked:
S- Ranked:
A- Ranked:
B- Ranked:
C- Ranked:
D- Ranked:
○◙♥Background♥◙○
Family History: Rei knows nothing of his parents, he never met them.
Family Members <(NPC/PC/Deceased/NonNPC [link any profiles])>
• Mother: Unknown
• Father: Unknown
• Siblings: Unknown
History: Rei was found as an infant in the Konoha Forest. There was no one else around so he was obviously abandoned. Rei was raised and taught normally in the Hidden Leaf Village. Since he was brought up from an infant he of coursed adjusted easily. No one knows anything of his past. His very appearance is a mystery of itself, as far as he knows the tactician that raised him was his father. The old man the raised him was a Wing Chun expert from a distant land. He had found sanctuary in Konoha in order to escape those who sought his genius for their own personal gain. He schooled Rei in the philosophy and art of Wing Chun as well as strategy. The day he graduated from the Academy, the man that raised Rei succumbed to his illness leaving Rei alone to fend for himself. Luckily he had become a genin and was therefore able to scrape a living of his own. Still he was hurt by the death of the man who was his father, but he didn't grieve as he had accepted death as an inescapable fate long ago. Rei continued his life happily having finally been put on a genin team. He had been assigned to Ahiku Uchiha (ANBU Commander at the time) as well as teammates Akemi Uchiha and Luino Sazaki. He an Akemi hit it off right away, but the other teammate Luino was a bit of a hot headed rookie in his eyes. Both were very capable shinobi however which was demonstrated by them passing the chuunin exams. For better or for worst his entire team got recognition in some way and they all advanced quickly. Over the years Rei and his team became part of a training program created by Ahiku and Ijen to train a team of elite ANBU shinobi. This squad would act as a separate ANBU faction taking on the most dangerous missions. Because of his skill, leadership, and tactical genius; Rei was appointed the commander of this elite squad. Reluctantly at first but he managed to settle into it.
Traumas: Losing the only man he could call a father did cause him great pain.
Theme Song:
▼→Jutsu List←▼
Ninjutsu
D- Rank
• Kawarimi no Jutsu (Subsitution Jutsu)
• Henge no Jutsu (Transformation Jutsu)
• Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.
• Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.
• Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.
• Shunshin no Jutsu (Body Flicker Technique)
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
• Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.
• Katon: Ichi (Fire Release: One)
Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.
• Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique)
Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.
• Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.
C- Rank
• Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
• Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.
• Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.
• Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.
• Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.
• Suiton: Abura Bushin no Jutsu (Water Release: Oil Clone Technique)
Description: Oil Clone Technique is a variation of the Genjutsu; Mist Servant Technique. It creates a whole bunch of clones, which won't disappear like normal illution clones when they're hit. The hit will only go right through them. The only known way to defeat them is to send a fire justu at them.
• Katon: Ni (Fire Release: Two)
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.
• Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
B- Rank
• Suimen Hokou no Gyou (The Art of Water Walking)
Prerequisites: Kinobori no Jutsu
Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.
• Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
• Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
• Daikamaitachi no Jutsu (Grand Slashing Wind Skill) Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.
• Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.
• Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.
• Suimenka no Kisoku ( Breathing underwater Technique)
Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.
• Kirigakure no Jutsu (Hidden Mist Technique)
Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.
• Katon: San (Fire Release: Three)
Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.
• Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.
• Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique)
Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.
Note: The user must remain still while using this technique.
• Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique)
Description: Recently developed, this technique is much akin to the Katon Ryuuka no Jutsu in a few ways. Using almost the identical set of seals, the user instead coughs out globs of what looks to be silver-tinged mucous. These flammable, gelatinous balls can be scattered along any area and even on other people and are highly combustible. Anything from the slightest spark can ignite them and set off variable explosions based on the level of the shinobi as well is leave a lasting flame going.
Note: Genin gifted enough to perform this jutsu can only create explosions that range from 1m – 2m in radius. Chuunin can set a 4m – 5m radius ablaze. And Jounin are capable of kindling an area of approximately 5m – 10m.
• Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique)
Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.
• Katon: Shi (Fire Release: Four)
Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni.
Note: This technique cannot be stacked with Katon: San wherein both hands can be used at the same time with one hand stronger than the other.
• Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.
• Katon: Nenshou Tosshin (Fire Release: Burning Rush)
Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated.
Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The secondary effect here is that the user is able to move at a slightly more increased speed than usual alongside the actual flame effects that obviously harm opponents upon contact.
• Katon: Taika no Jutsu (Fire Release: Fireproof Technique)
Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations
A- Rank
• Kage Bunshin No Jutsu (Shadow Clone Technique)
Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu.
• Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush) Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.
• Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.
• Fuuton: Tatsu no Oshigoto (Wind Release: Severing Pressure) Description: This technique causes a tornado to descend on on a target, and was a hidden technique used by Temari in the battle with Kyaku of the Shiitenshounin. Like her primary technique Cutting Whirlwind Technique and most Wind Release techniques in general this technique requires no Hand seals and instead uses her fan. This technique can be set up as a fake as it does not immediately activate but has a delayed effect. Like Sasuke's Fire Release: Great Dragon Fire Technique the technique alters weather conditions temporarily and attacks from the sky rather than from the person, but there is no indication that this technique does not use the user's Chakra like Kirin. The storm clouds that create the attack dissipate immediately after the tornado begins while the tornado continues in a highly concentrated state.
• Kiri Shikaku no Jutsu (Mist Vision Technique)
Description: A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist.
• Mizuhada Bunshin No Jutsu (Water Body Clone Technique) Description: A powerful enhancement of the Water Reflection clone, this technique creates a number of full-powered water clones and does not require a body of water. These clones have the full Chakra and Mental abilities of the user, as well as Physical ability. A solid hit will destroy the clone.
• Suirou no Jutsu (Water Prison Technique)
Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one hand against the prison at all times in order for the victim to remain imprisoned. This is considered one of the strongest water trapping jutsus, simply because it has no inherent duration; the technique can be held indefinitely as long as the user keeps a hand in place, and the prison cannot be escaped or broken from the inside.
• Gekiryuu Chikara (Raging River Force)
Description: This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.)
• Suiton: Nenshou Ame (Water Release: Burning Rain)
Description: This is one of the few jutsus that uses opposing elements. The user first does the string of hand signs. As soon as they are finished clouds form, no matter how clear it is out. Then the people keep on fighting since the jutsu needs time to build up the water and fire chakra within it. Because of this the perso can't use and jutsus until it activates. When it activates the surounding area would be plunged into rain, but this is no ordinary rain it burns all exposed flesh exept the user. This uses a ton of Chakra.
• Katon: Go (Fire Release: Five)
Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is increased so that most defenses can now be pierced.
• Katon: Karyuu Endan (Fire Release: Fire Dragon Blast)
Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.
• Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique)
Description: Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack.
• Fuuinka (Fire Sealing)
Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.
S- Rank
• Fuuton: Renkuudan (Wind Release: Steroid Blanks)
Description: The user collects chakra in his fist, summoning wind in a “blank round,” and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry.
• Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm) Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity.
-Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s)
-Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.
-Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
Can only be used once per battle thread.
• Fuuton: Reppusho (Wind Release: Violent Wind Palm) Description: A simple technique that sends a gust of concentrated wind at the opponent. When used with a weapon such as a shuriken the weapon can become fatal. Also if the technique is combined with another elemental ninjutsu such as fire, it becomes deadly.
• Kouseitan Kawa (Element Skin)
Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.
• Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique) Description: A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the shinobi who can suffer a hit from this technique and continue to fight.
• Katon: Shinhidora no Jutsu (Fire Release: True Hydra Technique)
Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them: a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.
• Katon: Shunshin no Jutsu (Fire Release: Fire Transport Technique)
Description: In a haze of flame the user travels from place to place, quite literally leaving disaster in their wake. Much unlike the varying techniques that most other villages boast, this one not only carries the user from one area to another in an elemental, almost ethereal form, but causes a great deal of devastation as well. Performing the necessary seals, the user suddenly becomes the literal form of fire and moves in that form. Also unlike it’s other counterparts, this technique is very much offensive in that the entire area around an opponent can be set ablaze as well and keep them from escaping.
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S- Rank
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SS- Rank
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Styles
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D- Rank
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C- Rank
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B- Rank
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A- Rank
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S- Rank
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SS- Rank
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Genjutsu
D- Rank
• Bushin no Jutsu (Clone Jutsu)
• Fukushi no Jutsu (Double Vision Technique)
C- Rank
• Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique)
• Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
B- Rank
• Magen: Nijū Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Description: This technique places another illusion within another illusion created by the user. If and when the target dispels the first illusion, they will not realise that a second is in place.
• Atama Kusari No Jutsu (Chained Mind Technique)
Description: This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
*If the target cannot see the shinobi's hands, the technique will not take hold.
A- Rank
• Genmu no Henshuubyou (Visions of Paranoia)
Description: This is an area effect that once the victim(s) have entered the area, for four posts they start to think that there are things watching them. The area effect makes it looks like there are shinobi in the trees or hiding. When seen through the corner of the eye they are there, yet upon moving the head to pinpoint the spies they seem to vanish. The technique stays even in a combat situation, and can be lethally distracting for the enemy.
• Naisenranki no Jutsu (Internal Spawn Technique)
Description: Once that target is caught in the genjutsu (by seeing the user perform sealing) they begin to feel something moving inside of them. In a few moments slimy, blood covered tentacles come out of every orifice (mouth, nose, ears, eyes anything else in your imagination, wounds) in their body. It tastes like blood and many other bodily fluids (and makes strange squelching sounds). One of the effects is causing a gagging reflex. This gives the feeling of a helpless sort of weakening on the body.
• Nehan Shouja No Jutsu (Salvation Temple Technique)
Description: A high level illusion skill which is capable of putting a large crowd of people into a deep sleep, using imaginary feathers and chakra.
• Gensou no Udai (World of Illusion)
Description: A technique that is meant to find out vital information from people without using physical torture, mostly on prisoners and captives. It cannot be used during battle. The victim is put into a hypnotized half-sleep like state where he/she is balancing between being conscious and unconscious. While hypnotized, a person’s inhibition is greatly lowered, and they are much more likely to comply with the hypnotist’s demands. Some victims are able to resist the technique. It can take just a few minutes or several hours but sooner or later they will break, and tell their enemies anything they need to know. Only the user can communicate with the victim. The victim cannot see or hear any other enemies or allies. Once brought back, a victim does not remember anything what happened while he/she was under the influence of the genjutsu.
Gokuangyou no Jutsu (Bringer of Darkness Technique)
Kokuangyou no Jutsu is the ability to create total chaos or darkness. Only the performer is able to see through the darkness, making it the perfect illusion and time to attack. This shrouds the vision of all those caught in the illusion. It directly effect the neural patterns of its victims, making their optic nerves disable, showing them pure darkness or blinding chaos. It is nearly unbreakable, and only done so by the strongest willed. It allows the user complete dominance against them.
S- Rank
• Chishio Kayumi no Jutsu (Blood Itch Technique)
Prerequisite: Naisenranki no Jutsu (Internal Spawn)
Description: This requires eye contact with the enemy. Immediately after, the victim feels an incredible itching all over his body, and invariably, he will begin to scratch. Yet, the scratching both alleviates and heightens the itching sensation. The victim scratches harder, reddening his skin, and then harder still, eventually tearing some of his clothing and right into his own flesh. Still, the itching doesn’t stop—it seems to be taunting him right from his very core. The technique ends by itself after three posts; by then the victim will have scratched himself into quite the quivering, bloody mess. More than one shinobi to fall under this genjutsu has clawed himself right down to the bone.
Base Duration: 1 Post
• Tataki Nouzui (Mince Meat Brain)
Description: This requires the user to make physical contact with the head region of the intended victim, even if it is just a tap on the back of the head. After, the enemy will feel the urge to sneeze, and will do so… but wait! What is that on his hands and the ground?
• To the victim, he will see a tiny puddle of slimy, slightly translucent fluid with little bits of pale-pink, squishy meat, and he realizes to his horror that he’s just sneezed out a bit of his brain. Shocked, the genjutsu induces the victim to sneeze yet again, expelling more of his brain through his nose and mouth. The more panicked he becomes, the more he sneezes. Though there is little pain involved, being exposed to this genjutsu for too long may reduce the victim to an incoherent babbling mess, so convinced is he that he’s sneezed half his brains out. Proper counseling might help, if such is the case.
SS- Rank
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D- Rank
• Bushin no Jutsu (Clone Jutsu)
• Fukushi no Jutsu (Double Vision Technique)
C- Rank
• Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique)
• Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
B- Rank
• Magen: Nijū Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Description: This technique places another illusion within another illusion created by the user. If and when the target dispels the first illusion, they will not realise that a second is in place.
• Atama Kusari No Jutsu (Chained Mind Technique)
Description: This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
*If the target cannot see the shinobi's hands, the technique will not take hold.
A- Rank
• Genmu no Henshuubyou (Visions of Paranoia)
Description: This is an area effect that once the victim(s) have entered the area, for four posts they start to think that there are things watching them. The area effect makes it looks like there are shinobi in the trees or hiding. When seen through the corner of the eye they are there, yet upon moving the head to pinpoint the spies they seem to vanish. The technique stays even in a combat situation, and can be lethally distracting for the enemy.
• Naisenranki no Jutsu (Internal Spawn Technique)
Description: Once that target is caught in the genjutsu (by seeing the user perform sealing) they begin to feel something moving inside of them. In a few moments slimy, blood covered tentacles come out of every orifice (mouth, nose, ears, eyes anything else in your imagination, wounds) in their body. It tastes like blood and many other bodily fluids (and makes strange squelching sounds). One of the effects is causing a gagging reflex. This gives the feeling of a helpless sort of weakening on the body.
• Nehan Shouja No Jutsu (Salvation Temple Technique)
Description: A high level illusion skill which is capable of putting a large crowd of people into a deep sleep, using imaginary feathers and chakra.
• Gensou no Udai (World of Illusion)
Description: A technique that is meant to find out vital information from people without using physical torture, mostly on prisoners and captives. It cannot be used during battle. The victim is put into a hypnotized half-sleep like state where he/she is balancing between being conscious and unconscious. While hypnotized, a person’s inhibition is greatly lowered, and they are much more likely to comply with the hypnotist’s demands. Some victims are able to resist the technique. It can take just a few minutes or several hours but sooner or later they will break, and tell their enemies anything they need to know. Only the user can communicate with the victim. The victim cannot see or hear any other enemies or allies. Once brought back, a victim does not remember anything what happened while he/she was under the influence of the genjutsu.
Gokuangyou no Jutsu (Bringer of Darkness Technique)
Kokuangyou no Jutsu is the ability to create total chaos or darkness. Only the performer is able to see through the darkness, making it the perfect illusion and time to attack. This shrouds the vision of all those caught in the illusion. It directly effect the neural patterns of its victims, making their optic nerves disable, showing them pure darkness or blinding chaos. It is nearly unbreakable, and only done so by the strongest willed. It allows the user complete dominance against them.
S- Rank
• Chishio Kayumi no Jutsu (Blood Itch Technique)
Prerequisite: Naisenranki no Jutsu (Internal Spawn)
Description: This requires eye contact with the enemy. Immediately after, the victim feels an incredible itching all over his body, and invariably, he will begin to scratch. Yet, the scratching both alleviates and heightens the itching sensation. The victim scratches harder, reddening his skin, and then harder still, eventually tearing some of his clothing and right into his own flesh. Still, the itching doesn’t stop—it seems to be taunting him right from his very core. The technique ends by itself after three posts; by then the victim will have scratched himself into quite the quivering, bloody mess. More than one shinobi to fall under this genjutsu has clawed himself right down to the bone.
Base Duration: 1 Post
• Tataki Nouzui (Mince Meat Brain)
Description: This requires the user to make physical contact with the head region of the intended victim, even if it is just a tap on the back of the head. After, the enemy will feel the urge to sneeze, and will do so… but wait! What is that on his hands and the ground?
• To the victim, he will see a tiny puddle of slimy, slightly translucent fluid with little bits of pale-pink, squishy meat, and he realizes to his horror that he’s just sneezed out a bit of his brain. Shocked, the genjutsu induces the victim to sneeze yet again, expelling more of his brain through his nose and mouth. The more panicked he becomes, the more he sneezes. Though there is little pain involved, being exposed to this genjutsu for too long may reduce the victim to an incoherent babbling mess, so convinced is he that he’s sneezed half his brains out. Proper counseling might help, if such is the case.
SS- Rank
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Medical Jutsu
D- Rank
• Shindan (Diagnosis)
Description: The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient for problems. This technique is preformed by kneeling over a patient and slowly running both hands over their body, looking for signs of injury that may not be visible to the naked eye. It can detect things such as internal injury, improper heart rate, non-apparent bone fractures, poisoning, and disease. A ninja of higher rank has learned to use this technique to perform a rudimentary examination of a body to determine cause and time of death. A Genin using this skill takes several minutes of work to determine the nature of a problem, a Chuunin takes less than a minute and a Jounin requires only a few seconds.
• Kiyomaru (Cleanse)
Description: It is not always possible for a medical-nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. It the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used as if the shinobi were using it on somebody else.
• Shiatsu (Massage)
Description: For a variety of reasons, muscles, tendons, and ligaments can become overworked and painful. This may be because of some type of injury or it may simply be the result of too much work without enough rest. By applying the proper amount of pressure at the right points and using small amounts of chakra a medical-nin is able to relieve pain and help the patients body recover more quickly. A strain or sprain can seriously hinder the effectiveness of a shinobi and as such this technique really can make a difference.
• Teikouryoku (Power of Resistance)
Description: A medical-nin must always be aware of becoming a victim of whatever their patient is suffering from. With this technique a medical-nin temporarily increases their resistance to diseases and poisons. It has no effect on diseases or poisons already affecting the medical-nin. This technique improves as the medical-nin grows in power and affords greater resistance to a wider range of diseases and poisons.
• Tekishutsu (Extraction)
Description: When a patient’s body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical-nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.
C- Rank
• Gantai no Jutsu (Bandage Skill)
Description: Bandages can mean the difference between life and death but unfortunately bandages can run out. Medical-nin have learned to make temporary bandages from their surroundings. Objects such as grass, sand, water and many others can be woven together over a wound to create a temporary bandage. The bandage lasts for about five minutes without a supply of chakra from the medical-nin.
• Sansokyoukyuu (Oxygen Supply)
Description: While it is possible for anyone to do CPR without chakra, this technique is an improvement. By holding their hands over a patient’s chest a shinobi is able to use chakra to very carefully massage the heart and lungs in to functioning. This technique is not effective if for some reason the air passage is blocked, it does not provide oxygen or blood, only forces air in and out of the lungs and makes the heart continue to beat. A Chuunin is able to perform this technique on two patients at once if the need should arise. This technique requires that patients be unconscious and still before it will work and as such it will not work to disrupt the breathing and heart rate of anyone who is awake.
• Keksuki Gyouko (Blood Coagulation)
Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop.
• Dokunuki (Poison Removal)
Description: This technique does not cure a poisoning; it simply extracts a portion of the poison and prevents immediate death. This technique allows a medical-nin enough time to prepare an antidote for the poison. This technique can also be used to slow down the effects of a poison used against the medical-nin so as to give them time to escape or prepare an antidote for themselves. A patient will still die from a lethal poison even if this technique is used if the poison is not treated. This technique is less effective against highly advanced poisons.
B- Rank
• Chiyute No Jutsu: Karui (Healing Hands Technique: Minor)
Description: The user concentrates chakra into their hands creating a ball of healing chakra. This chakra when concentrated will repair physical damage to another person. This is the first stage of Chiyute taught to all medical-nin, it is not possible to advance past stage three without this technique. The effects of this technique are limited to superficial cuts and injuries though it can reduce the severity of more serious injuries.
• Chiyute no Jutsu (Healing Hands Technique)
Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. This is the more advanced level of Chiyute no Jutsu, used by Chuunin and is required to advance to level five. A Chuunin has learned to use Chiyute no Jutsu with greater control and efficiency and it is now possible to treat deep serious injuries that might otherwise result in death from bleeding.
A- Rank
• Hone Chiyu no Jutsu (Bone Healer Skill)
Description: A variation of Chiyute no jutsu. When an ally has broken or fractured a bone. The ideal way to use this technique is to prepare a concentrated calcium pill with medicine creation but in the absence of the pill it is possible to force the patient’s bones to release higher concentrations of calcium in to the body than normal. Using the extra calcium, Chiyute no Jutsu is activated, but uses less chakra since the user already has the calcium to work with, but will only work on bone tissue. It is important to remember that bones must be properly and often painfully set back in place before they are repaired. It is not possible to treat bones that have been shattered in to small pieces with this technique.
• Shousen Jutsu (Mystical Hand Technique)
Description: This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible.
• Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major)
Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. With this level of technique, a Jounin has reached the end of what can be accomplished without the aid of a hospital. All but the most critical injuries can be healed and in some cases even injuries that would otherwise lead to a swift death can be reduced just enough to transport the patient to a hospital.
• Ninja Kigusuri Souzou (Ninja Medicine Creation)
Description: Ever wonder who exactly makes something like a soldier pill or a blood replenishment pill? The answer is a medical-nin with extremely advanced knowledge of how to make medicine. With this skill a medical-nin is able to create beneficial tools for allies and team mates using naturally occurring substances. Most medicines are closely guarded secrets in villages and in some cases they are only passed down directly from master to student. Unlike normal medicine creation, this technique is not possible ‘in the field’ and requires a medical-nin to at least set up a makeshift medicine lab in order to create the desired medicine.
S- Rank
• Circle of Enlightenment
Type: Hijutsu (Secret Medical Jutsu)
Description: One of the most powerful jutsu ever known to shinobi, this one requires at least 5 medical-nins who are willing to lend their healing chakra to the user in order for the technique to succeed. First and foremost, this jutsu requires a preparation of one hour in which the user writes down intricate seals on the floor. These will be used as medium for healing chakra.
Then, a severely wounded creature (can be an animal) will be placed in the center of the intricate drawing. Now comes the most important part, when on each of the 4 corner of the complex drawing, a medical-nin will sit, ready to push in chakra while the user of the jutsu will stand near its side. The fifth medical-nin will sit at one of the drawing's sides and will have the key role in the jutsu, as he or she are responsible for harnessing the other medical-nins' healing chakras and diverting it towards the accelerated healing.
Healing chakra is pushed forward in an amazing rate, with the seals acting as medium for the chakra to pass through to the patient's body. The mass amount of healing chakra combined with a sample of the patient's DNA has a stunning effect- Even the most mortal of wounds are able to heal in a matter of minutes. The same goes for ailments, poisons and deceases; the jutsu also has a cleansing effect on the body.
After the jutsu is done, most times users will require a great deal of rest after using so much chakra. Obviously, this jutsu is impossible to use during combat, and should only be preformed in a hospital, where other medical-nins are present to oversee the procedure and to help out if things go wrong.
SS- Rank
•
D- Rank
• Shindan (Diagnosis)
Description: The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient for problems. This technique is preformed by kneeling over a patient and slowly running both hands over their body, looking for signs of injury that may not be visible to the naked eye. It can detect things such as internal injury, improper heart rate, non-apparent bone fractures, poisoning, and disease. A ninja of higher rank has learned to use this technique to perform a rudimentary examination of a body to determine cause and time of death. A Genin using this skill takes several minutes of work to determine the nature of a problem, a Chuunin takes less than a minute and a Jounin requires only a few seconds.
• Kiyomaru (Cleanse)
Description: It is not always possible for a medical-nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. It the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used as if the shinobi were using it on somebody else.
• Shiatsu (Massage)
Description: For a variety of reasons, muscles, tendons, and ligaments can become overworked and painful. This may be because of some type of injury or it may simply be the result of too much work without enough rest. By applying the proper amount of pressure at the right points and using small amounts of chakra a medical-nin is able to relieve pain and help the patients body recover more quickly. A strain or sprain can seriously hinder the effectiveness of a shinobi and as such this technique really can make a difference.
• Teikouryoku (Power of Resistance)
Description: A medical-nin must always be aware of becoming a victim of whatever their patient is suffering from. With this technique a medical-nin temporarily increases their resistance to diseases and poisons. It has no effect on diseases or poisons already affecting the medical-nin. This technique improves as the medical-nin grows in power and affords greater resistance to a wider range of diseases and poisons.
• Tekishutsu (Extraction)
Description: When a patient’s body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical-nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.
C- Rank
• Gantai no Jutsu (Bandage Skill)
Description: Bandages can mean the difference between life and death but unfortunately bandages can run out. Medical-nin have learned to make temporary bandages from their surroundings. Objects such as grass, sand, water and many others can be woven together over a wound to create a temporary bandage. The bandage lasts for about five minutes without a supply of chakra from the medical-nin.
• Sansokyoukyuu (Oxygen Supply)
Description: While it is possible for anyone to do CPR without chakra, this technique is an improvement. By holding their hands over a patient’s chest a shinobi is able to use chakra to very carefully massage the heart and lungs in to functioning. This technique is not effective if for some reason the air passage is blocked, it does not provide oxygen or blood, only forces air in and out of the lungs and makes the heart continue to beat. A Chuunin is able to perform this technique on two patients at once if the need should arise. This technique requires that patients be unconscious and still before it will work and as such it will not work to disrupt the breathing and heart rate of anyone who is awake.
• Keksuki Gyouko (Blood Coagulation)
Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop.
• Dokunuki (Poison Removal)
Description: This technique does not cure a poisoning; it simply extracts a portion of the poison and prevents immediate death. This technique allows a medical-nin enough time to prepare an antidote for the poison. This technique can also be used to slow down the effects of a poison used against the medical-nin so as to give them time to escape or prepare an antidote for themselves. A patient will still die from a lethal poison even if this technique is used if the poison is not treated. This technique is less effective against highly advanced poisons.
B- Rank
• Chiyute No Jutsu: Karui (Healing Hands Technique: Minor)
Description: The user concentrates chakra into their hands creating a ball of healing chakra. This chakra when concentrated will repair physical damage to another person. This is the first stage of Chiyute taught to all medical-nin, it is not possible to advance past stage three without this technique. The effects of this technique are limited to superficial cuts and injuries though it can reduce the severity of more serious injuries.
• Chiyute no Jutsu (Healing Hands Technique)
Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. This is the more advanced level of Chiyute no Jutsu, used by Chuunin and is required to advance to level five. A Chuunin has learned to use Chiyute no Jutsu with greater control and efficiency and it is now possible to treat deep serious injuries that might otherwise result in death from bleeding.
A- Rank
• Hone Chiyu no Jutsu (Bone Healer Skill)
Description: A variation of Chiyute no jutsu. When an ally has broken or fractured a bone. The ideal way to use this technique is to prepare a concentrated calcium pill with medicine creation but in the absence of the pill it is possible to force the patient’s bones to release higher concentrations of calcium in to the body than normal. Using the extra calcium, Chiyute no Jutsu is activated, but uses less chakra since the user already has the calcium to work with, but will only work on bone tissue. It is important to remember that bones must be properly and often painfully set back in place before they are repaired. It is not possible to treat bones that have been shattered in to small pieces with this technique.
• Shousen Jutsu (Mystical Hand Technique)
Description: This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible.
• Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major)
Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. With this level of technique, a Jounin has reached the end of what can be accomplished without the aid of a hospital. All but the most critical injuries can be healed and in some cases even injuries that would otherwise lead to a swift death can be reduced just enough to transport the patient to a hospital.
• Ninja Kigusuri Souzou (Ninja Medicine Creation)
Description: Ever wonder who exactly makes something like a soldier pill or a blood replenishment pill? The answer is a medical-nin with extremely advanced knowledge of how to make medicine. With this skill a medical-nin is able to create beneficial tools for allies and team mates using naturally occurring substances. Most medicines are closely guarded secrets in villages and in some cases they are only passed down directly from master to student. Unlike normal medicine creation, this technique is not possible ‘in the field’ and requires a medical-nin to at least set up a makeshift medicine lab in order to create the desired medicine.
S- Rank
• Circle of Enlightenment
Type: Hijutsu (Secret Medical Jutsu)
Description: One of the most powerful jutsu ever known to shinobi, this one requires at least 5 medical-nins who are willing to lend their healing chakra to the user in order for the technique to succeed. First and foremost, this jutsu requires a preparation of one hour in which the user writes down intricate seals on the floor. These will be used as medium for healing chakra.
Then, a severely wounded creature (can be an animal) will be placed in the center of the intricate drawing. Now comes the most important part, when on each of the 4 corner of the complex drawing, a medical-nin will sit, ready to push in chakra while the user of the jutsu will stand near its side. The fifth medical-nin will sit at one of the drawing's sides and will have the key role in the jutsu, as he or she are responsible for harnessing the other medical-nins' healing chakras and diverting it towards the accelerated healing.
Healing chakra is pushed forward in an amazing rate, with the seals acting as medium for the chakra to pass through to the patient's body. The mass amount of healing chakra combined with a sample of the patient's DNA has a stunning effect- Even the most mortal of wounds are able to heal in a matter of minutes. The same goes for ailments, poisons and deceases; the jutsu also has a cleansing effect on the body.
After the jutsu is done, most times users will require a great deal of rest after using so much chakra. Obviously, this jutsu is impossible to use during combat, and should only be preformed in a hospital, where other medical-nins are present to oversee the procedure and to help out if things go wrong.
SS- Rank
•
Bloodline
D- Rank
• パルプ果肉を押す芸術作品 (Art of Pressing Pulp)
Description: The user can replenish his supply of paper from any tree. Using his chakra, The user turns the wood into pulp and forms it into paper. Once the second stage is reached the user can also create paper meshay from trees as their is already the needed water.
• Kimitate-(assembly)
Effect:Charging a Mimiscule amount of Chakra,The user can use it’s crumpling Effect to fold paper into any shape they desire,the more paper and chakra avilible the stronger it will become.
• Chou Tokkoutai-(Butterfly Kamikaze unit)
Effect:Trough KumitateThe user folds paper into pure white butterflies. These butterflies are besed use for tracking,though in a minor variation ot the technique the butterflies cruple further into paper Shuriken.Which are as sharp as any standered Shuriken.The butterflies are able to change directionat the users whim,yet one they are formed into their shuriken versions they gain speed and lose manuverability.
C- Rank
• 爆発を削減する芸術作品 (Art of Cutting blast)
Description: The user forms a well-sized bird or animal out of solid paper. Upon the will of the user, the animal will explode releasing needles, kunai, or shurikin made out of formed paper. The weapons can be made out of normal paper or exploding tags. Used as an attack or quick escape method. The blast radius depends on the size and amount of chakra put into the creature. It can also be left behind as a trap but this use requires a larger amount of chakra if you wish it to be an effective means of hindering an opponent long enough for you to gain more ground in fleeing.
• Kami Bunshin (Paper Clone)
Description: This jutsu takes advantage of Rei's ability to create and manipulate paper. By infusing his chakra into paper, he can shape the paper into a perfect replica of himself that he can control remotely. When the clone is hit or disperses, it merely collapses back into sheets of paper. He can also conceal exploding tags inside the clones.
B- Rank
• Chou tokkoutai-(butterfly kamikaze unit(part two))
Effect:Using Kumitate the paper butterlies will be made of exploding tags.In which the butterflies will be able to explode at the users whim.Making them great for assassination attempts.
A- Rank
• 爆発性のトルネード ( Explosive tornado)
Effect: the Oragami user controls their explosive tags and creates a massive tornado out of them, this jutsu can be escaped by jumping straight up, but trying to jump through the sides will result in cuts and the sticking of the tags, the user sets on tag off for a longer explosion with less power, or all of them at once for a more powerful and immediate explosion.
• Shikigami no Mai(Dance of the Shikigami)
Description: Using their high origami and ninjutsu skills, the user will turn his/her body and clothing into many sheets of paper. The can control and reshape even parts of their body with sheets at will, making such forms as weapons for attack, insects for spying, paper airplanes for quick transport, or simply covering their enemy in sheets of paper, restricting and asphyxiating them.
• ペーパー翼 ( paper wings)
Type: Ninjutsu
Rank: A
Element: none
Effect: The Oragami user manipulates paper into their backs ( harmlessly) and creates massive wings allowing for long flights, the wings are strong and durable, they are also razor sharp, strong enough to even cut through some trees
• 紙転換換算 ( paper conversion)
Type: Ninjutsu
Rank: A
Element: none
Description: Allows the user to convert any of the perviously learned jutsu into Paper meshay jutsu, making them stronger and more effective, also more costing of chakra but due to the users extensive training it will more likely be unnoticeable.
• 紙爆弾 ( Paper bomb)
Type: Ninjutsu
Rank: A
Element: none
Description: The user compiles tons of paper meshay creating a massive explosion, close to the size of the larger clay bombs, but they are made of more composite materials thusly they are not as strong. Also allows for the use of explosive notes in paper meshay techniques without them disintegrating
• Paper Steel
Type:Ninjutsu (forbiden)
Rank: A
Element: None
Description: Usually used to gain power from opponet, but can be used as any possible weapon. User causes him/her self to disperse into many pieces of paper, as tough as steel, and sharper than shrurikens, To either form into weapons or simply all fly at opponet. Only forbiden if user uses all of body, causing him to to kill both his opponet adn himself.
S- Rank
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SS- Rank
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D- Rank
• パルプ果肉を押す芸術作品 (Art of Pressing Pulp)
Description: The user can replenish his supply of paper from any tree. Using his chakra, The user turns the wood into pulp and forms it into paper. Once the second stage is reached the user can also create paper meshay from trees as their is already the needed water.
• Kimitate-(assembly)
Effect:Charging a Mimiscule amount of Chakra,The user can use it’s crumpling Effect to fold paper into any shape they desire,the more paper and chakra avilible the stronger it will become.
• Chou Tokkoutai-(Butterfly Kamikaze unit)
Effect:Trough KumitateThe user folds paper into pure white butterflies. These butterflies are besed use for tracking,though in a minor variation ot the technique the butterflies cruple further into paper Shuriken.Which are as sharp as any standered Shuriken.The butterflies are able to change directionat the users whim,yet one they are formed into their shuriken versions they gain speed and lose manuverability.
C- Rank
• 爆発を削減する芸術作品 (Art of Cutting blast)
Description: The user forms a well-sized bird or animal out of solid paper. Upon the will of the user, the animal will explode releasing needles, kunai, or shurikin made out of formed paper. The weapons can be made out of normal paper or exploding tags. Used as an attack or quick escape method. The blast radius depends on the size and amount of chakra put into the creature. It can also be left behind as a trap but this use requires a larger amount of chakra if you wish it to be an effective means of hindering an opponent long enough for you to gain more ground in fleeing.
• Kami Bunshin (Paper Clone)
Description: This jutsu takes advantage of Rei's ability to create and manipulate paper. By infusing his chakra into paper, he can shape the paper into a perfect replica of himself that he can control remotely. When the clone is hit or disperses, it merely collapses back into sheets of paper. He can also conceal exploding tags inside the clones.
B- Rank
• Chou tokkoutai-(butterfly kamikaze unit(part two))
Effect:Using Kumitate the paper butterlies will be made of exploding tags.In which the butterflies will be able to explode at the users whim.Making them great for assassination attempts.
A- Rank
• 爆発性のトルネード ( Explosive tornado)
Effect: the Oragami user controls their explosive tags and creates a massive tornado out of them, this jutsu can be escaped by jumping straight up, but trying to jump through the sides will result in cuts and the sticking of the tags, the user sets on tag off for a longer explosion with less power, or all of them at once for a more powerful and immediate explosion.
• Shikigami no Mai(Dance of the Shikigami)
Description: Using their high origami and ninjutsu skills, the user will turn his/her body and clothing into many sheets of paper. The can control and reshape even parts of their body with sheets at will, making such forms as weapons for attack, insects for spying, paper airplanes for quick transport, or simply covering their enemy in sheets of paper, restricting and asphyxiating them.
• ペーパー翼 ( paper wings)
Type: Ninjutsu
Rank: A
Element: none
Effect: The Oragami user manipulates paper into their backs ( harmlessly) and creates massive wings allowing for long flights, the wings are strong and durable, they are also razor sharp, strong enough to even cut through some trees
• 紙転換換算 ( paper conversion)
Type: Ninjutsu
Rank: A
Element: none
Description: Allows the user to convert any of the perviously learned jutsu into Paper meshay jutsu, making them stronger and more effective, also more costing of chakra but due to the users extensive training it will more likely be unnoticeable.
• 紙爆弾 ( Paper bomb)
Type: Ninjutsu
Rank: A
Element: none
Description: The user compiles tons of paper meshay creating a massive explosion, close to the size of the larger clay bombs, but they are made of more composite materials thusly they are not as strong. Also allows for the use of explosive notes in paper meshay techniques without them disintegrating
• Paper Steel
Type:Ninjutsu (forbiden)
Rank: A
Element: None
Description: Usually used to gain power from opponet, but can be used as any possible weapon. User causes him/her self to disperse into many pieces of paper, as tough as steel, and sharper than shrurikens, To either form into weapons or simply all fly at opponet. Only forbiden if user uses all of body, causing him to to kill both his opponet adn himself.
S- Rank
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SS- Rank
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Barriers and Seals
D- Rank
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C- Rank
• Explosion creation
Simply enough the user is able to make exploding tags with their blood so that only they can explode these seals. They come in handy in all occasions and are a highly personalized form of regular exploding tags which are what are commonly used.
Rank: C
B- Rank
• Ban (番 To keep watch)
This seal lets the user place it wherever they so please and once making the correct handseals and focusing on their chakra see out the seal. In essence it becomes an extra set of eyes and is very useful in times of need.
Sai (塞, Restrain) —
Locks a target's arms in place behind their back. The seal must be be slapped onto the opponent in order for it to work.of course the user of the seal has to be the same rank or higher or their opponent in which they wish to restrain.
Seki (斥, Repulse) --
Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. this is a basic seal which is actually quite small in size it can only cover certain items, such as weapons actual shields, and walls to make them very tough to break.
Kyakko (曲光, Curving Light) -
Hides the target from sight, presumably by bending light. Another protection seal, much like the false place genjutsu however it simply hides a user from the target by making the seal and slapping it to a surface or having 4 in a square formation which will make a whole area invisible because of the bending of light.
Otomasen (音ません Soundless)
Using the battle seal array a person can add the ability to make a barrier in which sound cannot travel through. Making yes, the room or outside of the barrier soundproof, thus private conversations can be kept private.
Rank: B
A- Rank
• Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) — Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, or on a predetermined scroll, the scroll of course has to be rather big. it is cut into four parts with a specific character in each. The required handseals and percise chakra control animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. once made the users can switch the circle from track to trap and cause the circle to envelop whatever mysterious spiritual force it finds. It even has the power to seal a demon away.
S- Rank
• sumiyakaji (速やか時 to speed time)
This is a very complicated seal, which was created by Susumu she has yet to teach anybody this technique as it is extremely powerful. The jutsu in it's essence speeds time up incredibly fast inside the barrier created. its takes 4 seals put into a square to make the barrier. Inside the barrier time moves much much faster than on the outside. as 1 day passes on the outside a year has gone by on the inside of this barrier.(1 post = 1 month)
SS- Rank
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D- Rank
•
C- Rank
• Explosion creation
Simply enough the user is able to make exploding tags with their blood so that only they can explode these seals. They come in handy in all occasions and are a highly personalized form of regular exploding tags which are what are commonly used.
Rank: C
B- Rank
• Ban (番 To keep watch)
This seal lets the user place it wherever they so please and once making the correct handseals and focusing on their chakra see out the seal. In essence it becomes an extra set of eyes and is very useful in times of need.
Sai (塞, Restrain) —
Locks a target's arms in place behind their back. The seal must be be slapped onto the opponent in order for it to work.of course the user of the seal has to be the same rank or higher or their opponent in which they wish to restrain.
Seki (斥, Repulse) --
Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. this is a basic seal which is actually quite small in size it can only cover certain items, such as weapons actual shields, and walls to make them very tough to break.
Kyakko (曲光, Curving Light) -
Hides the target from sight, presumably by bending light. Another protection seal, much like the false place genjutsu however it simply hides a user from the target by making the seal and slapping it to a surface or having 4 in a square formation which will make a whole area invisible because of the bending of light.
Otomasen (音ません Soundless)
Using the battle seal array a person can add the ability to make a barrier in which sound cannot travel through. Making yes, the room or outside of the barrier soundproof, thus private conversations can be kept private.
Rank: B
A- Rank
• Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) — Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, or on a predetermined scroll, the scroll of course has to be rather big. it is cut into four parts with a specific character in each. The required handseals and percise chakra control animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. once made the users can switch the circle from track to trap and cause the circle to envelop whatever mysterious spiritual force it finds. It even has the power to seal a demon away.
S- Rank
• sumiyakaji (速やか時 to speed time)
This is a very complicated seal, which was created by Susumu she has yet to teach anybody this technique as it is extremely powerful. The jutsu in it's essence speeds time up incredibly fast inside the barrier created. its takes 4 seals put into a square to make the barrier. Inside the barrier time moves much much faster than on the outside. as 1 day passes on the outside a year has gone by on the inside of this barrier.(1 post = 1 month)
SS- Rank
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