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SkippingEh, maybe if the thing is too long...
edit: Actually,
YES!!! No more people getting stuck on the tutorial due to bugs!
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Playing the tutorial againGlorious! Brilliant! Masterful!
Actually, here's two things I often say about the tutorial which are:
1)
Progressive LearningWe should give info incrementally and let players figure things on their own in between. The downside is relying on players to get back to the tutorial on their own. Since they often skip content, they would skip any warning that a tutorial area had a new section unlocked.
Likewise, several, and a mean A LOT OF GAMES, use progressive tutorials. the more you go in the plot, the more tutorial you're given. While this is a great idea on its own, i falls prey to content skipping.
Thing is, I don't trust people to figure things on their own 'too much'. I do believe a lot off users would skip a tutorial and still forget things later. I think we need a safety net to catch them just in case.
There was an experiment once with that. The
hypernet were stations that granted progressive hints and important information the further you got in the game. You'd receive hints towards Rage Ranks on Bill's ranch. Buffs for zen gardens and Crowd Control on the Lake. Or something along those lines. It made sense and it wouldn't be too much info at once. However, as
myrielle puts it... people skipped that content. For gold. Yep.
Personally, I think the time the hypernet had been up for a too short time (maybe like, a week) to be even considered a good experiment on its use, but still, people were indeed abusing it, so that matter had to be taken care of. Shafted the poor robots were.
crying May that lesson sink in on the dangers of giving too much free access to rewards in incremental tutorials. If the hypernet model ever returns, make the hypernet or its replacement
unusable until the previous area quests are full completed.
Also make them NOT ugly and choppy as hell. Heck, copy paste Azurea instead of the towns robots if you have to. She's fapp- I mean, she's good looking and would fit anywhere.
Another model I had for progressive tutorials would be to take advantage of the loading screens. I had a thread about it
here-
there.
Thing is simple. Give areas random pieces of advice, much like trixie's random blurbs when you die on the one place users 1 - Can't Skip and 2 -Won't feel pressured to not read. Not as wordy and obnoxious as the one I had in that
example, and definitely better at pointing the important part, but still, something that gets the point across! And of course these tutorials would be random pictures among regular pictures on loading screens, so they wouldn't really nag a user too often.
2)
Tell and ShowUsers will often be extensively be explained how to use rage. By a person. They will get three different metaphors for "holding the mouse key" and still fail.
However, a lot of users seem to learn effectively after being brought to the sewers, where there's pictures. Once again I point to the points I made with the loading screen tutorials: People learn best when they see something done! This is one of Valve's main focus on gaming design:
>Show player how to do something
>Let player do that in safe environment
>Make player use that action in a dangerous enviroment
We need two things:
- A tutorial that can check when a user successfully does tasks such as using rings of the right type, target a monster using mouse and keyboard, attacking said monster with both options, moving around with both options, healing a friendly player,
using rage... Players need to DO what they're supposed to do before proceeding. If they're allowed to skip that and still
complete the tutorial, then the tutorial has failed.
- We need
visual input on what each task is meant to be. An idea - Using NPC that can mimick, or just outright use, ring effects, to show the difference between RR1 and RR4. We could use some
intractable NPC's again as actual part of gameplay, but in case that would not be possible, at least a picture showing say, a RR1 Solar Rays compared to RR4, during the "Using rage tutorial", would be nice.