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Rules: Submissions simplified, hopefully makes more sense Goto Page: 1 2 [>] [»|]

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Leonard F Chikarason

PostPosted: Thu Feb 16, 2006 7:27 pm


The Impersonators Guild now has their own referee account which we will all share! But theres rules to be set. Here are the rules.

As Guest Referee:
1. Be a fair referee at all times!
2. If someone hits you multiple times or is breaking rules you have the right to disqualify them.
3. The limit amounts of low blows in a match will be three. If a person low blows their opponents more than three times in a match you have the right to disqualify them.
4. If you get knocked out in an accident or pushed on purpose you have to wait until ten posts pass by. Just like a real referee you can't do anything about interference, weapons, and other sorts of cheating while your down or know anything about it unless the ten posts pass by and you suddenly catch the act. If this happens you have the right to stop the match.

Other rules
1. Once hitting the 3rd page, Opponents have the right to pin their opponent. Once a person is pinned, the pinning person will need to do a dice roll while the people pick a number 1-10. If the person whos pinning their opponent gets the right number or its closest they will win the match. If the one getting pinned gets the right number or its closest they will kick out.
2. When someone breaks the pin, Don't repin. Let your opponent have a chance to pin you. Same goes for finishers, you must let your opponent try a finisher before you can try again. Also, don't no-sell a finisher, meaning you have to let your opponent go for the pin after a finisher. If they take a long time, as in several posts without attempting a pin, it is acceptable to go for your own finisher, as long as you gain control first. Example: don't try to reverse a powerbomb with a rock bottom, that's not possible.
2a. If you reverse a finisher successfully (if your opponent tries a finisher but you win the dice roll) then you can try to pin right away.
3. Please actually do a move that would actually end a match like a finisher or weapon hit. Moves like strikes, crappy submissions, and any type of move will not be accepted. Also, for any extreme spot, you must roll the dice. For instance, if you want to powerbomb someone onto thumbtacks, even if the powerbomb is not your finisher, you MUST roll 1-10 like a finisher.
4. Any time before page 3 you can use a submission like a regular move, but you can't win with it. After page 3, you need to either hit a finisher (or big spot that you need to roll for) and then just do a 1-10 pinfall type roll to see if your submission works. Or, if you have a submission finisher you do a 1-10 finisher roll and then a 1-10 submission roll.

Specialty Rules:
Ironman Match- This match will last until 20-25 pages (guideline, you can have as many as you want for the limit). A person can be pinned at anytime. Until we get to the last page the winner will be decided by how many pins/submissions did the person get.

Tag Match: Pins/Submissions start on page 3 like a normal match

6-Man Tag Match: Same as Tag match

Ladder/TLC Match: Can't go for the belt until page 5. At this point, roll two straight 1-10 rolls to try to get the belt.

Battle Royal: There is no page limit. It'll end until everyone is out of the ring. Roll 1-10 like a finisher to throw over the ropes. When a person is over the ropes you have to roll 1-10 dice. You already get the picture.

Thats a wrap folks.
PostPosted: Tue Mar 14, 2006 12:19 pm


do the same rules apply to me?

Theodore R Long


Leonard F Chikarason

PostPosted: Wed Mar 15, 2006 8:13 am


Yes, Mr. White.
PostPosted: Wed Mar 15, 2006 10:17 pm


How do submissions work?

Joey Ryan


Leonard F Chikarason

PostPosted: Thu Mar 16, 2006 5:15 pm


They work the same way.
PostPosted: Thu Mar 16, 2006 6:14 pm


I aint no jobber! scream

James Dick


Samoa_Joe

PostPosted: Thu Mar 16, 2006 6:52 pm


Yes you are.

Anyway, I have couple theories as to how to make pinning more fair

Theory #1 : The Yu-gi-oh rule *sorry kids, no trap card*. Each wrestler gets certain amount of life points and when life points depeletes to 0, the wrestler with 0 life point cant kick out of pin. The way to deplete life point is by 10-side dice throw. Say Nova slams down James d**k with Northern lights suplex. Nova throws dice and d**k throws dice as well. If nova gets 7 and d**k gets 5, d**k gets slammed by Northern lights. His life point gets 2pt deduction due to Nova's dice roll - d**k's dice roll. 7-5=2. If Nova rolls 3 and d**k rolls 6, d**k can reverse the northern light into lets say DDT. The damage from reverse is Dicks roll - Nova's roll.

Theory #2 : momentum rule (or reverse yu-gi-oh). Instead of shaving down life point, the damage from wrestler's move adds to the momentum. Whoever builds up certain momentum point faster gets to execute finishing move and then pin.
PostPosted: Thu Mar 16, 2006 7:06 pm


Samoa_Joe
Yes you are.

Anyway, I have couple theories as to how to make pinning more fair

Theory #1 : The Yu-gi-oh rule *sorry kids, no trap card*. Each wrestler gets certain amount of life points and when life points depeletes to 0, the wrestler with 0 life point cant kick out of pin. The way to deplete life point is by 10-side dice throw. Say Nova slams down James d**k with Northern lights suplex. Nova throws dice and d**k throws dice as well. If nova gets 7 and d**k gets 5, d**k gets slammed by Northern lights. His life point gets 2pt deduction due to Nova's dice roll - d**k's dice roll. 7-5=2. If Nova rolls 3 and d**k rolls 6, d**k can reverse the northern light into lets say DDT. The damage from reverse is Dicks roll - Nova's roll.

Theory #2 : momentum rule (or reverse yu-gi-oh). Instead of shaving down life point, the damage from wrestler's move adds to the momentum. Whoever builds up certain momentum point faster gets to execute finishing move and then pin.

Dat sounds complicated! gonk

Diamond Dallas Page


Joey Ryan

PostPosted: Thu Mar 16, 2006 7:14 pm


Arrr, or ye could say that you can't pin after certain not so powerful moves, but others can be pinned so they can't get me treasure chest.

Also ye finishers or generic good moves, (such as ye superplex, chair hits, etc.) arrre rated on a scale and based on that it makes it harder or easier for ye to pin successfully.
PostPosted: Fri Mar 17, 2006 10:35 am


I have way too much time on my hands, so if you want. I can make a list of moves ok to pin with or not. Same with submissions. That way, its a simpler way to make this work (no offense joe, but thats way to complicated since if one person rolls a 10 and the other a 1, then 9/10's of their life was just depleted).

doinktheclown
Crew


Joey Ryan

PostPosted: Fri Mar 17, 2006 4:37 pm


((Wait, you said before you locked my London vs. Burchill match that I had to roll a 20 die. Wouldn't I just have to roll a 10 sided die to lock it in and then another 10 sided die to make them tap because the Royal Mutilation is a finisher.))
PostPosted: Fri Mar 17, 2006 4:40 pm


paul burchill
((Wait, you said before you locked my London vs. Burchill match that I had to roll a 20 die. Wouldn't I just have to roll a 10 sided die to lock it in and then another 10 sided die to make them tap because the Royal Mutilation is a finisher.))

(( Oh. My mistake! xp ))

Leonard F Chikarason


Joey Ryan

PostPosted: Fri Mar 17, 2006 4:42 pm


Mike Bucci
paul burchill
((Wait, you said before you locked my London vs. Burchill match that I had to roll a 20 die. Wouldn't I just have to roll a 10 sided die to lock it in and then another 10 sided die to make them tap because the Royal Mutilation is a finisher.))

(( Oh. My mistake! xp ))
Arrr, its ok matey.
PostPosted: Fri Mar 17, 2006 4:53 pm


doinktheclown
I have way too much time on my hands, so if you want. I can make a list of moves ok to pin with or not. Same with submissions. That way, its a simpler way to make this work (no offense joe, but thats way to complicated since if one person rolls a 10 and the other a 1, then 9/10's of their life was just depleted).

You don't have to do EVERY single move in wrestling history, you can just sum them up into groups, like suplexes and takedowns and stuff.

Antique Nickel


doinktheclown
Crew

PostPosted: Fri Mar 17, 2006 6:29 pm


Antique nickel
doinktheclown
I have way too much time on my hands, so if you want. I can make a list of moves ok to pin with or not. Same with submissions. That way, its a simpler way to make this work (no offense joe, but thats way to complicated since if one person rolls a 10 and the other a 1, then 9/10's of their life was just depleted).

You don't have to do EVERY single move in wrestling history, you can just sum them up into groups, like suplexes and takedowns and stuff.

Ok, i'll have it done by tomorrow night (sorry about the delay, i'm sick)
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