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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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[ENROLLMENT] Mitzi the Grim Reaper (APPROVED)

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alliisara

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PostPosted: Fri Oct 28, 2011 1:19 pm


AMITYVILLE ACADEMY ENROLLMENT FORM

User Image - Blocked by "Display Image" Settings. Click to show.Name: Miriam Wilhelmina Adler
Nicknames: Mitzi
Gender: Female
Age: 16

Faction/Race Reaper/Grim Reaper
Natural Ability: Sense Soul - A Grim Reaper has the ability to pin-point exactly when a soul ready to be reaped is. While in Halloweentown, this ability merely lets them pinpoint the exact location of ghosts -- there are no souls to be reaped in Halloweentown.

Personality: Mitzi is the oldest child of the main branch of a major Grim Reaper family, and as such has grown up as the designated heir to the family. Her parents have always put a lot of pressure on her, expecting her to be a "proper" Reaper and focus very heavily on her studies, and when she was younger she was the dutiful daughter. As she got older, though, she came to resent the pressure, and acts out against it in various ways. She's taken a fancy to many "girlie" things - ribbons, ponies, makeup, BOYS - over her studies, and even when working on her powers, she tends to spend more time learning "tricks" instead of focusing on the more traditional Reaper skills.

Mitzi tends to be very fun-loving and she's rather a flirt. She doesn't seem to take life very seriously, and can come across as shallow at times. She likes to party and to hang out with large groups of people, but her "friends" generally only see this side of her. If she ever does make a close friend at Amityville, it'll probably only be one person, but she'll open up to that person entirely.

Mitzi can be very competitive, and if she decides she needs to beat someone at anything, she will focus on it until she succeeds. What she becomes competitive about can be anything, and it doesn't always make much sense - it could be winning the attention of a boy, or grades in a class, or being the first to get a new popular type of clothing. She's fine as long as she wins, and she often doesn't tell the person she's "competing" with what she's doing, but if she loses watch out. She can be a very sore loser, and the other person may not even know why she's angry. Once she comes up with some new challenge to focus on, though, she'll quickly forget all about it.

Recently a cousin from another branch of the family has started his/her own training, and seems to gunning to take Mitzi's position as heir to the family. She has taken this as a direct challenge, so even though she's not really interested in being the family heir, she has still been putting some more effort into her training and studies. She's very much looking forward to attending Amityville Academy, both for the opportunity to meet and hang out with others her own age, and for a chance to move ahead of her cousin in her training.

Why are they enrolled in Amityville Academy? Family tradition - as long as anyone remembers, the stronger Reapers in her family have all attended Amityville. She also is looking forward to getting out from under her parents, and being able to socialize more freely. And of course, to learn more about her powers in order to beat her cousin.

FEAR: Ribbon bind - Mitzi can use her ribbons to temporarily bind an opponent, restricting their movement. Currently she can only control the ribbons for about 30 seconds*, which includes the time spent catching and wrapping up her opponent.

*Suggestions on time really appreciated, I'm bad at picking things like this.
PostPosted: Fri Oct 28, 2011 2:08 pm


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alliisara

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alliisara

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PostPosted: Fri Oct 28, 2011 5:19 pm


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PostPosted: Tue Nov 15, 2011 10:28 pm


10 seconds is probably a better restraining thing for her ribbon ability, at least for Y1, but OTHERWISE IT IS GOOD TO GO. I WILL REPLACE THIS WITH SOME WITTY RP TOMORROW WHEN I'M NOT TIRED.

Zoobey
Artist

Magical Incubator


Zoobey
Artist

Magical Incubator

PostPosted: Tue Jul 10, 2012 6:41 am


A lone tumbleweed (2) skidded across the floor as a solitary figure slid in from the darkness. A solitary rugged figure, covered in battle scars, still dripping the slain blood of the vanquished. A rustic Western chord broke out, the world dipping into browns as the Shredder made its way down the office, shuffling slowly, bits and pieces of vanquished papers littered in a trail behind it. It lived a cruel and solitary life, things were not always right in the wild office, but they were fair.

A single piece of paper, as if on cue, fluttered from the desk onto the floor, in front of the Shredder. WANTED, it said, ONE ACCEPTANCE FORM.

The Shredder had work to do, and he would do it alone.
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