
Player: Agent Sinistra
Name: Kitsuki Miki
Kanji: Miki 監姫
(oversee; official; govt office; rule; administer) (princess)
Age: 24/23 (Rokugani counting/ Our counting)
Birthdate: 28th day of Tiger/Ryoshun
Clan: Dragon
School: Kitsuki Investigator School
Rank:
Insight:
Experience:
Glory: (Starting 1)
Honor: (Starting 5.5)
Status: (Starting 1)
Taint: None
Heritage:
- One of your ancestors picked up an item from a battlefield on a whim. It has since been passed down to you. Although no one is quite sure what it does, family legend speaks of a spirit that makes its home within...
One of your parents was of the Tattooed Order and you were given a tattoo shortly before your gempukku. Unfortunately, your mind was not fully prepared for such power. You gain a Togashi tattoo of the GM's choice, but you also gain the Enlightened Madness Disadvantage connected to the tattoo.
EARTH: 2
- Stamina: 2
Willpower: 2
WATER: 2
- Strength: 2
Perception: 3
FIRE: 2
- Agility: 2
Intelligence: 3
AIR: 2
- Reflexes: 2
Awareness: 3
VOID: 2
- Void: 2
Current Void Points: 2 out of 2
SKILLS
Courtier (Awareness) - [None] - 3
Etiquette (Awareness) - [Courtesy] - 2
Courtier (Perception) - [Interrogation] - 3
Kenjutsu (Agility) - [None] - 1
Meditation (Void) - [None] - 1
Sincerity (Awareness) - [None] - 2
Lore: Law (Intelligence) - [None] - 2
------
Perform: Oratory (Awareness) - [None] - 1
Lore: Dragon Clan (Intelligence) - [None] - 1
Lore: History (Intelligence) - [None] - 1
MASTERY ABILITIES
Courtier- The character gains an additional +3 Insight above the total normally indicated by his Rings and Skill Ranks.
Investigation- A second attempt to use the Search Emphasis
may be made without an increase in the original TN.
ADVANTAGES
Inner Gift (7 pts) ; Second Sight - While not able to actually see, possesses a supernatural sense that allows her to make out different shapes.
Servant (5 pts + 6 pts) ; Budoka: Knives at 3, Calligraphy, Investigation
DISADVANTAGES
Blind (6 pts); You possess no natural eyesight whatsoever save for a slight ability to determine light and dark. You suffer a penalty of -3k3 to all ranged attack rolls and -1k1 to melee attack rolls. Your base Armor TN is equal to your Refl exes Trait plus 5 (armor adds bonuses as normal). Your Water Ring is considered two ranks lower for the purposes of determining how far you may move as part of a Move Action. Any attempt at a Simple Move Action requires an Athletics/Agility roll (TN 20) or you are knocked Prone. You may not make Perception rolls unless the GM judges that you can use senses other than sight for the roll.
Disturbing Countenance (3 pts); Something about your appearance causes others to respond to you with concern and caution. You are not necessarily unattractive, merely disturbing in some way. The TN of all your Social Skill Rolls is increased by +5.
Fascination (1 pts); Fascinated with Strangers
*Bad Fortune (3 pts); Because I can. neutral
**Enlightened Madness (4 pts); The touch of divine insight has twisted your mind and soul, driving you to strange and violent acts. Choose either a Ring or a Skill. If you are of the tattooed orders you may also choose one of your tattoos. Any time you use the Skill/tattoo or make a Ring roll or Spell Casting Roll using the Ring, you must roll Willpower or be temporarily consumed with madness, passing into the control of the GM for the next eight hours.
*Points not counted, taken for the heck of it.
**Points not counted, included due to heritage
TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
(School Technique) RANK 1: KITSUKI’S METHOD
The Kitsuki are masters of investigation and perception, noticing the most minute and telling details with merely a glance. You gain a Free Raise on all your Investigation Skill Rolls. However, while the Kitsuki are trained for investigation and diplomacy, unlike other courtiers they do not wholly neglect the ways of the warrior. In a skirmish, you add your Perception Trait Rank to your Armor TN.
EQUIPMENT/CURRENCY
Travelling Pack
- Bottle of Sake
Lantern
Personal Seal
Blankets (x2)
Sake cup (x2)
Parchment and Charcoal
Small Statue (gift)
Week's Rations
Others
Current Money:1 koku, 2 bu and 10 zeni
Started with 5 koku
COMBAT
Weapons
Bo– 4k2 - 3k2 - Average - None
Note: TN armor bonus is doubled when being attacked by staves or increased by 5 (whichever is lower), grants a free raise to a knock-down attempt when used
Armor
TN To Be Hit = {15 + 0 + 0}
Other Modifiers = None
Initiative
4 k 3
Wounds
HEALTHY (+0): 0/4
NICKED (+3): 0/4
GRAZED (+5): 0/4
HURT (+10): 0/4
INJURED (+15): 0/4
CRIPPLED (+20): 0/4
DOWN (+40): 0/4
OUT (+N/A): 0/20
DESCRIPTION
BACKGROUND