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Dr.Nue
Captain

PostPosted: Sat Oct 15, 2011 1:34 pm


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Cities
Midgard
Sea-slums
Arhkam
Albion
Neo-york

Notable Ruins
Helheim
Aethyr

Other
GriffIsles
PostPosted: Sat Oct 15, 2011 1:36 pm


Midgard and Albion


Midgard and Albion are both located in the southern end of the ruins where little grows. The people rely on fishing to sustain them, but life expectancy is short due to all the contaminants in the water.

Midgard has a strict no-kimera policy and calls itself the last haven of humanity. While technologically it's far more advanced than any of the other nearby cities, it's clearly stagnating and won't survive much longer if it doesn't start accepting change.
It's a very bad idea for kimera to wander here...

Albion up on the mainland isn't quite as bad off as Midgard, although its' people are still on the conservative side. Pet kimera are banned, and any who wander near here are liable to end up as lunch.
Since Midgard won't accept kimera-delivered mail, the people of Albion get stuck dragging their mail across the bridge. This is a bit of a sore point between the two cities, and along with other issues they're close to conflict.

Dr.Nue
Captain


Dr.Nue
Captain

PostPosted: Sat Oct 15, 2011 1:41 pm


Sea-Slums

(AKA: The ruins of the 2nd floating city, Atlantis)
Not the biggest city, but probably the strangest. Although all of the floating cities sank after the massive power failure that heralded the end of modern society, they did not all sink evenly. Due to it's closeness to the coast, much of the Atlantis city remained somewhat livable and right-side up.

Massive nets are strung along the borders to keep flotsam and dangerous aquatic things out, with varying levels of success. The water is high in various contaminants as well, not something anyone wants to swim in unless it's a life or death situation. Little lives in the polluted water except the most adaptable of lifeforms. Attempts to introduce fish kimera are largely ineffective, but well-regulated attempts continue to be made.
Water is the most expensive resource, and people collect it every way they can, condensation in particular.

Technology: Electricity comes from mini hydroelectric dams and private windmills on the tops of the taller skyscrapers. Although it's use is heavily monitored, it's fairly reliable and rarely does the main part of the city fall into blackouts. Rarely, in this case, means only about once or twice a week. Almost no factories exist since it's far too difficult to get raw materials in the world's current state.

Society: The tallest livable building belong to the wealthiest people. Nobles would be a good description of them. Law-makers, judges, and the king-like mayor, they often gain their influence by owning lakes since fresh water is such a much-needed resource throughout the city.
Below them are the middle class, they typically live in somewhat crowded apartments and have a row boat or two as well as some 'modern' luxuries like TV, radio, refrigerators, and videogames. They get by through raising domestic animals like chickens and goats(cows are extinct in the city), growing crops on the apartment roofs and docks, making goods like textiles, or anything else they can think of. Aquatic crops are being developed, but most have yet to be particularly useful. No one fishes for food if they can help it because what few fish there are contain various chemicals like pesticides and mercury.
The poor class lives outside the city limits, has little or no electricity, and typically doesn't live long for various reasons. Carnivorous mutant fish and wild kimera are common reasons.
PostPosted: Sat Oct 15, 2011 1:50 pm


Arkham


Arkham is a more of a large town than a city. Its' people are deeply superstitious, and with good reason.
Nearly ringed by swamp and forest, everyone keeps guard kimera as protection against the stranger things that were loosed from the ruins of Aethyr ten years ago. Unlike most places, the stubborn inhabitants don't bother with trying to salvage old technology, instead viewing it as the whole cause of their woes. Most of the people farm, hunt, or fish the swamp and river.
They also trade with the local raptor packs, and as part of their treaty with the swamp-runners there's a few of each who live with the other side.

Traders, messangers, and fighters from Arkham are thought to be the most reliable in all of NeoYork. Since they grow up in such an alien, hostile place it's thought that nothing can startle an Arkham native.



Currently the forest east of Arkham is behaving oddly, and visits are strongly discouraged. Even the kimera have fled.

Dr.Nue
Captain


Dr.Nue
Captain

PostPosted: Sat Oct 22, 2011 12:35 pm


Neo York
PostPosted: Sat Oct 22, 2011 12:47 pm


Aethyr

Dr.Nue
Captain

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