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[Q] Alexandria, Page of Mercury/Eliphalet Baxter

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eldritch stardust


Kawaii Prophet

PostPosted: Thu Oct 13, 2011 5:46 am



User ImageName: Eliphalet Baxter

Nicknames: Eli, Life

Age: 17

Birthday: June 15

Sign: Cancer

Blood Type: AB

Fav. Food: Teriyaki Beef Jerky

Hated Food: Anything involving Turkey. It smells and tastes funny. :<

School: Azure Valley Academy

Hobbies:
Roll to See if I'm Getting Drunk! - Life's been gaming since he was 10. And unlike most gamers he didn't start off with D&D. No, his very first game was a particularly weird Werewolf: The Apocalypse campaign. He played a were-lizard. He remembers it was fun. From there, he branched out into Shadowrun, Call of Cthulhu and Warhammer. But it wasn't until he was 15 that he stumbled into the blissful brainchild of Gary Gygax, Dungeons and Dragons. Each of his characters is a carefully planned out seed that grows over the course of each campaign and culminates in a beautiful child by the time the game ends. Sometimes he'll play other games, but it always ends up feeling as if he's cheating on her lover and he'll run right back to D&D, hugging his sourcebook tight and promising never to stray so far again.

And They Lived Happily Ever After - Books are Life's greatest treasure and each worn, dog-earred paperback he owns is a dear, dear friend. Life will spend HOURS reading, getting blissfully lost in each world and the lives of its inhabitants. Had a bad day? Life's cure is a fluffy blanket, a mug of hot potato soup and a copy of Dune. Feeling bored? Curl up in the window and get lost in Percy Jackson and the Lightning Thief. In Life's world, every book is a friend. Except for Twilight. His literary soul snarls and shrivels a little every time he sees the cover to that housewife spankfest at the local book store.

Riddle Me This - Riddles, crosswords puzzles, word games, logic puzzles, these serve to sharpen Life's mind and he prides himself on how quickly he can usually finish one. He knows he's intelligent. His games and puzzles help to prove this to anyone who might doubt his mental might.

My, Robot - Life adores robots. Star Wars and its droids was fun and drool-worthy. Transformers was a nearly orgasmic experience. And Gobots.. well.... they're still sort of robots. Just sucky ones. Regardless, Life loves robots and will avidly devour whatever news he can dig up in the field of robotics. He's also taken to keeping a little box of spare parts and electrodes under his bed. If it's not a game night and he's not in the mood for puzzles or books, he's at work building a little robot out of spare parts.

Gemstone: Pearl (Birthstone), Ruby (Zodiac Stone)

Virtues:
Explain It to the Newbie! - Got questions? Concerns? Just don't get what the book, GM or Prof was trying to explain? Well, have no fear! Life can take rules, formulas, theorums and translate them to simple, plain English. Need someone to explain turns or class merits to the new gal in the game? Drag Life over and have him sit down with her. Not only will he explain things in such a way that a halfwit would grasp, he will go the extra mile and guide her through the process to ensure that she can apply what she's learned. And he will not lose his temper once should extra explanations be needed. He will just go at the problem from a different angle, remaining sweetly patient until an understanding is reached. Let's face it, Life is one of life's natural Teachers.

Knowing is Half the Battle! - Learning has always come easily to Life. He rarely requires more than one explanation or demonstration to get something set in his brain. Granted, he's not the best at every possible subject, and he knows it. However, this doesn't stop him from giving his best and gleaning as much information as possible from the lesson. He's been on the Honor Roll every year since 5th grade and he's in the top 10% of his class. However, Calculus still makes him want to cry sometimes. If you want to see where he really excels, sit in on his English and History classes sometime, particularly the History classes that deal with ancient battles or civilizations. And if you want to know where he devotes the majority of his intellect to, sit in on a gaming session. Life soaks up information and is not at all adverse to spouting it back out when there's a need.

Yo Man, I Got This One - When Life knows the answer or feels that he's on familiar ground, he can be aggressively self-assured. He knows he's right, by Cthulhu! and no one is going to argue him down. He doesn't rely on the opinions of outsiders or even his friends to validate himself. He's willing to stand on his own and take the accolades or falls as they come.

Flaws:
I Can't Leave! I Have Game Tonight! - To put it kindly, Life is a shut in. He has shunned our warm and kindly mother star. He refuses to leave his room for anything less than an emergency. Or to go gaming at a friend's. Okay, he goes to classes too. But that's it! If he doesn't have to leave home, he won't. This has left him with... well... a somewhat skewed social life. He's not necessarily agoraphobic, he just prefers to not leave the comforts of home. After all, he has the internet for his clothing needs and a tidy little trust fund from his parents keeps him from having to brave the real world for a part-time job. Outside of the classroom or his small group of friends, Life has no idea how to act or behave or even FUNCTION out in the real world. His life is his books, his puzzles and robots and his D&D sessions. He's spent so much time in the realm of the fantastical and the intellectual, that people out in the real world confound the hell out of him. Among his friends, he can be open, smiling, charming. However, put him out amongst John Q. Public and he freezes like a deer in headlights.

Life will sweat, shiver and damn near hyperventilate if forced to deal with people he doesn't know. Only the familiarity of school and the grocery store keep him from bolting when confronted by someone. If forced into an unfamiliar place with total strangers, Life is scoping out the nearest exits and plotting ways to get to them with minimal contact with other people. He tends to expect people to be on the same mental and emotional wavelength he's riding. And when they aren't, when he's confronted with those who are stupid or petty or overly emotional or willfully ignorant, he bolts. And if for some reason he cannot escape, he resorts to sarcasm or jokes that no one outside of a basement geek mentality would get. Anything that will get those awful people to leave him alone and let him go.

It's All Bluster, Baby - This is Life. This is Life's brain when he doesn't know the answer. Please be prepared for blustery fits and squalls of uncertainty. If you thought Life was bad when he knows the answer, wait until he doesn't. Then, you too may witness the mother of all temporizing snits, tear bright eyes and frantic smiles as he tries so desperately to force the topic of conversation back to something he knows.

My Rose-Tinted Goggles Have a +5 Against Reality - Tying into his I Can't Leave flaw, Life's disconnectedness from the majority of people, his inability to truly function in the real world has led him to build up some rather elaborate inner fantasies for himself. More and more he will find himself thinking in terms of What would 'insert character name here' do? rather than What will I do?. He tends to lump the people he doesn't know into D&D categories of Lawful, Neutral, Chaotic, with no room for grays or qualifiers. He truly and with all his heart believes that the outside world follows the same basic codes of honor and behavior that he finds in his games. And when it's driven home to him that they don't, he falls apart, scrambling to repair his rose tints and set his world back in order.

Physical Description: Pre-made
Fashion:Is it comfy? Yes? Then that is what Life wears outside of his school uniform. Things like fashion don't matter to Life. He just wants to be able to move and be comfortable.

Eliphalet is an approved civilian. Mainly looking for approval/help with his Knightly self.
PostPosted: Thu Oct 13, 2011 5:49 am


Knight Title: Alexandria Page

Challenge: Knowledge Never Dies

Uniform:
Top -- High, open collar, belled sleeves, otherwise fitting close to the body along the torso and flaring out a bit at the waist/hips, similar to a duster. Should reach to about knee length. Under top should be a long sleeved, sleek looking turtle neck sort of thing. Any trim should be fur.
Bottoms -- Pants. Definitely pants. Should be close fitting.
Gloves -- Yesplz. I like fingerless gloves and gloves that are only fingers so maybe a mix of the two?
Belt -- Yes. Should be thin-ish, have mercury charms hanging from it and sit on the inside of the duster/top.
Shoes -- Viking ankle boots
Shoulders -- No thanks
Accessories -- Some kind of eye visor or goggles or something, I'll leave this as yes I would like some. I would definitely like a small silver ring on one of his fingers.
Colors -- I prefer a black or very dark grey base with white and icy, glowy blues for the other colors.

Weapon --
Page: Key - Old fashioned looking key, dark grey in color with faint rainbow-y shimmers
---- Spell - LOLNO

Squire: Somewhat Larger Key - Still old fashioned looking, with the same color effects, should look more crystalline/glassy. Only now it is about the length of the average human forearm and slightly more ornate with small Mercury symbol charms.
---- Spell - Unlock the Path to Knowledge
Effect - By thrusting his key into the air (think of it as aiming the key for a keyhole only he can see) and twisting it, Alexandria can distract his opponent with an outpouring of knowledge and trivia. Think of it as a mix of the Micro Machines spokesman combined with those Bing! commercials. At this stage, he can only use knowledge that he, personally, knows and the effects last 15-30 seconds and produce a mild disorientation and/or headache in one person only.

Knight: Keystaff - Take the above key and lengthen it into a crystalline staff. One or two Mercury symbol charms should dangle from delicate silvery chains as well as a single black opal set into the actual staff.
---- Spell - Let Loose the Chains of Knowledge
Effect - This is an upgrade of the above spell. By thrusting his keystaff into the ground and turning, Alexandria is able to overwhelm his target(s) with a sheer outpouring of knowledge. And this time, he has access to knowledge outside of himself. Think of the scene from the last Indiana Jones movie where the alien fries Cate Blanchett's brain with nothing but knowledge. Yeah, it's like that. The knowledge comes at a speed that makes it nigh impossible to absorb. Up to 3 people can be affected. The effects can last up to 1 full minute and can include severe disorientation and/or the worst migraines ever. Effects depend on the target and their ability to handle that much information slamming into them.


eldritch stardust


Kawaii Prophet



eldritch stardust


Kawaii Prophet

PostPosted: Thu Oct 13, 2011 5:54 am


About Alexandria


Library of Alexandria Wiki
PostPosted: Mon Sep 10, 2012 12:19 pm


Fairymount


Hey there Fairymount!

I think that the outfit for your page seems pretty good, I actually can’t wait to see him made, he will be stunning! I have no issues with this, and I like the weapon, and I really must say, I’m very happy to see a Mercury Knight that is using the element of Knowledge rather than technology, I think this will be very fun to play with in rp!

Your weapon progression seems fine to me but I just want to touch on your magic a little!

I like the magic for the Squire stage, I think that it makes a lot of sense and would be really fun to have to deal with, that would be quite a lot of things to think about at once! I think that the time limit is fair as well!

When we get to the knight stage, however, it just seems like there is far too much to be going on. You have the effects being as dramatic as seizures and passing out, and in a battle like this, those things can be very dangerous, and can cause death if they are not handled right away. The time limit is rather long, but I think if you cut back on the effects back to them being the disorientation that the Squire stage brings, I could approve both the time limit and the number of people that can be affected.

Remember, knights are supposed to be more of a support group, either by aiding their allies or by doing something to debuff their enemies. They should not be able to do damage that can really be lasting, but a long distraction is very much possible!

Quote me when you have made your changes and I will give him another look over! <3

Orangeish Sherbert

Rebel Millionaire



eldritch stardust


Kawaii Prophet

PostPosted: Tue Sep 11, 2012 8:05 am


Orangeish Sherbert



Thanks! :> I work with a couple of people who have frequent seizures, so I guess that made me a little blasé about it. XD But I fixed those points, so hopefully it's not so bad now.
PostPosted: Tue Sep 11, 2012 11:51 am


Looks good to me. =)

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Orangeish Sherbert

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PostPosted: Mon Sep 17, 2012 7:19 am


I've actually always loved this attack since the first time I saw it XD heart

This all looks pretty good to me. You might not be able to have pure white on the uniform (along with the dark grey and icey blue) but I'm sure you and the artist can find some colors from the swamp that work well and are to your liking.

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