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Elder Scrolls 5: Skyrim perks and racial abilities revealed

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Nerevar Telvanni
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PostPosted: Mon Sep 26, 2011 12:04 pm




Elder Scrolls 5: Skyrim perks and racial abilities revealed

You can click the link or just read them below. So thought's feelings on what some of the perks are?

For me I'm excited to see the new Ancestor's Wrath racial abilitie that the Dunmer have.



From Article

I'd like to say we laboriously pieced together this (incomplete) list of Skyrim perks and racial abilities ourselves, but the donkeywork was done by the hardcore Bethesda fans at TheElderScrollsSkyrim.com, reporting from the Eurogamer Expo this week.

Thanks a bundle, chaps - were it not for your sleep-defying enthusiasm, professional journalists like us might have to research something occasionally. And nobody wants that. Everyone else: why not bolt together a character from the below and post it in the comments?

Skyrim is our next cover feature, by the way - 10 whole pages of bellowing body-builders and pugnacious cats. See, we do work for a living after all. Expect the new issue in shelves on 30th September. Subscribers are receiving their copies now.

Racial Abilities
- ORCS: Berserker
- REDGUARDS: Adrenaline Rush
- WOOD ELF: Resist poison, resist disease, command animals
- NORD: Battlecry
- KHAJIIT: Night-eye, claw attacks
- IMPERIAL: Voice of the Emperor, find more coins when looting
- HIGH ELF: Regenerate Magicka more quickly
- DARK ELF: Ancestor's Wrath (surround self in fire), resist fire
- BRETON: Dragonskin (absorb spells), resist shock
- ARGONIANS: Histskin (regenerate health quickly), resist disease, breathe underwater

Note on racial stats: each race starts off with different stats.
- Argonians start with 25 in Lockpicking, 20 in Pickpocketing, Sneak, etc...
- Orcs start with 25 in Heavy Armour, 20 in Enchanting, Smithing etc...

Perk Trees
Speech

- Buying and selling price 10% better (5 ranks)
- 10% price buying from opposite sex
- Invest in shops and increase available gold permanently in invested stores
- Master Trader - every merchant in world gains 1000 gold for bartering
- Buy and sell from any merchant regardless of what they normally buy and sell
- Intimidation attempts twice as successful
- Persuasion attempts more likely successful

Alchemy
- Potions 20% stronger (5 ranks)
- Potions for restore health, magicka or stamina are 25% more powerful (maybe ranked)
- Poisons 25% more effective (maybe ranked)
- Poisons last for twice as many hits
- Two ingredients are gathered from plants
- 50% resistance to all poisons
- All negative effects removed from potions and all positive removed from poisons
- 2 effects of an ingredient are revealed when testing it for the first time (instead of just one)

Illusion
- Dual casting overcharges effect for more powerful spell
- Cast Novice spells for 50% less magicka
- Cast Apprentice spells for 50% less magicka
- Cast Adept, Expert, Master etc spells for 50% less magicka (more levels this time around)
- Spells work on higher level animals
- Spells work on higher level people
- All spellcasting (from ANY school) is done silently
- Spells work on undead, daedra and automatons
- Fear spells work on higher level enemies

Conjuration
- Novice for 50% magicka etc (up to Master)
- Dual casting overcharges -> greater spell effect
- Bound weapons do more damage
- Bound weapons cast Soul Trap on target
- Bound weapons banish certain creatures
- Reanimate undead with 100 more health
- Summon 2 Atronachs or reanimated zombies
- Summon Atronachs at twice the distance
- Summoned Atronachs twice as strong

Destruction
- More damage for each school (fire, frost and shock) - ranked
- Novice for 50% magicka etc.
- Shock damage chance to disintegrate targets if their health is under 10%
- Frost damage chance to paralyse targets if health low
- Fire damage chance to make low health enemies flee
- Place runes 5x farther away

Restoration
- Healing spells also restore stamina
- Novice for 50% less magicka etc
- Healing spells do 50% more healing
- Recharging healing spells
- More is recharged with each hit with healing spells (unclear)
- Spells more effective against undead
- Once a day chance to autocast 250HP restoration when health drops low
- Magicka regenerates 25% faster

Alteration
- Novice for 50% less etc
- Alteration spells have greater duration (ranked)
- Absorb 30% magicka that hits you

Enchanting
- Enchants are 20% stronger (ranked)
- Enchanted armour 25% stronger
- "Soul gems provide extra magicka for recharging" - again, dodgy recording but that's what I heard, even if it doesn't make much sense
- Death blows to creatures but not people trap souls for weapon recharge
- Health, magicka and stamina enchants stronger
- Extra effect on already-enchanted weapon can be applied
- Shock, Frost and Fire enchants 25% stronger (individual perks for each element)

Heavy Armour
- Increase armour rating 20% (5 ranks)
- Unarmed attacks with heavy armour gauntlets - damage increased by gauntlets' armour rating
- Half fall damage if all in heavy armour
- Heavy armour weighs nothing and doesn't slow you at all
- Additional 25% armour if in matching set
- 25% armour bonus if all in heavy armour (not necessarily matching)
- 50% less stagger if all in heavy armour
- 10% damage reflected back to enemy if all in heavy armour

2-handed weapons
- 2h weapons do 20% more damage (5 ranks)
- Attacks with warhammers ignore 25% armour (ranked)
- Attacks with battleaxes do extra bleeding damage (ranked)
- Attacks with greatswords do extra critical damage (ranked)
- Power attacks cost 25% less stamina
- Standing power attacks do 25% bonus damage, chance to decapitate
- Sprinting power attacks do double (critical) damage
- Sideways power attacks hit all targets
- Backwards power attacks have 25% chance of paralysis

Archery
- Bows do 25% more damage
- Zoom in
- Zooming slows time
- 10% crit chance
- Move faster with drawn bow
- Recover twice as many arrows from dead bodies
- 50% chance of paralysing for few seconds
- Draw bow 30% faster

Sneak
- 20% harder to detect (ranked)
- Sneak attacks do 6x damage with 1h weapons
- Sneak attacks with bows do 3x damage
- Sneak attacks with daggers do 15x damage (end perk on skill tree)
- Noise from armour reduced 50%
- No longer activate pressure plates
- Sprinting while sneaking performs silent forward roll
- Running does not affect detection chance
- Crouching can make hostile enemies lose sight of you and search for a target
 
PostPosted: Tue Sep 27, 2011 6:53 am


Bosmer are basically the same. Maybe we couldn't resist poison in Oblivion? I don't remember so well. But anyway, the trees are interesting.

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PostPosted: Tue Sep 27, 2011 11:40 pm


Oh gods, oh gods, oh gods! xd

It sounds like a proper Necromancer might be possible, enchanting sounds like it'll be great, and I think a proper Mageblade is in the cards too... Skyrim might not suck as bad as I'd feared! cat_blaugh
PostPosted: Wed Sep 28, 2011 9:35 am


Byakko Yasutsuki
Oh gods, oh gods, oh gods! xd

It sounds like a proper Necromancer might be possible, enchanting sounds like it'll be great, and I think a proper Mageblade is in the cards too... Skyrim might not suck as bad as I'd feared! cat_blaugh


Mageblade? Is there someone else who is a fan of sword/spell : D
Though I prefer Witchblade for the name. Mage doesn't have the bite.
YMMV.

Supinelu
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PostPosted: Wed Sep 28, 2011 10:47 am


Supinelu
Byakko Yasutsuki
Oh gods, oh gods, oh gods! xd

It sounds like a proper Necromancer might be possible, enchanting sounds like it'll be great, and I think a proper Mageblade is in the cards too... Skyrim might not suck as bad as I'd feared! cat_blaugh


Mageblade? Is there someone else who is a fan of sword/spell : D
Though I prefer Witchblade for the name. Mage doesn't have the bite.
YMMV.

Have you not SEEN my Red Mage avi? Spellsword all-day,erre-day. I am not happy unless I am decked out in medium armor with a sword in one hand, an orb of doom pulsing in my other, and a Very Nice Hat perched atop my usually white hair.
PostPosted: Wed Sep 28, 2011 3:30 pm


Byakko Yasutsuki

Have you not SEEN my Red Mage avi? Spellsword all-day,erre-day. I am not happy unless I am decked out in medium armor with a sword in one hand, an orb of doom pulsing in my other, and a Very Nice Hat perched atop my usually white hair.

ninja
I'm not good remembering names/avatars yeah?
A Very Nice Hat eh? Very Nice :3

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Byakko Yasutsuki
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PostPosted: Wed Sep 28, 2011 4:10 pm


Supinelu
Byakko Yasutsuki

Have you not SEEN my Red Mage avi? Spellsword all-day,erre-day. I am not happy unless I am decked out in medium armor with a sword in one hand, an orb of doom pulsing in my other, and a Very Nice Hat perched atop my usually white hair.

ninja
I'm not good remembering names/avatars yeah?
A Very Nice Hat eh? Very Nice :3

Of course!
User Image
PostPosted: Wed Sep 28, 2011 7:52 pm


Supinelu
Byakko Yasutsuki
Oh gods, oh gods, oh gods! xd

It sounds like a proper Necromancer might be possible, enchanting sounds like it'll be great, and I think a proper Mageblade is in the cards too... Skyrim might not suck as bad as I'd feared! cat_blaugh


Mageblade? Is there someone else who is a fan of sword/spell : D
Though I prefer Witchblade for the name. Mage doesn't have the bite.
YMMV.


Spellswords ftw. Although I'll give, Witchblade does have a nice ring to it.

Winterengine


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PostPosted: Sun Oct 02, 2011 12:16 am


Winterengine
Supinelu
Byakko Yasutsuki
Oh gods, oh gods, oh gods! xd

It sounds like a proper Necromancer might be possible, enchanting sounds like it'll be great, and I think a proper Mageblade is in the cards too... Skyrim might not suck as bad as I'd feared! cat_blaugh


Mageblade? Is there someone else who is a fan of sword/spell : D
Though I prefer Witchblade for the name. Mage doesn't have the bite.
YMMV.


Spellswords ftw. Although I'll give, Witchblade does have a nice ring to it.

No, I disagree. Witchblade sounds like the knife you use to cut the ropes used to tie somebody up for their stake-burning.
PostPosted: Thu Oct 06, 2011 9:18 am


Hmm...

I've been thinking about this a bit.... I want to do my first character as a Mageblade, but looking at this list I see several different character builds set out before me. So far I've seen some basic fare like a ninja-type character or a conjuror, but the one I am most excited about is an Artificer.

In the Dungeons & Dragons setting item enchantment is a difficult thing to do. Usually only really powerful wizards are able to do it for any amount of serious enchanting because like in TES it requires soul energy. Unlike in TES however Soul Gems don't exist so the enchanters use their own energy. This translates into an EXP drain. There is one special class that focuses exclusively on enchanting, and that is the Artificer. as a special class feature they have a pool of energy that they can draw from on top of their EXP to enchant things. This means that they can out enchant anybody.

Looking at the feat list for enchanting and considering the new rules for enchanting, an Artificer is not only a viable character option, it would make a great class. For my bit I think I'm going to give him a Heavy Armor and sword skill for defense, and potion making skills, cuz in D&D Artificers are the closest thing to scientists there are. So, if I combine Crafting, potions, and enchanting I now have an all around scientist character complete with engineering, chemstry, and, erm... SCIENCE!





I am going to enjoy zees! (said with a distinctly posh German accent)

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TES V: Skyrim

 
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