1] Wirrin d Cannith-Played by Arc Vembris
2] Claw- Played By Insane Kat King
3] Dysmas-Played by Black Armed Death God
4] Available (Though Interest has been displayed by Vorastrix)
5] Reserved for the DMPC
[ Premise/Foreword ]
This will be a fairly standard Eberron Campaign. The central focus will be the Noire from the Last War, as well as the Last War itself. While the PC’s may be involved in spying, sabatoge, peace talks, or exploration on the behalf of a certain nation, it’ll be important that there is an eventual purpose of unity.
[ Setting Information/Background ]
See Eberron Campaign Setting/Player’s guide.
The Last War ended roughly a year ago, and tensions are still high as the Four remaining nations quarrel and stockpile weapons for what they expect to be the next conflict. The Twelve Dragonmarked Houses are still in control of most of the economy, and there seems to be an outbreak in quarrels between the Houses themselves as they seem to side with Nations in the Quarrels. On top of that, the number of Abberant Dragonmarks is growing, and a single house is beginning to emerge as the forefront for the Abberant Dragonmarks.
[ Game Introduction/Plot ]
Your characters shall be a group of young adventurers who grew up during the time of the Last War, although none of you fought in the war itself. Strangely enough though, you did fight in the Last War, as well as in many other conflicts in Eberron’s past. You are what is known as a Lost Soul, a mysterious entity that has appeared multiple times throughout history. As a Lost Soul, you can remember flashbacks of your previous self, who was almost exactly like you personality wise and build wise. Even the same marks have appeared on your skin. You search through Eberron looking for traces of your past self, and ways to help Eberron move into a more peaceful future.
Also, a discovery amongst planar scholars has made people uneasy. Ancient round tablets marked into four distinct sections each marked with Old Supernal are being studied right now. What they appear to be are artifacts that channel the power of a device called the Wheel of Fate. Is this device why your soul hasn’t gone on to rest yet? Or is there another sinister cause for your existence?
[ Character Creation ]
I’m fine with any character made as long as there is one character that can fill each role. I shall have one DMPC that will be introduced later in the campaign. Also, please do not use any monster races (one not presented in the listed books below) or races that are introduced by Dungeon Magazine.
Available Sources: Player’s Handbooks 1,2,3, Eberron Player’s Guide, Forgotten Realms Player’s Guide, NOTHING ELSE
ECL: Level 1 Starter
Gold:6d4*100
Races: Only the ones listed in the above publications.
Ability Scores*: I want only standardized sets of stats that can be found in the first Players Handbook. This way time isn’t wasted in rolling stats.
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Hit Points:As listed in the handbooks, per class.
Alignments: I still use the 3.5 Alignment Axis, with the addition of a third axis, honorable-Dishonorable. On the Good-evil axis I only allow good or neutral characters. On the Lawful-Chaotic, and Honorable-Dishonorable axises, I allow any choice.
Pantheon: Eberron Pantheon + Standard Gods (those presented in the first Players handbook)
Backgrounds: Eberron backgrounds with minor modifications only.
[ House/Optional Rules ]
1]Please PM me with the character sheets.
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