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The Journal of Hakon

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Papa Final Faux Pas

PostPosted: Sun Sep 18, 2011 11:34 am


Introduction


A. Introduction
B. Character Sheet
C. Notes on Others
D. Quests
E. Inventory, Spell List, and Skill Progression
F. Guild Status/Opinion

Other:
All initial information will be colored black.
Additional information will be colored red.
Outdated/Incorrect Information will be striked through.
PostPosted: Sun Sep 18, 2011 11:35 am


Username: Papa Final Faux PasUser Image

Character Name: Hakon Vermundr

Race: Nord
+10 Strength and Endurance
-10 Intelligence, Willpower, and Personality
+10 Blade, Blunt, and Heavy Armor
+5 Armorer, Block, and Restoration
Nordic Frost- 50 Points of Frost Damage, Touch, Once per Day
Woad- Shield, 30%, Self, 60 Seconds, Once per Day
Nord Frost Immunity- Resist Frost, 50%, Self, Constant


Birth Sign: Atronach
Fortify Magicka 150 points on Self
Spell Absorption 50% on Self
Stunted Magicka Self

Class: Companion
Specialization: Combat
Attributes: Strength, Endurance
Skills:
Journeyman Blade
Apprentice Heavy Armor
Apprentice Block
Apprentice Armorer
Novice Athletics
Journeyman Alteration
Apprentice Restoration


Age: 28

Gender: Male

Gender Preference: Female

Guild Affiliation(s):
Fighters Guild-Associate, Apprentice;
Arena- Pit Dog
Mages Guild-Associate

Character Armor: Full set of Iron Armor but his shield is made of Steel.

Character Weapon(s): Steel Longsword

Character Bio:Hakon had relatively humble beginnings back in his home in Skyrim. His father was a trader and often spent many months at sea visiting cities on the coasts of Tamriel. Therefore, he spent most of his time with his mother, a smith by trade and a warrior by nature. It was through her that he learned how to defend himself and from the cold winters of Skyrim that he learned how to survive. It was during one winter that the settlement Hakon and his family lived in came under attack from Giants for reasons that have never been revealed to him. The settlement was too small to afford a proper guard so the underprepared citizens had little chance to defend themselves. Hakon’s mother managed to hold off one of the Giants long enough for Hakon to make it to the cellar before she was crushed and their house set aflame. It took two days for a patrol to randomly stumble upon the ruined settlement, finding Hakon and only a handful of other survivors. Believing he was orphaned, as his father had yet to return from a trading expedition nearly a year ago, the then ten-year-old Hakon was taken to Whiterun.

It was there that he found out that the men in the patrol were part of The Companions guild, the Skyrim equivalent of the Fighters Guild. They took him in once they received approval and from there Hakon lived as something akin to a squire. He would clean and repair their weapons, fix their armor, and other mundane tasks as he slowly readjusted to his new life. It was not an easy task, to forget and move on from what happened, but eventually it made him stronger for it. In their spare time, a few of the Companions would train him. In time, they even paid him for some tasks and by the time he was twenty he had saved up enough money to become independent. Though he had never technically joined the Companions or had done any missions for them, it was a small measure of remorse that he left them to pursue his own objectives. In all of the years since his home had been attacked he had wondered where his father had been and if he was even alive. More importantly, if he was still alive then why did he not come looking for him?

He first set out to Haafingar, one of the chief ports in Skyrim, to find any trace of his father. After finding no trace of his father or the ship he sailed on, he took up a job as a guard on a merchant ship to continue his search across the other port cities of Tamriel. Repeatedly he found nothing to support that his father existed, let alone if he was alive or had been killed in a raid. More often than not he found trouble instead of answers, from typical thugs that would attempt to steal the cargo he guarded to pirates on the seas. In just a few years, he gained a reputation for his loyalty to his employers and his ability to fight to his last breath rather than succumbing to bribes or multiple opponents. When he no longer believed he could find his father, Hakon started taking up different offers as a mercenary or bodyguard depending on the situation.

Hakon would later travel to Cyrodiil after the gates of Oblivion caused massive discourse in the country. He sees it as an opportunity to test the skills he has honed over the years and to do some good for the citizens of the country. One of the first things he did was join the Fighters Guild in order to have steady pay and to supplement the dwindled guard force. Other than that he is open for hire, so long as the job is within his morals, and will occasionally go about adventuring when the Guild has nothing for him to do.


Appearance:
Height: 6'5"
Weight: 230 lbs

Years at sea and abroad have tanned his once pale skin and lightened his shoulder length hair. As far as Nords go, he is fairly typical in regards to height and strength. In particular, after so much time hefting around shields and wearing heavy armor Hakon has become something akin to a wall of northern brawn. As he usually wears a helmet of some kind, most people rarely see his bright green eyes and those that do are either lovers or soon-to-be-deceased enemies, and on one odd occasion…both. He rarely wears anything outside of armor and on the few cases he has to look formal he simply throws on a cape of Nordic styling over his armor.

Papa Final Faux Pas


Papa Final Faux Pas

PostPosted: Sun Sep 18, 2011 11:38 am


Encounters of the Personal Variety


Neven Telvani
Met during the Goblin King. Very unlikable man. Would not work with him again unless it was under dire circumstances.

Yaa'namora
Met during the Goblin King. Seems like a nice woman but could have kept her peace about Coraline's inexperience.

Eliya Lok'tah
Met during the Goblin King. Very competent woman and a natural leader. Would gladly work with her again in the future.

Coraline Mirie Atraena
Met during the Goblin King. Appears to be a nice girl and is quite skilled for her age. Might warrant watching for unit cohesion but she appears to doo well enough for her age.
PostPosted: Sun Sep 18, 2011 11:41 am


Assignments and Outcomes


The Goblin King

-Encountered People:
--Neven Telvani
--Yaa'namora
--Eliya Lok'tah
--Coraline Mirie Atraena
-Encountered Enemies
--Lots and lots of Goblins and one mad wizard.
-Loot Acquired
--General's Cuirass (Fortify Heavy Armor 7pt) Steel Cuirass
--Potion of Healing (Normal Restores Health 35 Points)
--Potion of Respite (Normal Restores Fatigue 35 Points)
--Repair Hammer
-Summary of Events
--Successfully rescued the lost wizard despite Goblin attacks and division of the group. Suffered minor damage to sword, shield, and armor. Acquired a steel curiass to replace iron curiass. Promoted within the mages guild.

Papa Final Faux Pas


Papa Final Faux Pas

PostPosted: Sun Sep 18, 2011 11:55 am


Inventory, Spell List, and Skill Progression


Inventory
-Iron Boots, Gauntlets, Grieves, Helmet
-Steel Longsword, Shield
-General's Curiass, Fortify Heavy Armor 7pts, Steel Curiass
-2 Weak Potions of Healing, 1 Weak Potion of Fatigue

-Potion of Healing (Normal Restores Health 35 Points), Potion of Respite (Normal Restores Fatigue 35 Points)
-Repair Hammer

Spell List
-Apprentice Restoration
Heal Minor Wounds, Restore Health, 8 Points, Self, 14 Cost
Minor Respite, Restore Fatigue, 15 Points, Self, 6 Cost
Convalescence, Restore Health, 15 Points, Target, 48 Cost
Heal Major Wounds, Restore Health, 25 Points, Self, 61 Cost
Major Respite, Restore Fatigue, 80 Points, Self, 54 Cost

-Journeyman Alteration
Protect Other, 10%, 20 Seconds, Touch, 10 Cost
Water Breathing, 30 Seconds, Self, 43 Cost
Open Average Lock, Target, 72 Cost

Skill Progression
Journeyman Blade->
Apprentice Heavy Armor->
Apprentice Block->
Apprentice Armorer->Journeyman
Novice Athletics->
Journeyman Alteration->
Apprentice Restoration->
PostPosted: Sun Sep 18, 2011 11:57 am


Guild Status


Fighters Guild
Associate-Apprentice

Mages Guild
Associate-Apprentice

Papa Final Faux Pas

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