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Alex Nightwalker
Captain

Invisible Hunter

9,150 Points
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PostPosted: Mon Sep 05, 2011 8:32 pm


The roleplay

Discuss matters outside of the roleplay here. If we get stuck anywhere, we can discuss how to move things along, here.
PostPosted: Tue Sep 13, 2011 4:00 pm


I assume desilude had permission to godmod like that in his last post? Cause that was heavy god modding. I'm sure he had permission, I was just curious...

Flashwulf
Vice Captain


Alex Nightwalker
Captain

Invisible Hunter

9,150 Points
  • Alchemy Level 1 100
  • Alchemy Level 2 100
  • Alchemy Level 3 100
PostPosted: Tue Sep 13, 2011 4:10 pm


Flashwulf
I assume desilude had permission to godmod like that in his last post? Cause that was heavy god modding. I'm sure he had permission, I was just curious...

No worries Flash, I had told him yesterday he could attack Kisa if he wanted to. ^ ^"
PostPosted: Tue Sep 13, 2011 4:15 pm


Just double checking... I figured as much

Flashwulf
Vice Captain


PuellaSumDei
Crew

PostPosted: Tue Sep 13, 2011 4:18 pm


/Invades and parties in this forum///

3nodding
This roleplay shall be good, very good biggrin
I can sense it ;B
PostPosted: Tue Sep 13, 2011 4:35 pm


Flash - I appreciate your concern. ^ ^ I'll try and see what I can do to about that powerplay bit though. sweatdrop Will definitely have a talk with him on it. 3nodding


Desilude

Get your butt over here! scream

Flash was a little concerned about the way you executed your last post. ^ ^" Uhm, you do realize that auto-attacking someone else's character (though this time I'll let it slide since I said prior to that post that you could interfere if you wishes, so no need to edit anything.) Is a form of godmodding, and against the roleplay's rules, right? ^ ^" Of course, the same goes with dodging attacks, you have to let the other character land some hits or its godmodding, etc. Tis the reverse for auto-hitting, you gotta give the other player a chance to fight back or its like attacking an NPC. sweatdrop

Alex Nightwalker
Captain

Invisible Hunter

9,150 Points
  • Alchemy Level 1 100
  • Alchemy Level 2 100
  • Alchemy Level 3 100

Desilude

Unbeatable Hunter

3,650 Points
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  • Money Never Sleeps 200
PostPosted: Tue Sep 13, 2011 4:42 pm


Alumina Kisarri
Flash - I appreciate your concern. ^ ^ I'll try and see what I can do to about that powerplay bit though. sweatdrop Will definitely have a talk with him on it. 3nodding


Desilude

Get your butt over here! scream

Flash was a little concerned about the way you executed your last post. ^ ^" Uhm, you do realize that auto-attacking someone else's character (though this time I'll let it slide since I said prior to that post that you could interfere if you wishes, so no need to edit anything.) Is a form of godmodding, and against the roleplay's rules, right? ^ ^" Of course, the same goes with dodging attacks, you have to let the other character land some hits or its godmodding, etc. Tis the reverse for auto-hitting, you gotta give the other player a chance to fight back or its like attacking an NPC. sweatdrop

Someone has to get the first hit, and I never gave any hint she couldn't keep fighting, heavy god modding would be the form of me controlling a characters reaction or me doing mass amounts of damage without giving chance to attack. I have two attack in a session and let her get up, how she reacted would have been entirely up to you and how hurt she was, again, would be up to you. I was getting distance between characters. In such situations no one would just walk out of the shadows and say.
"Oh, hey, do you mind if I slam you into a wall?"
PostPosted: Tue Sep 13, 2011 4:52 pm


Desilude


Lol, I didn't think it was heavy godmodding. ^ ^" I understand where you are coming from though, I told Flash he needn't worry about it. sweatdrop

Alex Nightwalker
Captain

Invisible Hunter

9,150 Points
  • Alchemy Level 1 100
  • Alchemy Level 2 100
  • Alchemy Level 3 100

Flashwulf
Vice Captain

PostPosted: Tue Sep 13, 2011 5:05 pm


One way to avoid the whole "may I slam you into the wall" thing is to leave the end of your action up to them. There's a difference between "He grabbed the ninja, throwing him into the wall" and "he attempted to grab the ninja, planning to throw him into the wall." By the way being thrown by the neck hurts...a lot. It actually would kill in most situations unless you meant their scruff. But no harm no foul, just remember if you leave someone the option for their character to get hurt, they often take it. My characters get the living s*** beat out of them... Sorry for bringing this up
PostPosted: Tue Sep 13, 2011 5:12 pm


stare
Hm.
I do wish I had more to say.
Though I will say, you've all seen me how I kill NPC's you can tell the difference between me fighting an NPC and a roleplayer.
>.> Sorry if my fighting style is a little intimidating for others. But I figure if a person is fighting with themselves they expect someone to pop in and do something about it.

Desilude

Unbeatable Hunter

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Desilude

Unbeatable Hunter

3,650 Points
  • Risky Lifestyle 100
  • Money Never Sleeps 200
PostPosted: Tue Sep 13, 2011 5:14 pm


Flashwulf
One way to avoid the whole "may I slam you into the wall" thing is to leave the end of your action up to them. There's a difference between "He grabbed the ninja, throwing him into the wall" and "he attempted to grab the ninja, planning to throw him into the wall." By the way being thrown by the neck hurts...a lot. It actually would kill in most situations unless you meant their scruff. But no harm no foul, just remember if you leave someone the option for their character to get hurt, they often take it. My characters get the living s*** beat out of them... Sorry for bringing this up

I understand, and I normally do fight like that, but I was infact given permission and as I stated before, if someone is fighting with themselves, they are just asking for someone to intervine.
And in MOST situations wolves don't have electricity conducting through their fur.
PostPosted: Tue Sep 13, 2011 5:18 pm


Desilude
Flashwulf
One way to avoid the whole "may I slam you into the wall" thing is to leave the end of your action up to them. There's a difference between "He grabbed the ninja, throwing him into the wall" and "he attempted to grab the ninja, planning to throw him into the wall." By the way being thrown by the neck hurts...a lot. It actually would kill in most situations unless you meant their scruff. But no harm no foul, just remember if you leave someone the option for their character to get hurt, they often take it. My characters get the living s*** beat out of them... Sorry for bringing this up

I understand, and I normally do fight like that, but I was infact given permission and as I stated before, if someone is fighting with themselves, they are just asking for someone to intervine.
And in MOST situations wolves don't have electricity conducting through their fur.


Those wolves live in mexico wink

Flashwulf
Vice Captain


Alex Nightwalker
Captain

Invisible Hunter

9,150 Points
  • Alchemy Level 1 100
  • Alchemy Level 2 100
  • Alchemy Level 3 100
PostPosted: Tue Sep 13, 2011 5:25 pm


I am laughing SO hard at this conversation right now! rofl
PostPosted: Tue Sep 13, 2011 5:30 pm


Hm...
/sits on a ledge, swinging legs childishly back and forth/

PuellaSumDei
Crew


Desilude

Unbeatable Hunter

3,650 Points
  • Risky Lifestyle 100
  • Money Never Sleeps 200
PostPosted: Tue Sep 13, 2011 5:37 pm


Remind Alumina to remind me that I should NEVER go to mexico.
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