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Posted: Mon Sep 05, 2011 12:35 pm
Name: Torik Ishikawa Aliases/ Nicknames: T.I; Torik The Wind Rider (When Shikai is unlocked) Age: Appears to be in late teens, actually 28 Division/Seat: 3rd Division, 3rd Seat Height: 5'10 Weight: 185 lb Personality: Torik is really relaxed and cool headed. Outside of battle he likes to talk to girls and relax when he has no other duties. When he does have duties he doesn't complain, he just gets his work done. When he's not talking to the ladies or not doing something important, he is training to rank up. In battle he is focused and determined at all cost to win and protect those around him.
Theme Song(s): Papercut- by Linkin Park
Physical Description: Torik has long, waist length, white hair and light gray almost white eyes. People often mistake him for being blind but he is not, that's just his natural eye color. Other than that he has his normal shinigami shihakusho and his zanpaktou at his left side. Only people from back when Evil was Captain of Squad 10 would be able to recognize this, but Torik bares a striking resemblance to Masurao Tenshu, the old 4th seat of Squad 10 who died many years ago. He is lean but slightly muscular with a nice tan.
Zanpakuto Name and Sealed Description: Kaze Senshu (Wind Tyrant) In its sealed form its just a normal zanpaktou. The hilt is light blue with a white spiral design. The sheath is white with a blue spiral design. The guard on the zanpaktou is in the shape of a six-point star.
Zanpaku-to Sword Type: Melee/Elemental Zanpaku-to Element: Wind Zanpaku-to Spirit: Kaze Senshu takes the form of a young women with flowing light blue hair. The wears a white long sleeved silk shirt and light blue shorts. She also has white eyes that look like Torik's. Kaze Senshu usually fights mixing wind and Ba Gua Zhang to do both internal and external damage to the body. She is very intelligent, though due to her appearance most people would think she would be easy to take down. Which would prove to be one of Torik's biggest mistakes when they make their first encounter. Kaze Senshu is almost always in the form of a sphere of wind until it is time to train, then she takes her human form.
Inner World: Torik's inner world seems to be nothing but Clouds and Sky. There are many staircases and multiple platforms that seem to be never ending. The setting would cause one to think they were in heaven.
Shikai Not Yet Achieved: “Winds Roar, Kaze Senshu!” When in Shikai form, the blade of Torik's zanpatkou has a slight curve that isn't that noticeable and a faint wind aura around it. Kaze Senshu gives Torik the ability to manipulate the air to create wind and use it for his attacks and defenses. Torik can use the wind aura around the blade as another sort of blade to cut more effectively.
Wind Blast: The blade focuses wind and Torik's reiatsu as he slashes, creating a powerful gust or blast of wind that cuts at the opponents body or almost anything in its path, such as rocks, trees, bushes, ect. This move can also be used to play an illusion that Torik can also manipulate earth. All that he needs to do is slash the ground with this attack and as the wind blast travels the ground it gathers rock and earth, which can hit an opponent for efficient damage.
Wind Prison: To preform this technique Torik releases two Wind blasts which Torik has full control over, he makes them spiral around his opponent almost like a vortex of wind. This ability constantly cuts at the opponents body and due to the wild wind activity, it makes it much more difficult for them to breathe inside the wind prison. this Prison of Wind doesn't last long, but if caught within it, it can cause some pretty good damage. Obviously for someone of about three seats higher in rank it wont have much effect, but for someone of weaker or about the same rank as Torik it would be almost impossible for them to escape. Torik needs complete focus to control these winds so he would be defenseless, if he loses focus this technique would be end right at the end of his focus. Lasts 2 posts.
Bankai Not Yet Achieved: Sora Oukoku (Sky Kingdom) When Torik activates Bankai his zanpaktou glows white and a great wind spirals around his body like a tornado. When the tornado disappears and the dust clears Torik is seen with wings of wind and gloves with white and light blue spiral designs. When the wind wings disappear the gloves turn back into his zanpaktou and his Bankai is now gone.
Improvements: Torik's Bankai give him more control over the air and wind; also his reiatsu increases dramatically. The power of his shikai abilities increases, causing much more damage and on weaker enemies even death. Not only does it increase his previous powers, but this transformation also gives birth to some more powerful and deadly abilities as well.
Wind Shield: The wind wings come in front of him and protect him from most physical attacks. When this defense is used, it drains Torik of his Bankai faster, making his Bankai not last as long.
Tornado Trap: This ability creates six tornado's surrounding the opponent(s). When motioned by Torik, they come to their center to create one big tornado. This attack creates deadly cuts all over the body. Who ever is caught in this attack will either die or be badly injured. The cost of using such a powerful attack is his Bankai. No matter how much time he has left, if Torik uses this ability hes Bankai vanishes and he is left exhausted. Mainly used as a last resort. There are very few ways to escape this technique since it surrounds the opponent, but I guess if the target goes underground or goes up in the air high enough they would be able to escape before the six tornado's caved in. Lasts 2 posts.
Wind Hand-to-Hand combat: By focusing his reiatsu to the gloves on his hands, Torik can create wind around his hands. Even the slightest touch with his palm can cause a deep cut or stab with this ability, making hand-to-hand combat with Torik very dangerous. Self developed technique.
Kidou: Bakudo:
1. Restrain (Sai) 4. Crawling Rope (Hainawa) 8. Repulse (Seki) 9. Strike (Geki) 9. Disintegrating Circle (Hourin)
Hado:
1. Thrust (Shou) 4. White Lightning (Byakurai)
Bio: Torik was one of those born in the Soul Society, meaning he has never been to the Living World. Living in a mid-class district, Torik grew up like a normal kid, only he didn't have his parents around. He is not aware of this, but his parents were Shinigami and pretty decent ones too. But they were killed by a horde of Hollow, so Torik had to do everything for himself. He was always being picked on and got into fights quite often. He learned to street fight a very young age. One day when he was getting his butt kicked and old man came out of no where and defended him using a style of fighting known as Ba Gua Zhang. The old man disappeared as soon as he was finished with the others. All Torik got a look at was his Shinigami shihakusho and his fighting style.
After doing some research on the clothes he was wearing he found out that the man was a shinigami. He looked up the fighting style as well, but could find nothing. When he was much older he joined the Shinigami Academy to become one of the strongest shinigami there ever was, and in hope of finding that old man. He was average at kido, above average at kendo, and advanced in hand-to-hand combat. Now that he graduated he has put in a request to join Squad 10. Once accepted to Squad 10 he climbed the ranks to 5th seat. But then he got a transfer to be the 3rd seat of Squad 3.
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Posted: Fri Sep 09, 2011 3:52 pm
Come on, I've been waiting all week for an overview or approval. Anyone?
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Posted: Fri Sep 09, 2011 4:14 pm
You need to properly display a gauge for your Wind Prison technique. I understand it doesn't last long, but obviously it can't be absolute. Put more description in it. Are you completely helpless while this move is being played? Or are you completely able to "fully" control these currents with minimal focus? How often can it be used, and how much energy does it take from you?
I'm not asking you change the move itself, but based on it's purpose... I want more description of the flaws of this technique, and who can basically nullify it? Obviously anyone that is around three seats higher or VC or Captain rank is going to consider it a breeze.
The same goes for Tornado Trap. When making these types of moves you need to as accurately as you can explain the strengths and weaknesses of the attack. Weaknesses such as ways people could escape them, large energy costs, duration and the size of the area of effect. Since Tornado Trap leaves you exhausted, just be sure that you only use it as a last resort or you're without a doubt boned.
And as for Wind Hand-To-Hand. I suggest you include that as a self developed ability. To learn it, you will have to train with someone who knows hand-to-hand combat A.K.A. someone from Squad 7.
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Posted: Sat Sep 17, 2011 7:30 pm
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Posted: Sat Sep 17, 2011 8:06 pm
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