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[GUIDE] Questing & Character Creation

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TiH Helpful Guide
Crew

PostPosted: Mon Aug 29, 2011 10:47 am
Questing & Character Creation Guide

Welcome! This guide will explain how you, too, can create an awesome TiH character to quest for. While questing is not the only way to get a RPable character in TiH, many people like designing a completely custom character to quest for as a goal. Making a quest thread is not a guarantee that you will get a character, but it can be a lot of fun, and sometimes there will be special opportunities for questers!

If you don't have a specific character in mind, you may want to keep an eye out for special events, where pre-made characters are often available. You can give pre-made characters any personality you like, but their faction, species, and appearance is already determined! People who obtain pre-made characters also have to make a thread in the quest forum to present their character for approval.

Remember, the most important thing you can do to make a successful quest is read! Read the front page of the main thread, read some of the other guides in the Guides & Resources forum, read some of the other quests, and get to know the TiH community! And read this thread, especially.



TABLE OF CONTENTS:
--- Step One: Do's and Don't's
--- Step Two: Fill Out the Form (Amityville Students)
--- Step Two (Alternate): Fill Out the Form (Hunters)
--- Step Two (Alternate): Fill Out the Form (Horsemen/Lost Clan)
--- Step Three: Posting Your Quest Thread
--- Step Four: Getting Your Quest Character
--- Step Five: I Got My Character - Now What?



IMPORTANT NOTE: Please note that quest characters may not be roleplayed unless there is a special event permitting this! We know you want to RP your character really badly, but please wait and only do this in approved events. Thank you!  
PostPosted: Mon Aug 29, 2011 10:48 am
STEP ONE: Do's and Don't's

To start, here's a little information on what you can and cannot quest for!


YES, YOU CAN HAZ!
- Students at Amityville Academy: most characters at TiH are students of this school in Halloween Town! All students fall into one of five factions: reapers, demons, monsters, ghosts, or undead. Students are the easiest type of character to get!

- Hunters at Deus Ex Machina: these human characters carry special weapons and fight against the "dark forces" of FEAR and Halloween! They live on an island far away from Halloween Town, and occasionally have missions to Amityville where they will interact with students. Hunters are more difficult to get, and are recommended for those who have more experience in TiH.

- Horsemen/Lost Clans characters: after the destruction of their home Isles, the remains of the Four Clans society have ended up in a sanctuary in Halloween. They have their own reserve where they live, and at the moment do not interact with Amityville students to any great extent. (This may change in the future!) Like Hunters, Horsemen are recommended for those who have more experience in TiH. Please refer to this outfit guide for horsemen!

- Any kind of monstrous, scary Halloween creature (as an Amityville student): yes indeed! You can select something from myth, folklore, urban legend, or even try your hand at making up a creature yourself.

- Duplicates of species that already exist: is there already a werewolf student in TiH? No problem! You can have a werewolf too! Just keep that person's character in mind when you design yours.

- More than one quest: you can quest for as many characters as you'd like, though if you get too crazy too fast people may look at you funny!

---------------


NO, YOU CANNOT HAZ!
- A character that already exists in myth, folklore, mass media, etc.: i.e. you cannot be Dracula, Jack Skellington, Medusa, etc. - but you could have a vampire, skeleton, or gorgon student!

- Students that are half-and-half: i.e. you cannot have a half-demon, half-monster student. You must pick one!

- Students that are not a "scary" creature. Halloween is a place created from and maintained by fear: if you are not scary, fearsome, horrifying, creepy, etc. then you would not exist in Halloween to begin with!

- Humans that are not Hunters or dead (ghosts, undead); if you have a ghost or undead that was once human, keep in mind that they cannot remember anything of their human lives! See the Human World guide for more information.

- Students that are older than Year One, without a Damn Good Plot-Related Reason. For the most part, all Amityville Academy students start at Year One and work their way up to higher years.

- Make sure that students in ART FORM / student form are human looking, they cannot have extra limbs, etc etc, and must look and be dressed like a STUDENT. Wings, attentae, etc etc are okay, but be sure to look at the general appearance of students in the shop before going overboard. Centaurs and mermaids for example - how would they sit in the desks?

- Professors or other Staff: these characters are all owned by shop staff and GMs.  

TiH Helpful Guide
Crew


TiH Helpful Guide
Crew

PostPosted: Mon Aug 29, 2011 10:50 am
STEP TWO: Fill Out the Form - Amityville Students

We've provided a handy form for you to fill out and post in your quest thread, a profile that will help you create your character! When you post this form, please do not change, add, or remove information: it's important that we can read your forms quickly and easily. You are welcome to put extras (like expanded history, questions, etc.) in another post of your quest thread!

The blank form for Amityville Academy students can be found here! Not sure how to fill it out? Keep reading and we'll explain! (And if you feel you understand the form and don't need an explanation, then rock on and go for it.)

Information on the Hunter form can be found in the next post.



Quote:
AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Your character's full name.
Nicknames: If they have any!
Gender: Can be male, female, nongendered/androgyne, genderfluid, whatever! All gender classifications are welcome and possible.
Age: The number doesn't matter so much - some creatures can live for thousands of years - but whatever you put should be mentally/physically equivalent to a teenager of your character's species.

Faction: The overall faction your student belongs to: Demon, Monster, Reaper, Undead, or Ghost! If you're not sure, read the guide for that faction, or ask in the Questions & Suggestions thread!
Race: The specific species of your student: i.e. werewolf, swamp monster, vampire, frost demon, etc.!

Natural Ability: A natural ability is something that all members of your character's race can do! For example, all werewolves can shapeshift to wolf form. These abilities are used in roleplay for fun, and are not important for battle. Shapeshifting, being able to phase through walls, and having the ability to talk to animals are good examples of natural abilities!

--- If your character has wings, they can automatically fly! You do not need to use up your natural ability on Flight, any more than a character with legs would have Walk as a natural ability.
--- Likewise, if your character's species is naturally aquatic, they can automatically breathe under water.
--- Check the faction guide for your character's faction to see if your species is listed there: if it is, you may want to take your natural ability from that list! Otherwise, create something that makes sense. Note that if/when your quest is approved, a GM will work with you to make sure your choice in ability fits the game's setting.
--- You can only have one natural ability.


Personality: Tell us about your character's personality! Don't write a novel, but let us know a little about them - their traits, character quirks, and so on!


Why are they enrolled in Amityville Academy? Why does your character want to come to Amityville as a student?


FEAR Ability: A character's FEAR ability is a special attack they can use in battle, similar to a limit break or other powerful and unique attack! Their power should be related to the character's species or personality somewhat. Again, as with the natural abilities, when your quest is approved a GM will work with you to make sure your FEAR ability fits the setting and is appropriately powered!

--- Please do not create dice mechanics for FEAR abilities! We used standardized dice rolls for different attack types in this shop. To learn more, check out this thread!
--- Keep in mind that your character starts as a first year student at Amityville! They should not be destroying planets, or buildings, or even rooms. Keep things in moderation!
--- You may have a similar power to someone else: i.e. if someone already has a student or quest with laser eye-beams, you can still have laser eye-beams if you really want, but try to make the execution unique!

--- Don't forget to include what TYPE of Fear it is! For more information please see the FEAR guide:
http://www.gaiaonline.com/guilds/viewtopic.php?t=22177831



Physical Description:
This section is self-explanatory, for the most part: what does your character look like? Remember, you are designing your character's student form. Within Amityville Academy's walls, all students are magically forced into a humanoid form.

This means, for example, that if your student is a mermaid, she will have legs as a student, rather than a tail. If your student is a direwolf, he will have a human shape as a student, rather than a pure wolf or even anthro form. Special features like a tail, wings, ears, claws, etc. are completely okay and encouraged, but they should look like a human version of whatever creature they truly are.


Eye Colour:
Hair Colour/Style:
Skin Colour:
Clothing Style/Colours: Remember, everything should be Halloween-inspired! Creepy is good!
Extra: This is where you tell us about your character's special features: wings, tail, pointy ears, fangs, whatever else that isn't covered above.
References: If you have art or design sketches for your character, include them here!




THINGS TO KEEP IN MIND FOR AMITYVILLE STUDENTS
- Students do not know much about the Human World, and have certainly never been there before! Even if a student is a formerly-dead human (i.e. a ghost or undead created from a human's death) they will not remember anything of their former human lives. Everything they know about humans they will learn at Amityville.

- Regarding natural forms: all Amityville students wear skull pins as part of their 'uniform'. If your character's natural form is not humanoid naturally, then the skull pin magically forces them into a human shape for their classes and so on. It also adjusts height: if your character is naturally a tiny pixie or a giant, it would either grow them to 2 feet tall (minimum) or shrink them to 7-8 feet tall (maximum). This human shape matches their official student art! If your student has a natural monstrous/non-humanoid form, they can switch between their humanoid (official art) form and their natural form either a.) outside or b.) in their dorm room. They cannot switch in a classroom, in the hallway, etc.! This is for the comfort of all students.

- The only characters that can switch willy-nilly between a humanoid form and a monstrous/non-humanoid form are characters who have shapeshifting as a natural ability. For example, if you have a werewolf character whose natural ability is shapeshifting, they can shift between forms anywhere! However, if your character is naturally a giant snake, and does not have shapeshifting as a natural ability, they can only shift to their natural forms in approved areas.

- Halloween creatures can come into being in three different ways: being born (via pumpkin), dying (for ghosts or undead), or simply popping into existence through sheer FEAR (for example: a hit horror film about slime demons is released in the Human World! Human fear of slime demons skyrockets, and as a result a number of slime demons appear in Halloween). For more information, read The Little Scareling Primer.

- Simply because it's come up before: all gender identities and sexual orientations are fully accepted in Halloween! There is no social stigma of any kind for same-gender relationships, for example, so please don't write such into your character.

- They do not know anything about the Hunters.

- Students are creatures of fear. Scaring is a virtue and the lifeblood of Halloween! All students will have to learn to be scary and to scare, or else they will be the Halloween equivalent of bums on the street.

- Actually killing humans is frowned upon in Halloween. The creatures of Halloween thrive off of human fear, not off of human blood, life-source, or anything else... just fear, which is only produced when humans are alive. Think of humans as lovely cattle which are to be used but not actually butchered!

- You can find out more about Halloween and the creatures that live in it in the World of Halloween subforum!  
PostPosted: Mon Aug 29, 2011 10:51 am
STEP TWO: Fill Out the Form - Hunters

We've provided a handy form for you to fill out and post in your quest thread, a profile that will help you create your character! When you post this form, please do not change, add, or remove information: it's important that we can read your forms quickly and easily. You are welcome to put extras (like expanded history, questions, etc.) in another post of your quest thread!

The form for Hunter characters can be found here! Not sure how to fill it out? Keep reading and we'll explain! (And if you feel you understand the form and don't need an explanation, then rock on and go for it.)


A quick note before we get to the form: Hunter characters were introduced to the shop in a large event in April/May 2011! In this event, a huge number of humans were brought to the Island (headquarters of the Hunter organization, Deus Ex Machina) and tested in very... special ways. Special, and bloody.

If you participated in that event and had a Hunter candidate to temporarily roleplay, then you're all set - you can use that character again in a quest! If you did not participate, you can still quest for a Hunter, but it will be assumed that your character went through the candidate selections and trials at the same time as the others.

Hunter characters, by nature, are more metaplot-heavy and involved than Amityville students. If this is your first character at TiH and you did not play through the original Hunter candidate trials, we recommend that you try for an Amityville student as your first character. Please refer to this coat guide and this weapon guide!




Quote:
DEUS EX MACHINA PERSONNEL FORM

The Hunter
Name:
Nicknames: If any.
Gender: Any gender identity found in humanity is acceptable! (Male, female, genderfluid, androgyne, etc.)
Age: Anywhere from LATE teens (17/18/19) to adult is acceptable.


Category: The categories of Hunter are:
Moon & Sun - Does the 'hands on' operations, more tied to execution of missions, attacking, assaulting, defense, repair, and guarding work. Moon is related more to repair/rescue and defense while sun is related more to offense.
Death - The "intelligence" operation, in charge of gathering information and maintaining the network of Hunters. They gather the information prior to a mission.
Life - Related to "research", including research specifically OF Halloween, its specimens, and ultimately Fear and the abilities of Fear and Hunters.
Mist - The group that does not have one specified role but fills in for everyone. A jack of all trades master of none group, they are usually asked to take missions from all four categories, but as a result do not get "specialized field" missions.



The Weapon
Name: The name of your weapon. This cannot be the name of a famous weapon - i.e. no naming your sword Excalibur! Also, no two Hunter weapons have the same name, so look over the Hunters currently in play to make sure you're not repeating a name.
Nicknames: If any.
Type of Weapon: Can be pretty much anything as long as your Hunter can carry it: swords, knives, guns, hammers etc. are all fine. A fighter jet or nuclear bomb is not. All weapons also glow with runes or look magical in some way or form! Please make sure you read this guide HERE
Former species of weapon: All Hunter weapons were originally Halloween creatures! Pick a species! (Just list a species name here, please - no further description is needed.)
Gender: Weapons can have any gender identification they wish.


Personalities: Let us know a little about both Hunter and weapon (remember, the weapon is sentient and can talk telepathically to their Hunter!). Give us a small paragraph each about their personality, traits, character quirks, likes and dislikes, etc.

Why did your human character choose to become a Hunter?
If your character participated in the original Hunter metaplot, then you've already written a solo that explains their reasons! Just link to that with a brief (2-3 lines, max) summary.

If not: all Hunters are human, chosen from among ordinary humans for their extraordinary ability to detect "evil beings". This abilty has affected them their entire life. The original solo guidelines are here: while, as a quest character, you do not have to write a solo yet, you should keep those guidelines in mind! Use them to develop your character's past, and their reasons for signing their life away to become a Hunter.


Weapon Ability
A charged weapon can deliver a powerful attack in battle! This charged attack is like a limit break or other unique power, and is the Hunter equivalent of a student's FEAR ability. As with FEAR abilities, you should not create dice mechanics for a charged attack - we've done that for you, right here!

The nature of a Hunter's charged attack is related to the weapon's original species. If your weapon was a mermaid, you can't have a charged attack that inflicts a stone-like temporary paralysis on your enemy - but you could do that with a weapon that was a gorgon.

Don't forget to include what TYPE of Fear it is! For more information please see the FEAR guide:
http://www.gaiaonline.com/guilds/viewtopic.php?t=22177831


Physical Description:
Hunters are 100% human, and thus have human features. No wings, claws, etc. are allowed for Hunter characters! Skin colors must be in the natural range; hair/eye color can be any color of the rainbow!

Eye Colour:
Hair Colour/Style:
Skin Colour:
Clothing Style/Colours: All Hunters wear a standard 'uniform': a white coat trimmed with gold with their class sigil on the back. They also always wear a colorful scarf/sash as part of their uniform. No matter what, these two items of clothing must be included in your Hunter's design!
Extra:
References: If you have art or design sketches for your character, include them here!





THINGS TO CONSIDER FOR HUNTERS
- Hunter characters had relatively ordinary lives in the Human World before becoming Hunters! They can remember those lives perfectly, though they cannot go back and live as a normal human any longer.

- They do not know a great deal about Halloween (the place) and have never been there. All they know about the true nature of Halloween is what their superiors will teach them.

- The Hunter organization, Deus Ex Machina, is a military-like organization that takes things Very Seriously. Their goal is to fight against and eliminate "dark, evil beings". Hunters should all be opposed to monsters and other Halloween creatures, and never feel sympathy or be friends with them.

- For more information on Hunters, check out the Deus Ex Machina guild.  

TiH Helpful Guide
Crew


TiH Helpful Guide
Crew

PostPosted: Mon Aug 29, 2011 10:52 am
STEP TWO: Fill Out the Form - Horsemen

We've provided a handy form for you to fill out and post in your quest thread, a profile that will help you create your character! When you post this form, please do not change, add, or remove information: it's important that we can read your forms quickly and easily. You are welcome to put extras (like expanded history, questions, etc.) in another post of your quest thread! Please refer to this outfit guide for horsemen!

The form for Horseman/Lost Clan characters can be found here! Not sure how to fill it out? Keep reading and we'll explain! (And if you feel you understand the form and don't need an explanation, then rock on and go for it.)

Before questing for a Horseman/Lost Clans character, you MUST read the detailed information available here. The Lost Clan has a deep history and culture that must be adhered to! If this is your first character at TiH and you did not play through the original Lost Clans metaplot (April 2011), we recommend that you try for an Amityville student as your first character.


Quote:
LOST CLAN CREATION FORM

The Horseman
Name: Note that your Horseman's original Clan will limit what they can be named - i.e. Conquest Horsemen should have a name from an Asian culture, etc. See the guide above for details!
Nicknames: If any.
Gender: Can be male, female, nongendered/androgyne, genderfluid, whatever! All gender classifications are welcome and possible.
Age: The age of a horsemen varies. 15-24 are the 'typical' ages, and they are all considered IC adults by the clan. Typically, horsemen are hundreds of years old though the aging process is relative. All surviving Horsemen would have been younger Horsemen on posts away from the Four Clans at the time of their original home's destruction.

Original Clan: Famine, Conquest, Death, or War - remember, the Clan your Horseman is part of defines their appearance to an extent, as well as their cultural background.

Job Role: Check the information thread for a selection of job roles available for your Horseman's original Clan! You CANNOT mix and match: i.e. you can't have a Famine Priestess, as Priestess is a Death Clan role.

Personality: Let us know about your horsemen, the reactions they had to their world being destroyed, and their goal now, as part of the new clan, to rebuild, what exactly they are looking for/ what sort of feelings /how they might identify themselves now. Be sure to adhere to the history of the clans and the world setting.

Mount Form: CHOOSE A MOUNT FORM (SEE BELOW), please be REASONABLE in its appearance. HERE is a loose guide for mount forms that may help you! Also in no way shape or form will any horseman have a mythological creature as a mount.

[ Summon Mount: ] All horsemen are able to summon a mount to travel. This usually takes an equine form, though may vary from clan to clan:
[ Conquest ] - 'White horse'/ White, any coloration or marking cannot be over 10% of their coat. The are ornate only in decoration such as manes and saddles. Only horses.
[ Famine ] - 'Black horse'/ Emaciated/slightly decayed equines. Dark blacks and greys with little ornamentation. They get limited decorations similar to those of war minus saddles.
[ War ] - 'Red horse'/Any large feline, canine, bird of prey, and bears with a few markings in red warpaint. Saddles are typically strips of leather or simple woven cloth. If it cannot be made by hand, it wouldn't be on the mount. Think crude, simple accessories.
[ Death ] - 'Pale horse'/Ghostly they can be any deer, horse, or moose that can be ridden normally. Lacking in decorations. No bright colors/glowing markings.

Weapon Form: USE A WEAPON THEY IDENTIFY WITH (SEE BELOW) please be REASONABLE in appearance. They are also always EQUAL OR SMALLER IN SIZE to the wielder.
[ Weapons Summoning ]: All horsemen are able to summon a small weapon, a projection of their own Fear, similar to how Reapers are able to summon a weapon. Their weapons have very specific themes however, and are usually very simple starting off. Only Heirs have extremely ornate or powerful weapons. Horsemen are as powerful with a weapon as they are without, but many clans prefer to use weapons to attack. Horsemen only get one natural ability, while Heirs may have more than one.
[ War ] : Summon a SIMPLE bladed weapon, has to be dagger OR short sword shaped. Handmade or carved. Cannot be forged.
[ Conquest ]: Summon a SIMPLE long ranged weapon, has to be bow OR short spear shaped. Carved or forged- cannot be handmade.
[ Death ] : Summon a SIMPLE curved weapon, has to be sickle OR scimitar shaped. Forged. Cannot be carved or handmade.
[ Famine ] : Summon a SIMPLE extended weapon, has to be chained OR weighted. Handmade, crude metal working. Cannot be forged or carved.

FEAR ATTACK: All horsemen primarily use their weapons summoned to help them attack, similar to Hunters or reapers. Try to focus on attributes related to your respective clans (ie: War = more violent, physical attacks, Death = subtle, shadow-based attacks, etc etc)

Don't forget to include what TYPE of Fear it is! For more information please see the FEAR guide:
http://www.gaiaonline.com/guilds/viewtopic.php?t=22177831

Physical Description:

Horseman clans have distinct limitations on each clan much like hunters have limitations to their uniforms.

[ War ] : All war horsemen have wings. These wings are varied in color and size but they are fully functional. They cannot have horns. Amazonian and Tribal themed.
[ Death ] : Death is not bright in appearances, IE no neon hair or eyes, no glowing markings. Norse themed.
[ Famine ] : Often emaciated though not always. Middle eastern and African themed.
[ Conquest ] : Horns are optional, they cannot have wings. Eastern Oriental, (primarily Chinese) themed.

Eye Colour: Gold or teal eyes are signs of insanity and thus cannot be quested for.
Hair Colour/Style:
Skin Colour: Grey skin/markings are also a sign of insanity and also cannot be quested for.
Clothing Style/Colours: (Please keep your horseman's distinct culture in mind HERE. ie, someone from clan Conquest will have an East Orient influence in their clothing choice whereas someone from Famine would have a nomadic/desert influence, etcetc.)
Extra: You can't have wings and horns- if you want one you cannot have the other.
References: (If you have art or design sketches for your character, include them here!)





THINGS TO CONSIDER FOR HORSEMEN
- All the Horsemen currently living survived a terrible, cataclysmic event in which their homeland was utterly obliterated by Hunters. Again, read the information thread for more details.

- All Horsemen are living in Halloween, in a special reserve where they live in private residences according to their clans. They also can have a permanent residency in the large communal lair, though it is currently on lockdown by halloween. At the moment, they cannot directly interact with Amityville students without special permission! Even though their dorm room threads are located in the same subforum as Amityville dorms, they are not ICly in the same location.  
PostPosted: Mon Aug 29, 2011 10:53 am
STEP THREE: Posting Your Quest Thread

Is your form filled out? Then it's time to post your quest in the Halloween Subspace forum! Please follow this format to title your quest thread:

[Q] Howl the Werewolf

The [Q] indicates a quest, and keeps things nice and tidy for all!


You may also see other notations in people's quest thread titles. Here's an explanation of what they mean, and when you should use them:

READY! added to a quest title means that your character form is entirely complete, and that you are ready for the staff and others to take a look at your character!

Some people may mention crits. Short for 'critique', a crit is someone else's opinion on your character, offered in a helpful fashion! Crits can help you strengthen your character. If you crit other people's quests they may help you with yours also. Remember, when giving crits, be nice and be constructive! Help others, don't put them down.

ACCEPTED means that a staff member has looked over your quest and decided that it fits into TiH's setting and world. This DOES NOT mean that you have won your character! It just means that your character will be good to go with minimal changes when you do get them. (Note that changing your character significantly after acceptance means you'll need to get re-accepted!)

Lastly, [ENROLLMENT] is for characters who are going to be an official student or Hunter! This means that your character's official art/cert/etc. is on the way! ONLY use 'enrollment' if you have been contacted by a member of TiH staff! Once your have your art, you may create your journal and begin to RP.


One final note: when your quest is accepted or enrolled, you may be asked by the GMs to change aspects of your quest to better fit the shop setting! They will help you out, so don't panic.  

TiH Helpful Guide
Crew


TiH Helpful Guide
Crew

PostPosted: Mon Aug 29, 2011 10:54 am
STEP FOUR: Getting Your Quest Character

There are several different ways you can make your quest character a reality! Drumroll, please...

1.) Customs: Custom slots are available from time to time! Pricing and information on custom students can be found in the Alley; openings will be announced in the main thread. Due to high demand, custom slots are usually handed out in a raffle format.

2.) Bribes: Sometimes an artist may open up a bribe slot! These openings for custom students are higher priced. Offer the artist something you think will be tempting... both in terms of your payment and your character!

3.) Special Events: From time to time, TiH will host special events that may use custom slots as prizes! Keep an eye on the main thread to see if an event like this will be happening soon.

4.) The Quest Fairy: Last but certainly not least is the beloved TiH Quest Fairy, which selects quests to be made real for free! This happy event may come to those who are active in the TiH community... exactly who or when is impossible to predict... wait, participate, and hope!

Please note that the Quest Fairy does not visit quests just because the quester is being active in thread. Being active is a good thing and will get you noticed, yes, but there are mysterious qualifications both a quest and the quester must have in order to get a visit from the Quest Fairy. We don't expect you to brown nose or suck up - however we do request that you be yourself. Be warned, though: selfish, crass, rude, and generally dickish behavior counts against you. Always.

The only time a member of staff will contact you concerning the Quest Fairy is if your quest is being picked up! Besides, they say that the Quest Fairy is rather shy and tends to visit those who don't make mention of it... just like Sandy Claws.  
PostPosted: Fri May 04, 2012 10:40 am
STEP FIVE: I GOT MY CHARACTER YAY! Now What?

The first thing you should do after being contacted by a TiH staff member - and you have been contacted, right? Because if you follow these steps without a TiH staffer telling you "YOU ARE GETTING YOUR STUDENT", then you will only make the staff mad. And you wouldn't like that. sad Neither would we!

Anyway. You've been contacted yes?

Great!

1.) Make sure your quest is completely the way you want it! The artists will use your form to create your character's official art, so make sure your description is complete and correct. Everything else should also be polished and perfect until you can say: YES! This is the character I want to RP!


2.) Change your quest title from [Q] to [ENROLLMENT], and make sure READY! is in the title as well! This will let us know that your quest is ready for us to look at! For example:

[Q] Howl the Werewolf

would become

[ENROLLMENT] Howl the Werewolf - READY!


3.) Post in the enrollment thread. This will get your character in line to be checked over! Please be patient - this can take some time, as sometimes there is a long list of people who need attention. We will get to you as soon as we can! Until then, patience!


4.) When a TiH admin PMs you to discuss your quest, be awesome! When it's your turn to be checked, an admin will look over everything and talk to you about any changes that need to be made.


5.) Wait for the TiH admin's approval! And please, please be patient. Otherwise, well... we'll be mad. sad But your patience will be rewarded, as once you have approval you can... oh yes...


6.) ROLEPLAY IN TiH!! You can now set up your dorm room, request an official cert, make an emblem, and roleplay happily forever. Hooray!  

TiH Helpful Guide
Crew

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