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ganchroi

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PostPosted: Thu Aug 18, 2011 3:02 am


45 Card deck (Mine always are)

Monsters: (22)

3x Fortune Lady Light
3x Fortune Lady Fire
3x Fortune Lady Wind
3x Fortune Lady Water
3x Fortune Lady Dark
3x Fortune Lady Earth
2x Solitaire Magician
1x Witch Doctor of Sparta
1x Catoblepas and the Witch of Fate

Spells: (13)

2x Future Visions
2x Fortune's Future
2x Time Passage
1x Terraforming
1x Inferno Reckless Summon
1x Field Barrier
1x Soul Absorption
1x Solidarity
1x Double Cyclone
1x Magical Dimension

Traps: (10)

1x Scrap-Iron Scarecrow
1x Compulsory Evacuation Device
1x Nordic Relic Laevateinn
1x Slip of Fortune
2x Interdimensional Matter Transporter
2x Light of Intervention
1x Inherited Fortune
1x Trap Stun

(No side/extra decks)

What do you guys think? Any suggestion?
PostPosted: Sun Aug 21, 2011 10:17 am


First off, nice Yuna cosplay.

Second off, the deck has potential for being a killer deck. The only suggestion I could possibly make is, reduce the amount of duplicates you may have so it'll be 40. Btw, I was hoping to look for Fortune Ladies Light, Wind, and Dark. How much are those three?

Superonimalco



oucyan


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PostPosted: Sun Aug 21, 2011 10:38 am


annoyingly good Fortune Lady Build my firend has. Sadly, even though it's good, it's still not good in tournaments.

Monsters: x18
Fortune Lady Light x3
Fortune Lady Dark x3
Fortune Lady Water x3
Fortune Lady Fire
Fortune Lady Wind x2
D.D. Sprite x2
Genex Ally Birdman x2
Chaos Sorceror x2

Spells: x14
Fortune's Future x3
Future Visions x3
Miracle Synchro Fusion x2
Allure of Darkness
Heavy Storm (next Format)
Mystical Space Typhoon x2
Monster Reborn
Dark Hole

Traps: x8
Compulsory Evacuation Device x2
Solemn Warning x2 (or 2 Bottomless if you lack the Warnings)
Torrential Tribute
Mirror Force
Solemn Judgment
Starlight Road

Extra Deck: x15
Arcanite Magician x3
Sumpreme Arcanite Magican x2
T.G. Hyper Librarian
Stardust Dragon x2
Brionac, Dragon of the Ice Barrier
Scrap Dragon
Tempest Magician
Explosive Magician
Ancient Fairy Dragon
Thought Ruler Archfiend
Black Rose Dragon
PostPosted: Sun Aug 21, 2011 2:13 pm


Superonimalco
First off, nice Yuna cosplay.

Second off, the deck has potential for being a killer deck. The only suggestion I could possibly make is, reduce the amount of duplicates you may have so it'll be 40. Btw, I was hoping to look for Fortune Ladies Light, Wind, and Dark. How much are those three?


ty v much - took me ages to get it biggrin
and ty, good idea - cut back on earth maybe? she's only a beatstick >_< and they're all about 2 euro (3 dollar fiddy!?! GOD DAMN LOCH NESS MONSTEH!) so cheap enough biggrin nobody wants 'em coz they're just not that well-known, particularly the idea of fortune lady decks :S

ganchroi

Benevolent Lunatic

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ganchroi

Benevolent Lunatic

13,150 Points
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PostPosted: Sun Aug 21, 2011 2:16 pm


axean
annoyingly good Fortune Lady Build my firend has. Sadly, even though it's good, it's still not good in tournaments.

Monsters: x18
Fortune Lady Light x3
Fortune Lady Dark x3
Fortune Lady Water x3
Fortune Lady Fire
Fortune Lady Wind x2
D.D. Sprite x2
Genex Ally Birdman x2
Chaos Sorceror x2

Spells: x14
Fortune's Future x3
Future Visions x3
Miracle Synchro Fusion x2
Allure of Darkness
Heavy Storm (next Format)
Mystical Space Typhoon x2
Monster Reborn
Dark Hole

Traps: x8
Compulsory Evacuation Device x2
Solemn Warning x2 (or 2 Bottomless if you lack the Warnings)
Torrential Tribute
Mirror Force
Solemn Judgment
Starlight Road

Extra Deck: x15
Arcanite Magician x3
Sumpreme Arcanite Magican x2
T.G. Hyper Librarian
Stardust Dragon x2
Brionac, Dragon of the Ice Barrier
Scrap Dragon
Tempest Magician
Explosive Magician
Ancient Fairy Dragon
Thought Ruler Archfiend
Black Rose Dragon


sounds pretty cool, but I wanted to stay away from side decks if at all possible. Their deck seems kind of disjointed, as if they're trying to do too many things. My Naturias were like that, but as you can see in the forum I rebuilt it, and it's so much better biggrin It's good to get a focus on the one tactic and milk it for all it's worth razz
PostPosted: Sun Aug 21, 2011 6:06 pm


ganchroi
axean
annoyingly good Fortune Lady Build my firend has. Sadly, even though it's good, it's still not good in tournaments.

Monsters: x18
Fortune Lady Light x3
Fortune Lady Dark x3
Fortune Lady Water x3
Fortune Lady Fire
Fortune Lady Wind x2
D.D. Sprite x2
Genex Ally Birdman x2
Chaos Sorceror x2

Spells: x14
Fortune's Future x3
Future Visions x3
Miracle Synchro Fusion x2
Allure of Darkness
Heavy Storm (next Format)
Mystical Space Typhoon x2
Monster Reborn
Dark Hole

Traps: x8
Compulsory Evacuation Device x2
Solemn Warning x2 (or 2 Bottomless if you lack the Warnings)
Torrential Tribute
Mirror Force
Solemn Judgment
Starlight Road

Extra Deck: x15
Arcanite Magician x3
Sumpreme Arcanite Magican x2
T.G. Hyper Librarian
Stardust Dragon x2
Brionac, Dragon of the Ice Barrier
Scrap Dragon
Tempest Magician
Explosive Magician
Ancient Fairy Dragon
Thought Ruler Archfiend
Black Rose Dragon


sounds pretty cool, but I wanted to stay away from side decks if at all possible. Their deck seems kind of disjointed, as if they're trying to do too many things. My Naturias were like that, but as you can see in the forum I rebuilt it, and it's so much better biggrin It's good to get a focus on the one tactic and milk it for all it's worth razz
No problemo. Well, I was watching a video in regards to the Winner of the North American Finalists, and the norms of dueling are as follows:
Plant-types
Tech Genus
Six samurais
there was a Scrap duelest
Machina Gadgets

And thats all I know of from that vid. Aside from that, whats D.D Sprite, Genex Ally Birdman, and Chaos Sorcerer gonna be used for? My other suggestion in case you decide to change things around, Fu-Rin-Ka-Zan and Straight Flush are two extra trap card ideas. The first one would be a good idea considering you have all of the required elements on the field and the second for clearing out their spells and traps when they have a filled up spell and trap field.

Superonimalco



oucyan


Lavish Demigod

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PostPosted: Sun Aug 21, 2011 6:10 pm


Superonimalco
No problemo. Well, I was watching a video in regards to the Winner of the North American Finalists, and the norms of dueling are as follows:
Plant-types
Tech Genus
Six samurais
there was a Scrap duelest
Machina Gadgets

And thats all I know of from that vid. Aside from that, whats D.D Sprite, Genex Ally Birdman, and Chaos Sorcerer gonna be used for? My other suggestion in case you decide to change things around, Fu-Rin-Ka-Zan and Straight Flush are two extra trap card ideas. The first one would be a good idea considering you have all of the required elements on the field and the second for clearing out their spells and traps when they have a filled up spell and trap field.


Umm, DD Sprite and Birdman are for triggering Light's effect and making synchros. since there are 5 lights (2 DD sprite and 3 light) and 5 darks (excluding chaos sorc (3 dark and 2 birdman)) chaos sorc comes in handy at 2.
PostPosted: Sun Aug 21, 2011 6:15 pm


axean
Superonimalco
No problemo. Well, I was watching a video in regards to the Winner of the North American Finalists, and the norms of dueling are as follows:
Plant-types
Tech Genus
Six samurais
there was a Scrap duelest
Machina Gadgets

And thats all I know of from that vid. Aside from that, whats D.D Sprite, Genex Ally Birdman, and Chaos Sorcerer gonna be used for? My other suggestion in case you decide to change things around, Fu-Rin-Ka-Zan and Straight Flush are two extra trap card ideas. The first one would be a good idea considering you have all of the required elements on the field and the second for clearing out their spells and traps when they have a filled up spell and trap field.


Umm, DD Sprite and Birdman are for triggering Light's effect and making synchros. since there are 5 lights (2 DD sprite and 3 light) and 5 darks (excluding chaos sorc (3 dark and 2 birdman)) chaos sorc comes in handy at 2.
Ah. Good point.

Superonimalco


Scent of a Dahlia

PostPosted: Sun Aug 21, 2011 8:44 pm


axean
Umm, DD Sprite and Birdman are for triggering Light's effect
fortune lady light would not activate if banished for dd sprite or genex ally birdman. it would miss the timing because banishing fortune lady light is not the last event to occur, it is the summon of either monster. "when - can" terminology.
PostPosted: Mon Aug 22, 2011 2:07 am


Superonimalco
ganchroi


sounds pretty cool, but I wanted to stay away from side decks if at all possible. Their deck seems kind of disjointed, as if they're trying to do too many things. My Naturias were like that, but as you can see in the forum I rebuilt it, and it's so much better biggrin It's good to get a focus on the one tactic and milk it for all it's worth razz
No problemo. Well, I was watching a video in regards to the Winner of the North American Finalists, and the norms of dueling are as follows:
Plant-types
Tech Genus
Six samurais
there was a Scrap duelest
Machina Gadgets

And thats all I know of from that vid. Aside from that, whats D.D Sprite, Genex Ally Birdman, and Chaos Sorcerer gonna be used for? My other suggestion in case you decide to change things around, Fu-Rin-Ka-Zan and Straight Flush are two extra trap card ideas. The first one would be a good idea considering you have all of the required elements on the field and the second for clearing out their spells and traps when they have a filled up spell and trap field.


Fuh-Rin-Ka-Zan wouldn't work, as my deck works around lady light and lady dark - there would only be 3 spaces left, so I wouldn't have the required monsters. Straight flush would be good, but not neccessarily - I know that I personally don't fill up my back row in case I draw something that I need to use, and I'm assuming some other duelists would be smart like that too. I've been practicing with it against my bf, and I do need to take out a few cards and speed it up, but other than that I think it works pretty well smile the only problem is that I've only tested it against 1 deck, a Koa'ki Meiru deck, which isn't that much of a challenge in comparison to say six sams or lightsworns.

ganchroi

Benevolent Lunatic

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ganchroi

Benevolent Lunatic

13,150 Points
  • Noble Shade 100
  • Partygoer 500
  • Lavish Tipper 200
PostPosted: Mon Aug 22, 2011 2:09 am


Superonimalco
axean
Superonimalco
No problemo. Well, I was watching a video in regards to the Winner of the North American Finalists, and the norms of dueling are as follows:
Plant-types
Tech Genus
Six samurais
there was a Scrap duelest
Machina Gadgets

And thats all I know of from that vid. Aside from that, whats D.D Sprite, Genex Ally Birdman, and Chaos Sorcerer gonna be used for? My other suggestion in case you decide to change things around, Fu-Rin-Ka-Zan and Straight Flush are two extra trap card ideas. The first one would be a good idea considering you have all of the required elements on the field and the second for clearing out their spells and traps when they have a filled up spell and trap field.


Umm, DD Sprite and Birdman are for triggering Light's effect and making synchros. since there are 5 lights (2 DD sprite and 3 light) and 5 darks (excluding chaos sorc (3 dark and 2 birdman)) chaos sorc comes in handy at 2.
Ah. Good point.


'tis a very good point, but as I said I would prefer not to synchro - I like the idea of not having to rely on an extra deck to win. Sometimes it annoys me that people have become so reliant on synchros and fusions - what happened to just your pure 40 odd card deck that could win? My naturia deck works like that (even though I have synchros, I don't use 'em) and it's awesome - better than the ladies I've made anyway razz
PostPosted: Mon Aug 22, 2011 9:19 am


Scent of a Dahlia
axean
Umm, DD Sprite and Birdman are for triggering Light's effect
fortune lady light would not activate if banished for dd sprite or genex ally birdman. it would miss the timing because banishing fortune lady light is not the last event to occur, it is the summon of either monster. "when - can" terminology.


no, she gets her effect. the only time she doesn't is when you choose to destroy a monster with magical dimension, compulsed while face down or use her with wonder wand. she also wont activate if she's removed from the field while a chain is going on.


oucyan


Lavish Demigod

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Superonimalco

PostPosted: Mon Aug 22, 2011 3:37 pm


So much for option one, but eh. And straight flush is very good. I have silenced some duelists with that card alone and some of their strategies went downhill. Course, you would have to be real lucky to use that card in case you wanna take out some of their good cards.
PostPosted: Tue Aug 23, 2011 3:48 am


Superonimalco
So much for option one, but eh. And straight flush is very good. I have silenced some duelists with that card alone and some of their strategies went downhill. Course, you would have to be real lucky to use that card in case you wanna take out some of their good cards.


that's fair enough razz I'm gonna try cut the deck down though ike you said, not add more to it >_<

ganchroi

Benevolent Lunatic

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Superonimalco

PostPosted: Tue Aug 23, 2011 4:50 pm


ganchroi
Superonimalco
So much for option one, but eh. And straight flush is very good. I have silenced some duelists with that card alone and some of their strategies went downhill. Course, you would have to be real lucky to use that card in case you wanna take out some of their good cards.


that's fair enough razz I'm gonna try cut the deck down though ike you said, not add more to it >_<
At any rate, think of Straight Flush as a luck card. If an opponent has what he needs one the field and he either doesnt use them, or when he does use them, think of it as like a clean sweep for your monsters to get a clear shot in case you not only clear out his monsters. Course, any trap silencing card can pose a problem.
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