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A Engaging Roleplay Guild based on the Expansive Naruto Universe 

Tags: Naruto, Shippuden, D100, Custom, System 

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Zavits W

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PostPosted: Tue Aug 16, 2011 4:16 pm


Quote:
RP Details
Gaian: Kevrandrus
Character Name: Cruxis Ichtaca
Age: 12
Height: 4' 8
Weight: 75 lbs
Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.
Clan: No-clan
Role:
Sensory
Affinity: Fire
Village: Kumogakure (Hidden Cloud)
Rank: Genin
History: Cruxis was born in a small village in the outskirts of the Land of Lightning grew up surrounded by illusion ever since he was a small child; his immediate family being street performers and making their living selling odd charms and potions; neither which did any good but which the higher class loved to purchase out of their own vanity. This lifestyle had left him alone for most of his upbringing and he learned how to dwell deep inside books and at an early age started demonstrating great potential in genjutsu.
As the years passed, his powers grew with him and he quickly matched strength in prowess against his parents. However, when he was only seven years old they both passed away; his father first due to illness and the mother a month after during a midnight raid on the village. The next morning, Cruxis immediately left the small village, taking his books, a few trinkets of value, and his mother's lute.
Upon starting his journey, Cruxis would go from city to city, performing odd tricks to con people out of their money while performing the lute at local inns for food and a room. As such, he learned many unimportant trades and he even developed a concept called Faulty Logic, which he'd probably explain to you whilst trying to sell you something.
However, he was eventually caught by a Jounin while attempting a con; and was taken directly to Hidden Cloud village. In an ironic twist of fate, his genjutsu talent he had used in so many pranks and cons before was stated as a powerful tool; and thus Cruxis was granted a pardon (given that he join the ranks of Shinobi) and sent to the Shinobi Academy for proper training.
Apart from a mild overuse of showmanship due to his upbringing, Cruxis has an odd habit of conversing with 'the great writer of my fate', whom most people have assumed is the boy's idea of a deity. Whoever this 'great writer' is, the two do not seem to get along, and it often leads to bystanders wondering just what has possessed Cruxis to scream into the sky out of frustration.
 
PostPosted: Tue Aug 16, 2011 4:34 pm


Quote:
Level: 28

28,906 / 29480 EXP

Stats
7 Stat Packs unaccounted for
Resolve

---Chakra: 8000
---Stamina: 4000
---Focusing: 40
---Toughness: 15

Taijutsu:

---Strength: 5
---Agility: 120

Ninjutsu:

---Seal Strength: 130
---Seal Speed: 125

Genjutsu:

---Intelligence: 180
---Will Power: 115
 

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PostPosted: Tue Aug 16, 2011 4:56 pm


Clan Abilities
(Note, the clan ability layout may vary from clan to clan. Simply copy out what is shown as an "innate effect" in your clan area. This is also placed in the same post as the perks code)

Quote:
---Open Minded
Those that are not members of long known clans spend less time learning their families traditions and fighting styles. As such they're more apt to develop their own, perhaps hoping to establish their very own family style some day.
(though this generally takes many generations to do).

-Your first custom skill unlocks start 5 levels higher than normal.
So at 15 intelligence you can make a level 10 skill, at 30 you can make a level 15 skill, at 45 you can make a level 20, etc.

+50 Awareness
+50 Offensive Potency
 
PostPosted: Tue Aug 16, 2011 5:50 pm


Perks


Quote:
Finely Honed Senses

-Requirements: 50 Int
-Effect: User gains +50 to Awareness checks.
-Type: Passive
-Limits: May only be taken once. Tracker


Quote:
Traps (1)

-Requirements: 50 Int
-Effect: +50 Accuracy and Power To all debuff checks you perform.
-Type: Passive
-Limits: May only be taken three times. Tracker


Quote:
Hidden Wires


-Requirements: Traps, 100 Int
-Effect: +50 Accuracy and Power to all stun checks.
-Type: Passive
-Limits: May only be taken 3 times. Tracker


Quote:
Hidden in the Shadows [Jutsu Disguise]

-Requirements: Finely Honed Senses, 130 Seal Str
-Effect:+50 to Stealth Checks.
-Type: Passive
-Limits:May only be taken three times. (Must select between Sneaking(Agi requirement), Jutsu Disguise (Seal Str requirement) or Normal Disguise (Int requirement) type Stealth when choosing.) Tracker
 

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PostPosted: Tue Aug 16, 2011 8:16 pm


Quote:
Items:
4175 Ryo


- Old Lute [No powers]

------------------------------------------------------------


Kunai
---Level: 10
---Style: Taijutsu
---Accuracy: +10
---Range: Ranged
---Uses: 6/6
---Effect:
Damage(200)(2pts), Uses (6)(3pts), Range(+1)(5pts)
Deals 200 damage + Str(x5)
---Description:
A small metal knife that can be used as a slashing or short range thrown weapon. This tool is very common among ninja.

------------------------------------------------------------


Shuriken
---Level: 10
---Style: Taijutsu
---Accuracy: +20
---Range: Ranged
---Uses: 8/8
---Effect:
Damage(100)(1pt), Uses(4 )(2pts), Range(+1)(5pts), Accuracy+(10)(2pts)
Deals 100 damage + Str(x5) +10 Accuracy
---Description:
Small metal spikes thrown together. Shurikens are very common weapons in the ninja world, and often the first tool that any ninja learns how to use.

------------------------------------------------------------


Smoke Bomb
---Level: 22
---Style: Ninjutsu
---Accuracy: +20
---Range: Ranged
---Uses: 4/4
---Effect:
Radius (3) targets suffer -20 accuracy while sustained.
---Description:
A small burst of smoke fills the air making it more difficult to see others.

------------------------------------------------------------


Tracking Tags
---Level: 10
---Style: Taijutsu
---Accuracy: +10
---Range: Personal
---Uses: 4/4
---Effect:
Buff-Awareness-Tracking(29)(13pts), Range(-1)(+5pts)
Grants the user an awareness bonus to all tracking checks of +29.
---Description:
Often when a nin becomes wanted either by a country or private parties, small amounts of their Chakra formerly acquired during their training as a nin is imbued into tags.
When attempting to track a nin these can be activated and will manifest a small image of where there foe is. Though these images are often confusing and unclear, a good enough hunter Nin can get enough info out of them to find their target shortly after use.

------------------------------------------------------------


Beilborg Gullanse, Lord of Fallen Warriors
---Level: 150
---Type: Ally Item
---Accuracy: 0
---Range: Self
---Uses: 120/120
---Effect: Ally Item Base Cost [20pts], Range [Self][+20 pt], Inaccuracy 150 [+15pt], Jutsu:[5][50 pts], Items: [3][30 pts], Uses [60 pt], Stat Buff : Ninjutsu [20], Ally Affinity (Earth) [5 pt]
---Description: A shaky alliance between gennin and former missing-nin. Despite their differences, both hold ideals in pursuit of knowledge, though through different means.

------------------------------------------------------------


Name:
---Ryo Cost:
---Level:
---Style:
---Accuracy:
---Range:
---Uses: x/x
---Effect:
---Description:

------------------------------------------------------------


Name:
---Ryo Cost:
---Level:
---Style:
---Accuracy:
---Range:
---Uses: x/x
---Effect:
---Description:
 
PostPosted: Tue Aug 16, 2011 9:13 pm


Quote:
Jutsu List

-Justu name 1 (Level)
-Jutsu name 2 (Level)
-etc, etc, etc

Quote:
Upgrades
5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 |
 

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PostPosted: Tue Aug 16, 2011 9:51 pm


Quote:
Basic Jutsu (11/36)


Quote:
Name: Bukujutsu
---Level: 0
---Style: Chakra Control
---Affinity: None
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: [RP Effect] Cruxis can use this technique to gain basic flight.
---Description: The art of controlling a flow of chakra beneath oneself, forcing it down and causing him to rise in the air.
Notes:


Quote:
Name: Ryuugan Eye (Stage 1)
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: [RP Effect] Cruxis's eyes turn milky white and allows him to gain a brief insight of the past through cryptic images. He can only glean images related to the person, place, or object he touches; and has no control over, or ability to know, the distance in the past these visions are from. Thus, the ability is only useful when one knows what one is specifically looking for.
---Description: The Ryuugan Eye is a draconic eye that Cruxis inherited from his father. Unlike the more offensive Byakugan and Sharingan, the Ryuugan Eye can do nothing but give information to the user. It holds no true offensive capabilities.
Notes:


Quote:
Name: Exploding Runes
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Type: Offensive
---Accuracy: 0
---Range: Touch [words written]
---Effect: [RP Effect] Once Cruxis uses this jutsu, the next sentence he writes sets a trap within the paper that is triggered when read. Anyone next to the runes (close enough to read them), has pen ink splattered all over their face once this trap triggers.
---Description: A prank technique created by Cruxis.
Notes:


Quote:
Name: Magic Map Technique
---Level: 0
---Style: Genjutsu
---Affinity: None
---Type: Supportive
---Accuracy: 0
---Range: Touch (held)
---Effect: Allows Cruxis to summon a genjutsu map of any area he has seen; or of a map he has read; and allows him to move markers representing himself (and others), so long as he is aware of where they are - along the map as needed.
---Description: A simple mapping technique Cruxis created in order to bring up maps without need of pen or parchment.


Quote:
Name: Summon Instrument
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Type: Supportive
---Accuracy: 0
---Range: Self
---Effect: Cruxis can summon forth an instrument at will.
---Description: Striking the bird handseal, Cruxis can bring forth an instrument into reality. Developed as a technique after his favorite drum was smashed in a tavern fight.


Quote:
Name: Prank Technique : Manysmell
---Level: 0
---Style: Ninjutsu
---Affinity: Air
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Effect: Cruxis can touch a person or object in order to make them smell like something else; its best application allowed him to graduate the academy, by making his teacher smell like a fresh rose garden before a big date. A bit of bribery that went quite aways to make up for previous pranks.
Cruxis cannot mimic any smells he is not familiar with or cannot remember
---Description: Cruxis mainly developed this technique to fool his cooking class into eating an otherwise repulsive dish by making it smell delicious.


Quote:
Name: Prank Technique : Anymug
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Effect: Cruxis can touch a beverage in order to turn it into another liquid. He cannot mimic poisons or affect dissolved contents; but he could for example, turn a glass of ale into dog piss.
---Description: Another prank technique developed by Cruxis, which goes to show why one should never leave a glass unattended.


Quote:
Name: Prank Technique : Hotseat
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Effect: Cruxis can touch a rock, chair, or similar sitting surface in order to make it burning hot the moment someone sits on it.
---Description: Cruxis really was bored in class and needed ways to entertain himself.... at the expense of his classmates.


Quote:
Name: Glass Release
---Level: 0
---Style: Ninjutsu
---Affinity: Fire & Wind
---Type: Passive
---Accuracy: ---
---Range: ---
---Effect: Roleplay Effect
---Description: Cruxis can break down sand and sediment using wind, pulling it together, then melting it down into glass as the wind carries it through his heated hands. Glass Release techniques favor mirrors, and breaking down larger glass constructs into damaging glass shards - making a simple attack more than it appears to be.
* Allows use of Glass Release techniques.


Quote:
Name: Glass Release : Walk Through Glass
---Level: 0
---Style: Ninjutsu
---Affinity: Fire & Wind
---Type: Passive
---Accuracy: ---
---Range: ---
---Effect: Roleplay Effect
---Description: The user can manipulate the glass by super heating the particles so that they vibrate at an unseeable speed. They then walk through it as if it were not even there. This technique can be used on any form of Glass.


Quote:
Name: Perception Filter
---Level: 0
---Style: Genjutsu
---Affinity: None
---Accuracy: 0
---Range: Touch
---Effect: Rp Effect (Stealth)
---Description: A perception filter is a type of genjutsu that has the effect of directing attention away from an object or person, rendering them unnoticeable so long as they do not wish to be seen and does not hold an aura of violence. Someone looking at a person under a perception filter might know they're there, but the filter triggers within the mind that the onlooker don't want to know they're there; causing the mind to fill in the gaps with empty space. However, there is a large flaw in the technique in that it triggers the subconscious; so a particularly intelligent person's conscious mind may pick up on the trick. Also, once a person becomes aware of a perception filter and the object or person it's disguising, the person will remain able to see through the perception filter.


Quote:
Name: Warding Technique : Gluttony
---Level: 0
---Style: Genjutsu
---Affinity: None
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Description: A unique series of wards created by Cruxis in order to distract combatants by taking advantage of human desires. The first of these wards summons an illusory feast before the eyes of its target, and affects not only sight, but smell and taste; making the food seem realistic and delicious. Though it has no nutritional value, it can also serve to tricking the stomach that it has become too full to move, or fight, once ingested.


Quote:
Name: Warding Technique : Envy
---Level: 0
---Style: Genjutsu
---Affinity: None
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Description: A unique series of wards created by Cruxis in order to distract combatants by taking advantage of human desires. The second of these wards focuses on human jealousy, creating an illusion of something, or someone, that the target envies in order to draw fire to the illusion instead of the user.


Quote:
Name: Warding Technique : Wrath
---Level: 0
---Style: Genjutsu
---Affinity: None
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Description: A unique series of wards created by Cruxis in order to distract combatants by taking advantage of human desires. This ward focuses on the targets anger and hatred; turning it into a vocal manifestation that attacks them within their mind, driving target to make illogical, wrathful choices in their actions and preventing clear thought.


Quote:
Name: Warding Technique : Greed
---Level: 0
---Style: Genjutsu
---Affinity: None
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Description: A unique series of wards created by Cruxis in order to distract combatants by taking advantage of human desires. This ward summons illusory jewels and gold in front of the target, each stone appearing at first to be light as a feather when picked up, but ten seconds after being picked up, the treasure suddenly becomes as heavy as lead; weighing its victim down by their own greed.


Quote:
Name: Warding Technique : Lust
---Level: 0
---Style: Genjutsu
---Affinity: None
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Description: A unique series of wards created by Cruxis in order to distract combatants by taking advantage of human desires. This ward entraps the user within an illusory reality of a burlesque show, tempting them with desires, or mocking them in their romantic choices. This particular ward relies on its target having romantic interests to be fully effective.


Quote:
Name: Warding Technique : Sloth
---Level: 0
---Style: Genjutsu
---Affinity: None
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Description: A unique series of wards created by Cruxis in order to distract combatants by taking advantage of human desires. This ward creates a thick haze on the battlefield, causing those who inhale it to become drowsy and sluggish.


Quote:
Name: Warding Technique : Pride
---Level: 0
---Style: Genjutsu
---Affinity: None
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Description: A unique series of wards created by Cruxis in order to distract combatants by taking advantage of human desires. This ward entraps the target in an illusory reality where everything they do is considered to be perfect, the right choice, and they are the best at anything they attempt. Taking advantage of the ideal that everyone seeks to be the best at what they choose, when the illusory reality fades back into the real world, the idea is that the target will expect a flawless victory when it is something beyond their grasp, sending them into a brief shock when the illusion of perfection no longer applies within their mind.


Quote:
Name:
---Level:
---Style:
---Affinity:
---Accuracy:
---Range:
---Effect:
---Description:
 
PostPosted: Tue Aug 16, 2011 10:08 pm


Quote:
Normal Jutsu (0/18 )


Quote:
Name:
---Level:
---Style:
---Affinity:
---Accuracy:
---Range:
---Effect:
---Description:
 

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PostPosted: Tue Aug 16, 2011 10:14 pm


Quote:
Custom Jutsu (11/12)


Quote:
Name: End of Reality Technique
---Level: 10
---Style: Genjutsu
---Affinity: Fire
---Type: Stun
---Accuracy: 20
---Range: Touch
---Effect: Range(Touch)(0pts), Stun[Duration(1)(3pts), Hold(10)(5pts)], Accuracy+(10)(2pts)
---Description: A Genjutsu which infuses a burst of chakra into the opponents mind to expand it to 100% ability, compared to the 10% which is all the human mind can normally access of its potential, and then quickly reduce back to 10%, the clarity whisked away like a fleeting flame. This instant burst of mental activity reduced to normal levels can cause brief losses of mental functions while the brain recovers.


Quote:
Name: Sign of Power: Command
---Level: 15
---Style: Ninjutsu (Fuinjutsu)
---Affinity: Fire
---Type: Offensive
---Accuracy: 15
---Range: Touch
---Effect: Mind Control [5 pt], Debuff (Resistance : 40) (Limited: Fire Element & Ninjutsu) [10 pt]

While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resilience buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves.
Once you've established control: On you, the controllers turn, you may take your turn normally as well as issue one command to anyone you've mind controlled.
IF the command is against their nature they get an immediate reflexive contested check of Willpower(x2) + Resilience buffs that apply to break mind control. This has to be something they'd not do at the moment, such as attacking an ally, harming themselves, etc. Against a suicidal command they gain Willpower(x4) instead of (x2) against said roll.
If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. They can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline.
Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing.
Sustainable.

---Description: Signs of Power are a special type of sealing technique Cruxis created; which leaves a mark on the targets body via imprinting a burn. The Sign of Command is placed on the opponent and allows Cruxis to attempt control of their body.


Quote:
Name: Glass Release: Mirror Clones
---Level: 20
---Style: Ninjutsu
---Affinity: Fire & Wind
---Type: Passive
---Accuracy: 45
---Range: Self
---Effect: Defend [10 pt], Range: [Self +20 pt], Accuracy (+25) [5pt], Clones (Illusory : 4) [8 pts], Defensive Damage (600) [12 pt]

4 Illusory Clones (+80 Defense Accuracy), 600 Defensive Damage
---Description: Using a combination of genjusu and mirrors, Cruxis has created a Mirror Clone technique. Due to their makeup, destroying these mirrors causes shattered glass to damage the attacker.


Quote:
Name: White Fire
---Level: 25
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: Inaccuracy [+25 pt], Range : Self [+20 pt]
Heal 3500 Stamina [70 pt]
---Description: Cruxis once had an encounter with a missing-nin known as Beilborg, the lord of fallen warriors; who attempted to transform the young explorer into a walking corpse; before being repelled by a jounin who specialized in a special type of fire ninjutsu known as white fire; deadly to the demonic yet a powerful healing energy to the living.
While Cruxis never was able to learn from the jounin, or locate him again, he was able to mimic to an extent as a self-protection; creating a brief burst of white fire within himself to heal injuries.


Quote:
Name: Glass Release: Shard Shower
---Level: 30
---Style: Ninjutsu
---Affinity: Fire & Wind
---Type: Offensive
---Accuracy: 30
---Range: Ranged
---Effect: Range : Ranged [10pt], Damage (2000) [20 pt]
---Description: A glass ball is summoned in the air and explodes as it sends glass shards raining down in a twenty foot radius below it to give piercing damage towards your foe.


Quote:
Name: The Axe Shall Fall.
---Level: 35
---Style: Genjutsu
---Affinity: Wind
---Type: Offensive
---Accuracy: 35
---Range: Ranged
---Effect: Range : Ranged [10 pt], Debuff : Accuracy by 75 (Limited: Defensive Techniques) [25 pt]
---Description: A Genjutsu technique that causes the opponent to believe that the user has appeared before them, slashing down with a large ax. Of course, in this genjutsu the user does not move at all, but the illusion of it intends to cause the opponent to attempt to block the wrong attack, in order to open them for further attacks.


Quote:
Name: Flaming Shield Formation
---Level: 40
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 40
---Range: Self
---Effect: Range: Self [+20 pts], Elemental Defense (Fire) [5pt], Protection (Physical): 1100 [55 pt]
---Description: A collection of 7 flaming shields are summoned around the user. Through control of chakra the user is able to make them revolve around his body, creating a unique defense.


Quote:
Name: Tonight, You Dine in Hell
---Level: 45
---Style: Genjutsu
---Affinity: Fire
---Type: Offensive
---Accuracy: 45
---Range: Ranged
---Effect: Range : Ranged [10 pt], Damage (500) [5pt], Tick: 500 Sustained Damage [10 pt]
Stun Duration (5) [15 pt], Hold Bonus (10) [5 pt]
---Description: A genjutsu that has the opponent believing his/her arms and legs are tied and that they are atop a table. Arms and legs spread apart as Demons gather around and begin to eat the opponent piece-by-piece, organ-by-organ.


Quote:
Name: Fire and Brimstone
---Level: 50
---Style: Genjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: Range : Self [+20 pt], Inaccuracy : 50 [+5 pt]
Buff: Potency +300 (Limited: Offensive, Genjutsu) [75 pt]
---Description: Using a combination of genjutsu and dramatic speech, Cruxis is talented at creating a dramatic atmosphere; as even jaded opponents or those using doujutsu can still be intimidated by a good speech. This dramatic atmosphere can make even the most basic genjutsu seem impressive. This technique is usually used to make opponents believe that the Cruxis is stronger than he really is.


Quote:
Name: Genkaku Inseki no Jutsu (Illusory Meteor Technique)
---Level: 55
---Style: Genjutsu
---Affinity: Fire
---Type: Offensive
---Accuracy: 80
---Range: Ranged
---Effect: Range : Ranged [10 pt], Accuracy +25 [5 pts], Damage: 4000 [40 pts]
---Description: The user makes eye contact with the opponent in order for the technique to trigger. Once eye contact is make, an illusion of a giant burning meteor falls from the sky and directly hits the victim.


Quote:
Name: Glass Release : Refraction
---Level: 60
---Style: Ninjutsu
---Affinity: Fire / Wind
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: Range : Self [+20 pt], Inaccuracy -60 [+6 pt]
Buff: Stealth +258 (Limited: Jutsu Stealth)
---Description: A technique that uses mirroring to reflect light around oneself in order to make seeing its user more difficult.


Quote:
Name:
---Level:
---Style:
---Affinity:
---Accuracy:
---Range:
---Effect:
---Description:
 
PostPosted: Tue Aug 16, 2011 10:21 pm


Quote:
Summon//Ally//Puppet
 

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PostPosted: Tue Aug 16, 2011 10:29 pm


Quote:
Summon//Ally//Puppet


Quote:
Ally Name: Beilborg, the Lord of Fallen Warriors
Age: 28
Height: 6"7
Weight: 160
Appearance:
User Image
Clan: Unknown
Role: Unknown
Affinity: Earth
Village: Hidden Cloud
Rank: Former Missing-Nin
History: Beilborg appears to be a gaunt young man; with pale skin with prematurely white hair, a cynical expression and piercing gray eyes. He is sarcastic and cynical- but under his hardened exterior lies a complex and dark personality. He is dressed in black clothes, with armor of an unknown material as a breastplate and boots. He also wears a long red crimson jacket which is actually a holy burial cloth.
Utilizing a special brand of Necromatic Jutsu; Beilborg specializing in manipulating dead tissue, infusing it with life and transporting a horde of corpses beneath him that follows his every step. Beilborg can summon these corpses forth to attack via his various jutsu. His studies of the blight and its cure has also led to the development of Grand Death Fire, a conjured black flame similar to Amaterasu, though it spreads only by being picked up and thrown by its creator, as opposed to incinerating anything within sight; something that Beilborg considered a failure.



Quote:
Stats

Resolve

---Chakra: 3500
---Stamina: 2000
---Focusing: 17
---Toughness: 5

Taijutsu:

---Strength: 2
---Agility: 55

Ninjutsu:

[Buff: +20]
---Seal Strength: 57 [77]
---Seal Speed: 57 [77]

Genjutsu:

---Intelligence: 57
---Will Power: 82



Quote:
Jutsu

Corpse Wall Creation
---Level: 140
---Style: Ninjutsu
---Affinity: Earth
---Type: Passive
---Accuracy: 150
---Range: Ranged, Radius (3 targets)
---Effect: Range: Ranged [10 pt], Radius [5 pt], Physical Protection (2500) [125pt]
---Description: A set of handseals are made that bring corpses up from the ground to be used as a giant wall to block incoming attacks.

Corpse Wall Collapse
---Level: 140
---Style: Ninjutsu
---Affinity: Earth
---Type: Offensive
---Accuracy: 150
---Range: Sight
---Effect: Required Defensive (Corpse Wall Creation) [+3 pt] Range [20 pt] Accuracy +10 [2 pt], Stun Duration (7) [21 pt], Hold Bonus (+200) [100 pt]
---Description: Striking a seal, Beilborg can break down segments of his Corpse Wall in order to latch them to an opponent; grappling the opponent with dozens of corpses in order to ensnare them.

Forbidden Technique: Corpus-no-Jutsu
---Level: 140
---Style: Ninjutsu - Forbidden
---Affinity: Earth
---Type: Offensive
---Accuracy: 140
---Range: Touch
---Effect: Blood Pact [+70 pt, Costs Stamina], Damage (6000) [60 pt], Tick (6000) [120 pt], Debuff: Resillence -150 (Limited: Ninjutsu, Earth Element, Internal Critical) [30 pt]
---Description: There are three Great Diseases within the study of Necromancy; two of which are deadly even to its user. Corpus however has proven relatively safe for its wielder providing they don't go about sticking their hand in their mouth afterwards.
This jutsu is based off of that disease; Corpus no Jutsu - which slowly rots the flesh and transforms its victim's flesh to a consistency similar to a rotted corpse if left untreated. It is just as dangerous to its wielder as it is to its target.

Dominion
---Level: 140
---Style: Ninjutsu
---Affinity: Earth
---Type: Offensive
---Accuracy: 175
---Range: Ranged
---Effect: Range : Ranged [10 pt], Radius(3 targets)[5 pt], Accuracy +25 [5 pt], Mind Control [5 pt], Corpse Manipulation [5 pt]; Debuff Resistance (Limited: Ninjutsu, Earth Element) 440 [110 pt]
---Description: A powerful mind control technique that carries beyond the grave, manipulating its victims even after the target has been slain.
*Roleplay: Beilborg cuts himself and transfuses blood into the forehead of a corpse in order to make it a part of his corpse manipulation jutsus.

Corpse Clones
---Level: 140
---Style: Ninjutsu
---Affinity: Earth
---Type: Passive
---Accuracy: 140
---Range: Self
---Effect: Defend [-70 pt], Range : Self [+20 pt]
Real Clones : 12 (+240 Dmg & Attack Accuracy) [60 pt], Fake Clones :15 (Defense Accuracy +300) [30 pt]
---Description: Beilborg utilizes a combination of Corpses transmogrified to look like himself and Shadow clones in order to improve both his offensive and defensive capabilities.






Quote:
Items

Rod of Grand Death Fire
---Level: 140
---Style: Ninjutsu
---Type: Offensive
---Accuracy: 140
---Range: Ranged
---Uses: 20 / 20
---Effect: Uses [10 pt], Range : Ranged [10 pt]; Damage (4000) [40 pt], Tick (4000) [80 pt]
---Description: A powerful rod that generates black fire that can turn any ground it touches to barren wasteland; however it can only be spread by throwing; as the flames spread at a rate of 1cm an hour if left to their own devices.

Cloak of Sinking
---Level: 140
---Style: Ninjutsu
---Type: Passive
---Accuracy: 140
---Range: Ranged, Radius (3 Targets)
---Uses: 20 / 20
---Effect: Range : Ranged [10 pt], Radius [5 pt], Uses [10 pt], Stat Buff Agility +180 [90 pt], Buff: Flee [+50] [25 pt]
---Description: A morbid cloak that allows its wielder and his allies to sink into the ground at random intervals. It is rumored that though this cloak's power, Beilborg transports his hordes of undead underground with him.

Summoning Scroll : Plague Rats
---Level: 140
---Style: Ninjutsu
---Type: Offensive
---Accuracy: 140
---Range: Ranged
---Uses: 20 / 20
---Effect: Uses [10 pt], Range : Ranged [10 pt], Debuff -120 Accuracy [60 pt], -120 Resistance [60 pt]
---Description: Beilborg has stored several swarms of plague rats within summon scrolls; and upon releasing the seal, the plague rats surge forth at his intended target.
 
PostPosted: Tue Aug 16, 2011 10:37 pm


Quote:
Summon//Ally//Puppet
 

Zavits W

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NFS2ReduxMule

PostPosted: Wed Oct 26, 2011 7:42 pm


Quote:
Summon//Ally//Puppet
 
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