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A Engaging Roleplay Guild based on the Expansive Naruto Universe 

Tags: Naruto, Shippuden, D100, Custom, System 

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PostPosted: Mon Aug 15, 2011 4:49 pm


Quote:
RP Details
Gaian Name: Inuvash255
Character Name: Takenaka, Hajime
Age: 28
Height: 6'0"
Weight: 156lbs
Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.
Clan: Ketsueki / Orasakai
Affinity: Water
Village: Konohagakure (Hidden in Leaf)
Rank: Genin

History: A long time ago, in a far off land a pair of ninja attacked a sacred monastery. In their search for a single monk, they went about killing every single member of the place, staining the wooden steps of the monastery with blood - destroying the main temple until it was nothing but splinters and shattered pottery. Since that time, many years past. The monastery was rebuilt, and repopulated with the faithful. Two great ninja wars were faught- and despite the passage of time and the many lives lost to the senseless whims of ninjakind- the world is very much the same as it's always been.

Hajime Takenaka was second-born in his clan, and, unable to take inheritance over his Father's things, was consigned to a life of meditation and study. This was all well and good, for a time, until Hajime began to read deeply into the history of humankind, and- more interestingly, the role of Shinobi. Curiousity overcame him, and he went on a pilgramage to a Temple in the nearest Ninja Village - were he witnessed things he found atrocious. Ninja- mercenary assassins- lived like kings while the poor of the countryside lived in huts and humble townships. The shinobi had high-technology, magical power, money, good food, and extravagance abound.

Rage was not an emotion for a Monk to feel, neither was nostalgia for a time in which he'd never lived. His masters urged him to swallow those thoughts- they'd come to no good in the end- but Hajime would not. The Shinobi were criminals to mankind itself - they were a threat to everyone - either through intention or utter delinquence.

Hajima left the Monastery, and used his monastic training for another use. Hajime Takenaka enrolled as a ninja assassin, in order to tear down the machine from the inside-out.


Quote:
Missions Completed:

D:4

C:1

B:1

A:

S:
 
PostPosted: Mon Aug 15, 2011 5:07 pm


Quote:
Level: 15
8506 / 9248 EXP


Stats

Resolve

---Chakra: 7500
---Stamina: 5000
---Focusing: 30
---Toughness: 20

Taijutsu:

---Strength: 10
---Agility: 30

Ninjutsu:

---Seal Strength: 10
---Seal Speed: 85

Genjutsu:

---Intelligence: 150
---Will Power: 45


Quote:
Ketsueki Clan Level: 1
0 / 3000 EXP


Quote:
Rapid Hematopoiesis

---Description: In a normal human, when the body is lower on blood than it's supposed to be, the bone marrow will begin to create new blood to replenish the body's supply. For a Ketsueki, who utilizes their blood for jutsu, this process has evolved to speed up exponentially at different rates of haste depending on how much blood the Ketsueki has lost or has used.
---Effect: Due to their unique genetic make-up the members of Ketseuki Clan blood volume is constantly in flux to maintain homeostasis.

Stage 1: During the Payment Phase of your turns regain Stamina equal to [PL+(Stamina/100)](2)

When your Stamina reaches certain Zones, incur the following Penalties:

Stamina is Above 100%
- The user instead looses RH per Turn until their Stamina is no longer above Max.
- Reduce the base damage of all Internal, Impact and Tearing Damage by Half.

Stamina is at 100%
- RH Deactivates

Stamina Drops Below 100%
- RH Activates

Stamina Drops Below 50%
- When taking Internal or Tearing Damage, increase the base damage by x2.
- Double RH

Stamina is Drops Below 20%
- When taking Impact, increase the base damage by x2.
- Triple RH

Stamina is at or Below 0%
- RH Deactivates

Stamina is Below 0%
- Reduce Resistance equal to (PLx10) when contesting critical checks.)
---Type: Innate
---Notes: RH stands for the stamina value the user regains from this Perk. Every member of this clan starts with this perk at Stage 1. This does not allow you to exceed your maximum Stamina.





Quote:
Orasakai Clan Level: 1
0 / 3000 EXP

Quote:
Chakra Organ

---Description: A thin, disk like organ that develops under the skin. It's exact location varies from subject to subject but tends to be found between the shoulder blades. Extra arteries and veins form from this organ and attach to the brain, heart, lungs and stomach. This organ functions as a site of chakra absorption and storage, pulling small amounts of chakra from the rest of the body it stores it within itself.
---Effect: All members of the Orasakai Clan have an additional resource to be added to their Resolve Stats; Chakra Organ.

The Chakra Organ starts out with [PLx100] to determine how much Chakra is required to keep the organ healthy. Depleting under that initial value has significant consequences, however unlike your normal Chakra bank, the Chakra Organ has no maximum.

Whenever you would gain Chakra that would go over your normal maximum, send the remaining Chakra to the Chakra Organ.

Members of the Orasakai Clan can not Chakra Focus, instead they naturally regain Chakra during their payment phase equal to the corresponding stage of this Perk.

Stage 1: [PL+Focusing Stat]x5
Stage 2: [PL+Focusing Stat]x10
Stage 3: [PL+Focusing Stat]x20
Stage 4: [PL+Focusing Stat]x25
Stage 5: [PL+Focusing Stat]x40
- Note: Stat Buffs Increase This Value

The user may pay for their techniques with the Chakra Organ instead of their own Chakra pool. If the technique is Taijutsu pay for the cost as if it was Ninjutsu from the Chakra Organ. When taking Damage split the value 3 ways amongst Chakra, Stamina and Chakra Organ.

When the Chakra Organ becomes to low it incurs the following penalties:

When Chakra Organ is between [Player Levelx99 - x50]
- The Cost of all Jutsu is increased by x2 after normal calculation.
When Chakra Organ is between [Player Levelx49 - x20]
- The Cost of all Jutsu is increased by x3 after normal calculation.
- When taking Internal Damage increase the base damage by x2
When Chakra Organ is between [Player Levelx19 - x0]
- The Cost of all Jutsu is increased by x5 after normal calculation.
- When taking Damage increase the base damage by x3

---Type: Innate
---Notes: Every member of the clan starts with this perk at Stage 1. Penalties do not stack.

-------


-Chakra Organ:
... (This player can not Chakra Focus.
Regain [(PL+Focusing Stat)x5] Chakra every Payment Phase.)




Quote:
Affinity Level: 1
0 / 680 EXP


Quote:
-Affinity - Water:
... (No Cost Penalty for using Water Element Techniques)


 

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Zavits W

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PostPosted: Mon Aug 15, 2011 5:28 pm


Quote:
Character Perks


Quote:
Mod Notes: Player has 3 perks to select.
 
PostPosted: Mon Aug 15, 2011 5:58 pm


Quote:
Items:
(12,760) Ryo
 

Zavits W

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23,890 Points
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Zavits W

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  • Hero 100
PostPosted: Mon Aug 15, 2011 6:15 pm


Quote:
Jutsu Slots

Basic

Normal

Custom

Upgrades
Upgrade slots available:
35
30
25
20
15
10
5
 
PostPosted: Mon Aug 15, 2011 6:49 pm


Quote:
Basic Jutsu


Quote:
Name:
---Level:
---Style:
---Affinity:
---Accuracy:
---Range:
---Effect:
---Description:
 

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PostPosted: Mon Aug 15, 2011 7:01 pm


Quote:
Normal Jutsu


Quote:
Name:
---Level:
---Style:
---Affinity:
---Accuracy:
---Range:
---Effect:
---Description:
 
PostPosted: Mon Aug 15, 2011 9:18 pm


Quote:
Custom Jutsu


Quote:
Name:
---Level:
---Style:
---Affinity:
---Accuracy:
---Range:
---Effect:
---Description:
 

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PostPosted: Mon Aug 15, 2011 9:30 pm


Quote:
Summon//Ally//Puppet
 
PostPosted: Mon Aug 15, 2011 9:49 pm


Quote:
Summon//Ally//Puppet
 

Zavits W

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23,890 Points
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Zavits W

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PostPosted: Mon Aug 15, 2011 9:58 pm


Quote:
Summon//Ally//Puppet
 
PostPosted: Mon Aug 15, 2011 10:14 pm


Quote:
Summon//Ally//Puppet
 

Zavits W

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23,890 Points
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