Zephyr

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╫Main Information╫
Full Name: Zephyr Lee Entreri
Bloodline: Assassin
Age: 23
Gender: Male
Nation: Wastelands
Land: Currently lives in Meryser
Title: Death's Mask
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╫Equipment Information:╫
Weapons: -Serpent Dagger, he's had it his whole life. He always makes his kills with it.
-A pair of daggers, these are his main fighting tools. Zephyr prefers to fight with two weapons in hand. He also carries a small pack of of thin throwing knifes.
Armor: He's an assassin he has no time for armor. It gets in the way of but he does indulge in a pair of leather vambrace but they mostly serve as bruise deflectors.
Clothing: Mostly body fitting clothes. He prefers to have nothing dangling for it's too easy for someone to grab a hold of him. When he's on a job he tends to wear dark clothing. The only thing that changes from day to night is his shirt. At night it's short sleeved and close to his body. During the day he replaces it with a billowy white tunic common among the lower class. Almost always he's wearing gloves but the heat of the day makes him remove them. His pants are body hugging to a point. Flexibility is key. They are tucked inside a long pair of leather boots that rise to his knees.
What else do they have on their person?: A full faced mask that covers him from chin to hair line. It was enchanted by a rune writer to allow his eyes to be covered but allow him to see still. He carries a belt with small pouches full of poisons that he uses both to cover his blades or just poison his victims. Zephyr also carries a pack at times, inside are his long cloak with a deep hood to hid inside, extra clothes, whetstone to sharpen his blades, a coin purse and an assortment of other nicknacks.
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╫Fighting Style╫
Zephyr is a lover of surprises. If he can catch his enemy off guard that's what he does. He's not afraid of head on combat but Zephyr is no fool. He is fully aware that his lack of armor puts him at a serious disadvantage. Should push come to shove and he knows he can't win he will retreat and try again another day.
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╫Character Description╫
Personality: Zephyr is a bit strange. He spent most of his young life in the Wastelands learning that his life is more important than anyone else. He learned to be cruel and cold hearted. When it comes to his prey he lets no one stand in his way. Should you cross him he'll do his best to make you dead. But when he came to Meryser he gained another side. His curiosity got to him and the human emotions he had shut down slowly came back to life. Zephyr has found a sense of humor, a morbid one at that. Some believe that somewhere in him he's really a kind person but even those he's close to have learned to watch their backs.
Height: 5'11"
Weight: 145lbs
Eye Color: Emerald
Hair Color: Forest Green
Talents: Zephyr is really flexible. He's pretty much a contortionist which has come in handy on many jobs. Despite his violent skills he's actually a decent singer and guitar player. It was a random skill he picked up while bored on the streets of the city after he moved to Meyrser. The only time you'll catch him singing though is when he believes no one else is around.
Theme Music: Normal theme :Two Steps from Hell-Perfect Assassination
Battle theme: Two Steps from Hell-Black Assassin
Companion: None at the moment
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╫Background Information╫
Zephyr was born in the Wastelands like the rest of his family. He spent the first ten years of his life training in their harsh conditions and getting lessons beat into him by his Master aka father. The green haired boy was given his serpent knife when he was five and hasn't let go of it since. They traveled up and down the Wastelands giving him a feel for all sorts of terrain. Nothing could be better to the boy.
That is till his father decided to move them out of the Wastelands and to the desert. Zephyr was not amused. While he was there the young boy just over the age of ten he got his first job, after all his father believed the earlier he started the better. From then on he took jobs when he could. His father taught him the best he could till Zephyr was 12 when the old assassin took a job bigger then him and died while trying to escape. The young assassin did his best to survive by taking odd jobs and running with a small gang of young misfits working for a larger group. It was in this group that he got his hands on his mask. The mask served as payment for a job very well done and Zephyr hasn't let it go since.
A few years later he met a young noble girl who had apparently decided to leave home. She was strange to him and bent light in a way that he'd never seen. Zephyr made his first real friend. The girl was interesting to him and taught him a variety of things while he showed her how people really lived. He stays in contact with her even now and together the two are building their own network of spies. Zephyr wants to see her dream come true after all the process for building it will be a challenge like he's never seen. There is nothing more the young assassin wants more then a real challenge.
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